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2016/03/12 08:10:44
Subject: General depictions of women / men / nudity / etc in miniatures
Kilkrazy wrote: If someone decided to oppress all Jews, individual Jews surely would be oppressed.
At root we are all members of the group "human" and our rights derive from that membership. Individuality is one of those rights -- freedom of religion and expression, for instance.
You do realize that you just completely inverted the point I was making, right? To the degree I'm not even sure if you understood what I was saying at all. Further undermining my confidence in your understanding is this baffling manner you describe human rights. Even if we were to accept your formulation, it would still be irrelevant to my point.
Which is, quite simply, that 'false consciousness' and other similar doctrines of racial/sexual 'inauthentic thought' are illiberal doctrines, which are ultimately rooted in the authoritarian idea that some entity external to the individual can determine what is an appropriate thought for someone based on their immutable characteristics.
2016/03/12 17:21:54
Subject: General depictions of women / men / nudity / etc in miniatures
Kilkrazy wrote: As I understand it, you are making the point that group rights cannot trump individual rights.
I am making the point that our individual rights derive from being a member of a group, and that if you oppress the group you oppress the members individually.
I see... unfortunately, I think this is a good demonstration of what I mean: you conception is (from my point of view) simply flawed. Most noticeably the concept "group rights" shifts dramatically in definition from the first sentence (where you describe what I am talking about) to the second sentence (where you describe your own beliefs).
That's the first problem. The second problem is that your concept of where rights comes from is the reverse of my understanding. A Stop sign, a ripe red apple and a lipstick are all in the group 'red items', but they aren't red because they are members in that group; they are in the group because of their individual characteristics. Similarly, you don't derive your rights from being a member of the 'group' human, you are human because you have a series of characteristics that endow you with rights;
Our rights are derived from our characteristics as individuals, not as members in a group. The problem is that you're referring to a thing that is composed of substituent parts as if the parts existed as a consequence of the group.
Spoiler:
Like the school of fish above, groups are an illusion: individual entitites interacting in such a way as to create the impression of a collective. But it only lasts as long as the fish swim together; when they disperse, they stop being a school of fish but don't stop being fish.
In the same way, it's tautological at best and sophistic at worst to imagine "our individual rights derive from being a member of a group", because the "group" is simply all entities that have individual rights... a category, not a club.
All of this, of course, is rather futile: we're arguing about belief, not empiricism. True, we can have a discussion, a debate about the nature of our views, we can even compare the logical consequences of these views... but if you truly believe that "our individual rights derive from being a member of a group", that's as near an axiom, a basic principle, as anything that springs to mind.
Put another way: what proof could I offer that would disabuse you of the idea that there is such a thing as a group right? I suppose I could explore the negative consequences of this belief system, but doesn't prove they don't exist, it merely is a negative externality.
2016/03/13 17:36:22
Subject: General depictions of women / men / nudity / etc in miniatures
Ashiraya wrote: Stormcasts are actually fine in that regard as far as I can see. Their armour is all male because they are made to look like Sigmar, but the Eternals themselves can be women too.
Though, they don't all have male names/personalities, right? Because if they do, then Lockark would be right anyway, as it would be a distinction without a difference.
All the ones that appear in the stories seem to go by male names and male pronouns. I kind of assume at this point any woman who becomes a storm cast is sort of a trans-man situation and take on a male identity.
If I am incorrect and their is refrence to them keeping their female name and pronouns I would be interested to know. But in all honesty a fear something like that would become a joke fairly fast instead of considered with any seriousness.
Hmm, actually, it occurs to me that this situation has occurred earlier in 40k: Necrons. The transition to their metallic forms has stripped away almost all of the rank and file's individuality, including their gender.
Now I'm going off of older knowledge of Necrons, but my recollection is that the warriors (at least) were rather indiscriminately converted. I'm moderately sure that the old background indicated whole segments of the population (certainly including women) were converted.
Huh, I suppose I've had an all female army for years and didn't even know it...
2016/03/15 14:28:00
Subject: General depictions of women / men / nudity / etc in miniatures
I thinks it´s quite obvious in this case that it´s simply GW trying to make the space marine thunder strike again. Sigmarines has been designed to be fantasy space marines, in a desperate attempt to lure in 40k players(or people who would consider playing 40k), so they are going to be masculine just like space marines. GW doesn´t care about representation or women in wargaming, all they care about is making money and they think the money is where the space marines are.
Let's be fair (a phrase I rarely use with regards to GW);
-As a publicly traded company, GW has a legal obligation to care about money, so let's not be too down on them for following the money*. Moreover,
-This seems like the Phasma issue that I brought up earlier in the thread: there are no small number of people arguing for 'realistic' armor, which in the case of dehumanizing forces like Sigmarites (or Storm Troopers) means erasing femininity.
It's one of the (many) ironies of the demand for 'realism' in fantastical settings.
*For what it's worth, I think they are wrong: the success of Raging Heroes in this space, with a spincast product (an, IMO, inferior material) shows that people do want to buy sexualized female models.
2016/03/15 19:58:06
Subject: General depictions of women / men / nudity / etc in miniatures
*For what it's worth, I think they are wrong: the success of Raging Heroes in this space, with a spincast product (an, IMO, inferior material) shows that people do want to buy sexualized female models.
I think its quite obvious that sexy models do sell, and probably sell well due to just how many new ones get made each and every year. It also might be that non sexy female models dont sell well, or at least well enough to keep several companies churning out new ones each and every year. I wonder how many of us would actually buy female space marines or even guardsmen? Yeah, I can appreciate the idea behind it, I might even like how the model looks. I probably wouldn't buy any though as there is no reason for me too. And if I did, It wouldn't be more than a single unit box just for the novelty of it. Unlike the dozens of squad boxes from the other armies I own. This is all personal opinion though, There are probably some who would drop $300 bucks on female space marines. But are there enough other people out there to actually make it worth it for the model company?
Forgive me, I was using 'sexualized' in the technical sense, not to mean "sexy", but to mean that a design concession has been made to make it unambiguous what gender the model is. While this sometimes takes the form of making the model 'sexy', it doesn't have to.
The Victoria Imperial Guard stand-ins that have been brought up are 'sexualized', as are Dreamforge's Black Widow Tank Hunters. They are sexualized without being sexy.
The Prodos Space Crusade models are both sexualized and 'sexy' (or gratuitous, frankly).
As I brought up, technically speaking, Necrons could be used as an example of a mixed gender force. Necrons have no sexual dimorphism anymore, therefore any given Necron model might be a female or a male. Same with Tyranids. In fact, given the insect qualities of Tyranids, one would suspect they might be all or almost all female (if GW gave a fig about the genetics of them, which they don't).
A good example of sexualized models that straddle the border between 'sexy' and not are the Mobile Brigada box from Infinity;
This is a good example of sexualized miniatures: there is a clear aesthetic differentiation between the male and female models. Whether they are 'sexy' or not is up to the individual owner; certainly they are not cheesecake.
2016/03/17 15:34:53
Subject: Re:General depictions of women / men / nudity / etc in miniatures
godardc wrote: So, in order to bring females to the tabletop, but keeping the realism,should GW just do the same models as now, but giving them femal name ?
This assumes that the obstacle preventing females from playing miniatures game is sexualized miniatures.
Personally I don't think sexualization of miniatures is what keeps women from playing miniatures game compared to males. That would imply that these over sexualized miniatures are in game shops and I don't think that has been made clear or visible. Most of these are in niche markets that you see online, not purchased in a store, and rarely played on a table at a game store... at least I haven't seen it in all my years of gaming (unfortunately I realize that sample size is considered small).
I agree on this: the problem is two fold, that 1) there really doesn't seem to be any evidence to support the 'exclusion' narrative, and 2) this exclusions narrative seems to be like the 'reasonable consumer' argument people make. That is, the person complaining claims that their preferences represent the reasonable consumer, so the company should pay attention to them.
Unintentinaly, Ash puts her finger on the problem;
Ashiraya wrote: That said, those 'SoB' are probably the best female miniatures I have seen so far, which is a bit depressing.
The sculptors of today can make insanely detailed miniatures (see FW Primarchs) but apparently making a female model without inexplicably thin armour, smacked-on T&A or big gaps is an insurmountable challenge.
Ash is saying that "the best female miniatures I have seen so far" are conversions made with Dreamforge Games Heavy Valkir troopers and Statuesque female heads. Fair enough, except for one point...
Ash invites us to consider; "Can you imagine how it feels to enter the hobby as a woman, look around at the available options, see that people offer mostly male-only ranges, a few ranges where the women wear combat bikinis emphasising the T&A, and then be told that without emphasis on the T&A you may as well just make it a man instead?"
Let me, by contrast, ask: how do you think someone like Mark Mondragon feels, having spend tens of thousands of dollars designing and producing a line of realistic female sci-fi troopers, only to see that the people who claim to be most interested in them think they don't exist. It rather makes the following seem a bit ironic, no?
Dark Severance wrote: I'm not entirely sure it is lack of desire as it is why bother.
Yes, the argument is 'why bother with doing two genders for a single model, if the female one doesn't have watermelon breasts and a battle bikini?'. But I am not asking for that. While it would be nice, all that would be necessary really is that when people decide to have that dilemma for themselves, at least someone would then go with 'well, then we'll just make the female model'.That has never happened so far. Why on earth do people say it doesn't sell? You do not know. You have not tried. No one has. Sure, it is a niche within a niche, but so are cheesecake models. In an ideal world, realistic female models would not alone be enough to make me buy a model, but at this point it would probably be because we have six quintillion space marine variants but no other options for a realistic woman. I strongly doubt I would be alone in this - more niche things than this have sold well simply because it was the only option available and was first in an unexploited area.
Spoiler:
If the only difference between a "realistic" armor set of a male and female is simply a slightly thinner waist and maybe arms thinner... but not exaggerated but only shaving a 1-2mm off then there is no reason to do it.
It's like the difference between MK2 and MK3 power armour, basically. Instead of segmented vs flat armour on the front only, we have different leg-torso and hip-shoulder ratios. And I have not seen people angrily ask FW why they bother with two different marks when they are not easily distinct from six feet away. And, you know, in many cases our delicately painted miniatures are detailed things that must be seen up close to be truly appreciated. There is nothing wrong with this.
And why the hell is your conclusion 'the difference is so small so there is no point to making the woman'? What is the magical thing the man has that makes his presence a must? Why is this alleged lack of distinction (which I am not convinced is 'I cannot see' as much as 'I do not want to see') something that is a problem for the female version only when it is actually bidirectional? If the idea of two different things being too similar is too painful, then surely you would be okay with sometimes only having the female version?
Let's be clear: Mark went through an intense process to create his female troopers. I know this, because I was there, and it happened (in large part) on Dakka;
BobtheInquisitor wrote: So, I guess I'll be the one to say it. Is it possible Mark just meant for their butts to look feminine and not sexualized, but just designed his minis based on a er, gifted model? As an artist, I would tend to use my wife as a model if I wanted to draw or sculpt a woman who looks as realistic as possible, and having been with her for years I tend to think of her automatically if tasked with conceptualizing female anatomy or proportions. Is it possible that's what happened here?
Considering how well-defined the male Eisenkern butts are, Mark was probably just sticking with the same aesthetic, although that doesn't explain the feature-free thigh and shoulder plates.
PS: Am I the only one reminded of "The Pumpkin" from Portnoy's Complaint? Surely not.
This is no complaint about Bob specifically (others are making the same point), but I do sometimes wonder if Dakka causes a kind of amnesia: this discussion, about the look of the (then called Black Widows) is one we already had six months ago.
Mark was quite interested in people's thoughts about the Widows, you can see him responding to my questions (specifically about the model's thighs) here. Mark even set up a survey about the Female Stormtroopers.
Don't get me wrong, I'm not yelling "the time for complaints is over!", just pointing out that these images are... well, basically the same thing we saw (and I commented favorably on) six months ago. So... yeah, I'm pretty happy to get the girls in hand.
Mark didn't just ask people's opinions, he didn't just conduct surveys, he talked at length with women that actually work in law enforcement (and thus actually wear modern body armor) in order to make the most realistic and interesting female models he could. He made them compatible with his superlative accessory kit, allowing you to outfit them in a huge variety of ways.
It is absolutely untrue that female model kits are limited to "watermelon breasts and a battle bikini". Mark went through huge efforts to put out a realistic female trooper kit, and you know what? I supported him then and now; there is a box of Eisenkern Panzerjagers, partially assembled on my desk right now. You want to support him? There is a link above to the Dice Lady store, which is specifically trying to carry non-cheesecake female models.
EDIT: oh, and for those inclined to think the final result was 'too sexy';
Spoiler:
This message was edited 1 time. Last update was at 2016/03/17 15:37:22
2016/03/17 17:52:57
Subject: General depictions of women / men / nudity / etc in miniatures
Ash here is (again, unintentionally) giving us the answer to a problem she has proposed, and it's what I like to call the McLean Deluxe problem;
For those that are unfamiliar with the McLean Deluxe, it was a low fat hamburger intended to appeal to more health conscious consumers. It was one of the biggest flops in fast food history, and the reason is quite illustrative: people were asking for two mutually exclusive things, a great burger and low fat.
You see, in taking out the fat, McDonalds had to replace them with something... which turned out to be water, bound to carrageen (a seaweed derivative). The resulting burger was... unpalatable.
People told McDonalds they wanted healthy alternatives, the only problem was that people wouldn't actually buy them.
While I like to use the McLean as an example, it's by no means the most recent: ask people what kind of coffee they want and you'll invariably get people saying 'I want a dark, rich, hearty roast.’ The problem? Only "somewhere between 25 and 27 percent" actually want to drink that, "Most of you like milky, weak coffee. But you will never, ever say to someone who asks you what you want – that 'I want a milky, weak coffee.’”
Mark's ones are good, no doubt about that. I think the converted Valkir look even better but that is because I prefer their armour design, like, from a design standpoint without any gender being involved.
The reason Mark's work is remarkable is because it is so rare as to be all but unheard of, which kind of adds to my point when you think about it, and you have to keep in mind Dreamforge is still relatively obscure.
But imagine how he feels when you use his work as a big red herring and slap it on my arguments.
Of course this is all an 'I want' from my side. A lot of posts here are 'I wants'. Many games started as 'I wants'. I doubt making a good sculpt like what I am asking for will be a revolution in wargaming, but it will sure add to an underused area to say the least.
In fact, I find it kind of insulting that you try to stomp all over everything I have said since your last 'contribution' by implying that I do not know what I am talking about because my favourite female armoured model is not your friend's, and given how you seem to pride yourself on logical arguments I really would expect better than that.
IOW tastes vary, but which model is my favourite has no effect on my argument.
Automatically Appended Next Post: That said, I am not sure if there is much point left for me to debate here.
Me: 'Some more realistic female armoured models would be nice.'
X: 'No demand.'
Me: 'Well, it's not like people have checked very hard. Besides, they would be nice even if they are not in high demand.'
X: 'There is this one.'
Me: 'That is -one-. Let's hope more come.'
That is about my contribution here? To my knowledge, there is no real survey or evidence as to what would happen if that kind of model becomes widespread, so at this point we would just be stuck arguing 'if they become widespread, what I want to happen will happen!' and there is little point to that. My argument was of course never that a proliferation of reasonable female miniatures will suddenly bring in an avalanche of female gamers, but I do think it would help and it is certainly an underused design.
I will wait and see, and leap on to any models I like enough.
So yes, I am done here. Unless you post something particularly egregious, I guess.
Now the line is "Mark's ones are good, no doubt about that. I think the converted Valkir look even better but that is because I prefer their armour design, like, from a design standpoint without any gender being involved."
Realistic female miniatures are the "dark, rich, hearty roast" of the miniature world: loads of people claim they want them, but when creators actually spend the tens of thousands of dollars to make them... ehhhhh, maybe not.
This is a common problem in all genres: people are bad about predicting (or even understanding) their preferences. Heck, a game I was pretty fond of, Wildstar, is basically well into the (not so) slow death process Now, I won't claim that I have all the answers about why Wildstar is failing, but one thing that certainly didn't help was the repeated emphasis of how "HARDCORE" Wildstar's raids were. The developers listened to a niche player base that claimed they really wanted hardcore raids, like the earliest days of World of Warcraft. Unfortunately for Wildstar, when they actually provided that (and Wildstar's raids have been near universally praised as excellent), the audience just wasn't there. This is why game companies are increasingly paying less and less attention to forums, and more and more attention to what people are actually doing in the games.
So, the shift here from implying there is a large number of people interested in realistic female miniatures to "they would be nice even if they are not in high demand", and "My argument was of course never that a proliferation of reasonable female miniatures will suddenly bring in an avalanche of female gamers", the answer to why there aren't a lot of realistic female miniatures becomes pretty clear: there isn't a market, or, better put, not a market worth pursuing.
Or, to put it in raw numbers, DFG's kickstarter, which contained loads of awesome stuff in addition to the best realistic female miniatures on the market, ended with about $206k. Raging Heroes, pretty much the poster child for semi-cheesecake female miniatures? Their two campaigns combined to about $1.5 million.
That's not an apples to apples comparison, of course. One is hard plastic, the other spincast resin. One was focused on female miniatures, the other wasn't. But if there is a good example of 'realistic female miniatures' making big money on kickstarter I don't know about it and I've looked. Heroines in Sensible Shoes? About $50k. The two Bombshell Babes campaigns? About $180k.
2016/03/17 18:11:27
Subject: Re:General depictions of women / men / nudity / etc in miniatures
By the by, let me be clear (since I'm not sure it reads this way): I'm not saying that people that want X don't, on some level, actually want X.
So, people that want 'realistic female models' do want them, on some level, but they aren't willing to buy based only on that point.
This is why I reference the McLean Deluxe: the issue was never that people didn't really want a healthy burger, it was just that they weren't willing to eat a healthy burger that didn't taste good.
So yeah, people genuinely do want realistic female miniatures, but even those people that claim to place a premium on them have other considerations that override that preference. In other words, people think it's their #1 concern, when it's really a distant #2 (at best).
2016/03/17 19:02:46
Subject: General depictions of women / men / nudity / etc in miniatures
Buzzsaw wrote: Realistic female miniatures are the "dark, rich, hearty roast" of the miniature world: loads of people claim they want them, but when creators actually spend the tens of thousands of dollars to make them... ehhhhh, maybe not.
What you are missing is that 'sensible female miniatures' are diverse. You are telling a hardcore Blood Angels player that she is a hypocritical Space Marine hater because she doesn't want your Space Wolf army, and it is kind of disingenious.
Also, good job. I did not expect you to post something so far out there it'd make me return within two hours after I left.
Automatically Appended Next Post:
Buzzsaw wrote: So, people that want 'realistic female models' do want them, on some level, but they aren't willing to buy based only on that point.
This is 100% true, but that making a miniature of sensible proportions would be enough to make them superpopular regardless of other factors is a claim I have not made.
I do think it is a good design component, though.
To return to the McLean example, of course people want healthy burgers, they just do not put it higher on the list than it tasting good. Kind of like how I want sensible female miniatures but not at the price of poor general design quality. Each thing has to juggle several criteria to truly excel.
I don't mean to be overly condescending, but as before it seems you are now agreeing with my points, but objecting to their... length? Fair enough I suppose.
Then in the interest of brevity, the points I think we both agree on;
First: even for the people that claim to be most invested in 'realistic female miniatures', this interest is not a point that will lead to a purchase. Overall aesthetics far outweigh realism when making decisions for purchase.
Second: the people that fit in the category above are a "niche within a niche", a tiny group of people.
You'll forgive me, but the logical import of your points seems to be that people expressing your POV... are best off ignored. I don't say that to be cruel, but as a simple reflection of your current points that strongly mitigate against using your desires as the basis of a commercial action.
In the real world, where real money is being spent on real products, listening to you would convince me not to listen to you.
Conversely, when people follow my suggestions, I buy. I have spent hundreds, maybe thousands of dollars on kickstarters over the years to support female miniature lines that I like. From my perspective, it's never been a better time to buy female miniatures, and it's only getting better.
This message was edited 1 time. Last update was at 2016/03/17 19:03:53
2016/03/17 20:59:20
Subject: General depictions of women / men / nudity / etc in miniatures
If you like Dark Eldar, you are also in a niche within a niche. That alone does not make something negligible.
If you think I am in agreement with you, you are not paying attention
No, the size of the niche is what makes it negligible; taking you at your word leads to the conclusions that a negligable number of people are motivated to buy based on the factors you've mentioned.
As for any disagreement, how about you specify where you think we're at odds? You have a pronounced tendency to in one post claim I'm being silly, and in the next post accept my premise. Seriously, you literally quote me above, write "This is 100% true..." and go on to restate my points as your own without any meaningful difference. EDIT: it occurs I should specify "at odds" with regards to miniatures, not in general.
The fact is, if you don't like how I'm saying it, just read what Dark Severance wrote: straight from the horse's mouth he's telling you, as a miniature maker, what you are asking for is commercially non-viable.
This message was edited 1 time. Last update was at 2016/03/17 21:59:37
2016/03/17 23:42:21
Subject: Re:General depictions of women / men / nudity / etc in miniatures
Looking back at my posts in this thread, I think that the tangents may be obscuring my main point. So, to reiterate as plainly as possible;
I want More.
Simply put I want more diversity: more body types for males, more for females, more styles, more degrees of realism and more flights of fancy. Because ultimately I think that the way to grow the hobby is by having something for everyone that is at all interested in miniature games.
I contrast this against the people that are arguing for Less. Let's make no mistake, there are plenty of people arguing in good faith that the way to expand the hobby is to decrease diversity, to implement some sort of test for what can and cannot be put out. Go back to my first big post in this thread and you'll notice that I am specifically reacting to someone (in a published article) that was looking at Kingdom Death and saying 'isn't it a shame that this thing is being sold?' Well, No.
I think what has happened here, especially between Ash and myself, is she has mistaken my hostility to her political stance, with a hostility to the practical outcomes she prefers. As an aside, given that both of us seem to have had an ash blond female death knight on an RP server in World of Warcraft, my guess is our aesthetic sensibilities are likely a lot closer then one would initially imagine.
This message was edited 1 time. Last update was at 2016/03/17 23:42:49
2016/03/18 00:29:45
Subject: General depictions of women / men / nudity / etc in miniatures
Ash, I say this as gently as I can: you simply don't understand the implications of what I'm saying. This is a great example of that;
Ashiraya wrote:
Spoiler:
Buzzsaw wrote: No, the size of the niche is what makes it negligible; taking you at your word leads to the conclusions that a negligable number of people are motivated to buy based on the factors you've mentioned.
No, I said that a negligible amount of people are willing to buy based ONLY on if it's a reasonable sized female. IOW, it needs to be a suitable model in other respects as well, which I think is fairly reasonable.
I really hope I emphasised it enough this time.
At this point, I'm going to have to rely on your signature line at this point and just chalk it up to English not being your first language. This quote isn't disagreeing with my point, it's in complete agreement. You're simply agreeing with me aggressively.
Considering the immense amount of energy you spend trying to stomp down my posts - which only want more of some of the least prevalent designs in all of miniature gaming - I am not sure why you are so inconsistent on what you actually want. Do you concede your point or why do you suddenly agree with me?
If you do want diversity, why are you making long-winded oversized posts about why diversity wouldn't sell?
Well, first, apparently my posts aren't long winded enough to avoid your misunderstanding my points, but let's put that to the side. More importantly, you've been asking questions: 'why are the things you want not being made?'
There is an answer to that: the particular subset of diverse models you want aren't being under-produced as part of some conspiracy, but because they are profoundly limited in commercial appeal. You don't have to believe me, Dark Severance has laid it out with much greater first hand detail then I ever could.
The big problem is that it seems every time someone disagrees with you, you treat it as if they're attacking you. I'm not attacking you, I'm trying to answer your question. The fact that you don't like the answer doesn't mean it's not true. With that, I'll be honest and say I think I'm going to lay off responding to you (Ash) for a while. It's just so frustrating having my own points repeated back to me as if I'd never thought of them.
2016/03/18 01:50:36
Subject: Re:General depictions of women / men / nudity / etc in miniatures
DaggerAndBrush wrote: @Dark Severance: I found your perspective quite interesting. What kind of sets do you intend to release? Resin, metal or injection plastic?
How would it work out commercially if you have a mixture of genders in your units? So instead of six male poses, you have three each. In theory the costs should be the same, assuming you have more than one pose.
Naturally that will not work for single miniatures, but I don't see why one could not have female and male bodies on one sprue.
I would love to do plastic. However the cost in that is fairly big (for the molds) so that probably will not become an option until many years later. We did start with metal but increased costs in metal, we have found that resin has ended up being more inexpensive long term for us. It allows us to initially outsource initial production runs and then continue casting in-house. We have the experience with resin casting and are already set up for it currently so that makes it easier. At some point we would love to get equipment for metal casting but we are not at that stage yet.
We haven't settled how we'll package that particular unit yet. We created them as a fireteam of 5 members, 3 male and 2 female. We created an alternate torso/head and arms (different weapons/pose) but utilized the same legs, so each miniature has 2 head/torso, 4 arms/weapons, 1 leg with how they were cut. That basically gives 10 different dynamic miniatures of the same design, 6 male and 4 female. If we mixed things up a bit we could probably double that, just depends on how we package them. I won't be able to finalize that until I get final production cost breakdown and mess with them a bit. At the very minimum I would like to do 2 separate fireteams (3 male, 2 female). We thought about doing singles as well but they are designed to work as a fireteam and they have mixed teams. We figured if someone wanted to make a all female or all male, they could probably trade around.
The other sets are all scifi based, with one of the faction that could probably be used for modern units as well. The factions and units that are created are based on the faction and lore for them. We didn't pick male or female because we wanted something sexy or was specifically looking for a particular market, those were the designs for those universes. The UR although evenly populated is largely a male military, there are females that tend to hold rank and command spots so some of the Lieutenant and Sergeant single models may be female. The EC are psionic users and mostly female with a few men. The Cyberoids although initially human, don't have a male or female version and are unisex. We have tossed back and forth on if we'll do a female version or not. Honestly though we plan to let the gaming community weigh into determining some direction in some cases.
The cost to do a male and female version is basically double, if you want it to be of similar design. For example the male and female that I showed look very similar. The female has a slightly thinner ankles and waist. If we cut corners we could have essentially duplicated the male sculpt, touched up the face and chest. If you are an experienced sculptor it doesn't take that much time, although in most cases contract-wise you'll still pay the same as if you had 2 created from scratch. Consequently the majority of costs wasn't actually the sculpting but the cutting, cleanup after the cuts afterwards. Basically what I paid I could have created 2 completely separate units, closer to 3 if I hadn't done the alternate poses creating more cuts.
PsychoticStorm wrote: I feel my points are left unaddressed, at least I get support in what I said from Dark Severance.
I was hoping that a different perspective or look at it might help highlight some other points. It is not simply just about male vs female. These things cost money to sculpt, manufacture and produce... so ultimately it comes down to how big a risk someone wants to take vs a known market.
First, thanks again for the great insights!
Second, I wonder if you can answer a question that has been bouncing around for a while: what is causing the sudden proliferation of PVC sculpts moving into the Table Top game market? It's my impression that board games have long used PVC and other, similar low fidelity plastics. I understood that this was due to the pliability these plastics had, so they could be used with molds with more aggressive undercuts then HIPS.
That is, because HIPS is more or less rigid as soon as it's cool enough to remove from the mold, you basically cannot have any undercuts or the sprue will be damaged when removed. PVC is more... forgiving, I am led to believe, and can be removed from the molds without being completely cool and rigid.
Now, that's what I've been led to believe, but it doesn't really seem to answer why we have seen the move of PVC from board games to table top: the most explicit example off the top of my head being C'MoN's Wrath of Kings, which used PVC for most pieces (using some harder plastics for things like blades and weapons).
If you don't mind saying, when you talk about 'resin', I assume you mean polyurethane resin? I'm a little surprised that resin is a cheaper solution then metal, if only because it seems that metal can be very forgiving when you are starting out.
2016/03/18 21:08:54
Subject: General depictions of women / men / nudity / etc in miniatures
Though blockbusters have been used as a mention to the extend of polish and detail.
What I said is you can achieve a high level of detail with not that much money investment, as far as miniatures are concerned.
Demanding others to put the money effort and risk on something you are not prepared to do yourself is at the very least wrong.
At least accept the valid concerns of the ones that are in line and offer valid suggestions and counterpoints.
I've pointed out many times this point you make: there has never been a better time for someone with a vision to get into the miniature game scene. There are two people in this very thread that either work miniature lines or are starting miniature lines.
Earlier I linked to Heroines in Sensible Shoes, a kickstarter campaign that made a few tens of thousands of dollars with less then a dozen sculpts, and is now getting their vision out into the marketplace. That campaign is by no means unique, I can think of perhaps a half-dozen more small makers that have either pursued Kickstarter or some other means, and now they are making miniatures. A lot of them focus on female miniatures (Bombshell, Junkrobot), almost all of them are single individuals or very small groups.
Dark Severance has a very nice blog on starting a miniature line here. Mindworm Games is basically chronicling how to make a game company from the ground up here. How many people did it take to start Victoria miniatures? How much support staff does Tre Manor have with him at Red Box Games?
The obstacles to getting in the game are not insignificant, but new technology and new systems have made it possible to overcome them in a way never before available. Kingdom Death? Adam Poots does not (to my knowledge) draw, he doesn't sculpt, yet he has one of the most exciting boutique lines on the market. This is possible because of a network of artists and digital sculptors, digital printing technology and a host of other things that simply didn't exist back when, say, GW was making miniatures for RPGs.
2016/03/19 02:49:50
Subject: Re:General depictions of women / men / nudity / etc in miniatures
Dark Severance wrote: To kindof bring us back to some of the miniatures that spawned this thread. I'm interested if these new PG13+ versions they've done are considered good or not. Although I like the direction they have gone unfortunately I still have issues with the sculpting/modeling on the non-demon versions, again like the original not because of sexualization but because proportions and sculpting isn't good. It isn't about the detail as the detail is great as it is the sculpting. I can't entirely tell you for sure what it is that isn't good other than the proportions seem off. I will say though that judgement can be hard to make when looking at renders vs having the actual miniatures in your hands though.
Spoiler:
Calypso:
Nyx:
Themis:
Lamia:
I think that you've hit on what I've been saying, and the new renders show it well: the problem never really were about the nudity, but much more anodyne elements like proportion, pose and style. The first miniature shows how off some of the proportions were to begin with: I think this is especially noticeable in the torso of the first miniature (Calypso). Her torso is almost completely turned into a cylinder by the armor, which is not a good look. Her limbs are sculpted with weight and heft, while her torso is... it's like a stack of books, and she would need some serious corset training to ever fit in such armor. It just doesn't (to me) work on an sculptural level.
I think that both of the demon sculpts are now well within the realm of acceptable, and I would go so far as to call them good. I also think that the main problem with the 'shield and shotgun' miniature (Themis) lies in the heroic scale they are using; that gun is (as in keeping with the source material) just silly.
2016/03/19 23:29:23
Subject: General depictions of women / men / nudity / etc in miniatures
Kojiro wrote:...
Now I notice you completely skipped over the example I gave of models I have made, because I wanted them and no one was making them. And I note you equally failed to answer the question: Who do you presume should be paying this cost then, on her behalf and why? Or will you meet my expectations and dodge the question?
Dark Severance wrote:
kronk wrote: maybe that's not enough to support a company ... but I can't be alone in this
If it isn't enough to support a company or it is too much of a risk, then why would you expect any company to do create it? Even if you weren't alone on this, if there isn't enough of people that couldn't support the cost of creation, marketing and selling then it is a real poor business decision to make.
There is am interesting article that went around a few years ago that offers some insight into the gap between what 'customers' want and good corporate actions: Walmart Declutters Aisles Per Customers' Request, Then Loses $1.85 Billion In Sales. Now, as a critic points out, Walmart was losing market share to Target, and searching for ways to stem the customer defection to other retailers. So Walmart brought in a former Target executive, who proposed reducing the variety of products and 'decluttering' Walmart stores (which, by no coincidence, makes them more similar to Target). The problem? A (more in depth) article on the topic sums it up this way: "Walmart didn't pursue the question of what customers wanted. Instead, Walmart came up with the answer first, then asked customers to agree to it."
Here we have a similar issue: people want X (in this case a particular type of model), and are working backwards from there. Oh, well if you make X, then customers will come. The problem is, just as it was with Walmart, this is a reverse of responsible commercial reasoning: instead of looking at what the consumer base is buying reasoning from there, this group has decided on it's own wants, and is now trying to come up with some justification for why other people should be spending money to make their wants happen.
Again, I'm by no means saying that X or Y isn't something it would be nice to have. I am saying that it has never been a better time for people with an idea to bring that idea to market, but that not every idea has enough of a consumer base to come to reality. This is, to me, the real value of Kickstarter: an amazing, crazy idea (like Kingdom Death) that would never find traditional venture capitol is able to realize that idea. Today, because of a single man and his vision, I have a tower of plastic magic on my desk.
2016/03/20 05:29:20
Subject: General depictions of women / men / nudity / etc in miniatures
On a fundamental level it's people wanting something to change in a product to their benefit (less Jar Jar, fewer half-naked female miniatures, cheaper product, no Sigmarines,…) but somehow the
reality of economics only applies for one type of criticism. The rest can complain and moan all they want but their opinions don't just get dismissed when somebody replies "stop complaining because: economic reality". That's why I singled out H.B.M.C.'s comment because suddenly the economic reality was relevant but when he complains about what GW is doing and doesn't like the arguments that point to an economic reality where GW would need to raise prices even more (boutique collector market with fewer customers who tend to buy a lot but are not price sensitive) he drops his line with complete disregard for the economic implications in that situation. The "good of the people (making the range affordable for more people)" angle is important when it affects him, his buying habits, and his argument but otherwise it's suddenly all about the grim reality of economics and budgeting.
Ultimately GW prices are what they are and their business decision and the risk taken is theirs, one can criticize their practices and compare them with their competitors but one cannot demand GW to lower their prices, they can suggest it they can analyze the visible effects but in the end, its GW's decision and they shoulder the effects of their decisions.
It's the same with wanting female miniatures that look less like pin-ups. Nobody can or is forcing a company to do anything. People are just voicing their opinion on design choices. You can see the same in every N&R thread about new releases. Why is "fewer half naked female miniatures would be nice" somehow absurd but "fewer Space Marines would be nice" totally okay. The only difference is that the threads about female miniatures appear once in a while but the SM complaints are in every thread that can somehow be connected to 40k (and now AoS). Next time when you read an article that says "I want more female miniatures that actually wear armour" just imagine it phrased as a personal opinion instead of as a binding contract with the devil. It's just phrasing influenced by frustration and powerlessness to actually change things. Nobody has the power to change a company's product lineup with a blog post. Just look how people right here on Dakka complain about everything GW does and nothing changed for years (if at all).
In this case though there is a direct comparison and a visible economic effect in the company.
On the miniatures we discuss there is a direct comparison as Reaper said and many others accepted sexy models sell more, so there is an economic impact in deciding otherwise, there is also at least DFG precedent that the effort is not worth the investment (on Buzzsaws account), but I would argue that you can have sexualised and not sexy miniatures like victorias or CBs (though CB has a lot of lovely sexy models too) and sell well.
Sexy models sell more and people complain about it is somehow wrong? Ewoks and Jar Jar sold Star Wars and billions in merchandize to kids but somehow complaining about that is okay (removing such kid friendly elements would cut of a chunk of the target audience and lead to fewer sales). In both cases the fans are complaining about some part that they don't like (Jar Jar destroyed Star Wars,…) but that makes the product more profitable but only one is wholeheartedly dismissed because it's based on opinion. How much rage we could eliminate if we just replied with "Yeah, well, that's just, like, your opinion, man." to anybody complaining about anything.
Or how about PCV miniatures for wargaming? Some lines are made using that material because it's profitable or HIPS is not worth it and people complain about that choice all the time (just look at al the kickstarter threads). The economics show that it as the best choice for the company at the time so consumer should just shut up because they can compare the cost of each medium and see that this was the only way? Somehow that doesn't happen people still say they won't support this or that KS campaign because of material and don't just shut up like obedient little consumer even if the companies have no choice due to their budget. Somebody might not like the medium but in the end that's just their opinion because in all the relevant factors it's the right choice for the company so why do people complain and voice their opinion about something where the company has the actual information.
One person saying "I don't like PVC wargaming miniatures because of reason X" and somebody else saying "I don't like half-naked female miniatures because of reason Y" has the same effect on the company. Companies might have budgetary justification for PVC (or metal or resin) but people still complain about it and a company might have budgetary justification for more sexy female character but somehow complaining now is irrational because of the reality of economics and budgeting. Both are related to design an engineering decision that the company has to make but only one is dismissed because of money. GW puts a certain amount of sprues in a box and they set the price due to whatever calculations they internally have to be profitable but somehow complaining about the price is okay when one could just as easily say that it's just your opinion and they have to sell at inflated prices because of their economic needs.
On the other em you went off too much, but let me try and help you, most of the outcry Lucas has been called for killing the extended universe which was what starwars really was and mind you this was licenced and theoretically approved from him, yes he is a creative and yes he can and did rip the entire (imaginary) cosmos apart and yes, he got the same backlash GW got from AoS.
Killing the extended universe was Disney, he had nothing to do with that (as far as I know he had sold the company by that point) but most of his creative design choices in the prequels have been criticized to hell and back. It's one of the reasons why he was hesitant to make movies after the prequels got ripped apart by fans. Nobody admonished people for doing that but you just dare to say something about the design choices of a female character and people start drooling about censorship and creator's vision as if SJW will storm Punisher style in some company's office (here's your Daredevil reference ).
Advocate a better representation of female according to whom? who makes one individuals opinion better than others, why their vision is the proper and not the others? were is the golden standard of how things should be?
I am not against variance and if some individual wants to make a company selling realistic non sexualised female miniatures more power to them, I am not fond of people demanding other expressions to stop because their vision is the only proper.
According to the people who write the criticism? If you are a creator and (accidentally) read something then you can think about it and decide what to do with it. It might influence you and you might change your opinion (or not). People complain about the design language of PP warjacks all the time (or that one warcaster with the ridiculous shoulder pads) yet nobody imagines that the art director or sculptors will read these threads or just blindly implement whatever critics say (or be forced to do that). What do people imagine could happen if somebody were to read an article about how some random person doesn't like how women are depicted in some miniature line? SJW is just a word, there are no real warriors involved, he same goes for Feminazi (no real SS involved).
If I write that I don't like Space Marine proportions, some of the exaggerations, and all the skulls people manage to comprehend that it's my opinion but if somebody says they don't like how women are depicted… I don't know what happens that makes this opinion so controversial and why do people assume there is some sort of top down SJW design dictatorship that needs to be followed.
The problem here is that the entirety of your complaint springs from a false premise, and you identify it yourself;
Mario wrote: If I write that I don't like Space Marine proportions, some of the exaggerations, and all the skulls people manage to comprehend that it's my opinion but if somebody says they don't like how women are depicted…
It comes down to a matter of what Ben Shapiro likes to call 'Unearned Moral Authority'; as you point out, if a person complains about Space Marines and their (many) shortcomings, everyone understands that this is a reflection of their personal opinion, their own likes and dislikes. As I discussed in reply to Buttery Commisar earlier, the problem with the 'how women are depicted' critique is that it is so often worded in moral terms.
You slip into this for a moment yourself;
Mario wrote: Next time when you read an article that says "I want more female miniatures that actually wear armour" just imagine it phrased as a personal opinion instead of as a binding contract with the devil.
We don't have to imagine it's just a personal opinion... it is just a personal opinion. You want to understand why people treat this particular personal opinion differently from the myriad complaints about prices, materials, style, etc? It's because the people that express this complaint treat it differently. This is why I use the term unearned moral authority: your entire post is an articulation of the argument that the 'more model X' criticism is no different then the 'Y should be cheaper' complaint, yet the critiques are worded in such a way as to completely obscure that.
This is why your premise is false: you're supposing that two morally equivalent complaints are being leveled, but one is being treated in a suspect manner. The problem is that while the complaints may be morally equal, the phrasing of the "want more female miniatures that actually wear armour" is intensely moralistic and condemnatory. Don't just suppose it's only here: earlier in the thread I posted a note from JT Nickel, who writes about the 'complaints' he receives as one of the sculptors of the Kingdom Death line;
I only share a fraction of my work online, and yet I have had people express their concerns at polycount and here at deviantart via PM about it, I've had people tell me I objectify women, I've had people tell me I'm a pervert who likes to jack off to my own art, I've had people call me disgusting, revolting, I've had people say that I should be banned from entering comps if I make females, the list really goes on and on. Working on RIFT I even had people tell me I should be shot.
The other problem is disingeniousness: when people, for example, talk about GW and their pricing they have a pronounced tendency to do so in the context of quarterly reports, annual reports and other sources of facts and figures. Outside of GW's legal shenanigans, no one is likely to make a nakedly moralistic argument about what GW does. Similarly no one (to my knowledge) has ever objected to PVC figures on moral grounds, or claimed that the soft features the earlier generations of board game figures constituted an affront to a given group. It's simply not reflective of morality to pretend that a criticism of 'why aren't these figures in HIPS?' won't very quickly be met with an entirely commercial rebuttal wherein the economics of stainless steel molds and production runs are prominently featured.
As a matter of at least my own knowledge, it simply does not seem the case that, as you contend, "the reality of economics only applies for one type of criticism". Rather it seems that it the case is this is the only type of criticism where the people lodging the critique won't accept the reality of economics.
2016/03/21 03:52:10
Subject: General depictions of women / men / nudity / etc in miniatures
It's amazing, Mario's posts continues to illustrate exactly what's wrong, seemingly completely without meaning to.
Seriously, Skink, Psychotic, you've both have been around long enough to know that his description of how criticism is received here bears little to no resemblance to reality here on Dakka (save for those situations Skink and my post above address). You know his depiction is wrong, he knows it's wrong, but he must maintain this fiction; the question is why? He lays it out above, but only obliquely...
Mario wrote: If I said I prefer less exaggerated miniatures people would say they like them bigger because of battlefield visibility or something and not get out the calculator and start playing armchair MBA. And if women are not discouraged by all the male miniatures why should men be discouraged by a few more reasonably clothed female miniatures. They would be essentially interchangeable with their male counterparts. Shouldn't the demand be the same? And if sexy miniatures sell to well why aren't all the male miniatures also sexualized? Wouldn't that mean more sales and better ROI?
This is a subtle way of claiming that the state of the market cannot be the result of market forces. Note also that even though he's being directly contradicted by accounts from people in the business, they are only "playing armchair MBA". He cannot reconcile the idea that there is a difference between what the market is and what he thinks the market should be; at least, not without there being some sinister action explaining it.
Now, if I were to be sarcastic, I would wonder aloud, what could this sinister force be? The Jews? The Masons? The shape-shifting-lizard people? Or, perhaps, could it be.... the Patriarchy?!
But while that's just being silly, the further intellectual dishonesty in Mario's post is just... I don't even know what to say. He claims "a lot of female characters look like the equivalent of the following two images", and then links to two (ever so slightly flamboyant) images. I can only ask... what? Seriously, Mario directly claims that "a lot of female characters look like the equivalent" of those. Where? In what line?
No, really, what female characters in table top games is Mario referencing? Anyone know? I'm genuinely curious. Is this just straw manning from the Prodos figures? Then why say "quite a lot of female characters"?
Psychotic though, you really hit the nail on the head here with this;
Edit
because if that is the case KDM does a great job at it too.
Of all the choices, what is chosen as a model to be emulated? Dark Eldar Wyches... wow. For those that don't own any, the difference between male and female DE Wyches literally comes down to a stonking great pair of boobs. Not a joke: they have unisex arms, unisex legs, unisex heads... the only point of differentiation between male and female is the infamous boob armor. Some of them come complete with bare midriff and even a Powergirl-style cleavage window.
This, this right here is yet another reason why the complaint goes nowhere: here we have Mario holding up as ideal the exact thing that others are decrying as what they don't want. Korraz above mentions "organizing people into a single voice that's actually heard", the problem with this being that there is a group of people that all agree on step 1 ('there is something rotten in the state of female miniatures'), but when it actually comes to step 2, listenening to what people want... everyone has not just different opinions, but contradictory opinions.
I can't say how many times I've seen people lament the lack of plastic Adeptus Sororitas, and I also can't say how many times I've seen people lament that the 'female faction' in 40k is Space Nuns in Power Corsets. If GW wasn't so completely estranged from the internet, I would suspect they haven't done anything with Sororitas because they think the backlash against them would be more trouble then the line is worth. But GW seems to think the internet stopped in '97, so that's probably not it.
2016/03/21 22:12:18
Subject: General depictions of women / men / nudity / etc in miniatures
This, this right here is yet another reason why the complaint goes nowhere: here we have Mario holding up as ideal the exact thing that others are decrying as what they don't want. Korraz above mentions "organizing people into a single voice that's actually heard", the problem with this being that there is a group of people that all agree on step 1 ('there is something rotten in the state of female miniatures'), but when it actually comes to step 2, listenening to what people want... everyone has not just different opinions, but contradictory opinions.
I can't say how many times I've seen people lament the lack of plastic Adeptus Sororitas, and I also can't say how many times I've seen people lament that the 'female faction' in 40k is Space Nuns in Power Corsets. If GW wasn't so completely estranged from the internet, I would suspect they haven't done anything with Sororitas because they think the backlash against them would be more trouble then the line is worth. But GW seems to think the internet stopped in '97, so that's probably not it.
This is certainly a good point. It's not always easy to find lots of like-minded people to unite behind your cause and sometimes you have to face the truth that there simply aren't enough potential customers to get a company to listen to you. Still, If you really care about something it's always worth a try.
Of course, the problem comes in because this tends to be, as you note, viewed as a "cause"; something that gives people moral satisfaction. I think that leads to the problems we've seen (and I've been commenting on) in this thread. But on a practical level, we're looking at the Underpants Gnome Plan;
Remember, I'm an advocate for diversity, so in a certain sense I'm also saying 'we want more female models'. When you look at it on only that level, well, then aren't I and Mario saying the same thing? If you only think of step 1, yes... but as soon as you get beyond that cursory step, we don't just want different things, we want opposite things. This is why I advocate a fundamentally market based solution: put your money where you mouth is.
Everyone has na idea of what they want, but no one really has a good grasp on what will sell well: the only moral solution seems to be that we encourage entrepreneurship and experimentation. Constructive not destructive: I think you said 'be the change you want'? It's the only solution, because everyone wants something different.
2016/03/23 05:31:35
Subject: General depictions of women / men / nudity / etc in miniatures
Hybrid Son Of Oxayotl wrote: However, here on Dakka, we have, as far as I know, literally no women that came here to say how she likes her female models to always be sexualized. We however had a bunch tell us that they don't like it. So, how do we explain the disparity?
I think the easiest way to explain the disparity is that the women who like their sexualised models aren't on Dakka complaining about it because they're happily sitting at their painting desks and gaming tables painting and playing with their sexualised female miniatures.
Also, to be realistic here, how many females are here actually posting about how they don't like sexualised models? It's hard to say because I don't know who is and who isn't female, but from my observation it can't be more than a handful. It's hard to make any statistically significant observation from such a small sample size. As wargamers we should know that just because you happen to roll 5 D6 and they all come up as either 5's or 6's doesn't mean a dice can only roll a 5+, it just means you didn't roll it enough times to represent the actual statistical averages.
For what it's worth, during the time I was closely watching the comments on KD:M, I saw a large number of comments from posters claiming to be both women and in love with the miniatures (one common element was a fondness for the more generous proportions of the hips). Now, we don't know how many of KD:M's 5,410 Kickstarter backers were women, but let's propose some possibilities;
-If 20% of the backers are female, that would be 1082 women. If the backing total was proportionate, they would represent approximately $400k. If 10% were female, that's 541 and $200k.
-By way of comparison, the total number of backers for Heroines in Sensible Shoes was 1,030 backers and approximately $50k.Let's be generous and set the proportion of female backers at 50%, so 515 backers contributing $25k. 20% would mean about 200 backers for $10k, 10% correspondingly 100 backers and $5k.
-Raging Heroes ran two campaigns, Toughest Girls of the Galaxy and TGG2, with 2,748 and 3,052 backers each, $698,548 and $801,057 pledges respectively. If we assume 20%, then Raging Heroes attracted between 550 and 610 female backers responsible for about $140k and $160k. At 10% 275-305 and $70-80k.
Before going any farther, yes, I am completely aware that these numbers are not solid. I'm aware that there are big problems with directly comparing these campaigns. While I am attempting to find something like solid numbers, here I am merely engaging in a thought experiment. But even with such limited numbers there are some things that seem to be clear and they go right to what people have been pointing out;
First, even assuming a very lopsided gender split of 80-90% male among the KD/TGG crowd and a very generous split otherwise, there are likely as many women pledging for KD/TGG miniatures as there are for the 'Sensible' female miniatures. This is, in no small part, owed to the much greater size of these campaigns.
Let's be clear though, I am not saying that the women pledging for KD/TGG figures are doing so out of some sort of support for the 'status quo': No. The women in the comments of these projects are saying things like 'finally, miniatures that are built like real women, with real hips and real thighs' (especially with regards to KD:M), that they are finally making female miniatures 'for me'. As I've been pointing out, these are women who object to the current state of miniatures, but the remedy they want is completely different from some of the suggestions in this thread.
Second, the amount of spending per backer. It's telling that even though Sensible Shoes had a very respectable number of backers (over 1000 backers total), there is a huge disparity between the per backer spending on that project versus KD/TGG projects. Sensible Shoes averaged about $50 per backer, in contrast KD averaged about $400 per backer, TGG about $250.
Again, we go back to what Dark Severance and I have been saying: it's not about being against diversity, we're both very much for it, but we also live in reality, and not everyone is willing to pay the same for what they want. If Sensible Shoes (and this is no critique of them) had made the kind of money either TGG or KD had made, they would have been well into the range where HIPS would be possible. But they didn't... because the market simply won't support it.
2016/03/23 15:01:15
Subject: General depictions of women / men / nudity / etc in miniatures
Buzzsaw wrote: ....By way of comparison, the total number of backers for Heroines in Sensible Shoes was 1,030 backers and approximately $50k. Let's be generous and set the proportion of female backers at 50%, so 515 backers contributing $25k. 20% would mean about 200 backers for $10k, 10% correspondingly 100 backers and $5k......
First, even assuming a very lopsided gender split of 80-90% male among the KD/TGG crowd and a very generous split otherwise, there are likely as many women pledging for KD/TGG miniatures as there are for the 'Sensible' female miniatures. This is, in no small part, owed to the much greater size of these campaigns. .....
Second, the amount of spending per backer. It's telling that even though Sensible Shoes had a very respectable number of backers (over 1000 backers total), there is a huge disparity between the per backer spending on that project versus KD/TGG projects. Sensible Shoes averaged about $50 per backer, in contrast KD averaged about $400 per backer, TGG about $250.
Again, we go back to what Dark Severance and I have been saying: it's not about being against diversity, we're both very much for it, but we also live in reality, and not everyone is willing to pay the same for what they want. If Sensible Shoes (and this is no critique of them) had made the kind of money either TGG or KD had made, they would have been well into the range where HIPS would be possible. But they didn't... because the market simply won't support it.
I guess I ought to weigh in on this, seeing as I'm (the male) half of Oathsworn, so have the info on our Sensible Shoes campaign...
You assumed you were being generous setting the proportion of female backers at 50% - but actually you are on the low side. Based on the numbers of backers who have identified as female, or have explicitly said the minis are being bought for a wife/girlfriend/sister, we have around a 65% female demographic for this project.
Obviously I can't comment on KD/TGG male vs female backer numbers, because I have no info on them.
But in terms of amounts pledged, naturally there will be a disparity - KD was a large boxed game project, with lots of elements that you could pledge extra for. TGG was for armies of miniatures. We were only offering 11 minis. While as you pointed out, we averaged $50 per backer, our top pledge level was $50; so the fact that we averaged that is actually a good thing.
As for HIPS, regardless of how much funding we'd received, we wouldn't have gone that route. I just really like single piece metal minis!
In terms of the bigger discussion, I think the reason there are smaller numbers of women in wargaming is less due to the style of the miniatures, and more down to the head-to-head competitive nature of it. Two player games with a definite winner/loser suit the male psyche. Women tend to prefer team games, co-operative games, and more social games generally. The male to female ratios in boardgaming and RPGs are far more evenly split than for tabletop wargaming and two-players CCGs. Naturally this is a gross generalization, and we all know exceptions to it. But I personally think it is broadly correct.
cheers,
Michael
It's delightful to hear from the actual creators, so first let me say, thank you Michael!
It seems that we're basically in agreement, or that there is a distinction without difference between our points: I completely agree with pretty much everything you have in your last paragraph.
I do somewhat kick myself, I had forgotten (until I got a PM invite this morning) about the most recent female miniature campaign: Sheildmaidens from Sheildwolf Miniatures. 565 backers, $82k total, average of $145 pledge.
2016/03/23 15:35:06
Subject: General depictions of women / men / nudity / etc in miniatures
Heh, this is a good example of the phenomenon I previously addressed*; the tendancy to confuse a large desire for different female miniatures with a desire for the female miniatures a particular person wants.
It's worth pointing out that not only are (Dark) Eldar 'female' models particularly characteristic of the 'slap some boobs on 'em' model of female model, but that their aesthetics are particularly inapplicable to other ranges. Eldar, being simply elves in space, are slim hipped and boy legged, with androgynous faces and arms. Compare that to, for example, the KD backers that were overjoyed to see wide-hipped female models, models that weren't simply a set of boobs on a male frame.
*Also why I put Hybrid on ignore ages ago, but I digress.
2016/03/24 21:52:44
Subject: General depictions of women / men / nudity / etc in miniatures
pgmason wrote: I think he meant that if you take the Dark eldar range as a whole - wyches and kabalites combined - males and females are treated equally.
Warriors wear similar armour regardless of sex, while Wyches, who are gladiators rather than soldiers, wear similarly skimpy costumes regardless of sex.
Doesn't that have more to do with the lore/history of that faction vs representation?
It also ties into the non-transferable reality that Eldar (of all types) are a race characterized by androgyny: having kits where the only difference between male and female is a set of boobs only works were the underlying aesthetics support it. Not to mention (again) that this is a particular method of sex differentiation that is not popular with a number of other posters even just in this thread.
Ironically, as someone pointed out earlier, Kingdom Death's plastic kits are pretty ideal examples of male/female figures done right: heads, arms, legs and torsos are (I am let to understand) all different and the kits are mixed 1:1 male:female. Now, this heavy representation of women is justified by it being a survival situation, not an army. Never the less, KD's method (if not their results) seem to be what we would all want emulated, not GW's system of simply throwing in some feminine torsos.
2016/03/25 20:51:02
Subject: Re:General depictions of women / men / nudity / etc in miniatures
A certain game company could also easily say "women and men" do serve in those units, they are however indistinguishable from each other especially since they all wear helmets. The only way to show they were different would be to do a unhelmeted head swap and put a female head on them (which is suggested and people do). There is absolutely nothing wrong with that. It satisfies both discussions. It is realistic because in soldiers, you wouldn't want people to distinguish men and women from each other for various reasons. You also want the army unit to function without any boundaries or lines, hence most are helmeted soldiers that are the bread and butter... they are all the same, simply soldiers, not women, not men but soldiers. Current lore and everything could still fit in without rebooting.
However once we got to head swaps. Then it became, well why can't we do more. That isn't enough, now we have to have a realistic female (despite that two armored units indistinguishable would be realistic) alternate sculpt. They want something that they can identify with, that isn't 'manlike' in nature.
I'm not entirely sure how this is a bad thing, though. Considering that, well, the Imperial Guard is in fact mixed gender. I don't think anyone is arguing that Space Marines should be mixed, or that there absolutely can not be any male (or female!) only units. Actually having variety in units that are, by lore, mixed though would be pretty great.
I'm also 100% with Hybrid here. Wyches are fine because both are treated equally. It's only bs if only the female combatants are required to wear high heels (or the guys have to go as chippendale mock-ups.) Yes, Elves are androgynous, that makes it easier, but you need to sculpt the bodies either way, so why not have a 3/7, 4/6 or 5/5 split in IG boxes? It's not like the current Cadians and Catachans aren't horrendous anyway. I mean, honestly, they don't look suited for human beings of either gender right now.
It's important to remember, as Dark Severance has pointed out elsewhere (I think), all design choices come with benefits ant drawbacks. Let's say that you go the Kingdom Death route, and you have completely different sculpts for males and females: male legs, torsos, arms and heads, and same for females.
While now you do have some very nicely differentiated male and female figures, you also have the problem that you've limited the universality of the figures. What I mean by that is something that Mark Mondragon dealt with when he was designing his female Stormtroopers: the male and female can only diverge so much before they can't use the same accessories like weapons and so on.
If you have males and females with separate arms, then the only points of connections (by and large) with weapons have to be the hands. While that fine for medieval style hand weapons like swords, axes and so on, it's much more problematic with rifles, crossbows and any other weapon that needs to connect with either the shoulder, upper arm or chest. Mark had to make design compromises in order to make his females compatible with the pre-existing accessory kit. Any similar endeavor would have to do the same; the more options, the more design time is needed to make sure that things are interchangeable, the more costs.
All of this, of course, is downstream from a question that has to be asked: do people want mixed gender boxes at all? I'm not saying that in the sense of why have male and female, but asking if people really would prefer that the company determine the ratio, or themselves. Mixing the sculpts in a single box not only makes each box more complicated to cut and design, but it means that people that want, for example, all female Wyches now have to buy more in order to get what they wanted.
As I recall, when I made my DE, I wanted my Wyches to be all female, but they are (I think) split 7:3 female: male torsos. The Kabelite unit is split the opposite way, 3:7, so if you wanted 10 female wyches, you had to buy a box of Kabelites. Which I did, ending up ultimately with 10 female Wyches and 10 male Kabelites. Now, one may object that this is exactly what GW wanted, the problem with that is... yeah, I know, and it pissed me off then, and now I don't buy GW stuff.
I would have much preferred being able to buy all female wyches, and all male kabelites, and deciding if I wanted to mix the torsos, rather then the reverse. Is that just me? Who knows. But when you mix in the box, the question always is "what is the right ratio?" Should we really assume that people buying line troopers by the dozens want a 50:50 split? What if they want their troopers to be uniform, and now, in the interest of having sexual differentiation, they don't have that anymore either for male or female.
This is not to say that any one of these points is dispositive, but only to point out that creators are taking huge risks with any or all of these choices.
2016/03/29 23:14:29
Subject: Re:General depictions of women / men / nudity / etc in miniatures
Hybrid Son Of Oxayotl wrote: I am not fooling myself though, there are still going to be a very few people that will be extremely pissed by the change. I just don't really care about them, and I don't think they matter financially in the long term. Too few in numbers, too angry about any change, and also usually will throw a big fit but keep playing, and after a while will get used to the new version of things and will throw a fit if it is changed back.
I don't understand how discussions like this eventually end up with what I highlighted. It is exactly what the usual sides on both sides of the fence will say. They don't care what the other person thinks, they don't think they financially matter in the long term... yet for whatever reasons "their" PoV/Opinion is what is supposed to matter and override the others.
Honestly until a third party source actually does the market research and partial development, no one will really know the answer to those statements on which side is bigger and matters more. And I don't simply mean a small sample by surveying local game stores or even a region, but I mean a larger case study with viable examples of what something is trying to introduce. Otherwise it evolves into the category of Side A says vs Side B says with no eventual change (at least from the companies they would like to see change).
A lot of the conversation in this thread has focused on "Why aren't we seeing X?", and, as Severance observes, it ultimately boils down to risk and profit.
For a moment, look at the statement that Severance highlights not as a consumer, but as someone that puts food on their table, clothes on their kids' backs by making and thus selling miniatures. What businessman would follow a course of actions where even the advocates for it admit it's going to piss off the existing customers? Moreover, pissing off the existing customer base in favor of a demographic that may or may not exist, and certainly isn't an existing customer. It's fascinating to see criticism leveled at, for example, the Mobile Brigada unit I posted a bit ago. Now, no model ever receives universal acclaim, but my general impression is the reception for the Brigadas is more along the line of "Sweet Jesus those Mobile Brigada are awesome". As an anecdote: when Miniature Market put the Brigada box on sale for their Deal of the Day, they sold out their entire stock before 9 AM.
That's just a fun little anecdote, but it should give pause to people who are making these demands: if you're going to demand that companies stop selling things that their customers like and are already buying, you better have some rock solid evidence that they can make more money by doing something else. That evidence is going to come, if it exists, from a particular source: the marketplace.
This is exactly why (IMO) the way forward doesn't lie with movements or getting everyone together... it lies with people like Micheal (Lovejoy), with Mark Mondragon, with Tre Manor, with Victoria Lamb, with Adam Poots, with Patrick Keith, with Dark Severance, with companies like Shieldwolf, C'MoN, Dreamforge, Mierce Miniatures and Ninja Division (or whatever they are called now...). Their actions are what is going to create concrete change, precisely because their actions are expanding the marketplace and letting the more cautious, slower and larger companies see where new resources are. This is not unique to the miniature scene, but a constant in all marketplaces: the reason there are, for example, so many vegan entrees in grocery stores isn't because people called for them, but because people bought them from the companies that started making them.
2016/06/02 03:43:18
Subject: General depictions of women / men / nudity / etc in miniatures
Desubot wrote: Wait is that dark elf walking around in crab claws?
They definitely look like them. Although after watching a couple concerts over the weekend, being amazed how well some of the stage dancers moved with thigh high boot stilettos was pretty cool. I can't imagine someone wearing those long term for a battle though.
To me they resemble nothing so much as what is known in BDSM as 'ballet boots';
To say that they are not... practical as footwear is a bit of an understatement.
This message was edited 1 time. Last update was at 2016/06/02 03:43:53
2016/06/07 17:18:10
Subject: Re:General depictions of women / men / nudity / etc in miniatures
Jehan-reznor wrote: If the the slave handler was a female would have been ok?
Female slave handlers you say? I can help you with that...
Spoiler:
Apparently a pistol is the difference between 'sci-fi' and 'fantasy'. Renders from the current Raging Heroes campaign (you can, I think, still get in to the campaign).
Too bad it wasn't a profitable one. Taco Bell's purpose is to make money, not to preserve marketing campaigns you consider "iconic".
And again, this just goes back to the real fears here: you're afraid that people who want to buy sexy miniatures are a small and powerless market, so any criticism of sexy miniatures needs to be silenced. The threat is not that someone is going to step in and ban sexy miniatures, it's that the people making them are going to voluntarily decide "this isn't making enough money anymore" and move on to more profitable product lines. And you're terrified that if the current companies producing sexy miniatures do drop those product lines you aren't a profitable enough market for new companies to start producing their own sexy miniatures.
This was mentioned a bit ago and I think it merits an answer, as Peregrine's hypothesis is very nearly the exact opposite of what my research into the market of miniatures reveals.
Put simply, the facts I have available to me indicate that the market for 'sexy' miniatures is vastly larger than the market for 'sensible' miniatures (vastly as in perhaps an order-of-magnitude larger). This is my evaluation based on Kickstarter performances and the oft quoted point by Bryan from Reaper about the relative sales of clothed versus unclothed versions of the same miniature.
Of course, this then begs the question: what are the "real fears"? Well, PsychoticStorm touched on this quite well earlier;
PsychoticStorm wrote: there is a possibility a product be successful but be canceled because of a minority of extremely loudmouthed minority abusing the normal democratic means to enforce their opinion on others.
This is not realistic to happen in the wargame industry at this point, but could happen if it gets more successful the boardgame industry is on the verge of getting the mass to draw attention and the industry that is huge enouph to be a close example is the computer games industry were they have a constant battle against media and people getting offence.
This is a branch of the same phenomenon that is currently running rampant in academia, which CH Summers refers to as 'Fainting Couch Feminism';
Spoiler:
Call it fainting couch feminism, Social Justice Warriors, intersectional feminism, the Regressive Left or whatever, there is a growing recognition that a small number of voices, amplified by social media, are able to exercise outsize influence. Less than a week ago a fine example of this occurred when a handful of complaints motivated Fox Studio to Apologize for an ad where the Villain is attacking the Hero.
So what's happening now, in video games, movies and pop culture in general, is a process of hashing out what the markets actually want, and the process of eroding the unearned moral authority that feminists are now seeking to exploit. We're going to see a great deal more of what we saw last year in the Protein World controversy; not necessarily people initially seeking to offend, but understanding that when they do offend, the better strategy is not capitulation but defiance.
Heck, I had barely heard of Prodos prior to all of the controversy about their product lines. Or look at Raging Heroes; putting aside controversies related to business practices, they don't exactly suffer for their... let's call it 'unsubtle' aesthetic.
2016/06/08 06:14:29
Subject: Re:General depictions of women / men / nudity / etc in miniatures
Buzzsaw wrote: This was mentioned a bit ago and I think it merits an answer, as Peregrine's hypothesis is very nearly the exact opposite of what my research into the market of miniatures reveals.
Put simply, the facts I have available to me indicate that the market for 'sexy' miniatures is vastly larger than the market for 'sensible' miniatures (vastly as in perhaps an order-of-magnitude larger). This is my evaluation based on Kickstarter performances and the oft quoted point by Bryan from Reaper about the relative sales of clothed versus unclothed versions of the same miniature.
Then what exactly are you so afraid of? If sexy miniatures are an order of magnitude more profitable than other miniatures then no sane miniatures company is going to stop making them, no matter how many complaints they get. Because, in the end, the goal of a successful company is to make money.
Of course, what I suspect is really the case, is that you aren't all that confident in your "market research". No matter how confidently you state that sexy miniatures sell an order of magnitude better you're afraid that it isn't true, that sexy miniatures are a marginal product line and if the manufacturers get too many complaints they'll dump those product lines in favor of something less controversial. And that, because sexy miniatures don't make much money, no new company is going to replace them. So we get lots of outrage over "SJW censorship", because you're afraid that the "SJWs" have more influence than you.
At the risk of point out the obvious, I said exactly what "I am afraid of" in the paragraphs immediately following what you quoted. No, I'm afraid that your point lacks an empiric backing; especially in the ever diversifying model market, there is no realistic fear that 'sexy' miniatures will be put to pasture. Rather I must wonder, why do you think it exculpatory that the "SJWs" have more influence? As Maimonides said, "the truth is the truth, no matter how many believe it". But let me put it a different way;
I am Jew, one of a paltry few million in the world. Now, no one is exactly sure how many of us there are, but most agree something less then 15 million, or put another way, less then 0.25% of the total world population. Reliable sources indicate that something like 25% of the world's population harbors antisemitic views. In other words, for every Jew, man, woman or child, there are 100 people that hate and dislike them in the world. Let's be optimistic and presume only 10% of the people that hold the view that Jews ought to be stamped out, or perhaps a mere 5% would look favorably on another Holocaust. Even at that lowest figure, that is still a number in the tens of millions, vastly greater then all the Jews now alive.
So you see, I fail to understand why the ubiquity of a terrible idea should somehow make that idea immune to criticism. In that sense, at least, you are correct: I am afraid that SJWs have more influence then they ought, just as book burners and others have ever risen to hold power.
To segue back to slightly more frivolous concerns, since being introduced to the precepts of Social Justice perhaps two years ago now, I have studied it and concluded that Social Justice is the very opposite of Actual Justice. At the core of Social Justice are principles of racial grievance, collective guilt and crude essentiallism that are not merely antithetical to my moral sense, but to the very foundations of the post enlightenment West.
That said, we must accept that there are now many people that hold these terrible views and that many others are adherents to related strange faiths. We can't change that. All we can do is speak; speak up against a movement based on terrible principles and illiberal ideas. A movement that justifies bigotry and validates lawlessness. A movement that grows not by winning arguments, but by silencing them.
Now, if all that sounds a bitoverwrought, I invite you to consider the equivalent spectacle of inveighing that "Sexy miniatures are part of some rather harmful attitudes towards women", as you have done.
See the thing is that if we're going to consider this a moral argument, then the answer to one side's counterfactual assertion that playing with little figures with even smaller boobies makes you a bigot and a promulgator of bigotry is that the other side is then entirely justified in pointing out that a) the claims of the first side are empirically dubious and b) that the attitudes on display are morally equivalent to those of book burners and scolds. Because, and this is a key thing, it's a terrible thing to accuse someone of being a bigot or spreading bigotry without strong evidence.
If the argument is aesthetic, then we can talk aesthetics and markets and so on. But once the argument becomes 'this is bad, and you're a bad person for liking such and such a thing', then, well, as we've noticed, the conversation becomes... heated.
2016/06/10 05:09:30
Subject: General depictions of women / men / nudity / etc in miniatures
BobtheInquisitor wrote: Buzzsaw, as a fellow Jew, I wonder how you would feel about someone producing miniatures of Jewish concentration camp victims in the selection process. I know you don't think miniatures can be bigoted or reflect harmful ideas on the part of their creators or purchasers. However, I am curious if would you feel the need to tell them your level, composed rendition of "not cool bro"? Or would you just say nothing at all?
Personally, I've always seen the squeaky wheel get the grease, and I belong to the Mel Brooks school of thought, where if you cannot defeat a harmful idea, at least you can mock it until everyone sees it as ridiculous. So, yes, I complain a lot about miniatures I don't like. Sometimes companies even listen and make changes. More often, they do not. That's okay. People can make and buy what they want, and I can think what I want about them. And we can all have a conversation about it. That isn't censorship. That's social discourse. These days, it isn't as pleasant as it used to be.
I'm not trying to shut down GoA. I do however want them to realize that some of their decisions can drive away customers and negatively impact their brand. I doubt they care. they could probably release an entire sex- trafficking faction, and their ridiculous prices would still be the biggest threat to their business.
Apropos of this discussion, I think I would probably paraphrase my Rabbi (who in turn was, I believe, paraphrasing theRebbe) "No one can make you angry, only you can chose to be angry." Of course, this is one of those hypothetical situations where the overall event is hard to imagine.
Funny story though: some years ago I happened to be invited to the Armory show, a very avant garde art show in New York City. Among the flotsam and jetsam of modern art I happened to see the famous 'LEGO Concentration Camp'. I remember coming away thinking it had been the only thing of genuine artistic value I saw the entire day.
Lest this seem like an appeal to a standard of Vulcan-like emotional control, let me be clear that the issue is ultimately not about whether I would be insulted or not. Above and beyond anything else, this is a moral issue: Christianity formulates its 'Golden Rule' as 'Do unto others as you would have them do unto you.' Judaism formulates its similar overarching moral principle somewhat differently, as 'What is hateful to you, do not do unto others.' I, of course, follow the latter formulation and as I have no desire to be harassed, discriminated against or boycotted for my beliefs, cannot morally do so against others. Even if I disagree with their beliefs.
It's interesting to me that 'paranoia' seems to be the word of the day (well, couple of days) for dismissing concerns about Social Justice and its potential effects. Fascinatingly, the argument seems to fall in line with my accounting of the facts on the ground: actual SJWs are relatively few in number, simply loud of voice. They are not well organized, but rather dramatically amplified by the media. Where the 'paranoia' analysis parts from mine is that even a casual awareness of the current climate will be aware of the damage being done by the "SJW". The simple fact of the matter is that the influence of Social Justice (and SJWs), the "safe space" movement, the 'no-platforming' movement, especially on university campuses, is not some artifact of the media, but a true crisis that has been widely condemned by voices across the political spectrum for some time now. Including, for example, earning condemnation from President Obama last year. Newsweek recently ran a cover article titled The Battle Against 'Hate Speech' On College Campuses Gives Rise To A Generation That Hates Speech. The notion that the outrages associated with SocJus are a figment of right wing fever dreams is simply not compatible with reality.
Secondarily, the idea that worry about SocJus is 'paranoia' lies with a distressingly narrow idea of the value of free speech and the free exchange of ideas. Or the idea that the deleterious effects of the SocJus movement in miniatures is not yet so fulminant as it is on the campus, in publishing, in comic books and the media, so it's foolhardy to imagine it will every be so. There are many distressing elements of the SocJus movement, elements that I find broadly illiberal as well as morally unacceptable, but let's focus for a moment on speech. Or, more appropriately, the mental and moral gymnastics that SJWs encourage in order to justify their immoral and illiberal behavior.
Let us consider as an example the reception that SJWs on campus gave Summers, Yiannopoulo and Crowder at UMass in April (long, NSFW but worthwhile);
Spoiler:
One of the 'protesters' at this event would earn the moniker 'Triggerypuff' for her antics (short, also NSFW);
Spoiler:
While it's easy enough to mock this petulant young woman, it's worth asking the question of why any college student would leave their dorm room (or library, party, whatever), to go sit in a lecture hall, surrounded by people that she doesn't like, in order to scream invective and obscenities at speakers she doesn't want to hear? Moreover, the person in question is someone (evidently) deeply concerned with 'justice'? Stop for a moment and think about how this young woman's behavior isn't merely uncouth, but would seem to be clearly morally improper. She spent her evening not merely trying to stop a discussion and inhibit the spread of information, but she tried to ruin a lecture (that was undoubtedly very long in the planning) that hundreds of people had come to see. How could she possible justify her own actions to herself?
The answer, which should be of concern for everyone, is that the Social Justice movement has intentionally and systematically engaged in the conflation of offensive/"hate" speech with violence. As Haidt and Lukianoff put it in their indispensable piece The Coddling of the American Mind: "When speech comes to be seen as a form of violence, vindictive protectiveness can justify a hostile, and perhaps even violent, response." Even just in the video above, in the Q&A portion some of the most hostile (and nonconstructive) 'questions' flat out accuse the speakers of causing violence with their opinions.
2016/06/10 17:22:02
Subject: General depictions of women / men / nudity / etc in miniatures
So, if I get it right, the terrible, terrible damage done by SJW which justify considering them a very, very real threat that needs to be dealt with is that… some students were protesting against three donkey-caves giving speeches at their university?
(hilariously, quoting you allows me to see what you wrote and Dakka Dakka filtered to 'donkey caves')
Donkey caves?
Foreigners?
Gays?
Mormons?
Jews?
People with different opinions?
It doesn't matter who is giving a speech and whether you have 'opinions' about them. The point of free speech and indeed, organised events is that they are allowed to occur- but you may hold your own speeches and refute their points.
What is happening here instead is a kind of bullying people into silence. Attempting to drown out or intimidate people into submission.
Milo, quite cleverly, allows even his detractors to ask questions at these events- so he can expose their lunacy and refute their arguments.
Without fail, most of the questions will be 'don't you find it hypocritical/problematic that...' - leading questions of the 'how often do you beat your wife?' variety.
Without fail, their concerns can be addressed with facts and logic.
I am pretty sure mentioning “the deleterious effects of the SocJus movement in comic books” is exactly what you needed to do to make your concern irrelevant to people that are not into your very specific, very tiny political cult. I mean, “the deleterious effects of the SocJus movement in comic books” is not a problem for most people. They are happy enough with comics, and enjoy some of them but not all yet are fine with the idea that not all comics have to be written for them specifically. There is plenty of violence and plenty of sex (and plenty of cheap titillation masquerading as sexy too) to be found.
That's the thing about subjectivity. Perhaps some people have enjoyed the anvilicious, heavy handed rhetoric that slaps you inthe face when you open a Wonder Woman comic these days.
Like Wondy allowing a defenceless man who is bound and at her mercy to be assaulted. And saying 'mansplaining'
This gets to my point about the SJWs denial of reality: so, apparently, these comics with their ever increasing exploration of the frontiers of SocJus pandering should be a big hit, right? Except... there are the articles talking about how sales data show these comics are tanking. It's so bad that the Mary Sue ran an article pointing out, among other things, that sales data doesn't capture "people [who] borrow comics from other people who bought comics, such as a friend or a library".
That's par for the course, but let's use an even bigger example: the other day I came across an opinion piece on MSNBC titled 'Conservative backlash to Mizzou protests may backfire'. That was written in November, it supports the protesters and notes (pointedly) that while the GOP candidates condemned what happened, the Dems were more sympathetic. So... what actually ended up happening?
Enrollment numbers are reflecting that trend. This year’s freshman class hovers at about 4,700 students, a 25 percent dip from last year’s freshman class of about 6,200 students. Current students are also leaving the school in significant numbers, although the university has yet to release data revealing the specifics.
The declining enrollment numbers, paired with the increasing financial demands to maintain new diversity measures that were implemented to appease the protesting students, have left Mizzou with a $32.5 million budget shortfall. In response, the school has closed four dormitory buildings, leaving more than 300 students without housing.
Let's also be honest here: my last post started with an exposition on the basic elements of the Judaeo-Christian moral framework. By the end of his reply to me, Peregrine has supplied this rationale for why a person would go to a public venue and scream obscenities at people they disagree with: "Because it's fun?" Oh, and that if you're "you're sitting here arguing on the internet" you don't have "any right to judge other people for engaging in protests of things they don't like". Wherein "protests" are screaming obscenities and trying to talk over people you don't like.
Just for funzies, let's ponder if a guy that quotes Maimonides and his Rabbi is...hmm, shall we say, likely to be persuaded by that 'logic'.