Game 3
vs. Touradj playing Chaos Daemons
Touradj plays all over Southern California, but we run into each other over at GMI Games in Riverside quite often, so we’re both familiar with each other’s lists. Absolutely great guy to play against, and although he brought in the worst comped army, he wins Best Sportman at the end, which also seems to happen quite often for some strange reason.
The objective of Mission 3 is to destroy your opponent’s objectives (by controlling it) while defending your own. This mission probably would be okay except for the fact that Daemons can’t deploy any models to defend their objectives from the start, and that’s a pretty big whoopsie.
Skulltaker on Juggernaut
Bloodthirster
3x 8 Bloodcrushers (24 ‘Crushers!!!)
2x 8 Bloodletters
Flying Daemon Prince of Khorne
All it needs is a Fateweaver and a few Nurglings for mandatory Troops, and it’d be just about perfect.
I get first turn, which means I’m going to win.
Turn One Guard
Vendetta Scouts forward and then drops off a veteran squad on the NE objective, claiming it and destroying it in about 3 minutes into the round. Everything else zips forward and prepares to defend my objectives.
Turn One Daemons
Touradj gets the wrong wave in and a Daemon Prince appears on the east and promptly gets shot up by a nearby Chimera squad. Bloodletters warp in by the Colossus and a Bloodcrusher pack scatter backwards away from the Guard lines, both well out of interception range.
Turn Two Guard
Stormtroopers move forward and destroy Touradj’s second objective. The Colossus runs for its life and a Chimera empties its troops out and then zooms forward to become a Bloodcrusher blocker. Weapons fire take down a pair of Bloodcrushers and finish off the wounded Daemon Prince.
Turn Two Daemons
Another Bloodcrusher block appears and guides off the first ‘Crusher icon for a safe landing. They still get intercepted, but the Demolisher doesn’t have
LOS so a few Vendetta lascannons take a wound off. The first ‘Crusher block charges the blocking Chimera and manages to immobilize it, while the Bloodletters charge and destroy the fleeing Colossus.
Automatically Appended Next Post: Turn Three Guard
Guard shifts around a bit to bring guns to bear and throw more blocking units in the way. In shooting, the first ‘Crusher unit is shot down to a single wounded member.
Turn Three Daemons
All remaining Reserves show up this turn, all guiding off the center ‘Crusher Icon. The last remaining Bloodcrusher moves forward and murderizes an infantry squad and consolidates on my center objective, removing it from play as I neglected to keep a tank close enough to contest it. Whoops.
Turn Four Guard
The Guard executes “Operation Human Shield” and throws Chimeras and Guardsmen forward to block off the Daemonic advance. More Bloodcrushers die and the Bloodthirster gets shot up.
Turn Four Daemons
Guardsmen die horribly, a Chimera dies, and another gets immobilized. Demons go nowhere quick.
Automatically Appended Next Post: Turn Five Guard
See last turn’s note. Chimeras block stuff off, Demons die.
Turn Five Demons
Doo doo doo. Kill kill kill.
Repeat until end of game.
So sadly, Touradj can’t make it to the last objective, and with no real incentive to do otherwise, I keep feeding him units just to tie him up. I really enjoy playing Touradj normally and was rather disappointed that the scenario killed him, rather then any good play on my part. Nonetheless, we see each other fairly frequently at tournaments in the SoCal area, and I’m sure next game will be much better.
Obvious deployment mistakes on my part, but my heart really wasn’t in the game. 15-6 win for me.
Epilogue
Sorry to disappoint (or maybe relieve!) anybody reading, but work and other responsibilities have kept me from finishing off the report. Two weeks after the tournament makes it a little hard to keep motivation going, so I’ll just wrap it up with brief descriptions of the games.
Game 4 was against Jeff playing Chaos Marines. Two Lash Princes is not usually a huge problem for me, but I just couldn’t get ahead and end up losing the game 3-11.
Game 5 was against Richard playing Imperial Guard. He’s a newer
40k player at my local store and is a great guy to play against, but today is not his day and I table him, 20-0.
So that’s the tournament. It was actually a very well run event and I enjoyed myself. Course, it also helps that I live about 15 minutes away from the Ontario Convention Center, which makes attendance pretty easy. Many thanks to the organizers and I’ll definitely be attending future events they decide to put on.
Thanks for reading.