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Made in us
Ferocious Blood Claw




Florida

This includes every eldar piece i have. so please dont say ADD THESE or THOSE when i dont have the pieces.

Autarch: scorpion chainsword, banshee mask, death spinner.
83

Farseer: runes of witnessing, spirit stones, doom, mindwar, guide,
150

Warlock 1: Enhance, spirit seer.
Warlock 2: Enhance, spirit seer.
92

Wave serpent 1: EML, Spirit stones.
Wave serpent 2: EML, Spirit stones.
260

Dire Avengers: 9 avengers, exarch, dual shuriken cannons, bladestorm.
152

Dire Avengers: 9 avengers, exarch, power weapon & shimmershield, bladestorm.
162

Guardians: 10 guardians, EML, warlock.
125

Guardians: 10 guardians, EML, warlock.
125

Dark Reapers: 4 reapers, exarch, tempest launcher, fast shot.
227

Wraithlord: 2 flamers, Twin linked EML.
140

Warwalker: EML, Scatter laser.
65

Warwalker: EML, Scatter laser.
65

TOTAL: 1646

I added +25 to the guardians because of the warlock ( i didnt know if i already added the points if you had to readd them for the guardians. ) so if i add them to the guardians, do i add another 25? or just keep the warlocks price?

Will this work? ive never used them and just got these pieces....

Starting up Space wolves

As well as Dark Eldar

Fear my howling lances! 
   
Made in us
Member of the Malleus




Pasadena, California

Probably not if you are walking most of your forces across the board and wraithlords are kind of meh. Sure they look cool and are big but they get shot up pretty easily and if you arn't walking up with a psyker he could do nothing. I'd say drop the guardians for 5 man squads of dire avengers in wave serpents.

Who do you plan putting in your wave serpents?


 
   
Made in us
Ferocious Blood Claw




Florida

Whoops i forgot to put that, thanks.

The dire avengers will be riding in the wave serpents.

The guardians will be running up so they can get weapon platform in range.

The farseer will be with the wraithlord so he doesnt shut down.

does that help?

Starting up Space wolves

As well as Dark Eldar

Fear my howling lances! 
   
Made in us
Longtime Dakkanaut





US

Couple issue with the config, but not sure how much you can change with your setup (glued or not).

Autarch doesn't really fit in with anything here. Your best bet is prob to put him with the PW/SS DA and give the Exarch defend instead of bladestorm. It won't be pretty but they should be able to kill off enough stuff to keep from getting completely crushed.

Farseer: Only take two powers and just focus what your want the Farseer's job to be. Runes of Warding is also Priceless. 15pts to give every enemy psyker the finger.

Warlock 1 and 2, I'm assuming these are the ones that are supposed to be in the Guardians packs? if so switch to embolden to keep your guardians from running away easily. If not them 2 Warlocks isn't a legal unit, you must have at least 3 locks to make a unit for the Farseer pack.

If they are supposed to be wit hthe guardians then the cost of the warlock just gets tacked onto the Squad's total cost.

Guardians, if you have the ability to change the weapon on the platform switch it to Scatter Laser. EML with BS3 is a recipe for failure.

Reapers: For the Tempest launcher take crack shot. You'll want the reroll to wound for the low str, plus instagibbing those marines even if their in area terrain is priceless.

Wraithlord: Once again if you can change out the loadout do so. TL on a wraithlord isn't worth it's cost since it's BS 4. Take either BL/EML, SL/SC, or just a Wraithsword.





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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Looks a bit weird.
Drop the two extra Warlocks and let the Wraithlord accompany the Guardians (which are led by Warlocks, right?).
The Farseer is oddly configured.
If you plan to take a DA unit with shimmershield, then add defend and a Farseer with fortune.
This unit is tough to beat in cc.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Purged Thrall





Locked in my Mind

bring your eldar on Sat and we'll play. Nilla Vs. Gaydar round 1

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Made in hr
Screaming Shining Spear






You don't pay extra cost for the Warlocks when you add them to the Guardian, if you paid for them already as a separate model, then that's it.

What I'd do is this:

Since you already have 2 Locks, there's no reason for the Seer to be behind babaysitting the Wraithlord. Just keep Guardians with Locks beside the Lord and he won't suffer from wraithsight. Put embolden on the Locks, it's cheaper and much more effective on Guardian Defenders, it makes them reroll any leadership tests and they'll be taking a lot of them with not that great leadership.

Wraithlord really needs two different weapons to be effective. Bright lance/EML will work best here, I think, since he stands back and shoots. Also you have nothing that can hurt AV 13-14 vehicles and Bright lance helps there.

I'd also put a Brightlance on at least 1 Serpent, and switch EMLs on War Walkers to Scatterlasers. That EML won't be hurting much with BS3 and 4 more shots for each walker is great. I use them all the time in a squadron of 3 with 6 scatterlasers and they always amaze me with their killing potential. As for Guardians, I think EML is fine, but Scatterlasers would be better. 8 S6 shots can kill even a Rhino, and works wonders against infantry.

There's a neat trick you can use in this list...put both Guardian groups behind cover, only make the two required to man the heavy weapon visible so they can shoot. That way, your entire group gets 4+ cover saves, and still gets to shoot their long-range gun platform. That helps them in so many ways. Put Wraithlord behind cover too, if you can, because the lack of inv save and general lack of tanks in your list(personally, I like that there's only 2 Serpents, never was a fan of mech lists) will make him a prime target for AT weapons in your enemy's arsenal. He'll go down to Lascannons really fast if not in cover.

Put Reapers near your Guardians/Lord, close enough so that if something comes to charge them(from Deep strike or outflanking) your Wraithlord can use his flamers and Guardians can shoot them dead with their 12" Shuriken catapults. Reapers in close combat will die very fast.

Give the Autarch the power sword(get one somehow, Scorp chainsword won't help the DA squad very much), fusion gun instead of Deathspinner(it's a really great weapon and you have no meltas otherwise in your list) and Mandiblasters instead of Banshee mask. His high initiative means he'll go first 90% of the time anyway. Put him in the Serpent with the shimmer-shield/power sword DA Exarch, give the Exarch Defend and Bladestorm and you've just got a unit that is ridiculously hard to defeat in CC.

Your Farseer has 3 powers and he can only use 2 per turn. Switch Runes of Witnessing for Runes of Warding. Farseer's main role, even more important than casting spells, is to keep other psykers from casting theirs. Runes of Witnessing on a leadership 10 model isn't that important. But you can leave them if you like. Drop Guide for Fortune(really, this spell on top of the Autarch with DA's with Defend and Inv save...you've just got the Eldar's version of terminators ) and lose Mindwar completely. You likely won't get to use it at all so it's just a waste of points.

That's all, hehe. Hope this isn't too extensive and that you can switch weapons around on your WW, Serpents and Guardians. Good luck!


Automatically Appended Next Post:
Alternatively, you can put bright lances on your Guardians as well. Having 2 of them helps with the BS3, and there's 25% chance that you'll at least immobilize Land Raider with that setup. Or you can keep EMLs, but personally I think you have enough anti-infantry in your list with DA's, Dark Reapers and War walkers, and firing krak missile S8 shots at vehicles is just a poor man's version of the Bright lance, albeit cheaper.

This message was edited 1 time. Last update was at 2010/08/26 13:13:05


 
   
Made in us
Stoic Grail Knight






Yendor

spirit seer probably isn't needed on your warlocks, as all psychers give a 6 inch bubble to wraith units anyway, and your guardians should be able to baby sit your wraithlord just fine without the upgrade

Also a twin linked weapon iis not a good choice on a wraithlord, as you don't get a discount for twin linking. Essentially you are always better off with a second weapon, in his case a bright lance to help you penetrate av 14.

On your reapers, I'd switch fast shot for crack shot. Ignoring cover and re rolling wounds on the tempest launcher is more often then not going to make it far more effective against its intended targets.

I actually like the eml on guardian defeners (when I can be bothered to use them) It has the best range of all guardian heavy weapons, and can be fired as a blast (with a respectable ap4) which helps mitigate their low bs. It also has s8 to possibly pop a tank with a lucky shot if need be.

Generally, your anti vehicle works like this- bright lances are rather inefficient weapons, and are way over priced in the codex. However aside from fire dragons and a linked s10 ap1 shot from fire prisms they are eldar's best bet for shooting av14. People do love their land raiders, and their leman russes don't like showing side armor if they can avoid it. Basically the more fire dragons you run, the fewer bright lances you'll need to rely on. Since you don't have any fire dragons... you'll need some lances.

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
 
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