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Made in au
Pestilent Plague Marine with Blight Grenade





Surely later down the track they will expand the Primaris range to include more options for existing units and introduce new ones to make a proper standalone codex.

What I'd like to see;
- heavy weapon options introduced for Intercessors. Their utility would be hugely improved if you could add a lascannon to the unit like normal tacticals. (could even take the opportunity to come up with a new variant of the existing heavy weapons to be "primaris-ed"
- new mark tactical dreadnought armour. Proper Primaris terminators would be amazing, Centurion sized in scale, 2+ save, 3 wounds, with an invuln and all sorts of options. I know this is the role that Agressors tried to fill but it just doesn't feel the same
- combat options for the Inceptors, replace their ranged weapons for power weapon variants
- A Rhino equivilant for non battle tank transport
- some sort of mobile fast moving unit, jetbikes revived from the Cawl's forgeworlds would be amazing
- a flyer. With Gulliman's nostalgia for the good ol' days, maybe a stormbird variant, would be tricky to not make it look like a stormraven that was blinged up though

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in lt
Regular Dakkanaut





NurglesR0T wrote:
Surely later down the track they will expand the Primaris range to include more options for existing units and introduce new ones to make a proper standalone codex.

What I'd like to see;
- heavy weapon options introduced for Intercessors. Their utility would be hugely improved if you could add a lascannon to the unit like normal tacticals. (could even take the opportunity to come up with a new variant of the existing heavy weapons to be "primaris-ed"
- new mark tactical dreadnought armour. Proper Primaris terminators would be amazing, Centurion sized in scale, 2+ save, 3 wounds, with an invuln and all sorts of options. I know this is the role that Agressors tried to fill but it just doesn't feel the same
- combat options for the Inceptors, replace their ranged weapons for power weapon variants
- A Rhino equivilant for non battle tank transport
- some sort of mobile fast moving unit, jetbikes revived from the Cawl's forgeworlds would be amazing
- a flyer. With Gulliman's nostalgia for the good ol' days, maybe a stormbird variant, would be tricky to not make it look like a stormraven that was blinged up though



Like the idea, would also be weird if they didn't do this

As for primaris-ed weapons

They already kinda exist, You have the Las-talon and Onslaught gatling gun, both could be carried by a Primaris Marine

Aggressors are more like a Primaris Devastator, not Termie replacement, so a proper Primaris Terminator could possibly be on the way
   
Made in us
Disciplined Sea Guard





United States

 Dovis wrote:
NurglesR0T wrote:
Surely later down the track they will expand the Primaris range to include more options for existing units and introduce new ones to make a proper standalone codex.

What I'd like to see;
- heavy weapon options introduced for Intercessors. Their utility would be hugely improved if you could add a lascannon to the unit like normal tacticals. (could even take the opportunity to come up with a new variant of the existing heavy weapons to be "primaris-ed"
- new mark tactical dreadnought armour. Proper Primaris terminators would be amazing, Centurion sized in scale, 2+ save, 3 wounds, with an invuln and all sorts of options. I know this is the role that Agressors tried to fill but it just doesn't feel the same
- combat options for the Inceptors, replace their ranged weapons for power weapon variants
- A Rhino equivilant for non battle tank transport
- some sort of mobile fast moving unit, jetbikes revived from the Cawl's forgeworlds would be amazing
- a flyer. With Gulliman's nostalgia for the good ol' days, maybe a stormbird variant, would be tricky to not make it look like a stormraven that was blinged up though



Like the idea, would also be weird if they didn't do this

As for primaris-ed weapons

They already kinda exist, You have the Las-talon and Onslaught gatling gun, both could be carried by a Primaris Marine

Aggressors are more like a Primaris Devastator, not Termie replacement, so a proper Primaris Terminator could possibly be on the way


I would love a Primaris carried onslaught gatling or a new missile launcher. They would ordered as soon as they announced.

"The world's best swordsman doesn't fear the second best; he fears the worst swordsman, because he can't predict what the idiot will do."-Admiral Honor Harrington (David Weber's take on Twain's original quote) 
   
Made in au
Pestilent Plague Marine with Blight Grenade





I hear you. I've got a side project shelved for a NovaMarines Primaris army once the range is fleshed out more with a full codex whenever that may be

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in gb
Regular Dakkanaut




I dislike the primaris fluff... a lot.

But as soon as they were released i sold my Tau, and im slowly building a pure primaris army (with normal marine vehicle and dreads sprinkled here and there).

I don't think they will be dominating tournaments any time soon, but to me they are what every 40k army should be like- they have a range of units that each have a quite specific purpose, requiring you to choose and deploy each one correctly in order to be effective. Meaning that a good primaris army will be really varied, with no hordes and no msu.

I just want new terminators... so so much. T5 W3 A3 2+/4+, dont care if they cost a fortune pts wise (they should be truly elite), just give me the hulking relentless beasts that match the fluff
   
Made in fi
Stalwart Veteran Guard Sergeant




[Expunged from Imperial records] =][=

This is what I've been saying.

At the moment, NuMarines are in a weird place when it comes to gameplay. They are certainly lacking in certain areas if one were to try to build a list entirely out of them.

They're not bad on the table but just really mediocre and tactically uninteresting. I'm not sure how well they pull their weight in points either.

Edit: The models are okay. The fluff is meh but it could have real potential if GW just admited that they are actually refurbished Thunder Warriors and Cawl just tinkered with the formula a bit and even that took 10,000 years.

This message was edited 1 time. Last update was at 2017/09/21 12:44:43


"Be like General Tarsus of yore, bulletproof and free of fear!" 
   
Made in us
Disciplined Sea Guard





United States

Process wrote:
I dislike the primaris fluff... a lot.

But as soon as they were released i sold my Tau, and im slowly building a pure primaris army (with normal marine vehicle and dreads sprinkled here and there).

I don't think they will be dominating tournaments any time soon, but to me they are what every 40k army should be like- they have a range of units that each have a quite specific purpose, requiring you to choose and deploy each one correctly in order to be effective. Meaning that a good primaris army will be really varied, with no hordes and no msu.

I just want new terminators... so so much. T5 W3 A3 2+/4+, dont care if they cost a fortune pts wise (they should be truly elite), just give me the hulking relentless beasts that match the fluff


When the primaris marines were released I put my normal marines in a case and started from an all Primaris force. I just can't go back to the old scale. I was going to use some old vehicles but I got 2 repulsors and a redemptor along side my infantry and theye are extremely points heavy.

"The world's best swordsman doesn't fear the second best; he fears the worst swordsman, because he can't predict what the idiot will do."-Admiral Honor Harrington (David Weber's take on Twain's original quote) 
   
Made in us
Stubborn Prosecutor





I feel like primaris are what marines should have been all along. Elite points, elite functiality.

I've found the intercessors aren't a big threat outside of plasma, but the heavier primaris stuff is hard to kill.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in ca
Mutilatin' Mad Dok





I play a pure Primaris army. I started a Crimson Fists force with the Dark Imperium box and I've been slowly adding to it as money comes in.

In my experience, playing them is great fun. Having played Space Marines before, but never actually owning an army myself, I'll say that they play very... well, at risk of sounding silly, Space Mariney? The army is basically just infantry, and the units are small, but they're tough and versatile. Two wounds makes even your basic dudes just durable enough to feel believably tough for a giant guy in a suit of armour. For this and several other reasons, as much as rules can capture a 'feel' for the fluff of a faction, IMO the Primaris marines play like I always sort of imagined Marines would. YMMV, of course.

That all said, the options they have are still super limited if you want to go pure Primaris like I have. I have no real way to expand to 2000 at this point without taking a bunch of repeated units that won't really help. Primaris lacks several key options to fight against some very common tactics and unit types. But I've got no doubts that GW will be adding more units to fill in those holes eventually.

As regards the fluff - is take or leave, if you ask me, but I will also say it does get some undue hate from those who haven't actually read up on the lore. FWIW, I've found it's not hard to just imagine the Primaris founding as just the newest, shiniest generation of marines and armour mark, and sort of handwave the whole "bigger and better" stuff. The poster of the new Last Stand of the Crimson Fists has Primaris and regular marines together, without any real distinction between the two except for armour, and it looks great. In my mind, the "old marines" are just models that are off-scale, like old Orks and such...
   
Made in us
Disciplined Sea Guard





United States

 Jambles wrote:
I play a pure Primaris army. I started a Crimson Fists force with the Dark Imperium box and I've been slowly adding to it as money comes in.

In my experience, playing them is great fun. Having played Space Marines before, but never actually owning an army myself, I'll say that they play very... well, at risk of sounding silly, Space Mariney? The army is basically just infantry, and the units are small, but they're tough and versatile. Two wounds makes even your basic dudes just durable enough to feel believably tough for a giant guy in a suit of armour. For this and several other reasons, as much as rules can capture a 'feel' for the fluff of a faction, IMO the Primaris marines play like I always sort of imagined Marines would. YMMV, of course.

That all said, the options they have are still super limited if you want to go pure Primaris like I have. I have no real way to expand to 2000 at this point without taking a bunch of repeated units that won't really help. Primaris lacks several key options to fight against some very common tactics and unit types. But I've got no doubts that GW will be adding more units to fill in those holes eventually.

As regards the fluff - is take or leave, if you ask me, but I will also say it does get some undue hate from those who haven't actually read up on the lore. FWIW, I've found it's not hard to just imagine the Primaris founding as just the newest, shiniest generation of marines and armour mark, and sort of handwave the whole "bigger and better" stuff. The poster of the new Last Stand of the Crimson Fists has Primaris and regular marines together, without any real distinction between the two except for armour, and it looks great. In my mind, the "old marines" are just models that are off-scale, like old Orks and such...


When they were first announced I knew I'd probably go back and redo my army as Primaris. I was lucky to have a friend who wanted DG so we split to sets and I bought the releases as they came out. After playing them a bit I have to say I don't really find them lacking options. I have support from hell blasters, repulsors, and aggressors( I have mine set as the flamer variant), fast attack with the interceptors and reivers, great troops with the intercessors, and elites in the form of the redemptor and demi-heroes like the ancient and apothecary. Guilliman also fits right up there with them.

"The world's best swordsman doesn't fear the second best; he fears the worst swordsman, because he can't predict what the idiot will do."-Admiral Honor Harrington (David Weber's take on Twain's original quote) 
   
Made in us
Legendary Master of the Chapter






Primarus is almost a full army

its missing like 2-3 more units and it should be golden. looking for the flyer and non power fist special weapons squad.

only sour point atm for me is the aggressors not because they are bad but because its more bolters for a army fully of bolters.
(that said holy hell is it fun rolling tons of dice)
and the heavy hellblaster. it should of been 2-3 damage for a price increase so it has something special over mass hellblasters.

but they are 99% going to pull a age of sigmar sigmarines on them and trickle feed new units over time.



 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Omnipotent Necron Overlord






Speaking of agressors - laying in bed unable to sleep last night I finally figured out somewhere they can work. In an Ultramarines list they can fall back and shoot at -1 but with the flamer loadout the negative is ignored. So if you get these guys into combat - they might be doing a lot of flaming!

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 WhiteHaven wrote:
Process wrote:
I dislike the primaris fluff... a lot.

But as soon as they were released i sold my Tau, and im slowly building a pure primaris army (with normal marine vehicle and dreads sprinkled here and there).

I don't think they will be dominating tournaments any time soon, but to me they are what every 40k army should be like- they have a range of units that each have a quite specific purpose, requiring you to choose and deploy each one correctly in order to be effective. Meaning that a good primaris army will be really varied, with no hordes and no msu.

I just want new terminators... so so much. T5 W3 A3 2+/4+, dont care if they cost a fortune pts wise (they should be truly elite), just give me the hulking relentless beasts that match the fluff


When the primaris marines were released I put my normal marines in a case and started from an all Primaris force. I just can't go back to the old scale. I was going to use some old vehicles but I got 2 repulsors and a redemptor along side my infantry and theye are extremely points heavy.

Same here. Old Marines just don't look right anymore.

Error 404: Interesting signature not found

 
   
Made in us
Legendary Master of the Chapter






 Xenomancers wrote:
Speaking of agressors - laying in bed unable to sleep last night I finally figured out somewhere they can work. In an Ultramarines list they can fall back and shoot at -1 but with the flamer loadout the negative is ignored. So if you get these guys into combat - they might be doing a lot of flaming!


Well you could use them as flamer screens for something important that will be stationary to gain that double tap. but once you leave and do it you dont gain it as you have to move to leave combat which sucks.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Dakka Veteran




 Desubot wrote:
Primarus is almost a full army

its missing like 2-3 more units and it should be golden. looking for the flyer and non power fist special weapons squad.

only sour point atm for me is the aggressors not because they are bad but because its more bolters for a army fully of bolters.
(that said holy hell is it fun rolling tons of dice)
and the heavy hellblaster. it should of been 2-3 damage for a price increase so it has something special over mass hellblasters.

but they are 99% going to pull a age of sigmar sigmarines on them and trickle feed new units over time.


I'm deliberating over a couple boxes of aggressors. I like the idea of both, but as mentioned the dakka version is a lot of dakka in an army full of dakka; flamers are a bit more niche/unique. The placement of the gun barrels on the fists sort of bother me though, and the legs could use some bulking out but overall they still pass the rule of cool test for me.

This message was edited 1 time. Last update was at 2017/09/22 23:51:22


 
   
Made in us
Legendary Master of the Chapter






Bremon wrote:
 Desubot wrote:
Primarus is almost a full army

its missing like 2-3 more units and it should be golden. looking for the flyer and non power fist special weapons squad.

only sour point atm for me is the aggressors not because they are bad but because its more bolters for a army fully of bolters.
(that said holy hell is it fun rolling tons of dice)
and the heavy hellblaster. it should of been 2-3 damage for a price increase so it has something special over mass hellblasters.

but they are 99% going to pull a age of sigmar sigmarines on them and trickle feed new units over time.


I'm deliberating over a couple boxes of aggressors. I like the idea of both, but as mentioned the dakka version is a lot of dakka in an army full of dakka; flamers are a bit more niche/unique. The placement of the gun barrels on the fists sort of bother me though, and the legs could use some bulking out but overall they still pass the rule of cool test for me.


I personally wish the fist guns were pistols like the captain, since they are fist weapons.

make them unique ya know?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Dakka Veteran




Yeah, that's a more functional (for 40k) looking fist, the aggressors look like they use power slaps rather than punches so they don't destroy their firearms.
   
Made in gb
Combat Jumping Rasyat




East of England

I've been pondering this, and I think a total lack of invuln saves really holds back the sub-faction. Their 200pt(!) dreadnought only has a 3+. Their LR equivalent, coming in at around 320pts, only has a 3+. Their 180pts for 3 deepstrike elites, only has a 3+. You see the pattern. Gravis armour? Nah mate, no invuln there either.

So my main problem with them is that, whilst they are very tanky against small arms fire and the like, especially when in cover, they just melt against heavy weaponry - plasma, for example. Literally the only unit in my 1500pt Primaris army with an invuln is my Cap, who as a character is shielded by his hellblaster squads for a lot of the game.

So yeah, in short, an army without any invuln is an army asking to get reduced to a bubbling pile of plasma. I think Cawl has been cutting corners on the assembly line...

This message was edited 1 time. Last update was at 2017/09/23 07:43:41


 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

grouchoben wrote:
I've been pondering this, and I think a total lack of invuln saves really holds back the sub-faction. Their 200pt(!) dreadnought only has a 3+. Their LR equivalent, coming in at around 320pts, only has a 3+. Their 180pts for 3 deepstrike elites, only has a 3+. You see the pattern. Gravis armour? Nah mate, no invuln there either.

So my main problem with them is that, whilst they are very tanky against small arms fire and the like, especially when in cover, they just melt against heavy weaponry - plasma, for example. Literally the only unit in my 1500pt Primaris army with an invuln is my Cap, who as a character is shielded by his hellblaster squads for a lot of the game.

So yeah, in short, an army without any invuln is an army asking to get reduced to a bubbling pile of plasma. I think Cawl has been cutting corners on the assembly line...


I guess it can be mitigated by playing Iron Hands... But then you are stuck playing Iron Hands...
   
Made in us
Decrepit Dakkanaut




 Crimson wrote:
 Dovis wrote:

I'd vote for taking an Ancient, with the relic it statistically gives 2/3rds of your guys one more shot, that's huge, Ancient is absolutely badass

Only if those guys die. I'd prefer them to stay alive and keep shooting. The Apotechary helps with that.

Which the Apothecary doesn't help if the squad is wiped out.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Space Marine Scout with Sniper Rifle





The Apothecary is good, just because you don't have to keep him in a Command Squad anymore. You also don't just have a Tactical Marine with a fancy narthucium/reductor power fist and white helmet, you have a REAL Apothecary.

The Lego Communist:
2000pts Bane Of Sanity.

The Executioner:
500pts Deathwing Cohort.

https://www.youtube.com/channel/UCoF9p6MHQWeKiTlawHESGLA 
   
 
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