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![[Post New]](/s/i/i.gif) 2011/06/23 15:22:43
Subject: snipers vs terminators
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Regular Dakkanaut
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noob question .... when my squad of 10 scouts fire , they all have to fire at the same troop right ?
because i was thinking of running....
Telion with stalker patern boltgun ( only legal weapon it seems )
1 scout with Heavy Bolter or Missile launcher ( costs 10 points either way )
5,6 or 7 scouts with sniper rifles ( or i bin the plastic i bought lol )
1,2 or 3 scouts with bolt guns
and thinking that so long as X amount of snipers still delivers the goods i can swap out a couple of snipers for botguns which may may the unit slightly more viable
thinking i would be losing a couple of sniper rounds at extreme range but perhaps gaining some firepower mid range
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This message was edited 2 times. Last update was at 2011/06/23 15:25:27
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![[Post New]](/s/i/i.gif) 2011/06/23 18:57:40
Subject: snipers vs terminators
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Warning From Magnus? Not Listening!
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I would stick to all of one type of weapon with Scouts. And if you intend to bring Telion, then I'd stick with Sniper Rifles.
As for the Heavy Weapon option, I would choose one based on what you feel the rest of your list is lacking. If you have less Anti-Tank, take the ML. If you have less Anti-Infantry, take the HB. Supplement what you don't have already with a weapon that would benefit the list more. If you find that you're fairly equal in both cases, I would go with the HB. Wounding on a 2+ with a small blast template will cause havoc on any infantry squad, and when firing with Telion's weapon and wounding with Eye of Vengeance (which are Str 4, mind you, and in fact NOT a Sniper weapon), you can force up to 2 wounds to be allocated to a single model (ideally a Sgt. of a squad, or an IC attached to said unit).
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This message was edited 3 times. Last update was at 2011/06/23 18:59:05
"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." |
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![[Post New]](/s/i/i.gif) 2011/06/23 19:05:33
Subject: snipers vs terminators
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Battle-tested Knight Castellan Pilot
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Snipers are ok, but its hitandmiss with them from time to time.
I find the best way to deal with termies is a squad of 10 marines rapid firing into them. You can move a Rhino 10" - disembark the squad 2" and then rapid fire up to 12". That should give you 20 bolter shots - 15 hits - 8 wounds - 2 failed saves??
There's no easy solution to terminators but I don't think snipers will solve the termie issue for you!!
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Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
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![[Post New]](/s/i/i.gif) 2011/06/23 19:55:00
Subject: Re:snipers vs terminators
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Guarded Grey Knight Terminator
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Statistically speaking, 20 bolter shots from marines into terminators will inflict closer to 1 wound than 2. 2/3 hit chance, 1/2 wound chance, 1/6 failed save, gives us a 1/18 chance of a bolter shot to kill a terminator. And being in rapid fire range means the terminators will be able to move and assault in next turn.
Plasma, melta, and any other AP1/2 option works just fine against terminators as long as you put down at least a few shots. But the best answer to terminators in the SM codex is probably your own terminators.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2011/06/23 20:27:32
Subject: snipers vs terminators
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Homicidal Veteran Blood Angel Assault Marine
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DevianID wrote:I am going to have to disagree with everyone else here it seems. Scout snipers perhaps the best troop unit that SM get. 85 points gets you 3 bs3 snipers, 1 bs4 sniper, and a missile launcher. This scoring squad can outflank if needed for a distant objective, infiltrate/scout to get the best possible firing angle turn 1, and the sniper rifle can and will damage tanks like rhinos. Plus they are fantastic versus t6+ creatures, can pin, and can rend 2+ armor.
I think the thing people miss is how hard things in 40k are to kill in general. Take the termie unit. How many bs4 bolters does it take to expect to kill 10 terminators? Well 10 wounds is 60 armor saves, 120 hits, 180 shots. Does this mean dont shoot bolters at terminators? NO! Do shoot your bolters, as every bit helps.
After all, it takes 120 bs3 sniper shots to do what it takes 180 bolter shots to do. Plus you can pin the termies with snipers, and your 36 inch range engagement range keeps you safer from return fire.
While I believe that Sniper Scouts have very little offensive ability, I agree with the above, up to a point. Scouts actually have a lot to recommend them, as compared to Tactical Marines. However, this is mostly a reflection of the relative weakness of the Space Marine codex. Simply, it doesn't have any good Troops choices, as compared with newer codices, like Dark Eldar, Blood Angels, Orks (best Troops in the game), and especially Space Wolves.
Given that neither choice is that great, I'm surprised more Space Marine players don't run at least 1 or 2 squads of Sniper Scouts to hold their rear objectives. They might seem like a bit of a liability in KP missions, but a Tac Squad pretty much needs a transport, so I see it as a wash even as far as KPs are concerned.
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Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2011/06/24 00:32:35
Subject: snipers vs terminators
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Boosting Space Marine Biker
Downers Grove, IL
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swuk wrote:slightly off topic
Is there any unit in the game that snipers are awesome against ?
Short answer no. As a general rule of thumb don't get caught up with how a model looks or what its fluff suggests it can do. When you play this game its better to look at each piece like a generic game piece. Game wise the models simply represent rules and some are clearly better than others. Also don't get in the habit of looking at units in a vacuum. Your going to end up doing more wounds on a MC or a transport with a Rifleman dread or a land speeder typhoon for less points then you will with a ten man sniper scout unit. You will save loads of money looking at the rules dispassionately like that and finding things that are cheep and effective. Its up to you to make your models look bad ass with good paint jobs and cool conversions. Start with something that has solid rules first then make the model look cool yourself later and I think you will be happier as a hobbyist and a gamer.
If you still like scouts though space wolves do them better (though the sniper version still sucks) so give that book a look if you want to use scout models.
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5K Eagle Warriors
1K Chaos Demons |
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![[Post New]](/s/i/i.gif) 2011/06/24 04:02:37
Subject: snipers vs terminators
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Hoary Long Fang with Lascannon
Marrickville (sydney) NSW, Australia
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Biggest problem with Wolf scouts though are that they're elites, and not scoring :/ great for long range death with their BS4 and weapon options, but they can't hold an objective. Only contest it.
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ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"
themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.
Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. |
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![[Post New]](/s/i/i.gif) 2011/06/24 04:40:30
Subject: Re:snipers vs terminators
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Boosting Space Marine Biker
Downers Grove, IL
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Space wolves have plenty of awesome scoring units already and don't need scouts crowding the troop slot. The ability to come on your opponents board edge toting a melta gun with BS 4 is priceless.
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5K Eagle Warriors
1K Chaos Demons |
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![[Post New]](/s/i/i.gif) 2011/06/24 11:32:47
Subject: snipers vs terminators
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Regular Dakkanaut
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spot on advice cromwest
i deliberately went for snipers cos the looked cool and more importantly because i assumed they would perform well , have a straight forward role and do it well....how wrong i as lol
40k is a slightly odd war game , the battlefield size is slightly too small for strategy , all these infiltrate , deep strike ad drop pod style stuff deployments make a mockery of traditional set deployments...kind of spoils the game and turns it into a random rugby scrum....this makes unit choices kind of tricky
on a calmer/larger battle board most units would have time and space to find a valid role
i guess that's why im struggling with my choices
as im discovering its ML & Bolters , everything else is suspect lol ( which is a bit dull considering there are 20 odd weapons to choose from )
for your interest : Imperial Gaurd was my close second choice to start with , wasn't to keen on the heroic style plastic ( looks to toy town )
i looked at all the other races & visually they remind me of sci fi b movies or alien races form a 3rd rate comic book....the icon but dated space hulk seemed the sane choice
....i new i should of gone for war hammer magic , lol ....i thought 40k would be saner and less gimmicky battle play wise.....again how wrong was i
This is ALL GWs fault , obfuscation over WYSIWYG ....ive been sold a happy meal instead of a square one lol
...for sale large collection of unpainted SM ...slightly warm as they have been sitting in the microwave for some time now
life used to be so simple
http://theminiaturespage.com/news/844805/
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This message was edited 10 times. Last update was at 2011/06/24 12:00:49
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![[Post New]](/s/i/i.gif) 2011/06/25 07:18:58
Subject: Re:snipers vs terminators
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Freaky Flayed One
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So simple?!
From your link:
" why not streach uniform accuracy to 3-5 years – or is that heresy?"
I say it is heresy. If a manufacturer goes to the trouble of getting everything in the uniform and equipment exactly right for a particular campaign, the least we can do it use the figures for the intended campaign. Unless, of course, one lacks either the time or money to create two armies that are only differentiated by the shako"
Yeah, because I want to build a whole new freaking army any time I want to play a DIFFERENT CAMPAIGN. Damn, man, that sounds just awful.
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![[Post New]](/s/i/i.gif) 2011/06/25 13:20:36
Subject: snipers vs terminators
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Sergeant
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Stormcallers wrote:
My snipers (bought because they looked cool) have only been played in 3 games, they've caused a whopping 4 wounds total, and one glancing hit vs a dread (w/ML) the wounds were all saved and the dread saved his glance a 4+ from smoke launchers. so I've taken this 85-100 pt unit 3 times and not gotten a single point back.
Only 4 Wounds??
Your doing it wrong then, i play against Necrons and they were the best unit in game, after chapter master insta killed a whole squad of warriors,
id put them up in cover that has had bolster Defenses on it, and given Camo cloaks they have same save as a Terminator (2+),
These guys are super effective against Necrons as most there guys are T5 + (lord, inmortals,Destroyers, C'tan)
im still kinda nooby, iv only played against necrons so far. I also hate people that use "Mathhammer", just play the friken game damit, MH is useless, you carnt predict what those dice roll, you ever rolled 5 ones?? mathhammer tell you that?? ever blown up a tank with a random shot just to see what would happen, if you use MathHammer your never going to get any experience or fun out of this game.
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ImperialFists: 2000+
GK: WIP
"Do not ask me to approach the battle meekly, to creep through the shadows, or to approach my foes quietly in the dark. I am Rogal Dorn. Imperial Fist. Space marine. Emperor's Champion. Let my enemy's cower at the thunder of my advance and tremble at the sight of me."
"...where Astarters of lesser chapters wear the Emperor's Aquila. We do not wear His symbol. We are His symbol." Imperial fists |
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![[Post New]](/s/i/i.gif) 2011/06/25 13:55:04
Subject: snipers vs terminators
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Adolescent Youth with Potential
Murfreesboro, TN
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I have gotten some mileage out of scout snipers, but nothing too spectacular or too recent. They're pretty good against high toughness critters, though they do best when the mob in question doesn't have much of an armor save. For a cheap scoring squad that will help deal with that synapse creature or c'tan while lurking on that rear objective, its almost worth bringing a squad in a list if you're not going to be able to change your list around (i.e. tournament). At the least, it has a chance to free up some firepower to go after something bigger and nastier.
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11,000 points of White Consuls and counting... |
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![[Post New]](/s/i/i.gif) 2011/06/25 15:59:04
Subject: snipers vs terminators
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Boosting Space Marine Biker
Downers Grove, IL
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RogalDorn69 wrote:
im still kinda nooby, iv only played against necrons so far. I also hate people that use "Mathhammer", just play the friken game damit, MH is useless, you carnt predict what those dice roll, you ever rolled 5 ones?? mathhammer tell you that?? ever blown up a tank with a random shot just to see what would happen, if you use MathHammer your never going to get any experience or fun out of this game.
Mathhammer is a great way to decide on purchases before you make them or to get an idea of how a unit is reasonably going to act on average. That said you really wont be able to do it all that well unless you have a college level statistics course or higher (or sit down and learn stats for fun in your free time). Its a good guide to help you make decisions if you have a fairly good handle on the probability of a units success on a given action it can help when there seems like too many decisions to make. Like if your unit could fire on four different units knowing how easy it would be to kill said units and how bad it would be if each of them lived can help a lot with target priority. It also helps with things like should I charge or should I rapid fire, do I have enough anti-tank/infantry in my list, can I take out a landraider ect., ect. Its not going to win you games but it will make you a better player and keep money in your pocket by helping identify units that are not worth their points.
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5K Eagle Warriors
1K Chaos Demons |
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![[Post New]](/s/i/i.gif) 2011/06/25 16:08:24
Subject: snipers vs terminators
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Long-Range Land Speeder Pilot
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RogalDorn69 wrote:
im still kinda nooby, iv only played against necrons so far. I also hate people that use "Mathhammer", just play the friken game damit, MH is useless, you carnt predict what those dice roll, you ever rolled 5 ones?? mathhammer tell you that?? ever blown up a tank with a random shot just to see what would happen, if you use MathHammer your never going to get any experience or fun out of this game.
Yes, because not knowing what is more likely to happen is useless. Why not just guess, right?
This, my dear friends, is why casinos are booming businesses.
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Violence is not the answer, but it's always a good guess. |
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![[Post New]](/s/i/i.gif) 2011/06/25 16:20:18
Subject: Re:snipers vs terminators
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Sergeant
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Granted it can be a nice guide-line but people that base whole games around some numbers is just not fun and boring,
I would never plan out a game using numbers that dont all ways reflect what would happen, maybe to set up a small unit to take down another specific unit or tank,
maybe this opinion will change with more years of gaming or become even stronger. And you dont need the MathHammer to know what is more likely to happen, you have a brain and experience from past games, You dont need Numbers to know what unit is best to shoot at...common sense maybe. But like i said maybe in the futrue i can see more need to use the MH
casinos are booming ( im taking your word for it) because more people are getting thicker and thicker, everything is tricked in those places except the roullet and you can card count but everything eles they got shiz up their sleves , And WTF have casinos got to do with WH40K
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This message was edited 1 time. Last update was at 2011/06/25 16:25:06
ImperialFists: 2000+
GK: WIP
"Do not ask me to approach the battle meekly, to creep through the shadows, or to approach my foes quietly in the dark. I am Rogal Dorn. Imperial Fist. Space marine. Emperor's Champion. Let my enemy's cower at the thunder of my advance and tremble at the sight of me."
"...where Astarters of lesser chapters wear the Emperor's Aquila. We do not wear His symbol. We are His symbol." Imperial fists |
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![[Post New]](/s/i/i.gif) 2011/06/25 16:25:36
Subject: Re:snipers vs terminators
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Boosting Space Marine Biker
Downers Grove, IL
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Well for one 40k IS a game based purely off numbers. It has a permissive rules set filled with absolute rules of what each game piece (a collection of stats) can do. That can absolutely be calculated and sometimes you can find results for thing that seem to be counter intuitive so it is helpful in finding out things that experience alone will not find. Boring is in the eye of the beholder, math is all I do professionally to solve problems so applying it to a system of numbers like 40k is not that big of a stretch for me.
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5K Eagle Warriors
1K Chaos Demons |
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![[Post New]](/s/i/i.gif) 2011/06/25 16:34:37
Subject: Re:snipers vs terminators
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Long-Range Land Speeder Pilot
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RogalDorn69 wrote:
casinos are booming ( im taking your word for it) because more people are getting thicker and thicker, everything is tricked in those places except the roullet and you can card count but everything eles they got shiz up their sleves , And WTF have casinos got to do with WH40K
Because both are based on probability. And people base their decisions not because of probability, but because they are feeling lucky (oooh, I might win next time today is my birthday! Ooh m sniper squad miiiiight kill off those TH/ SS terminators, there's a chance for it after all!).
Numbers may not alwas reflect what would happen, but they do reflect what is likely to happen. Basing your decisions on what is likely to happen is more wiser than shooting in the dark. Or maybe you're feeling lucky?
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Violence is not the answer, but it's always a good guess. |
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![[Post New]](/s/i/i.gif) 2011/06/26 01:33:34
Subject: Re:snipers vs terminators
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Guarded Grey Knight Terminator
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RogalDorn69 wrote:Granted it can be a nice guide-line but people that base whole games around some numbers is just not fun and boring,
I would never plan out a game using numbers that dont all ways reflect what would happen, maybe to set up a small unit to take down another specific unit or tank,
maybe this opinion will change with more years of gaming or become even stronger. And you dont need the MathHammer to know what is more likely to happen, you have a brain and experience from past games, You dont need Numbers to know what unit is best to shoot at...common sense maybe. But like i said maybe in the futrue i can see more need to use the MH
casinos are booming ( im taking your word for it) because more people are getting thicker and thicker, everything is tricked in those places except the roullet and you can card count but everything eles they got shiz up their sleves , And WTF have casinos got to do with WH40K
The 'trick' of casinos is this and nothing more: a slight probability edge on every game they run. They have a mathematical win rate of 52.5% of the time on even odds bets. The more times you experience an event the closer you will tend to be to average. Mathhammer helps describe probable results, like the scout snipers being unable to take down terminators in time. In the vast majority of games, they won't. Once in a long while they could, but it's unrealistic enough that you shouldn't count on it. You can reasonably count on results lying within a single standard deviation of the average result, and that allows you to make the occasional counterintuitive, but informed, decision.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2011/06/26 03:09:30
Subject: snipers vs terminators
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Regular Dakkanaut
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You have to be realy good at maths , or a very experienced player in order to play out a scenario in your head.
....as if scouts at 75 points where going to allowed to be awesome for ever.
I saw long shooting range and low army price. + cool plastic. But there's very complex numbers on the board ( embedded in the strategy ) Stuff that cant be read from points charts in the books.
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![[Post New]](/s/i/i.gif) 2011/06/26 04:36:16
Subject: Re:snipers vs terminators
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Charing Cold One Knight
Lafayette, IN
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Knowing that 1/6 doesn't happen all that often isn't hard math, realizing that scout snipers rely on this 1/6 to kill enemies with single shot weapons should tell you that they aren't going to be killing volumes of guys anytime soon. Its rather basic math.
That being said, scouts have their place, just not as a main force. They are decent harassment units, and are annoying to have to kill (being scoring, but not offensive, and cheap) There is also great value in a unit that is essentially expendable (esp for a high cost army like marines). I've used mine as counter infiltrators, preventing enemy infiltration, and as scout move blockers, saving my more important things from nasty first turn melta/assaults. I give my scouts bolters, because I use them in a midfield role, and move them quit often, but with certain lists is might be better to run them as snipers, where you won't be needing to move all that much.
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![[Post New]](/s/i/i.gif) 2011/06/26 07:38:37
Subject: Re:snipers vs terminators
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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swuk wrote:You have to be realy good at maths , or a very experienced player in order to play out a scenario in your head.
notabot187 wrote:Knowing that 1/6 doesn't happen all that often isn't hard math, realizing that scout snipers rely on this 1/6 to kill enemies with single shot weapons should tell you that they aren't going to be killing volumes of guys anytime soon. Its rather basic math.
QFT! Its a dice, its got SIX faces! Working out chance when you have 6 outcomes is basic math. Like schoolchildren basic math. "Oh my god, I'm rolling 10 dice, not one! How am I going to work this out?!?!?" If you say need 4+, so HALF of your dice rolls will succeed, your going probably going to get 5 successful rolls! If a coversave is 4+, approximately 50% of the wounds you cause will be saved! If you need a 3 to glance and 4+ to penetrate a vehicle, your probably going to get a result! So to play out a scenario- if your probably going to hit, and you've got ONE shot, remember, you PROBABLY will hit, so you might miss! If you do this 4 times, then the odds INCREASE dramatically in your favor! is this really that complex thought?
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![[Post New]](/s/i/i.gif) 2011/06/26 08:40:48
Subject: snipers vs terminators
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Irradiated Baal Scavanger
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I generally use my scouts to take BO's and harrass. They're excellent at pissing off the opponent, especially on those rare occasions where you're outta krak missiles and the scout put the killing wound on the hive tyrant. I'd say the best use for your scouts shoooting though is situations where you wanna hit a high toughness unit to soften them up. pinning is useful against enemy fire support, if you can pin them. (Lootas, Havocs etc.) however the dice rolls aren't in your favor, generally. basically they're a cheap unit that can dig in at or around an objective.
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all your base are belong to us.
I'm a scary gargoyle on a tower that you made with plastic power |
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![[Post New]](/s/i/i.gif) 2011/06/26 11:03:48
Subject: snipers vs terminators
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Ferocious Black Templar Castellan
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Rurouni Benshin wrote: you can force up to 2 wounds to be allocated to a single model (ideally a Sgt. of a squad, or an IC attached to said unit).
You still have to follow the normal rules for wound allocation, it's just that the shooting player allocates rather than the defending player.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/06/26 14:15:04
Subject: Re:snipers vs terminators
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Steadfast Grey Hunter
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Well, I take a Scout squad pretty regularly, but if I'm firing them at Terminators, then it's either because that's all that is left, or desperation :-)... They camp on objectives, snipe/harass and sometimes even pin something with their kills... They are pretty good at delaying the enemy, but I'm playing them in a Fleshtearers (BA) force, so a delay here or there allows me to get jump troopers in to do the actual work :-)
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![[Post New]](/s/i/i.gif) 2011/06/27 04:54:16
Subject: snipers vs terminators
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Regular Dakkanaut
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The complex math i was referring to has nothing to do with the dice. Its to do with the mathematics that occurs when you play a game. The way a units " values change " depending on everything else thats on (or happening on) the board. Its not possible to model that in your head so when you have a unit which is "optional" to field it makes it harder to understand its true value.
Scouts are probably worthwhile , people run them and some run them well but if you are new to the game they are not the easiest choice...as im finding out lol
Im getting lots of good advice here that should help me achieve a decent standard of play. There is a lot to learn when you are starting out. I tend to play creatively and usually reach a good standard of play in most games I indulge in. Im up against 20+ years of expertise as the game has been around for sometime, so seeking a bit of advice will prolly go a long way.
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This message was edited 6 times. Last update was at 2011/06/27 05:14:18
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![[Post New]](/s/i/i.gif) 2011/06/27 19:37:35
Subject: snipers vs terminators
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World-Weary Pathfinder
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swuk wrote:
Scouts are probably worthwhile , people run them and some run them well but if you are new to the game they are not the easiest choice...as im finding out lol
Therein lies the tactics, yes? Most units are quite situational... the game would be quite staid if you just min/maxed one themed unit and destroyed everyone... then everyone would have generic armies of the same min/maxed cookie cutter units. There's a reason people don't min/max scouts! They combined arms them with other units...
As for mathematics, there is a truth in it that is elegant ( I cringe at those who disparage it!)
It's not that hard... there's a Mathhammer for morons (216 rule) here to get you started
OR
You can just ask on the tactics forum... you're not the first person to work this stuff out before making expensive purchases!
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This message was edited 2 times. Last update was at 2011/06/27 19:39:18
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![[Post New]](/s/i/i.gif) 2011/06/28 09:17:35
Subject: snipers vs terminators
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Regular Dakkanaut
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even better
(H x W x S) then halve it = % chance of a kill ( near as dammit )
so you dont need to try & divide by 216 in your head
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![[Post New]](/s/i/i.gif) 2011/06/28 18:34:57
Subject: snipers vs terminators
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Androgynous Daemon Prince of Slaanesh
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Over 2 rounds, I killed 3 terminators with 10 scouts in one squad. Heavy bolter and 9 snipers. Squad was only 5 men strong, 2 TH/SS, 2 TLC, 1 AC (he was DA). 3 player king of the hill, he won by 1 point.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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