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Reserved, Paramilitary, Irregular, Support and Civilian Units for 40k Armies created by YOU !  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Regular Dakkanaut




 xalvissx wrote:
mr. peasant wrote:
Regarding the Kabal Ownership upgrade, the +1 BS and change to Splinter rifles


Ummm...I don't remember seeing the upgrade increase BS of the Slaves so...maybe it is a typo.


Cripes. You're right. Completely dreamed it. Still, would extending and doubling their firepower be sufficient? I might change it otherwise.

 xalvissx wrote:
And about the Stasis Tomb, do you mind if I import it to the OP ?


Sure.
   
Made in us
Shrieking Traitor Sentinel Pilot







 xalvissx wrote:


 fallinq wrote:
I kind of feel like the generic civilian units should be Initiative 2. They're just a bunch of scared, defenseless losers waiting to get slaughtered, but as it is they strike first in CC against Necrons and Tau. Tau civilians won't be faster than Fire Warriors, and it also works for Imperium civilians, who would quite likely be malnourished factory workers, or just numb with fear. Sure, the baseline "human" has 3's on the statline, but that's for a trained soldier.


Sounds reasonable however, I don't actually have the athority to edit it, you know also, if human civilians have Initiative 2, what Initiative score should a Tau civilian have ? Going any lower and I think it is getting somewhat strange, as Initiative 1 is too low for even a race with poor eyesight and is panicking.


Tau Civies would have the same Initiative is human ones (I2). The generic civilians could be human or Tau from my understanding, right? Tau take better care of their civilians. Besides, the point is less that civilians need to be slower than their basic troops and more that civilians shouldn't be sucker punching Necrons out with their fists before the Necrons get to hit back.

40k is 111% science.
 
   
 
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