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Made in us
Guard Heavy Weapon Crewman



Texas

Reaper Miniatures (good for mini's if you play D&D/pathfinder) apperantly has a game called Warlords, but am utterly unfilimlar with it. Then again, eveything I have found on it, it hasn't been updated in a year.

Morski 1st Regiment
3000pts mech/air circus. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

Game: Warlord by Reaper Miniatures
At least one link it can be cheaply bought from: Reaper Miniatures,The War Store
Cost of entry (minimum to play) and likely future costs: $20 for rules, ~$50-75 depending on army to start, future costs will vary wildly-expect to pay $100-150 total for a standard sized army
minimum players: 2
recommended players: 2-4
Recommended ages: 13+
likely time to run a game: 1.5 Hrs to 3 Hrs
What's to like: Wide variety of miniature lines and playstyles, huge miniature selection, free army builder (On ReaperGames.com), degrading statlines, skirmish scale, no codeci (all factions in the main rules and the Savage North expansion rules
What you might not like: Unwieldy for large battles, some of the armies overlap, large number of USR's
Bottom line: Warlord is a good system with one expansion already out and a new game with similar mechanics (Reich of the Dead) on the way. The game is on its second edition; the new edition plays very different from the first. Warlord works great for skirmish battles, but larger battles (anything more than 30-40 models on the board) get bogged down due to every model having individual degrading damage tracks. Learning the game can take a while due to every model have multiple special rules, but gameplay goes smoothly once you're not flipping through the appendices every few minutes.

This message was edited 4 times. Last update was at 2011/05/21 07:13:33


DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
 
   
Made in us
Trazyn's Museum Curator







OK, up to date to this point. Thanks, guys.

malfred wrote:You could make this an article:

http://www.dakkadakka.com/wiki/en/Articles

Or a series of articles. The point of this series of articles would be to
explain what aspects of a game might appeal to a wargamer.


Good idea. When it seems more-or-less finished, I'll do just that. Just the one, though, a series seems maybe a job for someone else: I don't try and analyze the games I play for fear I won't like them as much
   
Made in jp
[MOD]
Poster boy for the pointless reality TV star generation.






Somewhere in southern England.

Ouze wrote:Lanrak, what's the entry cost; for 2 people to actually play the game, what is the minimum it takes to have an enjoyable experience? It looks like the rules a are free, and you must just buy the minis, is that correct?


If you already have some 40K models you can probably use them in Dirtside and other SF games.

If 3/4s of your gin and tonic is tonic, you're doing it wrong.

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it.

Forum posting guidelines, please learn them! You will be tested. 
   
Made in us
Foul Dwimmerlaik





Minneapolis, MN

If you are going to include board games other than miniature tabeletop wargames, then you may as well just include a link to BoardGameGeek and save some bandwidth on this server.

The library of congress listed it as an essential online resource tool last year to give you some idea of how expansive the site is with a database of over 70,000 board games as of this date.

 
   
Made in gb
Lieutenant Colonel




Sorry Ouse.
I sort of forgot most GW gamers dont simply use thier minatures with a wide range of rule sets like I do.

If you have some 40k minatures you can use them with the following rule FREE to download sets as they are quite generic ...

Stargrunt II, Fast and Dirty, No Limits , and even Chain Reaction III.
These are all 2 players skirmish games, that run for 1/2 to 2 hours depending on the experiance of the players and the number of minatures aside.

They are most suited to co-operative narrative games between mature gamers.

If you like creating senarios and campains , and using real world military tactics to outwit your oponent , these may be to you liking.
These rule sets are more suited to story telling and ariving at intuitive results.

If however you like rules lawyering and winning at all costs these games are DEFINATLEY NOT for you!

I am not overly great at detailed game play analasis, as we tend to modify most games we play to suit out own ends... .



   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

Didn't read beyond the first post. Forgive me if it duplicates:

Game: Dungeon Twister
At least one link it can be cheaply bought from: www.miniaturemarket.com http://www.miniaturemarket.com/inc/sdetail/443204/656056
Cost of entry (minimum to play) and likely future costs: $44 for the new "2nd ed."
box. Cheaper on feebay, I'm sure, for the original set. Future cost might be $20. Could be more if desired.
minimum players: 2 (only, unless you buy the "3-4 player expansion")
recommended players: 4 (my recommendation)
Recommended ages: Simple enough for an 8 year old to learn.
likely time to run a game: an hour or two.
What's to like: You choose 8 of 16 characters (everyone has the same options) to stay on your board edge. The rest are placed in the dungeon. Players take turns exposing dungeon tiles & exploring them. First player to get a certain # of their "party" out of the opponent's table edge wins.
What you might not like: In the 1e main box, some rules are not clearly written, requiring a visit to the main site for a FAQ reading. Minis are cardboard cut-outs (2e box uses plastic minis). VERY limited number of players.
Bottom line: Fun game for a smallish group of friends who can come to a reasonable concencus on "weird" rules issues with minimum bloodshed or loss of life.


Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in us
Servoarm Flailing Magos







Nice thread!

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy.
 
   
Made in us
Longtime Dakkanaut






hmm...

Pulp gaming is pretty cool. Cthuhlu gaming with USX. Geezers Shut it, who can also be used in games such as 7TV, or some of those other gang fight gangs.

Where to start....

GAME: USX Modern and Cthuhlu ranges of minaitures from RAFM.

Link: http://www.rafm.com/

Cost of Entry: FREE, or you can start with a couple of thier figures from the ranges from RAFM ( appx 35.00$ for 10 guys. METAL 30-32mm, 28 mm for others, but they fit together pretty well. singles can be 5.00$ or roughly the same amount in other currencies.
Minimum to play: 1, better with more though.
Recommended players: 2 or more. ( As many as you can get on into the game. each player gets about ten guys or so, some are standard, others are characters.)

recommended ages: kids 10 to 1010.
Likly time to run a game: 30 minutes or so, depending on the teams. (Zombies just keep coming, they have no time limit....)

Whats to like: Cthuhlu, Modern Weapons, Cold Ones, Zombies, Elvis, Three more Elvis's, Chicks with big 'uns, Rock N rolla's, Ayatollahs, Damsels in distress, Kal MacDonald and Modoc, etc.etc.etc... Extra things include FREE rules, free support documentation, additional unit cards, free chits, free scenery parts, a couple of additional scenarios, TERMINATOR, PREDATOR, ALIENS, etc.etc.etc. You have an imagination? You can put it into this game.

What you might not like: If you have to be spoonfed, you might have an issue with the figures. The game scenarios, or putting anything you want into your game and making it work. If your TFG, you are going to mess with people's fun by trying to overload your unit and be that be all end all unit to win all the time. At that point, the game can get to be a chore and congratz, you will have won at !@#$ing people off.

Bottomline: good skermish game with plenty of room to spread your wings and make it your own. The support is sketchy as of late, though. dates and new stuff are a little ... lacking, but the guys are available and they are solid looking minis. If you like 1920's cthuhlu stuff, you can augment your Call of Cthuhlu game with miniatures.
Don't forget to add in your heroclick Hellboy team for added firepower.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Dakka Veteran





Game: INCURSION
At least one link it can be cheaply bought from: http://www.thewarstore.com/INCURSIONBOARDGAME.html
Cost of entry (minimum to play) and likely future costs: $50 ($40 from the link), $25 for the expansion book
minimum players: 1, with the expansion
recommended players: 2
Recommended ages: 12
likely time to run a game: 30 min
What's to like: Nazi Zombies and Power Armor!
What you might not like: Nazi Zombies and Power Armor! might no be your thing
Bottom line: You will enjoy it!
   
Made in us
Longtime Dakkanaut







Game: AE:Bounty
Link to get it: http://darksondesigns.com/webstore/index.php?main_page=product_info&products_id=2 or http://www.amazon.com/Bounty-Core-Rules-Matthew-Hope/dp/0976641062/ref=sr_1_1?ie=UTF8&s=books&qid=1306890035&sr=1-1
Cost of entry (minimum to play): $25 for rulebook, and between two and 18 models per player. Then add terrain and scenery.
recommended players: 2
Recommended ages: 12+ (?)
likely time to run a game: 30 minutes to two hours
What's to like:

Sci Fi skirmish game, with pirates, mercenaries and bounty hunters. Alternating unit activation, action points per model, and models get different numbers of action points depending on their experience level.

The 100 page rulebook manages to include three different force types (pirates, mercenaries and bounty hunters); a force creation system that naturally produces both small, elite forces and big horde forces; and an interesting mission generation system. So that each player has interesting choices to make while setting up their force, and still has interesting stuff to do during the encounter.

The company's at the point where people post about playing their game using lots of various miniatures (including LEGO minifigs) and are happy to see it. And the company's still in the "small gaming company, rapidly innovating" stage of development.

What you might not like: Less special rules per model than 40K. If you want vehicle rules, you have to borrow from AE-WWII.

The back of the rulebook says, "The game is intended for use with the Darkson Designs line of AE Bounty 'true' 28mm models but is compatible with any 1/48 scale models or miniatures." A cynical person might read that as "We're still a small company, please buy are miniatures."

Bottom line: It's a good skirmish game that strikes a good medium for complexity.
   
Made in ca
Posts with Authority




I'm from the future. The future of space

Osbad wrote:Game: Strange Aeons
At least one link it can be cheaply bought from: http://www.strange-aeons.ca


Thanks for posting this. I had read about it on someone's blog, but forgot what it was called.

One of my favorite online stores, toysoldiers.ca has them in stock.

A points system is a tool to create balance. Let's use it to intentionally seek out imbalance in order to win and then blame the game designer for it not working!  
   
Made in au
Trustworthy Shas'vre






Anyone play Malifaux, Flames of War or Dust Tactics? I haven't played any but am looking at getting into one of them.
- Also, if this becomes an article, it would be cool to have some pictures accompanying the descriptions.

This message was edited 1 time. Last update was at 2011/06/06 03:14:58


 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Kilkrazy wrote:
Ouze wrote:Lanrak, what's the entry cost; for 2 people to actually play the game, what is the minimum it takes to have an enjoyable experience? It looks like the rules a are free, and you must just buy the minis, is that correct?


If you already have some 40K models you can probably use them in Dirtside and other SF games.


Further to this.

Dirtside is the 1/300 scale (5-6mm). ANY 5-6mm futuristic wargaming pieces will work in this game, from the lowly PBI to Mecha and city destroying tanks. Doesn't matter if they are epic minis or Battletech, or even GZG's own stuff. Your average "starter force" for epic will work in this - that's around $40-50 AUD per side (at the most - probably up to half that in ROW).

Stargrunt, although ostensibly 25mm, works fine with 28mm minis. you aren't playing company level - it's more platoon level. Most people with 1000pts of 40k can play a SG2 game with their stuff (with a little tweaking - the rules don't have specific 'alien' rules, so some tweaking is needed) but otherwise, the concepts work. Troop quality, armour, firepower.
I've used My guard, Eldar and SM in the game and they work fine. There are enough weapon TYPES to do this.

Full Thrust: The space craft combat game (BFG). ANY space ship model pieces will work. It works as well with micromachines fleet Star Wars or Star Trek ships as it does with Star Wars fleet battles figures, or BFG or GZGs own FT models. Indeed, those ranges often got more people watching it than anything else.

I'm 49.
Old enough to know better, young enough to not give a ****.


 
   
Made in us
Fresh-Faced New User





Texas

Battleground Weird WWII is my poison. Check out some of the battle reports below.



Keep is weird,
Brian

Operation: Skull Crusher
http://whattheminiatures.com/forum/index.php?topic=360.0

Venus Needs Men
http://whattheminiatures.com/forum/index.php?topic=650.0

The Wooded Menace
http://whattheminiatures.com/forum/index.php?topic=635.0

You Called Down The Thunder Now Reap The Whirlwind! 
   
Made in us
Three Color Minimum





Texas!

Game: DUST Tactics
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $100 Starter Set ($60ish in the Warstore). Starter set basically has 1 army and the other one free, so just trade.
minimum players: 2
recommended players: 2
Recommended ages: 8+
likely time to run a game: 20mins-1hr.
What's to like: Fast Playing Time, DUST Tactics Miniatures
What you might not like: Simple, Gaming surface is boards with grids.


Automatically Appended Next Post:
Game: DUST Tactics
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $100 Starter Set ($60ish in the Warstore). Starter set basically has 1 army and the other one free, so just trade.
minimum players: 2
recommended players: 2
Recommended ages: 8+
likely time to run a game: 20mins-1hr.
What's to like: Fast Playing Time, DUST Tactics Miniatures
What you might not like: Simple, Gaming surface is boards with grids.

This message was edited 1 time. Last update was at 2011/07/02 01:04:15


High Quality, Affordable Painting:
www.wix.com/LazuliPainting/Home
 
   
Made in us
Fresh-Faced New User




Game: Battleground: Fantasy Warfare
At least one link it can be cheaply bought from: http://www.frpgames.com/cart.php?m=product_list&c=905 (cheaper, less selection)
or http://www.thewarstore.com/battlegroundfantasywarfare.html (everything, still cheap)
Cost of entry (minimum to play) and likely future costs: one starter or reinforcement pack retails $14 but they can be found online for $7. Rules are free online
minimum players: 2 or 1 (an interesting thing about this game is you can actually play solitaire)
recommended players: 2
Recommended ages: 12 to 100
likely time to run a game: 1 hour if you know how to play.
What's to like: plays a lot like warhammer fantasy but with a more realistic command system. It is very cheap to get into. You can have over 4000 points for $28 retail. Plays like a miniature game but is on cards. However if you like painting minis you can always put your minis on the cards. There is a lot of diversity in factions: knights, wood elves, undead, orcs, dwaves, lizardmen, high elf, dark elf, rome. carthage, umenzi, monsters and mercenaries. Amazons and terracotta warriors are on there way as well.
What you might not like: It is played with cards not minis. The artwork is from above so it looks like you are looking down on the battlefield.
Bottom line: Great game. A cheap alternative to warhammer fantasy that is actually a more tactical and better game imo. Their website http://www.yourmovegames.com/battleground_index.html has rules and a demo for free.

This message was edited 1 time. Last update was at 2011/07/21 16:01:22


 
   
Made in gb
Fresh-Faced New User




usa

good to know that.

I assure the fact that beads for the pandora bracelets do not slide down. A one-of-a-kind, fantastic
href="http://www.uksabosjewelry.com/charms">thomas sabo charms
that
genuinely speaks of your quirky personality!
 
   
Made in ca
Irked Blood Angel Scout with Combat Knife





Calgary, Alberta

Game: Urban War
At least one link it can be cheaply bought from: http://www.urbanwarthegame.com
Cost of entry (minimum to play) and likely future costs: ~100 for 2 players
Minimum players: 2
Recommended players: 2
Recommended ages: 12 and up
likely time to run a game: 30-120 mins
What's to like: 7 different factions equating to a healthy range of minis, fast-paced skirmish game play somewhat akin to Infinity, minis are of pretty good quality probably equal to Infinity
What you might not like: Smaller community obviously
Bottom line: Nice alternative to GW stuff, especially if you like Kill Team, Necromunda, smaller scale games

This message was edited 3 times. Last update was at 2011/08/02 14:06:41



Like others I will keep track of spending (starting May2011):
GW Models $2730 (new mat)
GW Books $600
BL Books $260
GW Supplies $195
 
   
Made in gb
Blackclad Wayfarer





Oxfordshire UK

Erm, that website that you gave goes onto an MMORPG of the same name...... Just thought you would like to know!


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Stirling Scotland

Pokemon cards. Seriously probably the best card game of all. Schools had to ban them because kids played them under thier desks. The game is awesome and the collecting of cards was a blast when I was little.

No this wasnt a joke a post.

10000 - Dark Angels
3250 - Steel Legion IG
2500 - Thousand Sons
2500 - Tau Empire : T'au Sept
2950 - High Elves
Blitzburgh Steelers Blood Bowl Team (Orks)
 
   
Made in ca
Maniacal Gibbering Madboy





I liked yugioh better

 
   
Made in us
Seven Year War Afficianado






Chicago

Game: Mech Attack!
At least one link it can be cheaply bought from: http://www.armorgridgames.com/
Cost of entry (minimum to play) and likely future costs: $8 for rules PDF. Plus printing for inlcuded paper mech files or whatever Mech models you buy.
minimum players: 2
recommended players: 2 and up
Recommended ages: 12 and up.
likely time to run a game: 45-90 minutes
What's to like: A fun streamlined mech game for 5-10 units per side. Has rules for infantry and vehiles and a fairly innovative way of tracking the damage to the mech on playing card sized refference cards. Includes printable 15mm 2.5d mechs, but can also use any mech figures you have on hand (we use rebased Mechwarrior clix figs).
What you might not like: Paper figs are not for everyone. Is not available in a bound version. Battletech fans will likely not be pleased with the level of abstraction in the rules.
Bottom line: Has the essentials of mech game -armor tracking, heat effects, varied weapons with different damage profiles and unit creation rules- within a fast playing rulest that will not take hours and hours to play.

This message was edited 1 time. Last update was at 2011/09/22 21:33:34


Chicago Skirmish Wargames club. Join us for some fast-play, indie gaming in the windy city.
http://chicagoskirmishwargames.com/blog/

Complete Guide to Brush Dipping.
http://chicagoskirmishwargames.com/blog/2012/01/16/with-liberty-and-brush-dipping-for-a/l

My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page 
   
Made in us
Speed Drybrushing






Chicago, Illinois

Eh, what the hell:

I published this a number of years ago, lost my job, so I stopped. I was working on a revised edition late last year but I had some family-related issues to deal with that stopped that in its tracks.

Maybe I'll still work on getting the 2nd edition stuff written, but it was undergoing a major overhaul and I'm not sure I'll really have time for it. But the game is free, and I've officially released the book under a Creative Commons "share alike, no commercial, attribution required" license.

It's free to download here.

The 2nd Edition, if I do work on it further, is going to streamline the gameplay rules significantly as well as overhauling the army creation system.

Game: Aetherverse
Cost of Entry: None (free PDF, designed for any minis you already have). Future costs: None if you already have miniatures.
Min players: 2
Rec'd players: 2-up
Ages: Never figured it out, but the army creation system can involve some math.
Time per game: 30-120 minutes
Core of the game: an army construction system for universal miniatures use and weighted random initiative method that keeps all players actively involved during turns.

This message was edited 1 time. Last update was at 2011/10/17 17:28:35


Rokugnar Eldar (5500) - Marines Diagnostica (1850) - Jade Fists (1000)
Tzorak's Legion (400) - Wolves of Excess (1750) - Khador 3rd Ravensgard (35)
tumblr - I stream, too!
Also a Level 2 Magic Judge  
   
Made in gb
Sergeant First Class






****! their above us!

Game:Zvezda operation Barbarossa Art of tactic
Cost of entry: £50-£55 (Complete two armies, board rulebook)
Minimum players 2
Recommended players 2
Recommended age 14+
likley time for a game to run 1-4 hours
Whats to like Very easy and cheap to expand,historical, Can play out of box, models easy to assemble
What you might not like Steep learning curve, lots of special rules, quite different to 40k small player base
Bottom line Cheaper alternative to FOW
Website here
http://art-of-tactic.com/

The day I surrender is the day the Tau get an update-40k rejects

orks-da mega stomperz (ex goffs and deathskulls)-2500pts
Black templars-1850
Vior'la sept tau-1500pts
No pity! no remorse! no fear! For the greater waaagh!

DS:90-SGMB--I+Pw40k07+D+++A++/fWD330R(M)DM+
'The longer the battle lasts,the more force we will have to use' Georgy Zhukov
'Ideas are more powerful than guns, We would not let our enemy have guns so why should we let them have ideas' Joseph Stalin 
   
Made in us
Regular Dakkanaut





I'll throw in my entry...

Game: Combat Storm
At least one link it can be cheaply bought from: Combat Storm
Cost of entry (minimum to play) and likely future costs: $40 for box set which comes with 50 or so specialty figs and 4 tanks along with the rules. Various costs for infantry, but uses cheap plastic army men from where ever you can find them. $13 for a set of 4 tanks from the site. Future costs are only when the new rules come out, and a recent edition of the rules was recently released.
minimum players: 2
recommended players: 2, but can easily write missions for odd numbers or big games.
Recommended ages: 12+
likely time to run a me: 2hrs or so, depending on the size of game.
What's to like: Lots of tactical strategy. Units on both sides cost exactly the same, so it's down to how each side puts together their list and uses their equipment. You can call in air and missile strikes. Innovative turn system much akin to Malifaux, except with squads instead of individual models.
What you might not like: The turn system, and the fact that you're playing with army men. How shooting works can be a little weird.
Bottom line: Combat Storm is an incredible game that is fun to play, yet cheap, all while providing tactical strategy and importance on movement all while being a free moving game.

"One death is a tragedy, one million deaths is a statistic" Joseph Stalin
Praise be to Stalin!
Orcs and Goblins-3000 points
Bretonnians-3000 points
Semper Fidelis-Always Faithful.  
   
Made in jp
[MOD]
Poster boy for the pointless reality TV star generation.






Somewhere in southern England.

I've got the first edition.

$40 sounds like a lot for a boxed set with figures and tanks I don't need. I have a big box full of 1/32 scale Airfix figures and vehicles.

I hope the second edition rules will be available separately.

If 3/4s of your gin and tonic is tonic, you're doing it wrong.

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it.

Forum posting guidelines, please learn them! You will be tested. 
   
Made in us
Regular Dakkanaut





Yea it's not the best if you already have vehicles, but it's a nice addition. It also comes with a fewer obscure army men types. A big problem I had with 1st edition is that it was terrible if there wasn't vehicles available. The current ruleset not only feels like a skirmish game, but are better without vehicles...

"One death is a tragedy, one million deaths is a statistic" Joseph Stalin
Praise be to Stalin!
Orcs and Goblins-3000 points
Bretonnians-3000 points
Semper Fidelis-Always Faithful.  
   
Made in us
Serious Squig Herder






Game: Freebooter's Fate
At least one link it can be cheaply bought from: Freebooter Miniatures, The Warstore, Maelstrom games
Cost of entry (minimum to play) and likely future costs: ~$40-50 for a starter box that includes quickstart rules, but you'll need the Freebooters card deck ~$12 to use them. Actual rulebooks are in the low $30s (there's one rulebook, and one expansion book now). Additional minis are on the pricey side at $15-18 a piece. But a standard game you'll only run a half-dozen(ish) of them. (4 of which you can get cheaply in the starter).

Minimum players: 2
Recommended players: 2+
Recommended ages: 12 - 83.
Likely time to run a game: I don't actually play, but from what I hear it's fast. ~30-45 mins. for a standard game.
What's to like: The minis, the background, pirates, a game with a good sense of humour, unique play mechanics (no dice!), excellent art, etc.
What you might not like: Pricey minis, minis that really shine with a fantastic paint job, but can be kind of difficult to pull off well for the journeyman, unique play mechanics (no dice!).
Bottom line: Some of the best minis around, and a game that looks fast and fun enough that I wish I knew anyone who actually played tabletop games so that I could try it.

This message was edited 2 times. Last update was at 2012/01/25 08:29:17


 
   
Made in gb
Lieutenant Colonel







Sekigahara

£48. 2 player Game, no expansion massively fun and surprisingly sophisticated.

And guess what? NO DICE..... :/

http://www.dakkadakka.com/dakkaforum/posts/list/427199.page#3873566

My mini review here.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
 
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