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Made in se
Been Around the Block




Wounds allocation is an example. If after allocation an unlucky IG gets hit with three rockets he doesn't die three times, because you follow the full result of the first hit before applying the next (by which time he's not more than a smoking pair of boots).
Edit: Also, you could argue that, if all happens simultaneously you hit three times the same weapon if you roll three "weapons destroyed" results and there's only one weapon left.

This message was edited 1 time. Last update was at 2010/03/26 19:32:56


 
   
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Boosting Black Templar Biker




California

In the same way I can't apply 6 different weapon destroyed results to the same weapon, I can't apply 6 "explodes" results to the same tank. The reason I can't apply multiple weapon destryed results is because after the first that weapon is destryed and I have to go onto the next. As there is only one vehicle, after the first "Explodes" the vehicle is dstroyed. Yes the shooting happens simultaneously but in the same way I take the "weapon destryed" results one at a time so I don't take them all on the same weapon, I have to take the "Explodes" results one at a time, and after the first one there is nothing left.

This message was edited 1 time. Last update was at 2010/03/26 19:36:48


 
   
Made in us
Veteran Wolf Guard Squad Leader





zeshin wrote:In the same way I can't apply 6 different weapon destroyed results to the same weapon, I can't apply 6 "explodes" results to the same tank. The reason I can't apply multiple weapon destryed results is because after the first that weapon is destryed and I have to go onto the next. As there is only one vehicle, after the first "Explodes" the vehicle is dstroyed. Yes the shooting happens simultaneously but in the same way I take the "weapon destryed" results one at a time so I don't take them all on the same weapon, I have to take the "Explodes" results one at a time, and after the first one there is nothing left.


Wow, seriously guys, learn the rules. Your opponent allocates weapon destroyed results. That is why you can't blow up the same weapon twice.

Everything that comes from shooting happens simultaneously. Look back, even Gwar! agrees with me on this. He just disagrees on how the D6" wounds are caused.

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Made in us
Poxed Plague Monk



AK

You don't do wound allocation with the parts on a vehicle.


You are indeed able to allocate hits within a vehicle squadron, but not against individual parts of a vehicle.

 
   
Made in us
Veteran Wolf Guard Squad Leader





In_Theory wrote:You don't do wound allocation with the parts on a vehicle.


You are indeed able to allocate hits within a vehicle squadron, but not against individual parts of a vehicle.


Uh, WhAT????

When you get a weapon destroyed result, your opponent picks which weapons are destroyed. So he allocates the results to each weapon. Or would you like me to use a different word than allocate? Seriously dude.


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Boosting Black Templar Biker




California

I don't believe I specified who was who in my example. What I was pointing out was the support for a "thing" in game only being able to be destroyed once.

Wow, seriously!! No one is impuning your mothers honour or anything, just disagreeing with your interpretation of a rule that isnt as clearly spelled out as some.
   
Made in se
Been Around the Block




Timmah wrote:
Wow, seriously guys, learn the rules. Your opponent allocates weapon destroyed results. That is why you can't blow up the same weapon twice.


Read my example again and point out where it's wrong. I'd be interested to see the flaw in it if there is one.
   
Made in us
Veteran Wolf Guard Squad Leader





It wasn't directed at you Nitewolf. However a guardsman that gets wounded by 3 missile launchers does indeed take 3 wounds. Its just, 1 wound kills him so the extra don't matter much.

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Made in se
Been Around the Block




I meant the example with the one weapon remaining but three weapons destroyed. You say they all happen at the same time, so the opponent can assign three times a weapon he wants destroyed. He obviously has to assign them all to the same weapon. Now that weapon gets hit three times and is destroyed, however the vehicle would not be immobilized since the effects got applied (simultaneously) before the last weapon was destroyed. Would you play it that way?
   
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Drop Trooper with Demo Charge




Pennsylvannia

For those of you that agree with the OP, you gotta ask yourselves whether or not you now need to roll more than one d6 (for each of the subsquent explosion).

If this is indeed the case, then I don't buy it.

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Made in us
Hardened Veteran Guardsman




The Odessey wrote:For those of you that agree with the OP, you gotta ask yourselves whether or not you now need to roll more than one d6 (for each of the subsquent explosion).

If this is indeed the case, then I don't buy it.


Yes you do. Check out the wording.

"The vehicle is destroyed...Flaming debris is scattered D6" from the vehicle and models in range suffer a str 3 hit." This is the full resolution of the Destroyed result.

If all shooting is simultaneous and you can score multiple of the damage results, why can't you score multiple destroyed results?

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Member of the Malleus





Joplin, MO

Timmah wrote:It wasn't directed at you Nitewolf. However a guardsman that gets wounded by 3 missile launchers does indeed take 3 wounds. Its just, 1 wound kills him so the extra don't matter much.


Reading your logic it seems as though even though it suffers 3 explodes results the first one blows it up and removes it so the rest wont matter either. The compounding weapon destroyed results are capable since there is still something there to harm. Just think of tanks as a single wound model and the weapons are drones. You can kill the drones individually but if the controller is toast so are they. Tanks work the same way to me. Also if you have to remove the model with the first explosion where do you measure for the other explosions?

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Longtime Dakkanaut





the reason multiple weapons can be destroyed from weapon destroyed results is because there are multiple weapons.

there is only 1 vehicle that can be destroyed, so you cannot make more than 1 vehicle explode from an explosion result.
   
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Hardened Veteran Guardsman




rocklord2004 wrote:
Timmah wrote:It wasn't directed at you Nitewolf. However a guardsman that gets wounded by 3 missile launchers does indeed take 3 wounds. Its just, 1 wound kills him so the extra don't matter much.


Reading your logic it seems as though even though it suffers 3 explodes results the first one blows it up and removes it so the rest wont matter either. The compounding weapon destroyed results are capable since there is still something there to harm. Just think of tanks as a single wound model and the weapons are drones. You can kill the drones individually but if the controller is toast so are they. Tanks work the same way to me. Also if you have to remove the model with the first explosion where do you measure for the other explosions?


The result of an explosion is more than just the vehicle being destroyed though. The vehicle suffers 3 explosions, so you still follow through with all 3 results simultaneously. The vehicle causes 3 explosions and then gets removed 3 times all simultaneously.



Automatically Appended Next Post:
blaktoof wrote:the reason multiple weapons can be destroyed from weapon destroyed results is because there are multiple weapons.

there is only 1 vehicle that can be destroyed, so you cannot make more than 1 vehicle explode from an explosion result.


Seriously, it all happens simultaneously, meaning the vehicle is still there for all 3 results to happen. How can the vehicle be gone if each destroyed result happens at the same time?

By this logic, if my vehicle suffered a wrecked and exploded result, I could pick to either explode or not. Is that what you are trying to tell me? Because then its just laughable.

This message was edited 2 times. Last update was at 2010/03/26 21:05:47


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Timmah wrote:
cmac wrote:http://www.dakkadakka.com/dakkaforum/posts/list/237519.page

Add to the list?


I don't want the adepticon council telling me how to play, I want to play by the actual rules.

Gwar! possibly? Maybe you can add your thoughts but I seriously see nothing that doesn't allow multiple explosions to happen simultaneously.




Good luck with that in this case, since there is no explicit instruction as to what happens in this case. There is no clear indication of what happens in this case.

Deciding either way is an assumption.

(Yes, Tim, I know that you think there is clear indication that multiple explosions are allowed, but other people think it's clear that it should go the other way. I think this is "clear" evidence that the rule is not clear at all.)
   
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Southern Ohio, USA

Timmah wrote:

I don't want the adepticon council telling me how to play, I want to play by the actual rules.

Gwar! possibly? Maybe you can add your thoughts but I seriously see nothing that doesn't allow multiple explosions to happen simultaneously.


That's nice. If you want to play by the actual rules, let me know how starting your next game works out for you (hint: there are no deployment rules).

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I asked this very same question a while ago, the answers were largely the same as here except with a lot less bitching.

I honestly think that a simple houserule is in order here. After working out how many shots penetrate/glance, just roll one die at a time and work out the results for it before moving onto the next. I know, it's in no way RAW, but it does ease the headache a bit.
   
 
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