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![[Post New]](/s/i/i.gif) 2010/10/16 22:46:13
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Progress!
Was thinking about Commander Cain's suggestion that a tentacle would be a good replacement for the hand, and then reaslised that while it would be tricky to mod the prince to hold the scythe in two hands, one hand and a tentacle would be significantly easier. So that's what I went with.

Tentacle needs some touching up, as does the hand, and the attachment of the blade to the scythe - all of these being places where I broke it in the process of getting the scythe (a) into his grip and (b) pointing in vaguely the right direction.
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![[Post New]](/s/i/i.gif) 2010/10/26 22:58:36
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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I'm not dead!
I haven't been able to work on my hobbies for a while due to covering a friend's shifts at work over the weekend when I'd usually be working on my models. But I got a little painting done last night, so here's the initial painting on the Slaanesh prince:
Obviously still very much WIP at this stage, but gives an idea of what I'm going for. The colour scheme is pretty similar to the Daemonette, as will be the rest of my Slaanesh stuff.
In other news, tomorrow is payday (including extra money for those shifts I covered) and the models & bitz I've ordered from my FLGS should have arrived, so I'll hopefully be able to start work on the Nurgle prince's head this weekend, as well as working on my Flamer test model, and getting more of the bitz I need to make a squad of the daemonettes.
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This message was edited 1 time. Last update was at 2010/10/26 23:01:02
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![[Post New]](/s/i/i.gif) 2010/10/27 23:53:42
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Thanks guys.
Yeah the tentacle's still a bit off. It's thick in some places and thin in others, and isn't as round as I'd like (the cross section is sort of an oval rather than a circle). I need to try to fix it up but it was hard enough getting it holding the scythe in the first place that I've put it off for a bit. Rest assured I'll try to get back to it.
Depending how things go, I might even get some work done on the head and posted here tonight.
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![[Post New]](/s/i/i.gif) 2010/10/30 07:57:25
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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I should really stop trying to predict when I'll get work done on my army, as life always seems to get in the way
But better late than never, and I've managed to get some work done on the Nurgle DP's head today.
I want to do some more detail on the fleshy half of the face once this is dry and I can add to it, but it will still look somewhat like it's melting/oozing off. I tried to make it reminicent of a skull.
Since I couldn't sculpt anything I liked for a mouth, I opted for a feeding tube, which attaches to his chest, as can be seen in this pic:
Not quite as good as I was hoping, overall - I need more practice at sculpting details at a scale this small. But I think I can work with it by adding a bit to it.
Any C & C welcome.
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![[Post New]](/s/i/i.gif) 2010/10/30 23:03:49
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Thanks guys! Glad you like my work.
@kaiservonhugal: I'm actually trying to go for a harder transition on the bloodcrushers - the idea is that when the bloodletters are 'upgraded' with juggernaut bodies, all the important connection stuff happens with their insides, but the flesh is attached simply by stretching out the flesh around the join, and then nailing it onto the top of the juggernaut. When I do more of them, I want to try to make the distinction more obvious when modelling, but having the greenstuff around the join not so smooth against the juggernaut, but having a ragged edge to look more like torn flesh.
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![[Post New]](/s/i/i.gif) 2010/10/31 21:20:28
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Thanks guys! Always good to get feedback on what I'm doing.
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![[Post New]](/s/i/i.gif) 2010/11/01 21:30:29
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Thanks Santobell
I'll be doing some work tonight if life gives me the night off, hoping to start work on my chariots, or at least one of them. Want to get myself an HQ so I'm closer to being able to actually play a game with these guys.
In other news, I've been thinking about conversions for plaguebearers. I'm currently looking at the Crypt Ghouls or Zombies from Fantasy Vampire Counts to base the conversions on, but I'm not sure which. Anyone got an idea which would be better? Or any other models to suggest? Please let me know.
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![[Post New]](/s/i/i.gif) 2010/11/11 11:04:37
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Been working on and off on painting the Slaanesh prince. Progress so far:
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![[Post New]](/s/i/i.gif) 2010/12/01 10:42:31
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Sorry about the lack of progress. I'm moving to another city at the end of the year, and have been busy getting ready and finishing things up. I'm not sure how much more I'll manage to get done before I pack my modelling stuff up for transport, but once I'm set up in my new place I should be able to start posting updates more regularly.
In the meantime I need to focus on things like packing up my stuff and actually finding a place to live up there.
I have however managed to make a little progress - I've undercoated the Nurgle Prince (didn't bother taking a picture - he looks pretty much the same but white, and with a small grating added to disguise the join between the face and feeding tube) and started a batch of bases, which I've attached a pic of for your consideration:
The bases are made out of my parents old cork placemats, with a layer of fine grit glued on top with PVA glue. They've been basecoated in black and the lava channels have had a first coat in Mecharite red foundation paint. I'll be doing more red/orange layers on the lava, and drybrushing the surface with codex grey to show the texture better.
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![[Post New]](/s/i/i.gif) 2010/12/15 00:12:27
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Really should be putting more effort into packing, but did this instead
Current progress on the Nurgle DP. skin is rotting flesh with a gryphonne sepia wash.. Metal parts (currently just wings painted) are intended to look rusty and old, I think I'm getting there.
hard non-metal parts (e.g. carnefex bankplate, etc) will be painted to look like boney plates.
Still a lot to do on this guy, probably won't be able to finish him before I move.
Any C & C welcome.
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This message was edited 1 time. Last update was at 2010/12/15 00:13:19
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![[Post New]](/s/i/i.gif) 2011/02/21 08:27:35
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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I'm back!
Sorry for the delay, but it's taken me some time to get myself set up in a new city, and adapt to my new job, which leaves me less time for my hobbies. But I've managed to get the ball rolling again, if a little slowly, so I'm officially declaring this modeling blog back in progress.
On to the pictures!
Here's the Nurgle DP in his current state. Still a fair bit to do on him, but he's coming along reasonably nicely.
From this angle you can get a better look at his scythe, which while not exactly how I'd pictured it, I'm mostly happy with.
And here's a close up on the scythe. Basecoat was a mix of Dark Angels Green and Chaos Black, edging done in Dark Angels, then Snot, and finally with Scorpion green. The skull will be done to match the bony parts of the prince.
And here he is from the back, in all his rusty glory.
Any comments or criticism gratefully appreciated - I'm hoping that this blog will help motivate me to keep going on this project and not just let it slide.
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![[Post New]](/s/i/i.gif) 2011/02/22 23:54:55
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Thanks everyone!
I'm not happy with the skin myself, both because it doesn't have the depth to look "real" and because it's too similar to the bone plates and they don't stand out against it well enough. While in my head I liked the idea of using a very subdued colour scheme for nurgle flesh, I think I'm going to have to redo it with more greenishness.
I'm really happy with the wings myself, although I they are a little small compared to a 'standard' daemon prince set of wings, so in terms of playing with him I'll probably need to remember to point out they're wings in case the opponent doesn't notice. And the rust fortunately turned out better than I expected, although I need to touch up the chest armour as the rust there isn't as nicely varied as on his back.
Also need to touch up the Slaanesh prince at some point and get him based - hopefully int he not-to-distant future!
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![[Post New]](/s/i/i.gif) 2011/02/25 11:01:06
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Hi again!
@ HF IZanagi: Welcome to my blog! I'm glad you like my work. I just checked out some of your pics in the gallery, and I have to say, if anything I've done could be considered inspiration for someone with your talent, I'm honoured. I wish I could paint half as well as you.
@Sageheart: ...Damn. That actually sounds really awesome. I went with the pale look initially to try to get away from the traditional Nurgley green, but having seen it on the model I didn't feel it was working, so I've gone with a greener scheme to see how it looks. Wish I'd seen your post first now, as I think that could actually look really nice (although I do tend to suck at flesh tones  ). I'm not 100% sold on the current look yet, so I might have to try bringing it towards a more flesh tone next time if I decide to change it up again.
Anyway, on with the pics:
Here he is in his new skin. Still trying not to go for a bright, in-your-face green, I went over the skin with Camo Green, then drybrushed with Rotting Flesh (which was the old skin colour). I then used a wash of Gryphone Sepia, but instead of brushing it over and letting the wash fall into the recesses as I usually do, I was much more controlled in only applying it into the recesses, which I think helped add to the depth, at least in some places.
I've also added green to the slits in the armour and mouthpiece, rusted the armour on his right arm, and the more observant amongst you might have noticed he has a bit more of a twinkle in his eyes now... let's get closer...
Isn't he cute?
I layered the eyes in Dark Angels Green, then Snot Green, then Scorpion Green, keeping closer to the middle each time. I'm quite happy with the effect, and the face looks a lot more face-like with the eyes defined better. And I still love that the three eyes on the tomb spider head pretty much form the mark of Nurgle.
So what do people think of the new skin? I definitely think it's an improvement, but is it good enough?
Also, bonus participation round! Does anyone happen to have some of the WFB Wood Elf Dryad bits lying around? I've had an idea, but I'd prefer not to shell out for a box of them 'til I have a better idea whether it'll work... If anyone happens to have such bits, I'd be interested in seeing what the Dryad's arms look like when placed with the arm sticking upwards and the tips of the fingers resting on the ground, like spindly legs. Also, A similar request for the heads, with the "hair-branches: downwards as legs. Thanks in advance if anyone can do this for me.
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![[Post New]](/s/i/i.gif) 2011/02/26 22:22:19
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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@Reanimator: Yeah, I kinda completely missed the mold lines on the top sides of the arms when cleaning up the model
My rust process:
Basecoat Bestial Brown
Stipple roughly and unevenly with:
- Tin Bitz
- Boltgun metal
- Dwarf Bronze
- Shining Gold
- Blazing orange
Re-stipple with some of the metalics at this point if the balance looks wrong, e.g. not enough silvery patches. kinda guesswork, but want it to be a bit too shiny
Stipple finally with Bestial Brown and/or Dark Flesh (lovely reddish-bown colour) to break up the shininess.
More stippling if it looks wrong.
@ HF Izanagi: If you ever do some work on these kinds of concepts, make sure to post it here on Dakka for the rest of us to gawk at.
Total progress since my last post is I knocked the Nurgle prince of the painting table and the head broke off his scythe  I guess that isn't really "progress" actually.
Might get some work done tonight, but gonna be spending the day shopping and re-attempting to track down some Purple necron rod stand-ins for another Dakkite, so I don't know how much time I'll be able to devote to the models.
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![[Post New]](/s/i/i.gif) 2011/03/11 05:24:42
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Work and life have conspired to keep me from making much progress, and my internet connection's stopping me from posting pics of what I've managed to get done.
I've touched up the skin on the Nurgle prince a bit, trying to make the distinction clearer where the flesh meets the metal - in hindsight, I shouldn't have used such a brownish wash on the skin when the metal parts are so brown as well.
I've also lightened the membrane-y parts of the Slaanesh prince's wings.
Other than that, I've been playing round with my bits box and coming up with various things, but since the move I don't actually have plastic glue, which restricts what I can test out. Planning to go to a hobby shop tomorrow, hopefully will pick some up then.
Sorry for the small update, hopefully by the time my internet connection goes at a decent speed again and lets me upload pics I'll have managed to get something done worth taking pictures of.
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![[Post New]](/s/i/i.gif) 2011/03/17 01:55:50
Subject: CodGod's Cyberdaemons
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Regular Dakkanaut
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Sorry for the lack of updates, been busy and spent the last couple of nights catching up with an old friend from high school who was back in the country rather than painting. HF Izanagi wrote:A question- when mentioning the touch-up between where the metal and flesh meet, will it be a seamless transition, or more like it's going wrong- infected, inflamed... I'm not sure which way would look better- clean or infected, but I'm looking forward to seeing how the progress looks! The infected idea is interesting, but I'm not sure I could pull it off well enough at my current skill level. I mostly just want a clear division between the flesh and metal, and the brown sharing, particularly around the tops of the legs detracted from that (more so in person than it seems in the overly-lit photo). I'm sort of aiming to have the flesh darker green near where it meets the metal, hopefully it'll look okay when done. I'll hopefully be cracking out the paints tonight, and I'll post some pictures of what I have so far as the very least. Also, shameless plug for my good friend icarianmirror's new Malifaux P&M Blog. On top of him being awesome in general, He's painting a Leveticus crew, and some of the models, particularly the Steampunk Abominations are probably of interest to anyone who likes the kind of thing I'm doing with my cyerdaemons. So if you're interested head over there and give him some works of advice and encouragement. Automatically Appended Next Post: Hi guys!
Back as promised with some new content for the blog (finally).
I apologise if the photos aren't up to snuff, my desk lamp with my "natural light" bulb gave up on me tonight, so I had to make to with the fairly average light fittings in my room.
Here's Mr Nurgly himself, I've started picking out more of the details (toenails, spikes and the raised patterns on the arms/legs) and redone some of the shading.
The close up on the face is unfortunately a little blurry, but hopefully you can see my progress on the transition between the flesh and metal in the face.
And here's a close up on the legs to show the shading down here.
A shot of the his left side - Auto adjust and the lighting played around on this guy, he's not as bright a green as he seems here, but also not quite as dusty/washed out as in some of the other picks:
The other side, definitely need to make the transition from the darker green more gradual, this was just a first pass.
And the back bone plate:
So what do you guys thing of him at the moment? Obviously still work to be done, but I think he's coming along nicely.
In other news, I now have plastic glue! So I've been playing around in the bitz box and come up with a weird concept thing which I might base my Horrors of Tzeentch on:
Here he is from the side, you can probably see and identify most of the parts:
And from a lower angle behind:
Interested to see what you think of this guy - which aspects are good and which bad, and is there just maybe the start of something cool here?
All comments and criticisms encouraged, as always.
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This message was edited 3 times. Last update was at 2011/03/17 11:37:57
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![[Post New]](/s/i/i.gif) 2011/03/27 10:21:12
Subject: Re:CodGod's Cyberdaemons
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Regular Dakkanaut
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Quick update, still been touching up the Nurgle prince a little bit. Here's a shot which hopefully shows the better gradiation of the greens from the darker green near the 'join' to the paler flesh green of the face. Here's the side again, you can see I've been working on the graduation of colour here too, I'm not very good at this yet, but I'm leaning. You can see I've also gotten around to painting the 'growths' of flesh which extend onto the metal hatches. Also, I need to get the rust/metal on the armband a redo, it's too uniform on this side, although from above the top of it is fine. And as a hint of things to come, here's something I picked up at the game store today... feel free to guess what possible use this stuff could be for converting a daemon army  Actually, my main idea for the dryads won't work, as it turns out, but I have some ideas bubbling round in my head now that I've bought the kit and been able to see and hold the bitz for myself. I'm sure I'll come up with something. As for the other, I'm giving no hints as yet, but I do have a rough idea of what I want to do, although if anyone feels like guessing I'm interested to see how close you can get
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This message was edited 1 time. Last update was at 2011/03/28 03:18:53
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