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![[Post New]](/s/i/i.gif) 2017/10/23 07:11:31
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Looks like someone got a good shot of the stat cards this weekend.
Here is Sole Survivor (a slightly levelled version of the character, vs Sole Survivor Day One who would be more like a fresh from the Vaults character (lower stats)).
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This message was edited 1 time. Last update was at 2017/10/23 07:11:47
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![[Post New]](/s/i/i.gif) 2017/10/23 10:37:31
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Geifer wrote:Nice design. Now I'm wondering if there will be design rules for your own Vault Dweller. I don't feel properly represented by someone with woefully low endurance.
Nothing announced (yet  ) but I am musing on some Necromunda style skills advancements to bolt on to the campaign mode we already have in place, that would allow for stat increase.
One thing to bear in mind, unlike many games, skills are not tied to specific stats in all cases. So, in this case, the Endurance stat of this model isn't used, as they have no skills against their Endurance (the icons in the circles are various skills, see if you can guess what they might be).
Our Sole Survivor has focussed on speed to keep her alive, rather than tanking damage like a Super Mutant might, so her health (the heart skill icon) is tied to Agility not Endurance.
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![[Post New]](/s/i/i.gif) 2017/10/23 11:36:13
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Geifer wrote:Oh yeah, I forgot about that. Well, as long as I can play a properly tanky model I'm happy.
Huh, the circles.
S: big guns, melee weapons
P: pistols, rifles
E:
C: some sort of leadership, and morale range?
I: hacking, searching
A: grenade rang, lockpicking, health
L:
Edit: Of course, campaign mode is where it's at for me, so a nice progression system wouldn't go amiss. I'd love to get a functional RPG (-lite) out of the game.
That seems like a good litmus test. You were almost spot on across the board. Big guns = Heavy Weapons (but you were essentially right there), the only other ones that are slightly off is the fist, which is Battle Cry and Presence which is about the range for giving out any passive buffs etc. I wouldn't expect anyone outside of the playtest group to know those yet.
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![[Post New]](/s/i/i.gif) 2017/10/29 06:42:40
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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just to say guys, that scale shot is from a fan, not us.
Once I’m back from Essen (and likely Crisis too) i’ll sort decent comparison shots.
Note, that’s a demo figure too, painted (by me) quickly, to survive the rigours of many demos over the coming months. The studio Brotherhood are in hand, you might have seen some shots of them, alongside the Star Trek figures floating around, but if not, expect them after this con rush dies down.
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![[Post New]](/s/i/i.gif) 2017/11/05 12:32:15
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Here is a scale shot from Crisis this weekend.
We have taken scale shots, but it’s always tricky when featuring other companies minis for promotional reasons, so we decided to play safe.
However, this one was taken by a fan, so should be safe to share.
I can take more shots against out AC:Skrimish minis which are on 30mm rolled shoulder bases if that’s helps people too?
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![[Post New]](/s/i/i.gif) 2017/11/06 11:49:58
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Let me get cracking on that guys :p I'm sure the boss won't mind me sending a few out.
In all seriousness, we are going to be sending some models out to various reviews and the like in the near future, so if you have a blog/show that you think might work to help us promote the game (looking for reasonable viewer numbers, as much as I'd like to be the Oprah of T-60 suits) then drop me a PM and I will investigate.
I'll try to get some side by side shots today, but currently buried in the painting desk doing the guides for the core book... while also reviewing painters to send stuff out for, for the studio shots.
On that note, I have more actual models in hand, so expect to see some new faces soon, likely starting with the Super Mutant with hammer and working from there.
Its nice to come back from two weekends of shows and find new toys waiting for you right?
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![[Post New]](/s/i/i.gif) 2017/11/06 13:07:49
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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BroodSpawn wrote:Hey Jon, just wondering, I remember the site having an open invitation/web form for getting in on some beta testing/play testing.
Has there been any news on that side of things?
Its going to happen, in all honesty its just we are a small(ish) team and pretty darned busy (I was at shows for the last two weekends and am at shows for the next two too, that takes us out of the office and away from being able to do the more desk based, admin type stuff Hard life I know  ).
I have a big list of names, and we will be exploring ways of getting groups on board, to help polish a few things, then help us work on future waves. Its more balance and points at this stage as the rules are locked down (bar the odd tweak here and there) but in many respects that is the more important part right?
So, bear with us, I'm very keen to have more play testers as the more eyes on the game, the better the end product right?
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![[Post New]](/s/i/i.gif) 2017/11/06 13:43:10
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Psychopomp wrote:Oh, more minis are coming in?
Are these more test prints from renders, or are we starting to get into testing actual production minis?
Actual production
Expect photos soon
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![[Post New]](/s/i/i.gif) 2017/11/06 16:47:29
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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BroodSpawn wrote:Oh I understand you guys have been busy (and wow you have) but.. just chomping at the bit here to get to play the game 
I'm not going to be sad that people are excited to play. Hell, we want to get it into your hands as soon as possible, but there are many moving parts to deal with. Still, we are racing along, even with all these events and I'm starting to see physical products on my desk, so that can't be bad right? The tricky part is dice... there are conversion charts so you can use standard D12s and D20s, but its a barrier between playing and having fun if you have to look up a chart all the time right?
On that front, here is the scale shot of three of the demo figures I busted out (base coat, wash, single highlight, so nothing too fancy). Hoping we will get the studio shots of the BoS out soon (I've not been in the office to chase those down, but I've been taking the Brotherhood on the road, so you may have seen some sneak peeks along the way, along with some of our Trek figures).
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![[Post New]](/s/i/i.gif) 2017/11/06 17:24:21
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Desubot wrote:Im liking what im seeing. are those the resin or pvc models?
Resin.
As an aside, I have now painted that Super Mutant 11 times (six for demos and five for the painting guide), as well as six Prestons, eight T-60s, six Aspirants and a gun turret.
Good news is I have one more Super Mutant sculpt to be getting on with, bad news is I have to paint him three times too
I have a BoS army I am prepping to paint in the US forces colour (pre war) but all this darned work keeps getting in the way. Again, its a hard life
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![[Post New]](/s/i/i.gif) 2017/11/06 17:56:28
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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JoeRugby wrote:Thanks for the scale pics, appologies if you've already answered but what size bases are they on?
30mm for the Aspirant, 40mm for the T60 and Super Mutant.
Cheers
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![[Post New]](/s/i/i.gif) 2017/11/17 07:17:03
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Maddok_Death wrote: JonWebb wrote: Psychopomp wrote:Oh, more minis are coming in?
Are these more test prints from renders, or are we starting to get into testing actual production minis?
Actual production
Expect photos soon
Where are said pictures Wink Wink Nudge Nudge
It’s a fair cop
I’m putting all the models from the two player starter and the faction core boxes from wave one together at the moment, then we will shoot photos and videos for you all.
Models are with the painters and should be back with me around the start of December so expect studio shots shortly after that.
It’s been a wait for us all, but it’s nearly time!
Come to Dragonmeet next weekend and you should see them in the flesh.
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![[Post New]](/s/i/i.gif) 2017/11/20 08:48:27
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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endtransmission wrote:I got to play the demo at Warfare in Reading yesterday. The miniatures are gorgeous and the cut down version of the gameplay that we ran through was good fun as well. I managed to get a lucky win as the Super Mutants when the last Brotherhood scribe tried to break from combat, triggered a free attack and lost all 4 wounds to a single, very very lucky, swipe from a board.
The range and dice mechanics work nicely and do a good job of emulating weapon effects and building up towards crits. The acrylic rulers will be a good addition to any player's kit.
My one question for Jon though is that in the demo, my super mutants had boards as their close combat weapons and on the charge they were given one white and three black dice. In the starter box, there are only two black dice listed. Are there plans to adjust the dice count to allow one of the basic super mutant weapons to work without rerolling one of the dice please?
Glad you enjoyed the game. Breaking from combat to back off and shoot super mutants is always a good thing, right up until they catch you on the back swing...
On the dice question, each of the special dice (black, blue (was purple) green and yellow) all cap at maximum four in any one roll. There will be one set in the 2 Player box (two of each, plus a white action dice and a red armour dice). So, to avoid re-rolls you will need to either have two players bring their set and share... or else grab a second set. Basically, they can't fit in the box if we add any more (you won't be able to move from all the cards we are packing in there). You will definitely use more black and green dice a lot of the time (charging super mutants can easily get up to four black (damage) dice for maximum carnage, so I'd advise grabbing a second set if re-rolling is not your bag, but I will certainly add the idea of some organised play special dice (we want to bring luck dice in to replace the coin as one of the first things we do) so maybe we can find other ways of getting black and green dice into people's hands.
I'm building more minis this week in preparation for Dragonmeet, and to confirm, we now have all of Wave 1:1 (2 player starter set and the faction cores for the Brotherhood, Survivors and Super Mutants) in physical form, in the hands of our painters and on my studio floor getting prepped, so photos are (finally) arriving in the near future. Wave 1:2 is now in mastering, so I hope to show them off in the near future (that's the rest of the release wave 1).
We have also been playing a lot of Settlement mode last week, so hopefully you will start to see some information an articles about that soon. Cliff notes version, you run the settlement between battles, spending the caps you earn through play to buy resources and structures to allow you to generate different perks, items, weapons and mods to customise your available options going in to the next game. Its good fun, asking some difficult questions (do I allocate my power to generating more weapons, or should I get some meals cooked to keep my fighters in the game, but at the expense of having cooler equipment)? It certainly provides that Fallout flavour that James our designer has crammed into every facet of the game.
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This message was edited 1 time. Last update was at 2017/11/20 08:49:45
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![[Post New]](/s/i/i.gif) 2017/11/21 09:36:59
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Someone has been digging through my stash while I've been away.
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![[Post New]](/s/i/i.gif) 2017/11/29 10:06:57
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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We are going to put the Core Rulebook PDF up online for free download as soon as its out of layout (and sign off, everything has to be approved by Bethesda which is why sometimes we go a little quiet as we wait for the ok to show final product). I'm hoping this will be before Christmas, but I make no promises of time scale so as to not upset anyone.
We have photos of all the wave 1.1 models in bare resin shot now. These are warts and all shots, so no clean up and no gap filling to show you what you will be getting out of the box. I felt this was a more honest approach than showing you the models after I finish clean up and filling, though those shots will come in time too.
I should be getting lots of nice packages from our painters over the next few weeks, so I'm hoping to get all of wave 1.1 shown off in their painted glory before the end of the year, but again, no promises!
Wave 1.1 is the 2player starter set and the faction core boxes for the Brotherhood, Survivors and Super Mutants.
Meanwhile, hopefully this will whet your appetite.
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![[Post New]](/s/i/i.gif) 2017/11/29 19:28:54
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Geifer wrote:Looks nice, thanks for the pictures. For some reason I like resin Sturges more than the render, and it's not the incorrectly assembled left hand that makes a difference.
Release can't come soon enough.
You know, I screwed up the first Preston I built too...
Who reads the instructions right?
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![[Post New]](/s/i/i.gif) 2017/12/05 11:05:36
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Just to head off some of the comments that we have already received, the models shown are for demo purposes and were painted accordingly. High end figures tend to get "liberated" from demo tables.
The full studio Brotherhood and Super Mutants are in house now, and Sal and I are sitting down to photograph them this week, so hopefully there will be more reveals soon. The Survivors are making their way over to us and should be in by weeks end.
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![[Post New]](/s/i/i.gif) 2017/12/05 19:11:37
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Desubot wrote:Oh sorry if this was in one of the demo vids or what not but whats the size of the table or board being played on?(or should the game be played on)
We take two foot by two foot boards to demo on, but the core game plays best on a three by three.
Photos were indeed taken this afternoon, so hopefully Sal is working her magic and we can show some things off this week.
I saw some laid out pages from the core rule book today too, and very nice there were.
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![[Post New]](/s/i/i.gif) 2017/12/05 19:41:19
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Desubot wrote:
Yaaasssss
perfect
Im working on a 3x3 magnetic desert malfaux table so this is fantastic.
I think 3x3 is my favourite board size these days. A lot of what I have been tinkering with both for work, previous role with Warcradle and some personal stuff, revolves around 3x3 tables.
They fit on most dining room tables, make more of your scenery and still fit a reasonable sized game on.
I'm getting too long in the tooth for mass combat and 8x4 tables sadly... much as I enjoyed all that back in the day.
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![[Post New]](/s/i/i.gif) 2017/12/06 10:52:32
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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It seems we may well be there folks.
Here are some group shots of the Brotherhood and Super Mutant core faction sets.
We have solo shots of each model coming soon, alongside the survivors and two player set when it arrives later in the week.
So, hopefully this gives you all a good look at what to expect when we start shipping minis.
We are also starting to send minis out to some select community painters and podcasters, so hopefully some impartial feedback will be coming our way soon.
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![[Post New]](/s/i/i.gif) 2017/12/07 09:24:30
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Vorian wrote:Lovely
Now teach me how to paint like that! *shakes fist*
Hoping to start doing some practice run painting videos soon. I didn't paint these, but I did do the guides in the starter set (which are a slightly more basic version of a similar scheme, think the GW Hobby Team vs Eavy Metal)
I'd like to do a mix of both easier and more technical painting guides, but we shall see how this evolves over time.
Maddok_Death wrote:So those are Resin models not the Starter Box PVC?
I like how they look that's for sure!
I'm debating playing as Super Mutants now  I've loved their stances from the renders and they look pretty spot on painted up... but Brotherhood since FO1 cant betray my brothers lol.
When are we gonna get Raiders and Synths, Wave 2? or just Synths for 1.1?
These are the resin minis, but I may have seen some of the PVC minis now, and they do hold up pretty well. Currently hoping to persuade the boss to show them off soon (as ever, getting sign off and things travelling around the world take time, so nothing can be promised yet).
Raiders and synths are wave 2 indeed. Sculpts are coming in thick and fast, so hopefully we will revel the raiders soon (the synths have been shown a few times in render form).
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![[Post New]](/s/i/i.gif) 2017/12/08 21:36:17
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Everything seen is from production moulds, so any resin figures you buy will be the same as these.
PVC figures are getting ready for tooling, so hopefully we will have some in hand in the new year to show offf.
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![[Post New]](/s/i/i.gif) 2018/01/08 11:52:52
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Dream.Warrior wrote: Dakka Flakka Flame wrote:How much time is still left on the pre-order? I'm still waiting to hear back from my FLGS and I might just skip them and order directly, if that's still an option.
I think you'll have time until they ship the first wave on May then there will be another preorder for wave two
Pre-orders are still very much open if you did want to jump on board, but we have also revealed the LGS pre-order bonus figure if you prefer to shop where you play.
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![[Post New]](/s/i/i.gif) 2018/01/10 10:07:50
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Plus you can always get Nuka Girl at a later date from a convention or similar.
We are not planning on locking her away in the Vault if you miss the chance to get her from the wave one pre-order and I am all in favour of you folks ordering locally and supporting where you play.
Having a stable and supported scene in LGS around the globe will only help the game continue and grow.
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![[Post New]](/s/i/i.gif) 2018/01/15 15:07:12
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Slayer Dragonwing wrote:One of my previous questions didn't get answered. What exactly do the settlement cards add to the game? Do they provide simply information that is available in a book in card form, or do they have new material on them? Are they necessary to play the settlement campaign, or do they just add to the experience?
I need to know to decide if they will be part of my pre-order or not.
I just went and poked the designer to get some more info on this.
The Settlement card deck will include a mix of the various card types in the game (items, mods, perks, quests, clothing, chems, etc). Many/most will be unique to this deck (and this will be the case with the whole range) but there may be some duplicates scattered around (eg, there might be a Fatboy card in this deck, but you will also get the fatboy if we put out a model that uses one).
So, its not essential to your game, but it adds new cards and options to the whole range of game mechanics, and will be useful to players of any of the game modes, as you might want to put some of the equipment on a model for your battle mode games, or in AI games, as well as in settlement mode.
Quest cards are unique, so this is a good example of how the deck will expand your quest options, as you theoretically can only complete a quest once (its bad luck to have one brother murdered, if it keeps happening you might want to start asking questions...), so by adding this and future decks, you will have a whole new set of quest lines to explore in game.
Hope that helps.
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![[Post New]](/s/i/i.gif) 2018/01/16 20:50:25
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Pacific wrote:No worries !
JonWebb - not sure if this is the best place to ask, have you got any comms with your sales guys to find out which UK stores are going to get the Resin starter set? Or something more concrete about how I could go about requesting it?
Thanks in advance!
Personally, no, but I am sure I can pin down someone in the office and find out (there are only so many of us, its not a big place).
Give me a day or two to see what I can rustle up, as the plans changed with regard to the resin starter based on player demand being greater than we expected, so rather than do the PVC + upgrade there is now the all resin set (right?!?!?)
Sorry, we've all been very deep in editing and review, so not so focussed on the retail side (certainly not me and the guys and gals I work most closely with as we don;'t look after the boring money side of things  ) but I will find out.
In more exciting news, I saw my fist Behemoth in the flesh this week, along with a few other juicy bits of wave 1.2. So, hopefully some new models to show off to you in the near future... but what might they be?
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![[Post New]](/s/i/i.gif) 2018/01/17 07:36:01
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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combat engineer wrote:Release date still set for beginning of March? I have a wishlist/ cart setup, and I am really hoping to plop down a few hundred on merchandise.
Mat
I think we might be slipping slightly, due to awaiting sign off and the dreaded Chinese New Year (2P starter set is being manufactured in China, everything else is done in the UK/Europe so won't be impacted, but we can't release without the core box, lets face it).
I will check to see if Chris has done a formal announcement yet, and if not try to get something concrete. Its close, but there are a lot of moving parts.
As ever, I'm not manufacturing side of things, I wear a few hats now, but none of them are that side of the business (thankfully, I've got enough grey hairs as is  )
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![[Post New]](/s/i/i.gif) 2018/01/21 09:40:34
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Maddok_Death wrote:Where is this extensive online content?
Is this the Character cards and rules and what-nots?
We will be putting the core rulebook up for download as soon as its out of approval.
There will also be stat cards and weapons for everything non character specific, so you can start play testing straight away if you do a simple dice conversion chart, or else wait for the core game to ship so you can use the final components.
There will also be things like army rosters, settlement tracking sheets and so forth, with more content being added over time.
The content isn't live yet as we are not at game launch day.
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![[Post New]](/s/i/i.gif) 2018/01/21 09:47:39
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Geifer wrote:Now I want hammer girl from the getting acclimated book as a miniature.
I can add that to the suggestion pile for future bonus minis... if it means I can dodge vault tec squirrel bobble heads (don't ask) then I'm good
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![[Post New]](/s/i/i.gif) 2018/01/22 16:32:16
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
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Bane Knight
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Slayer Dragonwing wrote:This is all great news and I am excited that the Fallout style is transferring to the rule books as well. This game looks like it is going to do a really great job of capturing everything about the Fallout universe that fans love.
I placed my pre-order over the weekend and hope we see the rule books up for download soon. As for the cards being added as digital content, does that mean we won't have to buy figures to get the cards for equipment? That could be very helpful in opening up options for players without forcing them to buy kits they don't want.
Correct, we don't want people to have to buy minis they don't want/need for their faction.
Certain character specific kit will only come with that mini, but as you can't use it without playing that figure, it won't impact on you if you chose not to buy it.
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