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Made in gb
Ambitious Acothyst With Agonizer




sorry to hijack this thread but jackster can you have a quick look at my lizzy list i put up the other day as im new to them, and would like some imput




 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

cammy wrote:sorry to hijack this thread but jackster can you have a quick look at my lizzy list i put up the other day as im new to them, and would like some imput


Stop Hijacking this thread lol.
   
Made in nl
Courageous Skink Brave






The razordons aren't the best models, but they are cool and they can be good if you have some luck on your rolls. What I like about them is the 2x artillery dice str4 shots on the stand and shoot.

Is the piranha sword on the oldblood worth the points?

- Pim
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Pimmilicious wrote:The razordons aren't the best models, but they are cool and they can be good if you have some luck on your rolls. What I like about them is the 2x artillery dice str4 shots on the stand and shoot.

Is the piranha sword on the oldblood worth the points?

- Pim


Well, i think it is considering it's 30 points, there's that weapon that gives you +2A but this can be better as, if you dealt 3 wounds from 5 attacks against orcs, let's say, that'd be 6 dead, I guess it's not the best against well-armoured enemies but against characters or horde it's good.
   
Made in nl
Courageous Skink Brave






Against horde? I thought the weapon only dealt 2 wounds against models that have multiple wounds. But if it also works against, let say, chaos warriors or elf specialists then it is worth the points.

-Pim
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Pimmilicious wrote:Against horde? I thought the weapon only dealt 2 wounds against models that have multiple wounds. But if it also works against, let say, chaos warriors or elf specialists then it is worth the points.

-Pim


"Any Unsaved Wound Inflicted By The Piranha Blade Is Multiplied into Two Wounds"
   
Made in nl
Courageous Skink Brave






yes, I have the army book and I read it another time, but I'm confused because it says unsaved. And it looks so weird:
Your Oldblood veteran is in combat with an enemy unit and he manages to slash through two enemies and their armor. And then, out of the blue, another two die -.-

that just doesn't make sense ^^

- Pim
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Pimmilicious wrote:yes, I have the army book and I read it another time, but I'm confused because it says unsaved. And it looks so weird:
Your Oldblood veteran is in combat with an enemy unit and he manages to slash through two enemies and their armor. And then, out of the blue, another two die -.-

that just doesn't make sense ^^

- Pim


Yeh that's the problem with some items in fluff, it's like that in 40k Too

Like with the Aunv'a Ethereal Staff, It says it creates a forcefield which protects him and his bodyguard from harm, it's pretty much a shield generator except it gives a cover save, so flamers and barrage weapons can negate it!
   
Made in nl
Courageous Skink Brave






Haha, awesome force field xD

Allright, the piranha blade is usefull if it works your way. You might wanna give him some protection too because he is probably attracting a lot of arrows, stones, cannonballs or magic.

- Pim
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Pimmilicious wrote:Haha, awesome force field xD

Allright, the piranha blade is usefull if it works your way. You might wanna give him some protection too because he is probably attracting a lot of arrows, stones, cannonballs or magic.

- Pim


Yeh, Shame U Can't Give Them More Than A 1+ save no more, I read you're thread, let down XD
   
Made in nl
Courageous Skink Brave






Haha, yes =P

I don't like the saurus actually, although the oldblood is pretty good. I love to be more manouverable, so I'm gonna make a skink chief on a terradon with the Burning Blade of Chotek as general:
Pros:
- He cost half the points of the oldblood: 109 for the skink chief against the 196 for the oldblood
- The skink chief is super manouverable
- The skink chief can aid in combat against regen models
- The skink chief is better against low T high AS models

xD
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

How About Gor-Rok, Is He Worth Taking?
   
Made in au
Sinewy Scourge




Downunder

Not really, like all the other characters he costs too much, I brought up Chakax because I've good results with him in specific situations, but he's never been the backbone of a list, or the General.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Eyclonus wrote:Not really, like all the other characters he costs too much, I brought up Chakax because I've good results with him in specific situations, but he's never been the backbone of a list, or the General.


I might take him anyway, I don't really like having Scar-Leaders Or Oldbloods, The Only thing I'd Take The Oldblood with is the +2A Blade with Shield & Light Armour. Gor-Rok Is good, he can give the Saurus unit stubborn and in the new rules enemies are at -1 to hit when they charge him. I'm having a slaan now anyway so im not sure if i should take Temple Guard of make him just camp at the very back behind all of my saurus.
   
Made in us
Omnipotent Lord of Change





Albany, NY

GoDz BuZzSaW wrote:
Pimmilicious wrote:Against horde? I thought the weapon only dealt 2 wounds against models that have multiple wounds. But if it also works against, let say, chaos warriors or elf specialists then it is worth the points.

-Pim


"Any Unsaved Wound Inflicted By The Piranha Blade Is Multiplied into Two Wounds"

It doesn't do what you think it does. Multiple Wounds only work against things with multiple wounds, or in challenges where overkilling a 1 wound champ is a possibility. The piranha blade is pretty good though, multiple wound weapons are always useful to have (for taking down monsters, characters, monstrous infantry, chariots, etc).

Pimmilicious wrote:I don't like the saurus actually, although the oldblood is pretty good. I love to be more manouverable, so I'm gonna make a skink chief on a terradon with the Burning Blade of Chotek as general:
Pros:
- He cost half the points of the oldblood: 109 for the skink chief against the 196 for the oldblood
- The skink chief is super manouverable
- The skink chief can aid in combat against regen models
- The skink chief is better against low T high AS models
Watch out about making this guy your general, unless you're playing all skinks! Besides being pretty vulnerable (I guess he could have a 5+ ward?), the 'Inspiring Presence' rule that generals have means that anybody in 12" must use his LD, so anybody with higher LD can't use it. I guess he isn't so bad (LD 7?) but still he makes a better support character (for what you note, including war machines and other light targets).

GoDz BuZzSaW wrote:I might take him anyway, I don't really like having Scar-Leaders Or Oldbloods, The Only thing I'd Take The Oldblood with is the +2A Blade with Shield & Light Armour. Gor-Rok Is good, he can give the Saurus unit stubborn and in the new rules enemies are at -1 to hit when they charge him. I'm having a slaan now anyway so im not sure if i should take Temple Guard of make him just camp at the very back behind all of my saurus.
Oldbloods are fantastic for the points. Take one with any magical heavy armor (Gambler's Armor costs 20 points) and a shield, or light armor + dragonhelm + shield, or light armor + enchanted shield, and he's got a 1+ save, which you can make rerollable with the dawnstone for peanuts. And if you want stubborn, slap the crown of command on there for 35 points and you've got stubborn, on a model a lot tougher than Gor-Rok (and if not cheaper than a lot more useful). Something like ...

Oldblood - dragonhelm, dawnstone, crown of command, light armor, shield

... which leaves 30 points for a magic weapon: ASF sword, piranha blade, blade of chotec, (sword of might) all seem decent.

Course if you're running a slann too you likely have no points for an oldblood @ 2k, even if you run a budget toad (but who does?) Stubborn scarvets are certainly possible too, maybe ...

Scarvet - dragonhelm, crown of command, light armor, shield

... for a stubborn lizard with 2+ save and a 6+ parry?

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Boss Salvage wrote:
GoDz BuZzSaW wrote:
Pimmilicious wrote:Against horde? I thought the weapon only dealt 2 wounds against models that have multiple wounds. But if it also works against, let say, chaos warriors or elf specialists then it is worth the points.

-Pim


"Any Unsaved Wound Inflicted By The Piranha Blade Is Multiplied into Two Wounds"

It doesn't do what you think it does. Multiple Wounds only work against things with multiple wounds, or in challenges where overkilling a 1 wound champ is a possibility. The piranha blade is pretty good though, multiple wound weapons are always useful to have (for taking down monsters, characters, monstrous infantry, chariots, etc).

Pimmilicious wrote:I don't like the saurus actually, although the oldblood is pretty good. I love to be more manouverable, so I'm gonna make a skink chief on a terradon with the Burning Blade of Chotek as general:
Pros:
- He cost half the points of the oldblood: 109 for the skink chief against the 196 for the oldblood
- The skink chief is super manouverable
- The skink chief can aid in combat against regen models
- The skink chief is better against low T high AS models
Watch out about making this guy your general, unless you're playing all skinks! Besides being pretty vulnerable (I guess he could have a 5+ ward?), the 'Inspiring Presence' rule that generals have means that anybody in 12" must use his LD, so anybody with higher LD can't use it. I guess he isn't so bad (LD 7?) but still he makes a better support character (for what you note, including war machines and other light targets).

GoDz BuZzSaW wrote:I might take him anyway, I don't really like having Scar-Leaders Or Oldbloods, The Only thing I'd Take The Oldblood with is the +2A Blade with Shield & Light Armour. Gor-Rok Is good, he can give the Saurus unit stubborn and in the new rules enemies are at -1 to hit when they charge him. I'm having a slaan now anyway so im not sure if i should take Temple Guard of make him just camp at the very back behind all of my saurus.
Oldbloods are fantastic for the points. Take one with any magical heavy armor (Gambler's Armor costs 20 points) and a shield, or light armor + dragonhelm + shield, or light armor + enchanted shield, and he's got a 1+ save, which you can make rerollable with the dawnstone for peanuts. And if you want stubborn, slap the crown of command on there for 35 points and you've got stubborn, on a model a lot tougher than Gor-Rok (and if not cheaper than a lot more useful). Something like ...

Oldblood - dragonhelm, dawnstone, crown of command, light armor, shield

... which leaves 30 points for a magic weapon: ASF sword, piranha blade, blade of chotec, (sword of might) all seem decent.

Course if you're running a slann too you likely have no points for an oldblood @ 2k, even if you run a budget toad (but who does?) Stubborn scarvets are certainly possible too, maybe ...

Scarvet - dragonhelm, crown of command, light armor, shield

... for a stubborn lizard with 2+ save and a 6+ parry?

- Salvage


That Oldblood looks pretty mean, I'll be redoing my list tonight so i can see what i'll have, thanks!

It's not too bad having a cheap slaan is it? Ahhh, Getting My Lizzie heroes right is the hardest bit! not only does it change my tactics, it also affects my points and what else i can take! :O
   
 
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