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![[Post New]](/s/i/i.gif) 2017/12/19 23:51:51
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Sure just every half decent player will screen their LOW against short range alpha strikes.
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![[Post New]](/s/i/i.gif) 2017/12/20 13:20:17
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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I don't know, that's a lot of points for effectively one round of shooting, because next round they just get tied up by some chaff.
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![[Post New]](/s/i/i.gif) 2017/12/20 17:05:01
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Or you could just take a big unit of priest, kill a screening unit with them and get a 3++ :p
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![[Post New]](/s/i/i.gif) 2017/12/21 12:14:16
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Aaranis wrote:Hmm I think I'm going to use 2-3 Inquisitors as psychic defence. I could convert them to look like the Ordo Mechanicus (I think that's the name), they're cheap (55 stock) and provide nice powers. Terror looks nice to support a CC unit, as it prevents the target from firing in Overwatch. The power to auto-pass morale tests could be nice too, I think I'm going to use Greyfax near my precious units to deny better, and one Inquisitor on each side wherever they're needed. They also have access to some nice weaponry, I should really try this out.
I really don't know if I like it. Sure the idea is great, but it's also very costly (~ 200 points), eben without gear.
I think I would rather take 200 points more of AdMech stuff.
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![[Post New]](/s/i/i.gif) 2017/12/22 16:46:19
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Ravemastaj wrote:
Except you've simply compared 440pts to 110. Also, with everyone important getting -1 to hit after 12 inches, the close range nature of infiltrators becomes more of a boon than a liability. Think of it this way:
An eldar tank managed to survive your Laser Onagers, and only has a few wounds left. You infiltrated your dudes within 12 inches of the vehicle, and within 9 inches of one of his screening forces. If you managed to find a decent spot for 10 infiltrators, it gives you the opportunity to essentially Melta a tank and get locked in close combat with someone else. With 550pts of infiltrators, you can have one "melta" squad of 10, and 3 more 5 man squads to guarantee at least one charge goes off. Against eldar T3 and invul saves, the amount of damage you can put out at Str6 and taser goads is phenomenal. It also locks up their annoying infantry combos (characters turning their -3ap dakka into -4ap dakka is murder against any allied vehicles - their whole ARMY is a Wrath of Mars in that respect).
Other than that, I really just don't want to play Dakkabots if that's all we have. -1 to hit against all targets makes it virtually useless, and getting within 12in simply gets them charged by Tyranids, infantry, anybody. All they can do in this meta is sit in the back and miss with Cawl until he gets sniped out by mortal wounds. Then they just sit there doing nothing. It's pathetic.
I'm also not a fan of the Cawl + Dakkabots so I kind of like the idea
I don't know how the rest of your force is looking but maybe you could just take the 10 man squad for the Wrath of Mars and back it up by some assassins (maybe Eversors?) since they are much more likely to make the charge, also make mincemeat of screens and are quite durable.
If you wonder how to include them:
Just take a Vanguard led by a psyker / inquisitor or Greyfax and add those assassins. (You could even add your infiltrator squad here if you want to main other forgeworld)
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![[Post New]](/s/i/i.gif) 2017/12/27 10:36:49
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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So what´s the general opinion on Electro Priest?
1) How do you use them?
2) Which forgeworld do you use? Is Lucius viable for them?
3) Which version?
4) Unit size?
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![[Post New]](/s/i/i.gif) 2017/12/27 14:03:17
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Thanks first of all.
Since I´m using Lucius anyways I don´t need to worry about deepstriking options.
But a charge from deepstrike isn´t that likely, so I should bring at least a 10 man unit? (more = better?)
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![[Post New]](/s/i/i.gif) 2018/01/03 19:44:38
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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the_scotsman wrote:U02dah4 wrote:They are uncompetitive and pretty awful but are still better than destroyers
Man I did not see that at all lol. My grav/phosphor destroyers have always performed pretty OK. not as good as dakkastelans for the points obviously but they do more damage on average vs tanks with the grav guns and they fill troop slots/have obsec/can move.
Breachers are just....loathsome. The "T5-6, tons of wounds, no save" stat vehicle that they want to be targeting just doesn't exist.
I think it´s not really their dmg that is lacking, but more that their cost/durability ratio is pretty lackluster.
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![[Post New]](/s/i/i.gif) 2018/01/07 00:22:56
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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ph34r wrote:Solid list. Mine is basically identical but one commander becomes a Primaris psyker, 1 or 2 less robots, no dragoons, and a bunch of Elysians plus Harker to buff the basilisks.
Just make your Guard Cadian, then you have auto reroll 1 on your Basilisks. Plus you can take the Cadian Relic if playing against chaos.
What's the math on Stygies vs Graia for buffing defense on mass Skitarii?
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![[Post New]](/s/i/i.gif) 2018/01/07 09:17:27
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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I'm not quite sure if I should make the Graia my Warlord or just add a Guard battalion for the 5+/5+ CP gain and to let those Guardsman eat the first charges.
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![[Post New]](/s/i/i.gif) 2018/01/07 14:19:08
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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How is your list looking, If i might ask?
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![[Post New]](/s/i/i.gif) 2018/01/07 20:59:41
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Suzuteo wrote: lash92 wrote:I'm not quite sure if I should make the Graia my Warlord or just add a Guard battalion for the 5+/5+ CP gain and to let those Guardsman eat the first charges.
I am assuming by mass Skitarii, you mean an army with 600+ points of Vanguard in two Battalions and a Spearhead in support. You should have plenty of CP for such an army.
Yeah I mean an army with that many Vanguard. Maybe not with that detachments, cause I want some Guards for non los shooting. I just love the extra CPs you get, but maybe it´s not really worth if you have already 10.
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![[Post New]](/s/i/i.gif) 2018/01/07 21:53:29
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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2 Neutron, 1 Icarus. Also I´m planing to make 10 man squads with the Enhanced Data-tether.
I could even take an Inquisitor, maybe Greyfax for LD10 and some deny the witch.
EDIT: Whats everyones experience with the Arc Rifle?
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This message was edited 1 time. Last update was at 2018/01/07 23:14:17
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![[Post New]](/s/i/i.gif) 2018/01/09 07:33:22
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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You could even deepstrike the TPD, if you want Guard WLT / Relic. Automatically Appended Next Post: BTW: Are you just including a 3 Destroyer Squad or more?
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This message was edited 1 time. Last update was at 2018/01/09 07:45:55
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![[Post New]](/s/i/i.gif) 2018/01/09 09:39:41
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Iago40k wrote: Yeah they might work depending on the opponent. In a tank heavy environment (without any invuls) they can work great. But there are not that many armies that field targets for them...at least thats my feeling.
Atm I think 10 Mars Taser Infiltrators could be the best solution. Can dish out mortal wounds with Wrath of Mars, great counter charge unit and with shroud psalm and +1 save stratagem they might survive one round out in the open. When taking as lucius they would be even tougher against -1 AP weapons...hmmm.
Please let us know how your listed worked out!
Regarding Neutron Lasers you are spot on imo. Either they got some really nice targets where they really shine or they do not really much, for example their are really bad against things like Magnus....
Regarding infiltrators: well the +1 save cp requires them to be at an objective, so you can't always utilise it.
But I would definitely make them Mars. The ability to dish out MW is much more useful than ignoring -1 to hit imo.
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![[Post New]](/s/i/i.gif) 2018/01/10 06:32:14
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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MIKEtheMERCILESS wrote:In regards to Robots vs Reapers, does the -1 to hit start to increase the apetite for Robots sans Crawl, favouring extra survivability and flexibility (with Robots dead you just have a 240pt Crawl helping a couple of Dunecrawlers with re-rolls) over the possibility of the Mars alpha strike?
If your problem are Dark Reaper then the -1 sadly doesn't help, cause they are always hitting on 3s. Against other armys I don't know, haven't played non mars robots yet.
Are they even really viable without the Mars stratagem? Automatically Appended Next Post: Yoda79 wrote:Good luck wulfey.
The core Cawl 4 Robots 3 neutrons 2 basilisk has served me extremely good. After that you can try many different styles.
Celestine 250 =1*3-4 Dragoons
Or you can make the soup detachment with psychers for defence or offence. You can add plasma deep strike or my personal favorite ranger arqieb sniper and ratlings with snipers to spread all over out of deploy zone. I don't know the point changes but so far I have tried those combinations all good and nice. Up to your personal preference enjoy
Whats your experience with our snipers? I kind of like them on paper, but they are pretty expensive to justify the cost. Also I think you really need 4 or even 6 to make them work.
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This message was edited 1 time. Last update was at 2018/01/10 06:38:44
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![[Post New]](/s/i/i.gif) 2018/01/10 11:10:54
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Iago40k wrote:Well this "not having scouts" issue is why I want to leave the AdMech gunline trail (or at least Mars and Cawl). So much investment just to secure the gunline. Scouts for antidrop, a screen thats only for dying...there has to be a better way with this ton of stratagems we have, 6 canticles and forgeworld dogmas. Plus: Havent seen anyone actually winning a tournament with this gunline. Best I came out was 6th place. And if thats my best with this I have to think of something else. Especially now with daemons and dropping mortarion/magnus/bloodletter bomb/whatever. a couple of scouts will not be the saving grace against that I think because they will just drop the first nurgling unit and have an opening on either side of the board. I can see a way out, which is accepting that everything gets charged or tied up almost always turn 1. One way out: Not doing Mars but going Metalica and using the WL trait efficiently.
I´m also not a big fan of the Cawlstar so I´m always open to new ideas. But I don´t really know if Metallica is the way to go. First of all the range on the WT is rather small so, depending on your army, many units won´t benefit at all from the trait. Secondly its kinda useless if playing against other shooting armies, so I would rather invest in some Guardsman and get +3CP for that Batallion.
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![[Post New]](/s/i/i.gif) 2018/01/10 12:03:43
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Iago40k wrote: lash92 wrote:
I´m also not a big fan of the Cawlstar so I´m always open to new ideas. But I don´t really know if Metallica is the way to go. First of all the range on the WT is rather small so, depending on your army, many units won´t benefit at all from the trait. Secondly its kinda useless if playing against other shooting armies, so I would rather invest in some Guardsman and get +3CP for that Batallion.
I try to keep my army lists mono faction. There are reasons to take guard I know but the addition of imperial guard into an AdMech list has apparently not that much of an impact. Otherwise there would be a lot more AdMech lists winning tournaments with this style of list.
Therefore I am trying something else.
Stygies Battalion
TPE
TPE
Ranger
Ranger
Ranger
4 Dragoons
2 Balistarii
Mixed Battalion
TPD, Lucius, Solar Flare
TPE, Lucius
6 Destroyer with Grav/Flamer, Lucius
Vanguard, Graia
Vanguard, Graia
10 Infiltrator, Mars
4 Dakkastelans, Lucius
leaves me with 7 pts to spend (harhar). I think I will follow this "drop" army idea because I dont need a big screen for this list.
Sure there are other ideas that can be used such as boiling the stygies detachment down to an outrider and taking another lets say vanguard detachment with a cheap imperial guard HQ for the 5+ CP regain WL trait, putting in those infiltrators and some other elite unit plus a Culexus.
And from that 7CP you need 2 for Ellimination Volley, 2 for Wrath of Mars and 1 for buffing Dragoons. Also you might wanna infiltrate dragons and you might wanna use the +to hit on the Balistarii for move shot action. Thats already 7 CP gone ^^
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![[Post New]](/s/i/i.gif) 2018/01/10 17:31:26
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Effective against what is the question
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![[Post New]](/s/i/i.gif) 2018/01/11 13:46:31
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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em_en_oh_pee wrote:Iago40k wrote:Well, Lucius bomb worked quite well against nids but as it always is, stupid close combat wrecks everything...plus my stupidity. Instead of getting my destroyers into CC I forgot to charge them and they were killed by a double shooting unit of hive guard...sadface. The usual problems occured as well: no psychic defense AND although there is a lot of dakka..there is not enough when facing dropping morti with a 3++...sooo back to list building.
Morty doesn't much appreciate six Wrathbots.  That is our best answer to literally everything.
Sure but he is looking for a way to play without Cawlstar and Robots without Cawl aren't that good anymore.
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![[Post New]](/s/i/i.gif) 2018/01/15 00:11:35
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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MIKEtheMERCILESS wrote:Wulfey wrote: rvd1ofakind wrote:Won 1st place with chaos daemons(new codex) 16ppl rtt. Fought admech game two. Easiest victory ever. Turn 1 I had 75% of the board rofl.
Poor admech ._.
Opponent lists weren't tryhard but It was my first time playing the codex daemons (or should I say Deepstrike daemons, because that's the main thing they got)
More proof that competitive imperium has 3 squads of scout marines. If you can't scout deploy, then deepstrike lists will eat you.
Or maybe we should be looking at an alternative to a one-trick pony list which only works if you can keep you opponent at arms length.
I don't think that those deepstrike list are only a problem of the Cawlstar. Say you play the classic guard gunline with lots of stuff and not just a focus on castle. You really rely on damaging the opponent before they come to you. But if they deepstrike everything and then charge you, well then you have a big problem.
@wulfey
How are you kitting out your scouts? Just with bolters to keep them cheap or sniper rifles?
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![[Post New]](/s/i/i.gif) 2018/01/15 09:12:35
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Haven't read the Demons Codex yet. What's up with the Nurglings and how can they stop your infiltration?
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![[Post New]](/s/i/i.gif) 2018/01/15 11:04:55
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Suzuteo wrote:
They can deploy anywhere up to 9" from the enemy deployment zone.
Ah okay, so same as those Scouts. So always deploy your Scouts first!
Iago40k wrote: I am not sure if Bolters are the way to go. The damage output is pretty meh. With combat knives they can at least do some damage in melee.
Well since my inquisitor is basically a ranger with a different head and a boltpistol plus a chainsword I certainly would give my okay for those kind of scouts. But use different colours for them 
Interesting idea with the knives. BTW why did you include an inquisitor to your list?
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![[Post New]](/s/i/i.gif) 2018/01/15 12:15:16
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Suzuteo wrote:Inquisitors aren't that cheap in my opinion, not when you can get Primaris Pyskers for 46 points and Company Commanders for 30.
Anyhow, are we sure Knives and Bolt Pistols are the ideal setup?
These are also my thoughts, that's why I asked. Also I don't know if I'm missing something, but the Guard powers seem much better then the Inquisiton's?
I don't know if we are, but I can see arguments made for both knives and bolters.
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![[Post New]](/s/i/i.gif) 2018/01/15 14:42:03
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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gendoikari87 wrote:so after a few games with pure guard, i can say manticore outperform Neutronagers easily. similar damage output, but can fire from out of line of sight and much better anti heavy infantry . wiped out a squad of five terminators with one manticore. not something even possible with a neutronager. the baneblade proved surprisingly a good replacement for the kastellans with its 10 heavy bolters. are they as good as 4 or 6 kastelans deluge of shots? no but they dot he job and the baneblade battlecannon and demolisher pull heavy anti tank duty. and the 4 point cannon fodder are extremely useful. RIP admech RIP
Well comparing those two is a little bit weird imo. The manticore is an artillery and sacrifices mobility and durability compared to the Crawler, which is more of a Battletank.
I play a lots of Guard myself and when you start to encounter -1 to hit armies guard artillery really starts to fall of quite rapidly.
Regarding the wider choice of targets you are definitely right, the Neutronager has a really small selection of optimal targets.
Also I don't like the Baneblade. Sure it can deal tons of damage, but remember it's just 3+. So it won't get any or just a 6+ save against dedicated anti tank weaponry. Automatically Appended Next Post: What's your take on the Eversor Assassin guys?
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This message was edited 1 time. Last update was at 2018/01/15 15:01:21
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![[Post New]](/s/i/i.gif) 2018/01/15 19:47:10
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Suzuteo wrote:OH. Well, if it counts enemy models, then we might as well go back to what we were theorizing in June and use Dominion squads. They actually pair well with Celestine...
No I don´t think so. If I understood it right then Nurglings deploy during the deployment phase but 9" away from an enemy and his deployment zone. (So like the Space Marine Scouts)
Domions have a 9" inch move at the end of the deployment, so like Scout Sentinels.
Thus he can already deploy his Nurglings so that you can´t make your scout and he secures himself a place to deepstrike.
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![[Post New]](/s/i/i.gif) 2018/01/15 21:37:10
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Most of us have a soup Batallion with Celestine, Scouts and a Primaris, if you have spare points even a culexus. Plus a separate Guard Batallion.
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![[Post New]](/s/i/i.gif) 2018/01/15 23:02:25
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Iago40k wrote:Suzuteo wrote:For some crazy reason, I thought the triangle symbol meant Fast Attack. xO
So... Imperium Soup Battalion with 1 Company Commander, 1 Primaris Psyker, 10 Scouts (divide into 2x5), 2x10 Guard?
why guard? And take three units of scouts. All daemon players wo think straight will take three nurglings and you will regret it.
Several reasons for guard:
1) Cheap CP
2) cheap bodies
3) No- los shooting
4) CP regain (5+/5+)
5) if playing against chaos: Relic of lost cadia
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![[Post New]](/s/i/i.gif) 2018/01/16 06:05:25
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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It also just works on a single unit, so your lascannons have to shoot at the same target as your HBs.
Rule question regarding the inclusion of Infiltrators:
Atm I have 3 detachments in my list: Lucius spearhead, Cadian battalion and Imperial soup battalion.
If I include a unit of infiltrators to the soup battalion can I use the Wrath of Mars stratagem on them? (I know that canticles won't work)
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![[Post New]](/s/i/i.gif) 2018/01/16 10:55:34
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Ok thanks.
Well with the Protector Doctrina Imperative Stratagem you really don´t need rerolls, cause you will be hitting on 2+. Sure rerolling 1´s would help, but I´m not quite sure if I want to include the infiltrators to my Lucius detachment, cause I would lose their dogma. (granted it´s not the best one, but it might help, especially my deepstriking Vanguard).
Plus it´s as far as i know the only really good way of spamming some mortal wounds if you aren´t running Cawl + Dakkabots.
So guys what do you think of my semi-competitive take on the imperial soup. (I´m working with the models I have atm and I´m reluctant to use Cawl ^^)
#Cadian Battallion
- 2 Company Commander (5+/5+ CP regain)
- 3 x Infantry Squad with Lascanon and Plasma
- 2 x Heavy Weapon Squad with mortars
# Soup Battallion
- Celestine with 2x Geminae
- Primaris Psyker
- 3 x 5 Scouts
- Culexus Assassin
- 10 Mars Infiltrators (might wander into the Lucius Spearhead)
# Lucius Spearhead
- TPD
- 2x Neutron Onager
- 1x Icarus Onager
- 2 x 10 Vanguard without upgrades (yet)
That leaves me with about 200 points more to spend, which I could use for:
- another Vanguard squad (maybe also add some plasma dudes)
- more Guardsman
- some Eversor Assassins?
So yeah, what do you think?
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