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![[Post New]](/s/i/i.gif) 2011/06/01 19:18:36
Subject: Tank shocking a trapped unit.
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Eternally-Stimulated Slaanesh Dreadnought
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nosferatu1001 wrote:Moving through the tank is sometimes the shortest possible route.
I'm saying that maybe it is not "possible." For what reason is it a legal move which can be considered possible? I thought it was not possible to move through enemy units unless it specifically states otherwise, such as the case with the Deceiver.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2011/06/01 19:22:35
Subject: Tank shocking a trapped unit.
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Decrepit Dakkanaut
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Except the tank is given leave to by the tank shock rules themselves - otherwise the tank could nmot end its move on top of other models
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![[Post New]](/s/i/i.gif) 2011/06/01 19:23:57
Subject: Re:Tank shocking a trapped unit.
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Stone Bonkers Fabricator General
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The only other solution seems to be that it would move the friendly units back too. This is the most realistic one: everyone's going to try to get out of the way of a charging tank.
However I think the most fair is to force the DoG. The unit in question should be penalized for being encircled not the half dozen other units that put themselves in good position.
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![[Post New]](/s/i/i.gif) 2011/06/01 19:25:58
Subject: Tank shocking a trapped unit.
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Decrepit Dakkanaut
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No - it moves under the tank, as allowed for in the TS rules since 3rd ed.
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![[Post New]](/s/i/i.gif) 2011/06/01 19:26:08
Subject: Tank shocking a trapped unit.
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Eternally-Stimulated Slaanesh Dreadnought
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I mean this respectfully, nos. Read what you just wrote. "the tank is given leave..." The enemy models on the wrong end of the Tank Shock do not get any such leeway.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2011/06/01 19:27:29
Subject: Tank shocking a trapped unit.
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Growlin' Guntrukk Driver with Killacannon
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It is trapped, it should have to try to get away from the tank, not magically appear behind it. If it can't run away or side step it, DoG should be forced.
Getting out of way from a tank shouldn't allow illegal movement. What if the giant ugly monster was trapped in 3 pieces of impassable terrain? There is no way for it to be able to move to the back of the tank but it still is allowed to? Thats not fair.
-cgmckenzie
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![[Post New]](/s/i/i.gif) 2011/06/01 19:27:48
Subject: Tank shocking a trapped unit.
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Decrepit Dakkanaut
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It is "would end up" - you move before the tank moves
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![[Post New]](/s/i/i.gif) 2011/06/01 19:29:31
Subject: Tank shocking a trapped unit.
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Eternally-Stimulated Slaanesh Dreadnought
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Admitedly old rulesets are persuasive even if not binding but I would like to see how those rules were written, how they were changed, as well as know how, why, and when the interpretation came about allowing the models to move under the vehicle. Maybe this was changed on purpose. You can never know without more information.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2011/06/01 19:37:49
Subject: Re:Tank shocking a trapped unit.
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Sybarite Swinging an Agonizer
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I am pretty sure this has been FAQ'd before. It is comparable to a glitch in a video game where your character gets stuck inside of a wall and you press crouch and jump really fast on the keyboard/controller to get your character out of the wall. All of the sudden, you *pop* out of the wall and into the normal area where you can move. Same thing happens in 40k. You move the Mawloc the minimum distance required to place him in a valid position. This means staying away 1" from enemy models, etc. You cannot change the orientation of the models. If this means that you have to "move" through the very tank that tried to run you over, then so be it. I can't find it in the FAQ but I am almost certain I have read it somewhere before...
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![[Post New]](/s/i/i.gif) 2011/06/01 19:42:42
Subject: Tank shocking a trapped unit.
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Decrepit Dakkanaut
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The TS rules have not changed since 4th ed, for certain - just checked.
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![[Post New]](/s/i/i.gif) 2011/06/02 06:21:35
Subject: Tank shocking a trapped unit.
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Captain of the Forlorn Hope
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If you need some justification why the MC moves behind the tank, think of it as the MC climbing over the tank.
Surely a creature of that size and strength, strength that is enough to punch through armor on the mighty space marine Land Raider!, would be strong enough to just climb over the tank as it makes it attempt to run the thing over...
Reminder: The rules are an abstraction to bring a Sci-Fi game "To Life".
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2011/06/02 06:26:08
Subject: Tank shocking a trapped unit.
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Stone Bonkers Fabricator General
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And for non-monsterous folks?
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![[Post New]](/s/i/i.gif) 2011/06/02 07:54:31
Subject: Tank shocking a trapped unit.
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Decrepit Dakkanaut
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The get out of the way before the tank starts moving towards them, flowing around the tank to end up behind them.
Seriously, this isnt a new rule, nor a new way the game plays....at least 7 years old (2004, 4th ed) if not older
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![[Post New]](/s/i/i.gif) 2011/06/02 11:17:26
Subject: Tank shocking a trapped unit.
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Fresh-Faced New User
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If you tried to squash an elephant between a hummer and some bystanders I feel that the bystanders would be vacating the area swiftly. Almost as swiftly as you would be losing your driving license.
I think there is a void here that could be filled with something like an initiative test, but easier to pass maybe (dangerous terrain somehow modified by initiative?). As it stands I feel as though there is possibly no rule for running stuff over because it could unbalance the game, however if you put in a -small- chance for roadkill moments ( http://www.youtube.com/watch?v=qLlUgilKqms) and common sense with respect to stuff like monstrous creatures I don't think WH would suddenly turn in to GTA.
I will say this much, if you substitute in say, an unfortunate astropath as the victim of the tank shock (and the sisters happened to be bunched up more tightly thus leading to the same conundrum but with the equivelant of a pensioner rather than a t-rex in the headlights), it suddenly seems more silly that said victim would remain unscathed ( http://www.youtube.com/watch?v=MTX0MvqBqL0).
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![[Post New]](/s/i/i.gif) 2011/06/02 11:25:09
Subject: Tank shocking a trapped unit.
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[MOD]
Making Stuff
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I suspect that part of the problem here is that people are seeing it as the tank driving up to the unit and then the unit magically moving through the tank.
That's not actually what happens, though. You move the models that would wind up underneath the tank, not the models the tank would run over. It's a subtle distinction, but what it means essentially is that the unit isn't moving through the tank... they're just moving out from underneath it.
In which case, behind the tank is just as acceptable as any other direction.
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