Durzod wrote:Here's my latest attempt at a 2k Dark Elfdar list. The smaller point lists have done quite well for me over the years. I'm not going to bother with unit points, but it comes out (amazingly enough) to exactly 2000 points. If you all want the unit points, I can always edit them in. Hopefully I'll get more response from Dakka than the other forum I posted this on ( 1 will be more!). Anyway, here goes:
Well, I can give you at least the one. Welcome to Dakka, always good to have more
DE here. If you haven't yet please check out my
DE Tactica (link is in my sig) I'm always open to hearing any new thoughts or ideas for it, or at least hopefully having a new idea for a reader to find and use.
Now to the list;
HQ-1: Archon on skyboard with splinter pistol, plasma grenades, agoniser, shadowfield, combat
drugs, trophy rack.
Why a Skyboard and not a RJB? Is he going to deepstrike? Getting deep strike is really the only advantage a board has over the RJB (especially if you're equipping a Shadowfield). Also, why the trophy rack? What unit is he joining where the
Ld boost is going to be needed?
HQ-2: Dracon on a jetbike with power weapon, Tormentor helm, combat drugs, plasma gre-
nades.
Ouch, I do Not like this. The big issue I have is the power weapon and T.Helm combo. if you're going to use a power weapon, then save the points and just give your Dracon a splinter pistol to get the extra attack, there's no reason to pay the extra points for the T.Helm to get the same effect. Also, if you're going to be on a jetbike and getting the +1
Str boost then I personally think you should always be splurging for the Punisher for an additional +1
Str, giving you a
Str 5 Lord (
Str 6 w. drugs if you wish) which can be a devestating tool for dealing with Demon Princes, Carnifexes, or even Space Marines (wound on 2+ power weapon? Yes please).
Troop-1: 13 warriors, 2 dark lances, sybarite w/webway portal.
Troop-2: 14 warriors, 2 dark lances, sybarite w/webway portal.
You're a bold man to still want to run
WWP, but at 2000 it's not totally out of the pall. My big issue here is that you've taken some squads that are probably generally tough to kill, but that are also likely to be really stationary - so all you're going to be doing is dropping one
WWP turn one to advance your board edge approx 12" or whatever the deployment edge is (which means you pretty much might as well have just set up without the webway in my opinion) or you're getting a 6" move plus 1-6 run and the ability to drop it Turn 2 at the cost of not getting to fire two lances that first turn. Mostly I'm looking at these squads and seeing 150+ points you could be spending elsewhere (dropping the Warriors over 10, the Sybs, and the
WWPs). That's another Wyche squad in Raider with full upgrades. This is important when you consider that the number of units you're bringing to the table is equal to what a
DE army at 1750 might bring. So you're not really that much more dangerous then a 1750
DE army. That's a lot of points.
I personally would, at the very least, tend to have one Webway with a squad in a Raider so that you could deploy it turn 2 up to 24" from your initial deployment location, which offers a lot more tactical flexibility to your army.
Troop-3: 8-man raider squad. Blaster, splinter cannon. Raider has night shield, horrorfex.
Troop-4: Same as above.
Troop-5: Same as above, except raider has disintegrator.
Troop-6: same as Troop-5.
I like these as I'm a big fan of Gunboats and of H.fexes.
Elite-1: 7 wyches w/wyche weapons and plasma grenades. Succubus w/agoniser, wyche
weapons, plasma grenades. Mounted in rauder w/ night shield, horrorfex.
I think you're hurting yourself by not having a second unit of Wyches, as at 2000 there are usually a lot of things calling to be tar-pitted. The individual Wych build here is pretty good though I always add 2x Blasters to my Wych squads. All you lose is 2
Str 3 non power weapon attacks (big whup) and what you gain is 2
Str 8,
AP 2 assault shots that will allow your Wyches to threaten vehicles and also soften up heavy armor units better before they charge. That's a really good deal considering how cheap they are.
Fast-1: 5 jetbikes, 1 blaster.
Why only 1 Blaster? You could very easily drop the 14 Warrior squad down to 13 (to match the other one) and be able to afford a 2nd Blaster here. I've also done a fair bit of testing with RJB escorts to a Lord on RJB (which I presume you're doing with this squad - are they escorting just the one or are they guarding both lords? If both this seems a huge point sink and obvious target for your opponent, and it's not that hard of a unit to kill). In any case, my tests with RJB escorts tends to suggest that 3 will serve you just as well as 5, and the 2 extra regular RJBs aren't exactly helping you kill much in either shooting or assault. It'd be a good way to save more points as well.
Heavy-1: Talos.
Heavy-2: Ravager w/2 disintegrators, night shield.
Heavy-3: Same as Heavy-2.
I'm not sure your
WWP system will work optimally for a Talos as you aren't going to spare it that much of the walk forward. But overall I like your Heavy slots.
The biggest overall "problem" I have with your army is it looks a lot like a 4th edition list (Vect loadout on Ravagers, use of
WWP, use of single larger Wych squad clearly aimed only for h2h combat) and depending on the level of competition you'll be playing the list at more adapted 5th edition lists will probably be able to rip you up pretty well.
DE at 2000 are already playing at a bit of a disadvantage so I probably wouldn't want to handicap myself much beyond that personally.
Hope that helps,
Thor.