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Made in us
Master of the Hunt





Wow, tough game. He had a nasty list, that was good in all phases. I'm not sure how you could have pulled out a victory anyway. I would have the same problem with the moonstone. It is such a cool trick that I would be hard pressed not to use it. I might have tried different matchups. Like you implied leave the nurgle unit for later. I think he might have been scared for his bloodthirster if orion would have shot that mobile bolt thrower he is packing. I think the dryads had the best chance against the flamers since your treekin and treemen are flammable. (ouch) That means the treekin, treemen, and your other unit of wild riders would have the difficult task of rounding up the hounds. (and they are mean) Even after all that he still would of had all his horrors and nurgle to deal with. What else do you think you could have done to compete with that army.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Game 2: Vs. Dark Elves @ 2750


His List:
Noble on Dragon
Cauldron of Blood
Mage
Assassin
2 x 10 Dark Elves / crossbows
22 Black Guard with Magic Banner
10 Corsairs
5 Dark Riders
2 Cold One Chariots
2 x 5 Harpies
Hydra
2 Bolt Throwers

Terrain: In his deployment zone, a hill on the left and a forest on the right, mine was the exact inverse, with a forest on the left and a hill on the right. I placed my "free" forest in the center.

Scenario: I didn't mention the scenario of the first game, since it was just an extra battle point for killing musicians. This time, in addition to the musicians, we had random board edge deployment for EACH unit. We were to place 2 core units, along with our general, in our deployment zone, followed by alternate placements of units as usual, rolling for each: on a 1, they came on our long board edge, 2-3 the left edge, 4-5 the right edge, and on a 6 they came on in our opponent's deployment zone! We, and almost everyone else, played that they could march on, although apparently this was not intended by the person who came up with the scenario.

Setup: On the left edge in his deployment zone, I had a unit of dryads near his original setup of his lord on dragon and two units of archers on his hill. I was also able to bring on a treeman behind them, and he brought on his mage there as well. On the left of my deployment zone, he had brought on the hydra, black guard, and a chariot, while I had originally placed a unit of wildriders and Orion in my zone. I added a treeman behind the black guard, and my noble on great stag next to the chariot, while he added a unit of corsairs behind my wildriders.

On the right edge in his deployment zone, I had a unit of treekin, while he had a chariot, the cauldron of blood, and harpies. In the middle of the right side were his dark riders, followed by another unit of my treekin, his 2 bolt throwers, and my dryads with branchwraith. More to the center in my deployment zone were a unit of harpies, and my remaining units, 2 units of dryads and a unit of wildriders.

Turn 1: I won the roll to go first, which gave me a huge advantage. He had a nasty, nasty list for me to take on under normal conditions- but now he was all spread out, and he mentioned that his army was really designed to work as a single unit (while mine can operate pretty much independently, or at least in pairs). I charged everything on the right edge except for the Cauldron and Chariot, which were at the far end in his deployment zone, and killed pretty much everything (the bolt throwers, two units of harpies, and the dark riders). On the left I charged my treeman into the rear of the black guard, and my noble into the flank of the chariot. He would be stuck in this combat pretty much the whole game, although the treeman ran into a suddenly revealed assassin (suprise!) which hurt Badly. I also charged my second treeman into the rear of the crossobows, moved the dryads near him closer, along with the ones near the corsairs closer to them. The wildriders split from Orion and moved into a possible flank charge position on the black guard, while Orion moved next to the corsairs out of their LOS. I was still chicken with him after the disaster of last game, and didn't want to join him in a fight against the black guard.

He counter-charged the treeman who was fighting the black guard with his hydra, and charged a unit of treekin in the rear on the far right with his second chariot, moving the cauldron of blood up to boost it. He flew his dragon near my dryads and poisoned a few (thank goodness this dragon's not a fire-breather!).

Turn 2: The treeman had hung on against the black guard, and now was my chance to really go after them with a flank charge from the wildriders, and a frontal charge from Orion. I chickened out again and left the treeman there to die, and he ended up running away from the black guard and hydra. The black guard pursued almost to the left board edge, and the hydra went off the board. I moved the wildriders up toward the crossbows and dragon, and Orion charged the corsairs, along with a unit of dryads, killing all but two and holding instead of overunning near to the black guard. This was a mistake- I had forgotten that the black guard were facing the left board edge, and wouldn't have been able to charge me, anyway! The dryads near the crossbows attempted to charge them, but they fled, and everything else milled around trying to find something to do. The other unit of wildriders moved up to be in position to flank charge the chariot which was still fighting the treekin on the far right, and the noble and the other chariot were still locked in combat.

The black guard turned around and moved back toward Orion and the dryads, the chariot finally killed the noble off of the stag, the dragon breathed poison at the wildriders, and the hydra came back on the board. The cauldron of blood moved to block my flank charge on the second chariot.

Turn 3: I continued to be super-cautious with Orion and backed him away from the black guard (and everything else). I was being too careful, trying to hold onto points I had earned in the first turn from the weird deployments and getting all those charges, instead of trying to earn more. I think I should have sent Orion after the dragon, along with the wildriders. As it was neither had anything to do. The dryads near Orion charged the chariot, lost Miserably, and it overran into Orion! The other wildriders moved over to threaten his lone mage.

He charged the wildriders with his dragon, killing them all, and also won the combat on the far right with a 1-wound-remaining chariot, running down the treekin! The chariot on the left managed to put 3 wounds on Orion, earning half of his points, and the hydra breathed on the dryads, doing little.

End Result: We ran out of time, and had a draw! There were about 100 victory points separating us (1100 for me to 1200 for him). Looking back on the game, the deployment was very unfair to him, but he did really well to pull out a draw. On the last turn, losing the treekin and Orion accounted for 500 points! I couldn't believe that I didn't manage to kill either chariot. The left one was my fault due to being overly cautious about the black guard, and the right one just really gutted it out and finally had a good round of combat, where the +2 res from having the rear helped a lot.

If I could do this again, I would immediately send Orion and the wildriders after the dragon. As it was he was able to move it around and breathe on things, and finally charge my wildriders to get a lot of points. Most of my points came from the first turn (I killed 2 units of harpies, 2 bolt throwers, the dark riders, and began killing crossbow elves, as well as wounding the chariots) but after that I didn't really know what to do- it seemed to make sense to hold back my more valuable units to preserve the lead, and avoid his nasty, nasty stuff like the hydra, the dragon, the cauldron, and the black guard with assassin. However, I think I could have gone after the dragon with Orion, or at least had him help out against something other than the 10-strong unit of corsairs (the dryads didn't need any help against them) such as the chariot that ended up killing my noble, my dryads, and getting half points for Orion!

I definitely thought the performance of the chariots in the combats pulled out the draw for him. It was a weird game, and I think facing his army straight-up I would have had a very hard time getting a draw as a result... although perhaps if I'd been a little more aggressive, this could've been a win.

This message was edited 2 times. Last update was at 2010/03/15 20:35:22


 
   
Made in us
Master of the Hunt





Crazy depolyment. I think if you would have stayed aggresive and multiple charged things you would have had a victory. Are you shooting with orion or did you forget about his longbow and he doesn't have a penalty for moving and shooting it?

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Game 3: Vs. Empire


His List:
Hero, Templar Order
Mounted Priest, Priest on foot (the ones who pray, not cast magic)
Wizard, Lvl 2
2 x 10 Hand Gunners (one with Priest and one with Wizard)
5 Mounted Pistoliers
8 Knights w/ hand weapons? (Priest went here)
10 Knights w/ lances
15 Knights w/ lances (Hero went here)
2 Great Cannons
2 Steam Tanks

Terrain: In his deployment zone, a forrest on the left, a hill in the center, and a forrest on the right. I had a hill in the center, and placed my free forrest in the middle.

Scenario: We got an extra battle point for killing musicians, just like before, and also one for killing our opponent's most expensive unit, and one for killing his general.

Setup: He placed the unit of 8 Knights with Priest on the far left (past the forrest) and the two steam tanks and the unit of 10 knights on the mid left. On the hill in the center, he placed both units of handgunners (one on each edge of it) along with the great cannons at the highest point in the back, and the large units of knights with his hero in the front. On the right, he placed the pistoliers just beyond the edge of the hill.

I placed a unit of dryads, treekin, and a treeman on the left, Orion with the noble and wildriders in the center along with the other treeman and a unit of dryads, and two more units of dryads on the right, with the treekin and wildriders behind them, and a branchwraith in one of the units.

Turn 1: He won the roll to go first, and moved up the pistoliers on the right, the steam tanks slightly, and adjusted the knights just a few inches forward. In shooting, he misfired with 3 out of 4 of the cannons (steam tanks and great cannons)!!!! This saved my bacon, since the unit with Orion that both steam tanks targetted and misfired at could not give a "Look Out, Sir!" having only 4 regular models, since I'd upgraded one to a champion. I have played this opponent once before, and it was actually his specific list that I was worried about when I dropped a wildrider from the list, knowing I wouldn't get the "Look Out, Sir!" for Orion and the Noble. I was very fortunate this first turn!

On my turn, I moved aggressively up with everything on the left and right, but pulled back Orion and friends, afraid of another round of shooting from the steam tanks. I put my treeman in the center in my free forrest and was able to move it forward slightly.

Turn 2: He moved his steam tank on the left right up to my dryads, and also moved up the knights and priest on the far left. I had also moved that forrest into their way slightly, so that they had to swing out wider. He peppered my wildiriders on the right with his pistoliers, killing two of them, but didn't have much more luck with shooting, one of the great cannons still being out of action, and the other only killing 3 dryads (the treekin made its ward save).

I decided to go for it, and charged the steam tank on the left with my treeman and in the flank with the dryads, the other steam tank with a unit of dryads, and the pistoliers on the far right with a unit of dryads and wildriders. And I fell right into his trap! I haven't played against many fast cav players (and the Dark Elf player's had died on the first turn the previous game) and forgot that they could flee, reform, and then act normally! So he fled, and my dryads and wildriders were left out in no-man's land, in juicy shooting range of his hand gunners. I felt I had to move up the other unit of dryads to support them, and I did this, along with the branchwraith. The treeman in the center forest positioned himself to charge his flank if he overran the dryads into my treekin. The treekin on the left couldn't do anything, being blocked by the treeman and dryads who had charged the steam tank. And Orion and his unit were out of range of my free forrest, and so could not teleport, since I had treesung it forward. Whoops! This turned out to be a good thing in the end, as I positioned them behind the forrest (somewhat protected from shooting) ready to charge something on the left.

Turn 3: His steam tank on the left killed off my treeman, and the dryads ran away from it. The dryads facing the steam tank in the center not only survived a counter-charge from his unit of 10 knights (who could only get two models in base contact) but held, using my general's leadership (who was still in range, having failed to teleport away)! This steam tank had lost a few wounds when it misfired, so it wasn't hurting me as badly since he was generating less steam points with it. In the center, his large unit of knights with hero did charge my dryads, who despite taking no wounds from the hero (who took a challenge from the branchwraith with annoyance of nettlings) lost too badly to combat res and were run down. The knights overran into my treekin. On the right, his pistoliers came around and shot things along with the handgunners, but failed to do much. The great cannons did not do much again, with one overshooting my treekin on the left, and the other only being able to nick my wildriders unit past the edge of a forest, with me making my ward save.

I charged the flank of the steam tank on the left with my treekin, since he would have gone into me next turn otherwise. I also charged Orion and his unit into the knights that were held in place by my dryads fighting the other steam tank, and broke them and ran them down! (The dryads stayed in combat with the steam tank) In the center, the treeman counter-charged the flank of the large knight unit. With the treekin standing their ground in the front, I was able to win the combat and stay locked in! On the right, my dryads charged the pistoliers, who ran off the board this time, and were able to redirect into the handgunners, along with the wildriders, who did a stand-and-shoot, but ended up breaking and being run down. Things are suddenly looking pretty good for the wood elves!

Turn 4: His unit of 8 knights with hand weapons? and priest counter-charged my treekin fighting the steam tank on the left, and broke them and ran them down, overrunning into a unit of dryads. In the center, the steam tank caused the dryads to run. The remaining hand gunners reformed to face left against Orion's unit (which had run past them), the great cannon overshot them, and the other cannon did a grapeshot against the wildriders, taking them down to one left. The large unit of knights was ground down further, now having only 5 knights and the hero left.

My dryads on the left were able to hold against the small unit of knights with hand weapons?, Orion got half points for his wizard by shooting him with his bolt thrower spear (since the wizard had detached from the unit to get LOS to cast magic), the treeman and treekin finally made the kights in the center run and ran them down! And the dryads on the right charged and killed the crew of a great cannon.

End Result: A minor victory for the wood elves! I ended up losing about 1000 points, and I earned somewhere around 1550 from him, counting two banners that I had captured and the points for his general (which I'm not even sure if we included). I also earned 4 extra battle points from killing his general, his most expensive unit, and two musicians. He was a good sport and it was a fun game. The steam tanks were basically impossible for me to hurt! But I think other parts of his list, like the unit of 15 knights, were less than optimal. His army looked good and he seemed to be really big on the backstory, which was cool.

It turned out to be a really good thing that I was unable to teleport Orion and his unit this time, since his leadership helped the dryads hold against a steam tank, and he was in a good position to hide from shooting behind the forrest and be able to counter-charge. I'm going to drop the moonstone on the noble and give him the dawn spear instead, and probably run Orion and the noble in separate unit of wildriders, so that I don't have all my eggs in one basket!

So in the end I had a win, a draw, and a loss for the day, and was happy with how it went. I learned a lot from these games, although I hadn't expected the lists to be quite this hard! I will post up a few more pics of the armies that won overall, best general, best painted, and best sportsman.

Boogeyman- I did forget about the bolt thrower / long bow of Orion! The only thing is that it doesn't cause D3 wounds, so it's not as much of a threat to something like a lord on dragon which has lots of wounds to spare. But it was something very handy that I forgot several times . The first game, I definitely should have used Orion and the wildriders to counteract the hounds and possibly threaten the horrors. In the second, I was too chicken to do anything with him, since if I'd lost him it'd be 675 points to my opponent (since he's my general)! But being super-cautious ended up costing me, since the chariot took half of his points, anyway, and he didn't do too much for me. I'm still going to try him at these high point levels, but being my first time using him I hadn't really grasped his glass cannon nature . I think I'll do better with him next time!

This message was edited 2 times. Last update was at 2010/03/15 21:51:41


 
   
Made in us
Master of the Hunt





Congratz on the win. I really like the reports and pics. Thanks for the posts.

Yea, Orion is like most elves, they can hit hard, but can't take a punch back. Although, his bigger problem is the wounds from CR. I am pretty sure his bow still causes d3 wounds. Also, I forgot to ask about the 22 black guard your DE opponent had. I think their max unit size is 20, I was curious how he had more.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks . I took these pics with my phone camera, but I think they came out OK! I checked the wood elf FAQ and it says his bow doesn't cause the D3 wounds :(. I'm not sure about the black guard... maybe they were 6-wide, and so just had an extra 2 at the back (I just remembered the last rank having 2 models only).

Here are a few other notable armies from the tournament!

Best Overall- Lizards with Slann and 3 EotG:


The above army fought the Dark Elves that I faced in round 2 during the first round.

Best General- (I think... not totally sure about this one, as he was the only person I didn't meet when standing next to their army) Daemons:


Best Painted- (and a really nice guy) Lizards with Carnosaur, a regular stegadon, and a unit of 5 Kroxigor :


Best Sportsman- O&G:


This army fought the Empire army that I faced in round 3 during the first round (and got a draw).

This message was edited 1 time. Last update was at 2010/03/16 01:39:41


 
   
Made in us
Master of the Hunt





Sorry RiTides, but I can't find the FAQ about Hawk's Talon not causing a wound to be d3. I see where it says that is doesn't ignore armor saves like a bolt thrower, but not the d3. I have been thinking about adding him to my WE. I may still do it anyway, but want to make sure I would play him right. Thanks.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Well, shoot- you're dead on. It says it right there in the army book. You're right, I was thinking of it not ignoring armor (I had checked the FAQ before the tournament about it, but didn't go back and re-read the entry in the army book).

I totally didn't use it that way! Another rookie mistake using Orion. Thanks for the catch
   
Made in us
Master of the Hunt





No problem, I still wasn't sure either. I'm still not that experienced myself. I can remember moving WE at half their movement through a forest. I just wish it could have helped you in your games.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Omnipotent Lord of Change





Albany, NY

RiTides wrote:So in the end I had a win, a draw, and a loss for the day, and was happy with how it went. I learned a lot from these games, although I hadn't expected the lists to be quite this hard!

I'm always happy to go 50% at tournaments and you were up against some serious lists, while running Orion of all things! Mad props for that! How'd you like the big dude, after his big day out?

Thanks for the reports and the pics, hope to hear more of Big O's exploits, perhaps vs some less xtreme lists

- Salvage

This message was edited 1 time. Last update was at 2010/03/16 15:51:28


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks for asking, I was actually very happy with Orion on his debut even though he didn't do much. In game 1, it was my own inexperience against daemons that ruined Orion's chances, not to mention my forgetting about his "bolt thrower" which should have scared the bloodthirster at least a little bit!

In game 2 I was too shell-shocked by game 1 to commit him- but he's got to attack, since that's his strength, so another misuse.

Finally in game 3 he did great, breaking a unit of knights on the charge and hitting the mage with his "bolt thrower" (although I forgot to roll for D3 wounds- probably should have killed him!) thanks to my being out of position to use the moonstone.

I am really looking forward to trying him out again, this time running the noble with great stag with the other unit of wild riders and giving him the dawn spear. Hopefully it'll be the one-two punch I need to go after some enemy units, while avoiding his anvils with high CR.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The wood elf vs. wood elf matchup has been postponed till Tuesday. I'll post up how I do then!

I also found out that if I win this Tuesday night league for this month (and I've won two games out of four so far) that my name will go up on top of a large board on the wall of the store. It's called a "challenge board" and people can challenge those whose names are up there to move up the list.

Anyway, it'd be cool and even if I don't win, I'll probably still have my name up there somewhere (just not at the top).

Any tips on how to handle the wood elf dragon special character (with the twin sisters) is appreciated... I'd love to get it in combat with my treeman ancient, but I'm afraid of the bow that does D6 wounds. One way or the other, I'll find out on Tuesday!
   
Made in us
Master of the Hunt





Wish I had some good advice for you, but I have never faced them or used them in my army. I kind of see them like a mage on a dragon; one wants to be in close combat the other doesn't. So I would think they are going to avoid combat and fly around causing havoc with their bows and breath weapon. You could run Orion by himself chasing the dragon around. 575 vs 595 points running around shooting at each other. She might try avoiding Orion so much that she gets too close to your treeman. I only put Orion by himself so that he has 360 los (I think). I think hawks talon would keep her thinking. You can still charge w/ str7, but I would team him back up to do that. You need to kill both sisters take them out.

What else is in the rest of the sisters' army?

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Orion won't have 360 since he's on a monster sized base. With the speed and flight, he shouldn't end up with that dragon in combat unless he wants to be. The trick will be to limit the damage. Taking a gander at the special character, it seems like damage should be pretty limited. It's a lot of points for one strength 3 blast template, a breath weapon, and some entangling thing.

Just make sure nothing is isolated and easily picked off. Either set up countercharges or unfavorable overruns, and you should do ok.

Looking forward to reading about it.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Master of the Hunt





Thanks for the clarification Zeke. I really need a rulebook, I couldn't find it under Orion that he was a monsterous character. I should have guessed though with the bigger base.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks, guys! One more question- does a character joining a unit of fast cav still get free reform and the like? I believe that they do, but I wanted to see if I could find the reference.

I'm actually not taking Orion or my Noble on Great Stag in this game, since it's only 2K, but I forgot to check this before the 2750 point tournament, and it'd be good to know for sure.

I'll try to stay compact and pin down the dragon (if that's possible) and if it flies behind me, maybe sacrifice a unit of dryads since they do have 360 LOS. I'll let you know how it goes!
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Dryads might actually be a good call. ItP means they won't have to take a check, ward save means they might save a couple against the dragon, and you can throw all your attacks against the twins- Strength 4 against T 3 no armor, no ward, and a large base size sounds tasty. On average, you won't be causing 4 wounds in a single phase, but it's also not outside the realm of possibility. And it may hold things till the ancient trundles over.

I know that characters on normal mounts (i.e. warrior priest in pistoliers) gains the fast attack rule. Don't know about a monstrous base size...

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

BRB p.70 just says that 'mounted models' benefit from the free reforms when joined to fast cav, so I can only assume (non-flying) monstrous mounts work too. Considering that monsters get free reforms by themselves, this makes sense to me ...

Good luck in that battle. Now I'm not rooting for the dragon chicks, but I'm curious to see what they can do, as their rules seem pretty lackluster for such a cool model / concept.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wood Elves vs. Wood Elves @ 2000 Points

My army: Treeman Ancient, 2 Branchwraiths, 4 units of Dryads, 2 units of Wildriders, 2 units of Treekin
Opponent's army: Sisters on Dragon, 2 Spellsingers, 3 units of Glade Guard, 2 units of Dryads, 1 unit of Wardancers, 1 unit of Treekin

I'm going to be emulating Boss_Salvage's recent excellent skaven battle report this time... let me know what you think and what you'd like to see in the future

This Wood's Not Big Enough For Both Of Us...
This game would turn out to be a bloodbath, with units wiping each other out fairly regularly. The first sign of this was his first two charges- his wardancers came after one of my units of dryads, and there was another dryad-vs-dryad matchup. The wardancers, only reaching one model into base contact, broke and were run down, as were my dryads. Shades of what is to come!

What Do You Mean, They're Only Elves?
The following turn, the dryads that ran down the wardancers had the opportunity to charge a unit of glade guard w/ spellsinger. 2 went down on stand-and-shoot, and with only 3 making base contact, I lost by 1, failed my leadership check, broke and was run down. Surely, just a fluke... the following turn I went ahead and charged two more units of dryads into two separate units of glade guard. These were on a hill, giving them +1 combat res. Also, due to my having lost a number of models from Last Man Standing league rules, my units were mostly 7-8 strong, while her glade guard had suffered no losses in previous games and were at full strength. So on a hill, they had +1 Hill, +1 Outnumber, and +1 Rank. In these second two charges, I lost no models to stand-and-shoot! However, in both combats I lost by 1 with a roll of 10 or 11 on my leadership check. I followed these up by rolling an 11 and 12 for my flee! However, that wouldn't save me for long...

But It's Only A Baby Dwagon!
Meanwhile, his dragon was flying around shooting things with absolutely no effect. I think the sister's bows would have been much more effective against lower toughness/strength models, but against my forest spirits they didn't do anything. And with the dragon's breath weapon being strength 2, I was having no problem! However, I did get myself into the sticky situation of having a unit of 3 treekin (down one model from Last Man Standing) charged by her treekin, dryads, and dragon simultaneously. However, thanks to the advice on here, I was easily able to knock both sisters off the back of it, before breaking and being run down. I would come to regret this, since now the dragon was just a monster, not a character...

The Showdown
With most of our units wiping each other out (I was able to kill off his dryads and treekin with a counter-charge from my wildriders and Treeman) it came down to this. His dragon flew behind my Treeman, and then rear-charged him. Annoyance of Nettlings is no good, since the sister's aren't there anymore, and he's got +2 CR from the rear! They battled it out for the last 2 1/2 turns of combat, with my Treeman finally failing his stubborn 9 leadership check and the very last roll of the game! And what was left...

The Elves Get The Last Laugh
Remember those elves who broke my last two units of dryads? One decided to charge me again the next turn, and I didn't flee far enough to escape. My last unit of treekin would avenge me, but not before they shot down a lone wildrider standard bearer (who was trying to go over and help out the Treeman Ancient with combat res). The other unit of dryads valiantly turned around for another go at the glade guard, and survived shooting with no losses- but unfortunately, I placed them in a forest, and having lost a dispel dice when a branchwraith died, he got off the damage treesinging and killed 5 in one go (no save due to magic). The last remaining dryad, along with the branchwraith, charged the glade guard and... you guessed it, lost by 1, broke and were run down.

Final VPs for Opponent: 2040 (only one unit of treekin left alive for me, and she had two table quarters claimed, plus having killed my general)
Finals VPs for me: 1424 (2 units of glade guard still intact, one with spellsinger, along with a unit of dryads, and half of the riderless dragon)


This was a close game, although I got that sinking feeling partway through that things were just not going to go my way today. I lost by 600 VPs, but 300 of those were earned on the last roll of the game when my general died. I also lost another 200 charging in my final dryad and branchwraith. I thought it was worth it, since I was behind and had to go for it. I couldn't believe that 3 full-on charges by dryads against glade guard resulted in me running from combat, not counting the 4th one since the magic phase took away most of my unit. Next time, I'll give these guys more respect.

In hindsight, instead of spreading out along the board, I should have concentrated more and hopefully had multi-charges against his glade guard. Also, my wildriders really had trouble figuring out what to do, since they couldn't charge the glade guard (they'd be murdered on stand and shoot) although one unit did redeem itself by charging into dryads and then treekin and giving the Treeman an opportunity to join in. I was very fortunate that her wardancers had such a poor showing, although I've stopped using mine for that very reason- they just don't always come through, so they're hard to count on as a combat unit. All in all, a fun game!

This message was edited 7 times. Last update was at 2010/03/26 20:19:34


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Quite like this style, to be honest. Glad to see the long awaited WE vs WE matchup. Sorry you didn't pull it out!

As far as the Wild riders into the glade guard, if you set it up right, you should do OK. They have to shoot as soon as you're in range, so the trick is to start your charge at their long range *or* inside half your charge. So if you charge from more than 15" away, they're at -1 for long range, -1 for stand and shoot, hitting on 5s with strength 3 instead of 4. And if you're inside of 9, he can't stand and shoot at all. So if you can set it up to be coming anywhere inside that 9-15 inch "bad zone" you should do OK.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Master of the Hunt





I kind of like this style too. Sorry you didn't pull off the win. A dragon is one mean monster. You're probably right, it might have been better if the twins were left alive. Maybe she would have gone back to trying to pester you with range attacks. That is some sound advice from Zeke about the charging distance, I probably wouldn't have thought of that during the game. And the fact they had +1 high ground, +1 outnumber, and +1 rank already had you in a hole.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Nice report RT, very quick read with the highlights pulled out for us (For the record, I myself was emulating Malorian's excellent reports over on Warseer.) Pity about the lose, and while I'd high five you for smashing the ladies off the wyrm, weirdly you may be right that letting them live might have kept them flitting about shooting to no effect and not engaging ...

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Just remember the three words of wisdom for all games of Fantasy.
Deployment
Is
Everything

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Master of the Hunt





Sorry to go way off topic, but I just read Krellnus's sig. I was just thinking about the same thing a couple of days ago, but down a slightly different path. I was thinking "Do you know who isn't collecting skulls for the blood god, who isn't tempted by immoral thoughts, no longer aging and slowly dying every minute, and is no longer changing? The emperor. Does that mean he already won?"

Anyway, back on topic. I am thinking that when she saw an opportunity to charge with multiple units, the dragon was going to start charging anyway, granted after losing the twins the only choice was to charge into combats.
I think the key for WE is to get off multi-unit charges and preferably always flank charges.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wood Elves vs. High Elves @ 2000 Points

My army: Treeman Ancient, 2 Branchwraiths, 4 units of Dryads, 2 units of Wildriders, 2 units of Treekin
Opponent's army: Prince on Star Dragon, Mounted Lvl 2 Mage, 2 units of Dragon Princes, 2 units of Spear Elves, 1 Lion Chariot, 2 Bolt Throwers

Sticks And Stones May Break My Bones...
After a poor showing with my dryads last game, I was again determined to be very aggressive with them. On his first turn he moved up three hard-hitting units- both units of dragon princes, and the star dragon. Unfortunately for him, the dragon princes were very depleted from Last Man Standing league rules, and although my dryads were as well, he'd had less models to begin with. So I decided to move right up into his face! And placed a unit of drayds right in front of each unit. The dragon princes charged, with one wiping out a unit of dryads, but overrunning into my treekin and exposing his flank to my wildriders. The other unit won but my dryads didn't break, since he only had 2 models to go with his mage. And the dragon spied my Treeman Ancient up on the hill, and decided to charge him instead...

What, Another Dragon???
So once again my plan of having my Treeman Ancient face off against my opponent's dragon has come to fruition- but will it pay off this time? Since he's a character (rather than an unridden monster like the last go round) I challenge, and he can only hit me on 6's. I make my first stubborn leadership check, but then make a tactical blunder! The dryads that the dragon flew over to charge my Treeman are in range of charging his rear, but I decide not to, not wanting to let him have easy wounds for combat res... but I forgot that we're in a challenge! He couldn't have attacked them, anyway! And they would've given me +3 CR... +2 for the rear, and +1 for outnumber. As it was, he had +1 for outnumber, and so I was taking checks every turn...

Rawr!!
So while on both flanks the dragon princes were tied up with my lines in a losing effort, my other unit of wildriders made it to a bolt thrower and took it out, while I tree-sung my 'free' forest in the center all the way up to his line, with a unit of dryads and treekin inside. The dryads charge a unit of spear elves, and overrun into his lion chariot... and promptly turn back and run the other way! With T5 and great attacks, that thing is scary! Fortunately, he decided not to charge my treekin in the forest (and take d6" impact hits on himself) and moved off to the flank.

Grinding Down
The dragon princes on the left finally succumbed to the dryads, while the ones on the right were brought down by the treekin and flank charge of the wildriders. His BSB had lost the "I win" (+d6 CR) banner due to Last Man Standing, but he died to the charge from my wildriders, and wouldn't have been able to use it, anyway. The treekin in the center were flank-charged by some spear elves, but held just fine. All that's left for me to reach is one bolt thrower and the lion chariot.

The Last Straw
Seeing the way the rest of the battle was going, the prince must have lost heart. I finally caused 2 wounds on the dragon to win the combat (overcoming his +1 for outnumber), and he fails his leadership check, only rolls an 11 to flee, which I match! He decides to concede since this is the last week of the league, and so the number of units lost don't really matter.

So my record for Last Man Standing turned out to be 3-1! Unfortunately, the wood elf army that beat me (and belongs to the store manager) cannot lose the league, since she's won three games and has a couple more points than me on her wins. I'm kind of hoping she won't take the crown since she's the store manager (conflict of interest and all that ) but we'll see! I had a great time playing these games and it gave me some valuable experience against different armies. But it's over! So what do I do now...?

Thanks for all of the comments above!!!

This message was edited 1 time. Last update was at 2010/03/30 14:53:23


 
   
Made in us
Master of the Hunt





Congratz on the win and the record in the league. Well done. What are you going to do now?

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Probably nothing . My wife is a little sick of warhammer at the moment... although, there's a character showdown this Saturday at the Bunker, which I might go to .

Now I just have to decide whether to bring Orion and his hounds, or a tricked-out Treeman Ancient... (I'm thinking the Ancient, since Orion is such a glass cannon, and I'll really miss Annoyance of Nettlings).

No price limit, so Orion's certainly the more expensive choice... but even giving up 200 points to Orion, I think the Ancient's better . Thoughts?

This message was edited 1 time. Last update was at 2010/03/30 23:10:54


 
   
Made in us
Master of the Hunt





What are the rules for the showdown?

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Congratz on the win, although how did that dragon not tear your ancient apart?

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Overall you had a jolly good run Ritides
well done

 
   
 
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