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![[Post New]](/s/i/i.gif) 2010/04/24 22:04:40
Subject: New scatter rules
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Combat Jumping Ragik
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I've seen a lot of people complain about the new scatter rules both online & at my FLGS. Mostly cries of "Wow so an ork & SM have the same chance to hit with only a 2" difference in scatter, Bull!" I propose a new rule that I've play tested a bit & it doesn't seem to unbalance the game.
For scatter weapons roll to hit as normal. If you hit you don't scatter. If you miss roll to scatter as normal however you always scatter (If a hit is rolled just use the little arrow on the hit symbol) & you scatter the full 2D6. For twin linked weapons you may choose to either reroll the scatter or the "to-hit" but not both & it must be declared before shooting.
This is done to compensate for a SM being a much better shot than an ork & it seems to work well.
Thoughts?
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/04/24 23:38:57
Subject: New scatter rules
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Renegade Inquisitor de Marche
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Sounds like a decent idea
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/04/25 04:12:53
Subject: New scatter rules
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Drop Trooper with Demo Charge
Pennsylvannia
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What about ordinance which always scatters? Maintain the standing rules?
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Good to be back!
2500pts of Imperial's ready to fight
750-1000pts of Nids WIP |
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![[Post New]](/s/i/i.gif) 2010/04/25 05:12:37
Subject: New scatter rules
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Combat Jumping Ragik
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The Odessey wrote:What about ordinance which always scatters? Maintain the standing rules?
Ordnance always scatters even if you roll a hit in 5th ed? If so keep current rules. Sorry I play Tau, Nids & SM (No ordnance in my list) so I'm rusty on the Ordnance rules, AND some guard players have been cheating
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This message was edited 1 time. Last update was at 2010/04/25 05:18:22
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/04/25 05:53:08
Subject: New scatter rules
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Flashy Flashgitz
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Sounds like a good rule, just it's hard to imagine from a fluff-standpoint. What does it represent when the weapon doesn't fire? That shot scattered so terribly that it completely flew out of the way of the entire battlefield?
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/04/25 06:09:17
Subject: New scatter rules
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Combat Jumping Ragik
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What do you mean when it doesn't fire? If you hit, you hit (No Scatter), if you miss (As in a standard marine rolls a 2 to hit) you scatter the full 2D6. Even if you roll a "hit" on the scatter die it will still scatter.
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This message was edited 2 times. Last update was at 2010/04/25 06:11:51
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/04/25 19:23:31
Subject: New scatter rules
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Tail-spinning Tomb Blade Pilot
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So if i understand this right, you are proposing that a preliminary roll to hit is made before the blast or large blast is placed. This roll to hit is just like with any normal weapon and is dependent upon the users BS.
Then if you hit (ex a marine rolls a 4 with BS3) then no scatter die is rolled. But if you miss (ex a marine rolls 2 with BS3) the shot always scatters and it scatters the full 2D6.
This doesnt seem like a bad idea however it is very in favor of Space Marines. I always justified the current scatter rules being alright because the weapon design is inherently in-accurate. So to me a space marine or an ork could use the weapon with near the same results. Another thing is that for blast weapons 2" is most of the blast and makes a significant difference. I believe the current system is good where its at but dont play with many blasts or ordnance.
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/04/25 19:42:33
Subject: New scatter rules
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Homicidal Veteran Blood Angel Assault Marine
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...I'm confused. Are you people wanting the rule to be changed to you hitting like with a normal weapon?
Or are you all saying it's always been that way, because it hasn't.
I think the rules should stay the way they are... they're fine as it is.
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![[Post New]](/s/i/i.gif) 2010/04/25 20:47:16
Subject: New scatter rules
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Combat Jumping Ragik
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I'm proposing that the models BS affect his chance to roll a "Hit" and not affect the scatter. I know it hasn't always been that way. @mrwittwer, yes it does favor SM, but they aren't the only ones. IG (Especially vets), Tau, Necrons, Tyranids (Many being BS3 or higher now). Almost everything beside orks will benefit & orks won't be hurt that drastically. (only losing the 2" reduction on their scatter) I'm not saying the rule needs to be changed (I hardly ever use blast weapons) just saying I see a lot of people complain & tried to think of a better way.
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This message was edited 1 time. Last update was at 2010/04/25 20:48:33
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/04/26 01:54:34
Subject: Re:New scatter rules
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Deadly Dire Avenger
Craftworld Iyanden and near Toronto,Canada
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The Odessey wrote:
What about ordinance which always scatters? Maintain the standing rules?
You are wrong ordnance weapons use the same rules for scattering as small blast.
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![[Post New]](/s/i/i.gif) 2010/04/26 02:19:27
Subject: New scatter rules
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Tail-spinning Tomb Blade Pilot
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Orbital Bombardments always scatter, not ordnance.
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This message was edited 2 times. Last update was at 2010/04/26 02:19:48
Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/04/27 01:42:43
Subject: New scatter rules
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Longtime Dakkanaut
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It's a nifty idea, but it does seriously favor armies with a high BS. Blast weapons are designed with this weakness: they just don't hit right on target about 2/3 of the time. The way I interpreted it, it's much safer to have a skilled shooter use a blast weapon. An orc in a tank, though, might just "accidentally" blast his own army. I think it also really downgrades the usefulness of the few weapons in the game that are blast and twin-linked (i.e. every CSM's favorite Havoc Launcher).
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/04/27 03:01:43
Subject: New scatter rules
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Flashy Flashgitz
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It might be better if, when the weapon misses, it scatters like normal, rather than the full 2D6". Sorry about my prior misunderstanding, I wasn't really getting it.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/04/27 03:49:35
Subject: New scatter rules
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Combat Jumping Ragik
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ZoomDakkaDakka wrote:It might be better if, when the weapon misses, it scatters like normal, rather than the full 2D6".
Maybe, but I feel if you get an increased chance to hit AND a reduced scatter it would give too much benefit to higher BS armies.
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/04/27 19:52:05
Subject: New scatter rules
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Blood Angel Terminator with Lightning Claws
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MekanobSamael wrote:It's a nifty idea, but it does seriously favor armies with a high BS. Blast weapons are designed with this weakness: they just don't hit right on target about 2/3 of the time. The way I interpreted it, it's much safer to have a skilled shooter use a blast weapon. An orc in a tank, though, might just "accidentally" blast his own army. I think it also really downgrades the usefulness of the few weapons in the game that are blast and twin-linked (i.e. every CSM's favorite Havoc Launcher).
Well blast weapons did not always scatter. Some you had to roll the hit and if you missed, well you missed.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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