Corpsman913 wrote:
Depending on what we want to use for the stats, we can draft up armada-esque attack wing as a group.
I'm game for that; not sure if we should open a new thread or just use this one.
I propose we use the
TOS Enterprise as the base-line model, with 2 or 3 points per stat, as appropriate. I also suggest going with the idea that each one point stat increase is "twice" the value, to help tone down huge gulfs between ship eras.
So, the
TOS Constitution cruiser might be:
Hull: 3; Front Arc: 2blue; L/R Arc: 2blue; Anti-squadron: 1 black; Shields: 2F;2L/R;2R; Maneuver: 1 - 2c;2 - 2c/2c;3 - 0c/1c/2c; 4 - 0c/1c/1c/2c; 1 Command/0 Squadron/2 Engineering; Evade, Redirect, Brace
Upgrades: Captain, 2 Crew, Torpedoes
I'm horrible on costing - maybe 30 pts?
And some thoughts about upgrade cards (not even going to try and cost them...):
Captain Kirk (Captain): If you spend a Command dial, you also gain the corresponding token
Montgomery Scott (Crew): Your engineering tokens give you full engineering points, not half
Mr. Spock (Crew): You may change one accuracy icon to a Critical hit
Leonard "Bones" McCoy (Crew): You may discard an Engineering token from your ship to turn a crew or captain Critical damage card face down
Nyota Uhura (Crew): You may discard a Squadron token from your ship to view the command dial of an enemy ship at Range 1-5
Hikaru Sulu (Crew): Your Navigate tokens count as Navigate dials
Pavel Chekov (Crew): You may turn one blue attack die into a black or red attack die
Photon Torpedoes: You may reroll any Accuracy icons
Enterprise (Title): You may flip the first critical you receive face down