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![[Post New]](/s/i/i.gif) 2011/11/20 00:24:31
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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No one creature has been feared this much, as even Orcs, Trolls, and Garmarians tremble when facing Kost.
http://fieldsofwar.blogspot.com/2011/11/forces-of-warsoldiers-of-chaos.html
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/11/26 15:31:10
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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"Welcome to Hellspout the most unpredictable and energetic port the world has ever seen. It's the freest place in the whole world, although I'd watch your step and your silver because half-trolls and goblins like picking fights and they need money too. If you're looking to wet your whistle I'd stop at a pub, although I'd also make sure to have a dagger in hand and my wits about me. The ale may taste like horse piss but it's well known to make dwarves angry, humans brave, and gnomes even more belligerent than usual. Enjoy your stay but be quick on your feet or it's liable to be a short one."
-message porters are supposed to tell each visitor to Hellspout
http://fieldsofwar.blogspot.com/2011/11/forces-of-warhellspout.html
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/03 14:32:30
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Surprisingly, they not only had a name for them, they had fought them before. The name they did give was to complex to say so they, through an immense effort, translated it to a simpler form: Da Knight Onez.
http://fieldsofwar.blogspot.com/2011/12/legends-of-warthe-night-ones.html
also another post to go with it
http://fieldsofwar.blogspot.com/2011/12/art-of-warmap-of-gore-smaka.html
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/11 14:59:40
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/18 13:56:56
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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"sniff sniff. ssomething doesn't ssmell right, yes?"
-wer-rat navigator Slave, right before their ship was eaten
http://fieldsofwar.blogspot.com/2011/12/legends-of-war-first-battle-at-sallamia.html
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/18 19:04:58
Subject: fields of war playtesting
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Mekboy Hammerin' Somethin'
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Hmm seems interesting. I can not wait to try this out.
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![[Post New]](/s/i/i.gif) 2011/12/23 23:46:13
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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However, their loyalty has always been questioned...
http://fieldsofwar.blogspot.com/2011/12/forces-of-wargarmaria.html
check back in with us on January 1st, 2012 for a surprise gift.
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/01/01 15:03:10
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/01/07 20:40:51
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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The High Seas Expedition Fleet has had only one major lose in it's twenty-four hundred years of activity, Da Bata o' seva 'undred ded comb boets an' onla tree ded Trol boets du ta Da Dred Perat Robsya dat loed'd us wit milionz o' geld koinz.
http://fieldsofwar.blogspot.com/2012/01/forces-of-wargnomes.html
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/01/28 00:29:47
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/02/04 23:21:32
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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In battle, they are a massacring and motley crew of extreme proportions, so much so that entire castles have fallen in mere minuets under their attack.
http://fieldsofwar.blogspot.com/2012/02/forces-of-wartaboo.html
also we have some new artwork
http://fieldsofwar.blogspot.com/2012/01/art-of-wardaily-prayer-to-beation.html
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/02/12 13:25:08
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/02/18 21:38:24
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/02/18 22:23:30
Subject: fields of war playtesting
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Using Object Source Lighting
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It's a nice start, but there are a lot of issues in presentation:
your blog has no specific art in the background, nor the header. There is no subtitle or tagline. There is no "about" section. There is no summary:
In short, there is no obvious way to tell what you're doing.
On a smaller scale, the concepts are fine, for instance, with your latest post, the reference to illuminated text is clever. However, the execution is lacking-- basically, the art needs to be as good as the concept.
Similarly, there are some pretty good ideas with your flavor text, but the gramatical issues make it look unprofessional.
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![[Post New]](/s/i/i.gif) 2012/02/19 16:14:46
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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thank you spiralingcadaver for your comments on the blog, we'll try to make as many of the changes as you have suggested and keep a closer eye on grammar. If you would like to help, we would be more then happy if you submitted art, a story, or even a battle report. also, some of your works are very good.
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/02/19 22:09:14
Subject: Re:fields of war playtesting
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Using Object Source Lighting
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Thanks, re: art etc. I'm quite busy right now, but might be able to put something together at some point.
For the most part, your writing is actually pretty solid: I think that the art may just be making me overcritical of your language. I haven't looked at your document, though, so can't say anything about that formatting, etc.
The changes to your site format are a vast improvement: the description helps define what it is, and the background makes it look less generic.
One thing I'd strongly advise is making good use of Blogspot's Pages features: you can make some solid indexes without actually knowing HTML, which would make your site much easier to navigate. Alternatively, making extensive use of labels would help make the content easier to locate (though, personally, I'm not a fan of that style of structuring).
I'd structure it with something like the following:
Fields of War (page, link in header or sidebar)
description, mission statement, link to rules download (which I would put in the more universal .txt or .doc, as not all programs can read .odt, though most can read the other two)
Factions of War (page, just a general title I thought of that fits the Fields of War name, link in header or sidebar)
links to each army, possibly with a 1-2 sentence description of them
each army (individual pages, no main link)
links to key articles, the rest should be through labeling.
If you don't feel there is enough stuff to warrant each having their own page, then not making the Factions of war stuff links, and putting that info under headers in Factions would work.
Maybe an art page
contact info (either its own page, or somewhere easy to find: in the footer,
that would get you a pretty logical structure
I would aim for far fewer armies (less than half a dozen) and put more energy in making those unique. For instance, the Rat race and Chaos-worshipping race are pretty close to copyright infringement. I'd say that your humans' religion and scarecrow guys are the most interesting things from what I read.
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![[Post New]](/s/i/i.gif) 2012/02/19 23:20:18
Subject: Re:fields of war playtesting
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Battle-tested Knight Castellan Pilot
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spiralingcadaver wrote:Thanks, re: art etc. I'm quite busy right now, but might be able to put something together at some point.
For the most part, your writing is actually pretty solid: I think that the art may just be making me overcritical of your language. I haven't looked at your document, though, so can't say anything about that formatting, etc.
The changes to your site format are a vast improvement: the description helps define what it is, and the background makes it look less generic.
One thing I'd strongly advise is making good use of Blogspot's Pages features: you can make some solid indexes without actually knowing HTML, which would make your site much easier to navigate. Alternatively, making extensive use of labels would help make the content easier to locate (though, personally, I'm not a fan of that style of structuring).
I'd structure it with something like the following:
Fields of War (page, link in header or sidebar)
description, mission statement, link to rules download (which I would put in the more universal .txt or .doc, as not all programs can read .odt, though most can read the other two)
Factions of War (page, just a general title I thought of that fits the Fields of War name, link in header or sidebar)
links to each army, possibly with a 1-2 sentence description of them
each army (individual pages, no main link)
links to key articles, the rest should be through labeling.
If you don't feel there is enough stuff to warrant each having their own page, then not making the Factions of war stuff links, and putting that info under headers in Factions would work.
Maybe an art page
contact info (either its own page, or somewhere easy to find: in the footer,
that would get you a pretty logical structure
I would aim for far fewer armies (less than half a dozen) and put more energy in making those unique. For instance, the Rat race and Chaos-worshipping race are pretty close to copyright infringement. I'd say that your humans' religion and scarecrow guys are the most interesting things from what I read.
Pretty much what I was going to say. Not about the blog page, but the other stuff. Great concepts, I love the Scarecrow's so far, they remind me of the dark mechanicus stuck on the Warhammer world. Interesting concept.
I would love to help but I am totally bogged down with work right now, and if I was to submit a story or artwork it would be made into a ' how not to submit stuff for companys.' =o[ My grammar is terrible and so is 'muh spullin'
You have a great idea here though. I would also suggest that you take the 6 or so most popular designs and focus on them. The amount of stuff you are trying to do is way to much IMHO. There is a lot of time and effort that could be spent on the 'core' of the game and the design's of the races that is being used on stuff that doesn't matter much right now. Take this is baby steps. Get a solid set of rules first. If you have crappy rules it doesn't matter how good everything else is it just will not work. After that I would focus on the top two races, maybe humans and the scarecrows first. Use these two as your test-bead and flagship line. Then when you hit your stride start on the next most popular race or what ever race you like the best ( there has to be some perks for being the games creator eh?  )
One other thing, I haven't dl'ed the rules yet, but have you thought about using different dice to represent different 'level's of training? You lowlife scumbags could be D6, while trained army members are D8, Vets are D10 while your uber guys are D12? Just make it everything hits on a +4. Force on Force using this mechanic and it works like a charm. You could also use it for moral. So some guys like chaos cultists will be D6 Troop Quality while if they where fanatics could have a moral of D8 or D10. When gak really hits the fan you could also use die shifts so say your CC are flanking a unit they would hit at TQ D8 instead of D6. Just some food for thought.
Are you planning on releasing a model line also? I have some great images in my head that I would love to make into mini's for the Scarecrow's.
Great Idea and I wish you nothing but the best. I have a lot on my plate right now but if I get some free time I will try to model up some SC's take some pics and show them to you.
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![[Post New]](/s/i/i.gif) 2012/02/19 23:56:33
Subject: Re:fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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FabricatorGeneralMike wrote:
One other thing, I haven't dl'ed the rules yet, but have you thought about using different dice to represent different 'level's of training? You lowlife scumbags could be D6, while trained army members are D8, Vets are D10 while your uber guys are D12? Just make it everything hits on a +4. Force on Force using this mechanic and it works like a charm. You could also use it for moral. So some guys like chaos cultists will be D6 Troop Quality while if they where fanatics could have a moral of D8 or D10. When gak really hits the fan you could also use die shifts so say your CC are flanking a unit they would hit at TQ D8 instead of D6. Just some food for thought.
Are you planning on releasing a model line also? I have some great images in my head that I would love to make into mini's for the Scarecrow's.
Great Idea and I wish you nothing but the best. I have a lot on my plate right now but if I get some free time I will try to model up some SC's take some pics and show them to you.
That using different dice to represent different skill level idea does sound very interesting and could be very useful. It would require re-writing a few passages and tweaking a few mechanics but it would give the game a more unique feel. If we have enough support behind the idea we may make a rule set using that. thanks for the suggestion.
also, in terms of models, we are working on them now, however, they are currently paper models and we only have a handful of scarecrow concepts. If you would like to see them(or post yours) we do have them on our facebook page:http://www.facebook.com/groups/129692473774243/
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/02/20 01:59:10
Subject: fields of war playtesting
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Using Object Source Lighting
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So, I lied (rather, I got distracted and decided to make a sketch)-- here's a simple sketch of one of your scarecrows I did up:
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![[Post New]](/s/i/i.gif) 2012/02/20 13:48:58
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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that is a really nice sketch(better then most of my actual drawings). Could we feature this on the blog now or is there still work to be done on it?
also we have a new poll on the blog thanks to FabricatorGeneralMike
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/02/20 16:11:00
Subject: Re:fields of war playtesting
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Battle-tested Knight Castellan Pilot
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Glad I could be of some minor help =o]. Like I said before when I am finished with this job, I will see what I can do about modeling a few scarecrows up. At the very least it will be a fun time making some cool looking models. =o]
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![[Post New]](/s/i/i.gif) 2012/02/20 19:09:47
Subject: fields of war playtesting
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Using Object Source Lighting
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jaggedjaw wrote:that is a really nice sketch(better then most of my actual drawings). Could we feature this on the blog now or is there still work to be done on it?
Thanks! And, up to you-- I'd like to finish it some day, but I don't know if that'll be this week, or in six months (probably more like a month)-- depends a lot on my energy and memory, so I'd say that, since it'll probably be a while, it's fine if you put up the sketch, since it won't be immediate.
If you do, I'd appreciate if you cite me/my blog ( http://spiralingcadaver.blogspot.com/).
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![[Post New]](/s/i/i.gif) 2012/02/20 19:52:44
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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We'll put up the sketch for now and then see what happens. If you want to see it on the blog here's a link to the post:
http://fieldsofwar.blogspot.com/2012/02/art-of-warspiralingcadavers-scarecrow.html
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/02/24 22:48:57
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/03/04 15:20:57
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/03/10 22:47:11
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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It has been more then once that their allies had called for their help, as a mercenary army, in which case, a Tribe would gather it's men, commit war rituals, paint their faces with magic runes and march to war, as a small, but powerful army.
http://fieldsofwar.blogspot.com/2012/03/legends-of-warnidhogg-dragonmen.html
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/03/18 21:25:31
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/03/25 13:47:16
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/03/31 16:16:28
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/04/07 15:41:02
Subject: fields of war playtesting
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Dakka Veteran
somewhere over the atlantic
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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