Grey Templar wrote: thedarkavenger wrote: Grey Templar wrote:The Defender isn't a good jack either. But it at least is far cheaper and can actually contribute in melee.
That's not what I'm looking for though. The reason I'm building this list is for a long ranged threat list that can never be hidden from.
I think you have an unrealistic view of how shooting works in WMH.
Shooting is almost never going to win you the game, outside of assassination. Shooting exists to weaken stuff enough so you can finish it off in melee, and there are enough lists which can rapidly engage shooting lists to make shooting not a viable choice for your entire battle plan(which is what you seem to be doing).
Pure shooting doesn't work in WMH. You need to have a balance between shooting and melee if you want to have shooting be a viable part of your list, and taking overpriced and ineffective shooting components doesn't let you do that.
Again, I am assuming you are playing Steamroller or some form of scenario which forces you to commit to the center. Playing assassination against a gunline is hilariously unbalanced and shouldn't be done.
I play a mix of Steamroller and straight up caster kills.
If I wanted to play Cygnar, I can take my Kreoss2/Vindictus pairing or my Stryker2/Hayley2 pairing. I have enough lists that can win on scenario or assassination well enough in that format. I'm trying this out to see how well I can build a gunline that can counteract that style's main weaknesses.