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1500 point Mechanised Ork List - "Shokk'n'Ork"  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




Hi

This is my 1500 point Ork army list

I would really love some constructive feedback on the list.

HQ – 235 points

Warboss 115 pts
-powerklaw
-attack squig
-cybork body
-twinlinked shoota

Big Mek 120 pts
-powerklaw
-cybork body
-kustom force field

Troops – 840 points

10 Nobz 425 pts
-3 powerklaws
-bosspole
-waaagh banner
-6 big choppa
-painboy
-2 combi shoota/rokkit
-combi shoota/skorcha
-twinlinked shoots
-10 cybork bodies

Battlewagon (Dedicated Transport) 120 pts
-2 bigshootas
-deff rolla

20 Boyz 155 pts
-sluggas+choppas
-Nob
-powerklaw

20 Boyz 140 pts
-shootas
-Nob
-2 big shootas

Fast Attack – 190 points

2 Deffkoptas 90 pts
-2 twinlinked rokkits

4 Warbikers 100 pts

Heavy Support – 235 points

Battlewagon 115 pts
-2 bigshootas
-zzap gun

Battlewagon 120 pts
-2 bigshootas
-deff rolla

The tactic is rush the 3 BWs down one side of the board (the 2 HS BWs will provide LOS blockage for the nob BW and its expensive cargo). The FA will provide covering fire and prevent enemy from flanking. Shoota boys will be disembarked mid table and will secure the objective that is consistently placed mid table - and then their BW will shoot with Zzap gun each turn. The other BWs will shokk enemy lines with deffrolla and then disgorge all the cc orks and the HQ - they will then proceed along the enemies gunline and shokk any targets of opportunity. Well that's the plan

This message was edited 1 time. Last update was at 2010/05/07 13:08:12


 
   
Made in us
Sneaky Kommando




Hemet california

not bad what are you playing against

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

shokk'n'ork wrote:
HQ – 235 points

Warboss 115 pts
-powerklaw
-attack squig
-cybork body
-twinlinked shoota

Big Mek 120 pts
-powerklaw
-cybork body
-kustom force field
I'd take a twinlinked burna but am sure you just playing what you got modeled. If you taking a powerclaw on your Mek get boarding planks for the wagons so he can sit in comfort and hit vehicles


10 Nobz 425 pts
-3 powerklaws
-bosspole
-waaagh banner
-6 big choppa
-painboy
-2 combi shoota/rokkit
-combi shoota/skorcha
-twinlinked shoots
-10 cybork bodies

Battlewagon (Dedicated Transport) 120 pts
-2 bigshootas
-deff rolla
The wagon should have extra armour and grot riggers to keep it moving or to get it moving
20 Boyz 155 pts
-sluggas+choppas
-Nob
-powerklaw

20 Boyz 140 pts
-shootas
-Nob
-2 big shootas
I would make them all Shootas. Never never take a Nob without a powerklaw and bosspole
2 Deffkoptas 90 pts
-2 twinlinked rokkits

4 Warbikers 100 pts

Heavy Support – 235 points
I would drop the bikers they are pretty much worthless one dies they fail leadership and run... i would use those points to get some buzzsaws on the Koptas
Battlewagon 115 pts
-2 bigshootas
-zzap gun

Battlewagon 120 pts
-2 bigshootas
-deff rolla
zzap guns are unreliable plus you can't move more then 6" and fire which defeats your purpose for it. Again extra armour and grot rigger should be standard
   
Made in gb
Fresh-Faced New User




Thanks for some feedback.

I decided against armour plates and grot riggers as they were of very little use to me. The armour plates prevent one unfortunate damage result, but tbh the weapons my opponents use against my BWs are all AP1 so they tend to roll better than the crew shaken/stunned results. As for grot riggers, if my BW is immobilised I will be out and running, not waiting for Grots to fix it

The bikes did really really well in a recent battle against Blood Angels the Assault 3 twin linked big shootas really add a big boost to an Ork shooting phase.

I am bit disullisioned with the deffkoptas - they seem to be failing to pull their weight - and I am not prepared to spend more points on getting them inferior Str 6 power weapons.

I did want to give the Nob in the shoota squad a power klaw, but it just comes down to points tbh. I do take your point about bosspoles - but atm morale hasn't been an issue really.

The zzap gun is indeed unreliable but if lucky it can indeed provide a useful high strength hit occasionally. As for the movement, that battlewagon is more the 'gunship' rather than an assault wagon so it would rarely move more than 6" after the first turn or 2.

So far the list has dominated the battles I have played, but I am sure sooner or later it will get picked apart! Just wanted some ideas what to change when the inevitable occurs!
   
 
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