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Made in us
Death-Dealing Devastator




Tampa, FL

The Noxious Blightbringer is good if you have enough units for him to buff. I always have 2 20 man hordes, a 20 man Plague Marine Squad, and also my drones that typically start in range with the DP. So the DP and Drones get a jump start turn 1 and then never again, but the 60 foot slogging models all get to use his ability every turn. The Tallyman I think is mandatory with any even remotely melee oriented list. There is also a 17% (math may be off) chance of getting back your command points that is just icing on the rerolling hits in combat cake. For how much the Tallyman costs this is easily the only Elite character I bring if I only have one to bring. I typically bring the Biologus Putrifier also, but I think he is good in any Plague Marine squad 8 or larger (and mine is 20).

Psychic powers I usually have 3-4 psykers. Typhus, DP, Sorcerer (for Dark Hereticus), and Necrosius. The sorcerer I always do Prescience and Warptime. Necrosius I do Miasma of Pestilence, Putrescent Vitality, and Blades of Putrefaction. DP gets Putrescent Vitality, and Typhus it depends. If I am running Terminators I do Miasma of Pestilence and Blades of Putrefaction, if he is running with the hordes I do Putrescent Vitality and Miasma of Pestilence. If I need it then instead of doubling up on powers I will usually give Typhus Curse of the Leper and Plague Wind.

Warlord is always the DP, I give him the Supurating Plate and Arch Contaminator. Normally I don't get extra relics, though sometimes I will do the Bell for the Noxious Blightbringer if I am going against an army weak to leadership attacks. (Even Space Marines can have issues with the stacking debuffs though).
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

brugner8 wrote:

The smite spam is hard to withstand for my opponent, i keep all my characters in a center powwalker unit sorrounded by marauders.


This is genious. 30 pts is nothing. I had to incorperate this into my list. Quite similar to the list sennacherib is looking to field, but mine is heavily character focused. With the recent addition of 5 malefic lords to my list it gives me a total of 13 CP. I also have the tally man i my list, so i can really spam those stratagems each turn. The malific lords also synergize with the blightbringer: ("Units must subtract 1 from their Leadership whilst they are within 7" of any enemy Noxious Blightbringers (PSYKERS must subtract 2 instead)." ) and creeping terror from the malefic lords ("Choose an enemy unit within 12", if that unit takes a Morale test in this battle round, subtract D3 from its Leadership characteristic until the end of the battle round.")

Here's the list if you're interested.
Spoiler:


++ Brigade Detachment +9CP (Chaos - Death Guard) ++

+ HQ +

Chaos Lord: Bolt pistol, Chainaxe, Fugaris' Helm

Malignant Plaguecaster: Blades of Putrefaction, Miasma of Pestilence

Typhus: Curse of the Leper, Putrescent Vitality

+ Troops +

Chaos Cultists: 10x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Plague Marines
. Plague Champion: Bolt pistol, Plague knife
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Poxwalkers: 11x Poxwalker

+ Elites +

Biologus Putrifier: Plague knife

Deathshroud Terminators
. Deathshroud Champion: Manreaper, Plaguespurt gauntlets
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlets

Foul Blightspawn

Noxious Blightbringer: Dolorous Knell, Plasma pistol

Tallyman: Plasma pistol

+ Fast Attack +

Chaos Spawn: Chaos Spawn

Chaos Spawn: Chaos Spawn

Chaos Spawn: Chaos Spawn

+ Heavy Support +

Plagueburst Crawler: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler: 2x Entropy cannon, Heavy Slugger

++ Supreme Command Detachment +1CP (Chaos - Renegade & Heretics) ++

+ HQ +

Malefic Lord: Smite

Malefic Lord: Smite

Malefic Lord: Smite

Malefic Lord: Smite

Malefic Lord: Smite

Created with BattleScribe

This message was edited 1 time. Last update was at 2017/10/22 12:09:34


 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Nice.

I guess I will have to pick up the rules for the maelific lord.
Any strategy you would like to share here. I have been thinking about strategy for an upcoming game. Specifically objective placement. With Tide of traitors, if we have objectives closer to the board edge, we can easily jump on said objective by recycling cultists. With thoughtful placement of pox walkers you could build a tendril of poxwalkers out towards the edge of the board and into position to absorb the cultists once they recycle back to the board. Also, a CSM sorcerer with a jump pack and warp time could give the cultists a much needed bump in movement once they arrive.

Also, objectives located in the center of the board primarily in a clump seems to benefit the pox walkers.

This message was edited 1 time. Last update was at 2017/10/22 12:53:22


Pestilence Provides.  
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

The changes to Conscripts and Commissars is huge for poxwalkers. It will be easier to get past their leadership to inflict heavier damage now, and thus gain more poxwalkers back in return. IG screening seems much less intimidating now.

I'd forgotten Lords could do leadership shenanigans. Well, now.

Whilst using an advancing horde of poxwalkers and a Doredeo w/ Hellfire Veil & Butchers to protect your key pox unit & characters, a few Lords mixed in the crowd, and the Dolorous Knell on the 'Bringer. We can throw down some heavy - Leadership without too much effort. We're looking at an easy -5 LD,reroll for lowest result if our forces charge. That in turn can feed us more 'nombies to bolster our ranks. I may have to test the Lords and Dorito together soon, seems like great synergy.

(Would Jazz-Hands Electro Priests make a decent counts-as for Lords? One squad would make a convenient Supreme Command Detachment and let me sneak in Scabby in bigger games. Nice.)


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






You don't find it hard to fit a poxwalker blob in range of the veil? I havent tried yet, but keeping all a blob of poxwalkers inside that range without difficulty in the movement phase seems tricky.

Electropriests should be fine. You can also look at the fantasy line for pretty much any sorcerer they have. I use flaggerants with crypt ghoul arms. If by sneak in scabby, you mean summon him, Malefic lords cannot summon daemon lords. You have to have the specific god keyword and the character keyword.

This message was edited 1 time. Last update was at 2017/10/24 18:22:09


   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

One squad of poxwalkers with an open channel for characters fits well enough, but more than one, no. I'm trying to optimize placement in the aura and there is some wiggle room, but with three characters it is tight. Measuring in the move phase for the hellfire veil and the Bringer's advance aura is time consuming. This in turn makes me question the viability of Haulers.

I've only one test game with it so far. I ran a 3 unit layered circle of walkers around the Dread. Inner layer had the dread's invuln. Outer layer had Miasma, mid layer had Cloud of Flies and The Dead Walk. The net result was my opponent cursing how durable zombies with no native save can be, and the ones he killed recycled into the clouded squad. It was overall quite effective. The fringe benefit of granting my characters an invuln was clutch for keeping Tallyman alive against his arquebi snipers. I was warned the Dread would warrant more firepower levied his way next game, so we'll see. Butcher Cannons are awesome.

By sneaking in a LoW, I mean using supreme command instead of SH auxiliary. Not losing prescious CP is a win.

This message was edited 1 time. Last update was at 2017/10/24 19:29:40


 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

This is what I am running in two games this Sunday.
Im going to screen the pox walkers with my tanks to ensure they are not wiped out first turn by my foes shooting should they steal the initiative or have less drops than I do. I am using the summoning to most likely bring a unit of 20 plague bearers into battle so I can hold down objectives. Long range shooting takes down enemy armor. Hopefully I don’t get rofflestomped.

Suggestions anyone.

Dread las ml 147
Dread las fist 162
PBC 156
5 plague 95 plasma plasma fist = 130
39 cultists 156
10 pox 60
Typhus 175
Malignant plaguecaster 110
Landraider 356

CSM lord power sword 78
2 units obliterators 390
Predator lascannons lascannons 190
140pts summoning

This message was edited 1 time. Last update was at 2017/10/25 21:55:47


Pestilence Provides.  
   
Made in us
Oozing Plague Marine Terminator





I like the list. I might suggest a Tallyman in place of 10 of those plague bearers. Death Guard armies burn alot of command points early, anything we can do to get some back is necessary. Haven't tested it yet, but reroll to hit on walkers will help alot, especially when you start daisy chaining for aura buffs (and dropping new models forward) stretches them so only some get into cc.
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

I’m a big fan of the tallyman too. What about dropping the plasma and the fist from the plague marines, doubling up on las ml for the HelBrute sand dropping four cultists.
That gives me enough points for the tallyman.

This message was edited 1 time. Last update was at 2017/10/26 02:22:41


Pestilence Provides.  
   
Made in us
Slippery Scout Biker




Vegas

Losses due to failed morale don’t boost Poxwalkers

Autocorrect is for light slapping nun shoes! 
   
Made in us
Oozing Plague Marine Terminator





Vortenger wrote:
One squad of poxwalkers with an open channel for characters fits well enough, but more than one, no. I'm trying to optimize placement in the aura and there is some wiggle room, but with three characters it is tight. Measuring in the move phase for the hellfire veil and the Bringer's advance aura is time consuming. This in turn makes me question the viability of Haulers.

I've only one test game with it so far. I ran a 3 unit layered circle of walkers around the Dread. Inner layer had the dread's invuln. Outer layer had Miasma, mid layer had Cloud of Flies and The Dead Walk. The net result was my opponent cursing how durable zombies with no native save can be, and the ones he killed recycled into the clouded squad. It was overall quite effective. The fringe benefit of granting my characters an invuln was clutch for keeping Tallyman alive against his arquebi snipers. I was warned the Dread would warrant more firepower levied his way next game, so we'll see. Butcher Cannons are awesome.

By sneaking in a LoW, I mean using supreme command instead of SH auxiliary. Not losing prescious CP is a win.


Poxwalkers killed dont give you more poxwalkers. Otherwise they would literally never die.
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

.

That's what I get for using battlescribe and stratagems from memory. I owe my opponent an apology. I'll replace the inner and outer layers with cultists next run then.

 
   
Made in us
Been Around the Block




def following this closely! I really want to run an army similar to this. But want to stick with units in the DG codex as much as possible, minus the CSM strategems
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

This Sunday I am ripunning a pox walker horde only I will Be summoning in 25 plague bearers to run next to the pox walkers. At -1 to be hit with only about 44% of all wounds actually getting through their defenses to kill a poxwalker, they will make durable allies to the pox walker horde.

I have two games and will give feedback once they are complete.

Pestilence Provides.  
   
Made in us
Been Around the Block




 sennacherib wrote:
This Sunday I am ripunning a pox walker horde only I will Be summoning in 25 plague bearers to run next to the pox walkers. At -1 to be hit with only about 44% of all wounds actually getting through their defenses to kill a poxwalker, they will make durable allies to the pox walker horde.

I have two games and will give feedback once they are complete.


So you are using plague bearers instead of cultists? What is your list looking like?

This message was edited 1 time. Last update was at 2017/10/28 20:10:25


 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

I am summoning 25 plague bearers that the herald is going to join. Str 5 re-roll to wound is pretty awesome coupled with the invulnerable save and the disgusting resilience. They will also supply bodies to my pox walker horde. They are also going to be super hard to move off an objective, much less kill. With virulent blessings they can take down terminators in one blow. The herald is also a boost with smite and he can cast virulent blessing on neiboring Daemon princes in case they need to take down a tank.

Unallied Chaos spearhead +1 cp
Herald of Nurgle 73 Virulent blessing (ND)
Sorcerer force sword 102 Prescience/Deathhex or Warptime

Predator las Cannon las Cannon 190
Obliterators x 3 195
Obliterators x 3 195
755

Deathguard Battallion +3cp
Poxwalkers x20 = 120
Cultist x 38 + 2 heavy stubber 160
5 plague marines 95

Tallyman 67
Typhus 175 pestilential vitality / blades of pestilence
Daemonprince 180 Miasma of pestilence DG supturating plate

Plague burst crawler entropy cannons heavy slugger 156
Land raider 356

Summoning 186pts (25 plague bearers with instrument)

This message was edited 1 time. Last update was at 2017/10/28 20:52:17


Pestilence Provides.  
   
Made in us
Been Around the Block




 sennacherib wrote:
I am summoning 25 plague bearers that the herald is going to join. Str 5 re-roll to wound is pretty awesome coupled with the invulnerable save and the disgusting resilience. They will also supply bodies to my pox walker horde. They are also going to be super hard to move off an objective, much less kill. With virulent blessings they can take down terminators in one blow. The herald is also a boost with smite and he can cast virulent blessing on neiboring Daemon princes in case they need to take down a tank.

Unallied Chaos spearhead +1 cp
Herald of Nurgle 73 Virulent blessing (ND)
Sorcerer force sword 102 Prescience/Deathhex or Warptime

Predator las Cannon las Cannon 190
Obliterators x 3 195
Obliterators x 3 195
755

Deathguard Battallion +3cp
Poxwalkers x20 = 120
Cultist x 38 + 2 heavy stubber 160
5 plague marines 95

Tallyman 67
Typhus 175 pestilential vitality / blades of pestilence
Daemonprince 180 Miasma of pestilence DG supturating plate

Plague burst crawler entropy cannons heavy slugger 156
Land raider 356

Summoning 186pts (25 plague bearers with instrument)


Where is the plague herald data sheet from?
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

The Herald of Nurgle is from the chaos index. It’s a Nurgle Daemon formerly from the daemons codex.

All the units in that detatchment share the chaos key word so they are legal to use together, however the other members of that detatchment do not gain any special bonus. I.e. the sorcerer predator and obliterators do not gain the -1 to be hit at over 12” that they would ordinarily gain as members of alpha legion. I felt that having the herald in my army from turn 1 was a worth while investment.

Pestilence Provides.  
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Played my list twice yesterday with slight modification. I did not take the Herald of Nurgle and instead summoned the plague bearers.

First game was against a space wolves player with three units of thunder cav all with thunder hammer storm shields, two units of wooden with the same set up. He also had three units of long fangs with missile launcher and las cannons. There were rune priests and lords on thunder wolves as well. Due to the set up of the match he was fielding 2500 pts to my 2250 and he got +3 command points because he was using an index list instead of a codex based list. The mission was the relic with table quarter deploy,ent.

I went first summoning 20 plague bearers onto the objective at the center of the table. I then began shooting down wooden units and moved up the cultists and pox walkers in support of the plague bearers at the center of the field of battle. By the second turn he had killed most of my plague bearers and about half of the cultists but the pox walkers were swarming the objective. I won with first blood, the relic and line breaker.

Second match was against a nearly identical army to my own. He took flamers on his plagueburst crawlers and had three units of obliterators. The game went 7 turns. We were fighting to capture the opponents objectives. It was a great match that came down to the final rolls of the ga,e where his typhus ran my cultists off of my objective ending the game. I was significantly ahead of him until this point in the game.

Overall the only changes I would make to my list would be to drop the noxious blightbringer and use those pints elsewhere. He did next to nothing th entire game. I feel like the cultists did a great job generating pox walkers and tiring things up. The plague burst crawler was mediocre.
[Thumb - D7AE545B-F832-4A3D-B45C-30C154453F75.jpeg]
Pox walker plague bearer and cultist horde taking the relic.

[Thumb - 041519DE-5502-4E18-A048-277FFBA639ED.jpeg]
By bottom of two he had no units capable of contesting the center of the field of battle.


Pestilence Provides.  
   
Made in us
Been Around the Block




 sennacherib wrote:
Played my list twice yesterday with slight modification. I did not take the Herald of Nurgle and instead summoned the plague bearers.

First game was against a space wolves player with three units of thunder cav all with thunder hammer storm shields, two units of wooden with the same set up. He also had three units of long fangs with missile launcher and las cannons. There were rune priests and lords on thunder wolves as well. Due to the set up of the match he was fielding 2500 pts to my 2250 and he got +3 command points because he was using an index list instead of a codex based list. The mission was the relic with table quarter deploy,ent.

I went first summoning 20 plague bearers onto the objective at the center of the table. I then began shooting down wooden units and moved up the cultists and pox walkers in support of the plague bearers at the center of the field of battle. By the second turn he had killed most of my plague bearers and about half of the cultists but the pox walkers were swarming the objective. I won with first blood, the relic and line breaker.

Second match was against a nearly identical army to my own. He took flamers on hi s plagueburst crawlers and had three units of obliterators. The game went 7 turns. We were fighting to capture the opponents objectives. It was a great match that came down to the final rolls of the ga,e where his typhus ran my cultists off of my objective ending the game. I was significantly ahead of him until this point in the game.

Overall the only changes I would make to my list would be to drop the noxious blightbringer and use those pints elsewhere. He did next to nothing th entire game. I feel like the cultists did a great job generating pox walkers and tiring things up. The plague burst crawler was mediocre.


sounds great! I just wonder how the army would do against a more shooty army. Regardless thanks for the update! I'm still trying to work on one with more or less only units from the DG codex (minue the CSM lord/sorcerer) and incorporate some blights lords in there (favorite unit). Any suggestions?
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Against a shooting army I think you would have to play to the objectives. Neutralize enemy shooting while bunching up on objectives. Careful use of Cloud of flies strategem can make the oneushing horde of pox walkers impossible to target, like charging up a landraider, popping smoke while buffing it with miasma of pestilence. -2 to hit makes a land raide a bit more durable.

I haven’t played the blight lords but with only 4” of movement I can see them being really difficult to use effectively. Best units in the codex for output of fire are las Cannon predators and the plague burst crawler. I ran the math on the pbc when paired with a chaos lord with arch heretic. They do just as much damage as a quad las predator and are significantly harder to kill. If you kit the blight lords out for shooting with combiplasma the enemy would have to deal with them. Really though I think our codex excels when paired with CSM.

Pestilence Provides.  
   
Made in us
Oozing Plague Marine Terminator





I'm more and more inclined to think Plague Bearers are more helpful than Pox Walkers. Str 4, T 4 without needing Typhus, 4+ to hit without needing numbers. Rerolls to wound, and double saves from their Invul, then DR.

Too bad I just nabbed 20 more Poxwalkers!
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Currently plague bearers do not have objective secured and lack the deathguard key word preventing them from receiving a host of benefits. Including the fact that they cannot be taken as slots in battleforged armies.

Pestilence Provides.  
   
Made in us
Longtime Dakkanaut




 Nightlord1987 wrote:
I'm more and more inclined to think Plague Bearers are more helpful than Pox Walkers. Str 4, T 4 without needing Typhus, 4+ to hit without needing numbers. Rerolls to wound, and double saves from their Invul, then DR.

Too bad I just nabbed 20 more Poxwalkers!


Fair points But PBs don't have any good stratagems , whereas poxes can be really buff up. They are also immune to morale which PBs arent, its gonna mess with PBs durability stats.

This message was edited 1 time. Last update was at 2017/10/31 13:29:51


DFTT 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Pox walkers are also better because of the dead walk again strategem, making them very cost effective. When your foe kills 20 cultists from your screen, only to see the pox walker mob double in size it can be pretty disheartening.

Now when you compare points, plague bearers are way more cost effective replacements for cultists in terms of durability. I use cultists to beef up my pox walker horde, but cultists just go down to a stiff wind in combat whereas plague bearers take some serious shooting. And, I would prefer my foe work hard for every pox walker they generate.

Pestilence Provides.  
   
 
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