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![[Post New]](/s/i/i.gif) 2014/02/25 21:17:13
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Its just a thought wally & as if GW would listen to me anyways  I thought it would be fluffy. As they are the flesh weavers of the Aett as well as the spiritual leaders, but there is nothing to show their duality within the game mechanics..
But I could see how your head would explode if a wolfpriest with his uber badass grey hunters showed up in 1 unit
Hakuna matata!!
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![[Post New]](/s/i/i.gif) 2014/02/25 21:47:36
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Chill BOB. Its not everyone, so far just me for fnp and 1 person mentioned thrallss... which I thionk would be meh, I always thought thralls as being defenders so they stayed in the Aett or on the ships to help heal or defend.
Wolf Priests would I believe generally oversee the Blood Claws as teyt are still coming through their training, so need the guidance and cool head.
I would consider ALLYING with Guard and using them as thralls, but again for fluff reasons, such as recreating the battle of the fang or say Armageddon troops from the 1st battle of Armageddon
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![[Post New]](/s/i/i.gif) 2014/02/25 21:51:44
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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It would affect balance if they had extra stuff and were costed as normal dreads, but if they pay the points cost and are more expensive why couldnt they have it, and when I mentioned the apoth, chappy wolf priest, I also said at a reasonable points cost too... I dont expect that if we got this level of customisability that it would all be free!
Neither does anyoe else here.
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![[Post New]](/s/i/i.gif) 2014/02/25 21:56:11
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Yes, so? It would lead to a more characterful thematic army with a bias towards what they were always intended to do. Be a more specialised fluffy slightly elite army.
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![[Post New]](/s/i/i.gif) 2014/02/25 21:59:50
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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It would be... Fun!!
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![[Post New]](/s/i/i.gif) 2014/02/25 22:08:58
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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I didnt ask for that Anpu did, I model them on anyway and just use them as regular stuff... because it gives the models more flavour.
And all those things you listed to go on the dreadnought are Assault not ranged weapons.
So yes fine, take all the guns away, you know what having a hardcore berserker dreadnought would be fun and fluffy.
And IWND would come via how? Wouldnt I need an Iron Priest or a n allie Forge father or something?
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![[Post New]](/s/i/i.gif) 2014/02/25 22:37:18
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Because I thought he was considering an all dreadnought army, like the lists you were linking?
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![[Post New]](/s/i/i.gif) 2014/02/25 22:42:44
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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I agree, the only time to put so many dreads in 1 place would be a monster apoc game, again take battle of the fang for instance.
Competitively it woud be suicide to take so many dreads with little else.
Apart from that it would be priceless to see you oppo's face though as a wave of dreads swept into him (or her)
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![[Post New]](/s/i/i.gif) 2014/02/25 23:31:35
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Yeah, cos with counter attack they'd just be centurions +1
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![[Post New]](/s/i/i.gif) 2014/02/25 23:36:21
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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100% agree with Anpu and the rule of cool thing.
You should check out eggrolls BA centurions on his thread, they absolutely rock!!
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![[Post New]](/s/i/i.gif) 2014/02/26 17:20:57
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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I'd like to see a points drop on the Blood Claws OR make them more survivable to get into & get through an assault, a bit like a proper berserker.
Give me a reason to make shields or stick dwarf shields on them and yell Fenrys Hjolda as they charge across the board.
Keep Skyclaws more or less as they are, because I find them a fun unit to play with.
Prepearing to get flamed here, but I would like the Swift Claw bikes to get some sort of jink save or something, to reflect their madcap. berserker.. basically orky mentality towards getting into a scrap.
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![[Post New]](/s/i/i.gif) 2014/02/26 18:15:35
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Okay, Martel. I'll take the bait  What do you think should be the incentive?
For me I would like to bulk out Engir Krakendooms company.. I already have 3 swift claw packs, but them having lower than a marines WS and LD 8 sees them getting beat and running away too often to be reliable.
What would you do tomake the Swift Claws more enticing to use, but not OP?
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![[Post New]](/s/i/i.gif) 2014/02/26 19:02:09
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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I actually really like that idea Martel, I will need to look up furious charge. And look at the codices to see what the points costs are like
It also puts the emphasis on the SW player to be aggressive too.
You would still need to take counter attackers as they are scoring units.
But I do like your idea
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![[Post New]](/s/i/i.gif) 2014/02/26 20:06:06
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Out of curiosity, if boltguns arent assault weapons, can you shoot with them and then assault ? I mean when using a bike
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This message was edited 1 time. Last update was at 2014/02/26 20:06:26
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![[Post New]](/s/i/i.gif) 2014/02/26 21:42:24
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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And the +1 strength on the chainsword would be applicable to all chainswords not just Space Wolves...
Unlees of course the Space Wolves got the liquored up special rule... Fearless and +1 strength, -1WS &-1I for being blootered on Mjod and stampeding blindly into battle
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![[Post New]](/s/i/i.gif) 2014/02/27 14:19:32
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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100% agree about Logan Grimanr, I have a Legion Praetor waiting to be turned into the old wolf, I just need to figure out how to pleat his hair and beard.
And Stprmcaller should be on a par with Tigurius psych wise, so if he loses stuff in 1 area then he should gain to make up for it in others, and at 270 points he might be pricy enough to justify the bubble
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![[Post New]](/s/i/i.gif) 2014/02/27 14:58:29
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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I do take him occasionally, but I can see why others dont, in order to unleash more psychic attacks.
And Iwouldnt make him much stronger, there is no need for the belt of russ as he already has a 2+ 4+, and I prefer the terminator version. Have GW stopped doing the PA Njal? Bring him up to 3 wounds to match Tiggy
I find the choosers excellentwith their denial of infiltration 24" bubble
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![[Post New]](/s/i/i.gif) 2014/02/27 19:17:39
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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I thought I said he had that on the terminator armour only...noe I read back I made a typo, my bad. I apologise
Tigurius is head librarian, he has 3 wounds, Mephiston is head librarian he has 5?
So why shouldnt Njal, have 3, he is the Head Librarian equivalent to the Space Wolves.
Where have I stated that I want all characters to be like Vanilla marines.... I am merely saying with Njals abilities and low wound threshold he should get more wounds to bring him more in line with his contemporaries. Why even mention Lemartes? He has nothing to do with psykers??
You want Wolves to be vanilla marines of another colour, not me. I want a fun characterful army, who pay the appropriate points for their skillsets that they have & if GW decide I have to pay more points then fine and take a smaller more elite force, I am happy. If I pay less for some things thats even better  For me its the theme of the army I like... Norse mythology, is somethiong I love., not the boring romanesque looking coex fans, or the blood sucking neck nibblers.
You are the one saying Space Wolves have to be more like vanilla space marines, not me. You get all bat-gak crazy over the rune priests and grey hunters...
So why not the 3 wounds for Njal or he keeps the bubble? Njal is a points sink, but the reason he is good, is because he is your defensive back up, he holds the line allowing the rest to get forward, using his powers to give cover, slow enemy troops down etc... at 270 points HIS bubble is justified! He has no Eternal warrior and at 2 wounds he cant soak up too much punishment either Plus its sometimes a calculated risk casting with him because 1 perils and he is in danger of being a big waste next time you try and possibly fail to again. Doesnt the hive mind and possibly the eldar make you roll 3 die and choose the 2 highest?
Plus you can put 2 fully tooled up Rune Priests on the board for 1 Njal.
For a standard Rune priest at 100 points it is NOT, they should have a much smaller bubble.
However the choosers of the slain should and I expect will stay to add to the defensive capabilities of the Space Wolves, providing the other 24" bubble effect
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![[Post New]](/s/i/i.gif) 2014/02/28 19:47:10
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Thats is true, but by putting a terminator clad wolf guard with eithe grey hunters or Bloodclaws severley limits your transport capabilities.
So they are not great if you need to get across the board fast or need to be mobile in any fashion.
Land Raiders are expensive.
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![[Post New]](/s/i/i.gif) 2014/02/28 23:24:42
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Do sargeants on tac squads take up a slot in your FOC?
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![[Post New]](/s/i/i.gif) 2014/02/28 23:35:50
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Sometimes yes.
Dread, Scouts Wolf Guard... and as I have bought a bunch of mech, maybe I want to try an Iron Priest... hmm wish I could use more wolf guard. But I cant as I dont get sargeants a an upgrade.
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![[Post New]](/s/i/i.gif) 2014/02/28 23:38:00
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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The only time elites slots dont matter to me is in apocalypse.
Then its a free for all and I can use all 11 squads of terminator wolf guard, my squads of PA wolf guard and my biker wolf guard.
I also dont have my codex with me to back this up, but I thougt if you took wolf guard as pack leaders it wa 1 slot and a squad of wolf guard as a pack was another slot, you couldnt just pick and choose.
And for the stuff you quoted its 1 per 5, so it would deny that special weapon potentially to my wolf guards
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This message was edited 1 time. Last update was at 2014/02/28 23:38:59
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![[Post New]](/s/i/i.gif) 2014/02/28 23:58:35
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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@AllSeeing Skink: I meant that its 1 heavy/special wepon per 5 wolf guard, so by splitting off my cml, or whatever, I potentially lose that wepon for the remining Wolf guard squad leaving them understrength.
Thank you for the clarification on the Wolf Guard ruling. Must bring codex next time.
@Martel: Instead of crap and arguable, please outline why bolters are crap, and other stuff is crap, or arguable.
What annoys a lot of people is when people like yourself make such sweeping statements without back up or examples.
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![[Post New]](/s/i/i.gif) 2014/03/01 22:46:01
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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So asking for some Anti aircraft is asking too much?
Asking for a table of powers to randomly generate your powers, like other librarians have is too much?
Maybe you are right Sw's should just get a lit like now and choose what they want.
A barebones level 1 rune priest (100 points)costs more than a level 2 librarian (90 points level 1 librarian 65 points)
A master of runes, level 2 is 15 points below tigurius(150 points as opposed to Tigurius at 165 points)
Get a grip man!
Yes cheaper rune priests, but maybe not as cheap as Aleph suggests.
Jotww is OP, but atleast hes saying make it 2 warp charge points so only level 2's can take it... Maybe weaken it or replace it with something less insane.
A lot of people have said and most SW players agree it needs tning down or gone.
Stop picking arguments for arguments sake.
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![[Post New]](/s/i/i.gif) 2014/03/01 23:01:27
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Yes zebio, but isnt a 35 points difference a bit high?
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![[Post New]](/s/i/i.gif) 2014/03/02 00:37:02
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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And we are having the same argument we have every day GH bitching again....
I am getting tired of this merry go round, we give people solutions to dealing with GH, we give people valid reasons why GH and tac are different and how they functon differently, how tac have things GH dont and vice versa.
Space wolves have 2 troops choices, GH and Blood Claws, and you know what, people take GH because they are better than Blood Claws.
Grey Hunters can get beat by most armies, even tactical marines, if the player uses them right.
GH dont need any buffing as they are pretty darned good at what they do but they also dont need any nerfing because of it either, or Space Wolves are left with 2 sub par troops choices.
Keep them pretty much the same.
And Blood Angels do need a new codex to become a bit more competitive, but they are still a good army.
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![[Post New]](/s/i/i.gif) 2014/03/02 01:58:25
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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They dont need nerfing, maybe a slight points rise.. And as for everything else, why not read back over the last 5 pages or so where you and martel have been dragging this thread in death spiral all over grey hunters and you can see how several of us have been tryingto outline, the differences, between a tactical marine and a grey hunter.
Plus methods of beating grey hunters etc.
Its not my fault that you and some others are too tactically inept to use tactical troops in a useful way instead of squandering your troops choices and then blame it on other codices.
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![[Post New]](/s/i/i.gif) 2014/03/02 04:49:27
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Now lets have what this thread is all about resumed....
Would we like to see Space Wolves get some sort of flyer, in line withthe storm raven, or keep theirfeet o the ground and get purely AA weaponry to deal with all the flying spam that 6th edition seems to have spawned?
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![[Post New]](/s/i/i.gif) 2014/03/02 18:58:49
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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At the risk of derailing again...
Tac's can have a heavy bolter for 36" shooting ability, ML's for sniping light vehicles and potshots at other stuf, ranged up to 48" Krak at AP3 can easily down a GH if it connects, frag can drop wee templates on horde armies or fenrisian wolves and kill quite easily. Lascannons can snipe vehicles better than the ML at a range of 48" and at AP2 can kill a marine easily if it hits.
And if you are in any sort of cover no need to move, making GH come to you, and the whole time be laying down fire so that they are drastically weakened when the assault hits. If it hits at all, because a failed leadership test and they fall back.
GH have nothing they can use to mitigate thes things except grin and bear it until they get in close, then hey are on a par with tacs because they are already depleted.
GH like bloodclaws are expected to take casualties as they steam across the board, without having any sort of assault ability they would be more useless than tac marines by far.
So start using your tactical marines effectively and use the weight of fire they can bring which outguns the GH and stop bemoanng the fact that you cannot deal with GH's
How about we make fire warriors a lot more expensive, cos they can shoot tac's off the board huh? They need nerfed too? right?
Back on topic, I am looking at a Caestus assault ram for my guys for 2 reasons, 1 terminators and skyclaws dont count s bulky when transported so you can throw 2 of the buggers in there and 2. Its not a nightmare to build as I have heard that the Storm Eagle can be.
I do like the Fire Raptor as a support unit to plough the path for my tanks etc, but according to IA:
Relic of the Armoury (non-Horus Heresy era only)
Fire Raptors are rare and highly valued war machines, and those few Chapters with access to them are fortunate to possess even a handful.
Most are ancient beyond reckoning, while a few are newly wrought and of mysterious provenance. Both types are so venerated that they are only ever committed to battle with the express blessing of the Chapter’s most senior officers, one of whom must oversee their deployment in person in order to ensure the relic is afforded all due respect and that the proper machine supplications are made.
One Relic of the Armoury may be taken in the army’s primary detachment, within the usual provisions of the army list. Further Relic vehicles may be chosen, in which case the detachment must also include a Keeper of Relics
purchased as an HQ choice. This character must be a Master of the Forge in a Codex: Space Marines army, an Interrogator-Chaplain in a Codex: Dark Angels army, a Reclusiarch in a Codex: Blood Angels army, a Rune
Priest with the Saga of the Beastslayer in a Codex: Space Wolves army, or a Warpsmith in a Codex: Chaos Space Marines army.
So you need 1 rune priest to take it, which is fine if you are running rune priests
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This message was edited 1 time. Last update was at 2014/03/02 19:00:47
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![[Post New]](/s/i/i.gif) 2014/03/02 19:24:13
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
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Use your deployment to your advantage, use the avaiable cover and have troops and/ or tanks in mutually supporting positions so you can bring weight of fire and your newfangled gravguns to bear, remember you dont have to wipe the squad out if they fail a leadership check they arent coming fo you! and at Ld8 there is a good chance they might.
One of the lessons my gaming friends have tried to teach me is that canny deployment wins games.
And always try to stack the odds in your favour, by using your squads to support one another you can make it a 2 v 1 fight to your advantage.
Space Wolves need to be played aggressively and so that means the opponent must take the initiative. If you play reactively you will become unstuck. As soon as you start bossing things, it falls apart for Space Wolves
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