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Made in us
Clousseau





East Bay, Ca, US

You don't hear me disagreeing that the Tervigon is bad. How bad it is relative to other things in other codexes? That doesn't interest me as much.

At the end of the day, a Tyrannofex of any build is better than a Tervigon. Although if i was building another Tfex, it would be yet another Acid Spray. But i like my monsters on the move.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Lethal Lhamean




Birmingham

As a Dark Eldar player I'd kill to have an HQ choice as good as the Tervigon (and no, I don't think it's particualrly good but there armies with considerably worse choices out there).


Automatically Appended Next Post:
 Asmodas wrote:
Tyrannofex is pricy, it’s true, and he’s pretty bad in melee, but he is very good at creating a 36” no fly zone with the acid spray’s 4d6 s7 auto hits against flyers. He is also excellent against infantry, but he needs a screen himself since he can’t leave combat and still shoot. It’s not something you would take to the LVO, but it has pretty fun rules and can be very useful against the right type of list. The rupture cannon is also a legit choice, but costs quite a bit more, suffers from a -1 penalty if he has to move, and has a much higher variance in terms of its damage output. When in doubt, magnetize.

Do you have any idea how the Tyrannofex actually works? The Acid Spray has 18" range and the Fex only moves 6" so I have no idea how you remtoely got 36" range out of that (30 being the absolute maximum possible), however if you do move then you're only getting 2D6 shots instead of 4D6 (can't shoot twice if you move). The Rupture Cannon might be a heavy weapon but that doesn't matter since Fex's ignore the penalty for moving shooting with heavy weapons. Not that matters, to get the best out of them your running them in a Kronos detachment so you sit still and shoot 6 S10 shots, only hitting on 4's but re-rolling 1's.

This message was edited 1 time. Last update was at 2018/03/16 23:38:37


 
   
Made in us
Clousseau





East Bay, Ca, US

 Imateria wrote:
As a Dark Eldar player I'd kill to have an HQ choice as good as the Tervigon (and no, I don't think it's particualrly good but there armies with considerably worse choices out there).


Yncarne

This message was edited 1 time. Last update was at 2018/03/16 23:46:35


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Lethal Lhamean




Birmingham

 Marmatag wrote:
 Imateria wrote:
As a Dark Eldar player I'd kill to have an HQ choice as good as the Tervigon (and no, I don't think it's particualrly good but there armies with considerably worse choices out there).


Yncarne

A) Not Dark Eldar, B) Lol, no.
   
Made in us
Willing Inquisitorial Excruciator




Yncarne isn't really a good HQ at all, lol. Did you mean Yvraine?
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

I don't think anyone is making the claim that Yncarne is a good HQ at all. Just that it might be better than a Tervigon.

I don't really care one way or the other. They're both pretty bad.
   
Made in us
Omnipotent Necron Overlord






 Imateria wrote:
As a Dark Eldar player I'd kill to have an HQ choice as good as the Tervigon (and no, I don't think it's particualrly good but there armies with considerably worse choices out there).


Automatically Appended Next Post:
 Asmodas wrote:
Tyrannofex is pricy, it’s true, and he’s pretty bad in melee, but he is very good at creating a 36” no fly zone with the acid spray’s 4d6 s7 auto hits against flyers. He is also excellent against infantry, but he needs a screen himself since he can’t leave combat and still shoot. It’s not something you would take to the LVO, but it has pretty fun rules and can be very useful against the right type of list. The rupture cannon is also a legit choice, but costs quite a bit more, suffers from a -1 penalty if he has to move, and has a much higher variance in terms of its damage output. When in doubt, magnetize.

Do you have any idea how the Tyrannofex actually works? The Acid Spray has 18" range and the Fex only moves 6" so I have no idea how you remtoely got 36" range out of that (30 being the absolute maximum possible), however if you do move then you're only getting 2D6 shots instead of 4D6 (can't shoot twice if you move). The Rupture Cannon might be a heavy weapon but that doesn't matter since Fex's ignore the penalty for moving shooting with heavy weapons. Not that matters, to get the best out of them your running them in a Kronos detachment so you sit still and shoot 6 S10 shots, only hitting on 4's but re-rolling 1's.

archons are at least cheap and have decent weapons hitting on 2's. Plus that 2++ which can be really annoying. Not great - but bound to get much better very soon. At the very least it is a cheap AF option for HQ.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Lethal Lhamean




Birmingham

 Xenomancers wrote:
 Imateria wrote:
As a Dark Eldar player I'd kill to have an HQ choice as good as the Tervigon (and no, I don't think it's particualrly good but there armies with considerably worse choices out there).


Automatically Appended Next Post:
 Asmodas wrote:
Tyrannofex is pricy, it’s true, and he’s pretty bad in melee, but he is very good at creating a 36” no fly zone with the acid spray’s 4d6 s7 auto hits against flyers. He is also excellent against infantry, but he needs a screen himself since he can’t leave combat and still shoot. It’s not something you would take to the LVO, but it has pretty fun rules and can be very useful against the right type of list. The rupture cannon is also a legit choice, but costs quite a bit more, suffers from a -1 penalty if he has to move, and has a much higher variance in terms of its damage output. When in doubt, magnetize.

Do you have any idea how the Tyrannofex actually works? The Acid Spray has 18" range and the Fex only moves 6" so I have no idea how you remtoely got 36" range out of that (30 being the absolute maximum possible), however if you do move then you're only getting 2D6 shots instead of 4D6 (can't shoot twice if you move). The Rupture Cannon might be a heavy weapon but that doesn't matter since Fex's ignore the penalty for moving shooting with heavy weapons. Not that matters, to get the best out of them your running them in a Kronos detachment so you sit still and shoot 6 S10 shots, only hitting on 4's but re-rolling 1's.

archons are at least cheap and have decent weapons hitting on 2's. Plus that 2++ which can be really annoying. Not great - but bound to get much better very soon. At the very least it is a cheap AF option for HQ.

You obviously don't play Dark Eldar, they're weapons are rubbish and the Shadowfield is as annoying for me as it is my opponent (Whoever thought that an invuln that can't be rerolled for any reason and disappears the second you roll a 1 is an idiot. Being T3 if they're put in a position to make saves statistically they lose that shield pretty quickly). Archons and Succubi are a tax, nothing else.
   
Made in us
Omnipotent Necron Overlord






 Imateria wrote:
 Xenomancers wrote:
 Imateria wrote:
As a Dark Eldar player I'd kill to have an HQ choice as good as the Tervigon (and no, I don't think it's particualrly good but there armies with considerably worse choices out there).


Automatically Appended Next Post:
 Asmodas wrote:
Tyrannofex is pricy, it’s true, and he’s pretty bad in melee, but he is very good at creating a 36” no fly zone with the acid spray’s 4d6 s7 auto hits against flyers. He is also excellent against infantry, but he needs a screen himself since he can’t leave combat and still shoot. It’s not something you would take to the LVO, but it has pretty fun rules and can be very useful against the right type of list. The rupture cannon is also a legit choice, but costs quite a bit more, suffers from a -1 penalty if he has to move, and has a much higher variance in terms of its damage output. When in doubt, magnetize.

Do you have any idea how the Tyrannofex actually works? The Acid Spray has 18" range and the Fex only moves 6" so I have no idea how you remtoely got 36" range out of that (30 being the absolute maximum possible), however if you do move then you're only getting 2D6 shots instead of 4D6 (can't shoot twice if you move). The Rupture Cannon might be a heavy weapon but that doesn't matter since Fex's ignore the penalty for moving shooting with heavy weapons. Not that matters, to get the best out of them your running them in a Kronos detachment so you sit still and shoot 6 S10 shots, only hitting on 4's but re-rolling 1's.

archons are at least cheap and have decent weapons hitting on 2's. Plus that 2++ which can be really annoying. Not great - but bound to get much better very soon. At the very least it is a cheap AF option for HQ.

You obviously don't play Dark Eldar, they're weapons are rubbish and the Shadowfield is as annoying for me as it is my opponent (Whoever thought that an invuln that can't be rerolled for any reason and disappears the second you roll a 1 is an idiot. Being T3 if they're put in a position to make saves statistically they lose that shield pretty quickly). Archons and Succubi are a tax, nothing else.
blasters and agonizers are decent.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Lethal Lhamean




Birmingham

 Xenomancers wrote:
 Imateria wrote:
 Xenomancers wrote:
 Imateria wrote:
As a Dark Eldar player I'd kill to have an HQ choice as good as the Tervigon (and no, I don't think it's particualrly good but there armies with considerably worse choices out there).


Automatically Appended Next Post:
 Asmodas wrote:
Tyrannofex is pricy, it’s true, and he’s pretty bad in melee, but he is very good at creating a 36” no fly zone with the acid spray’s 4d6 s7 auto hits against flyers. He is also excellent against infantry, but he needs a screen himself since he can’t leave combat and still shoot. It’s not something you would take to the LVO, but it has pretty fun rules and can be very useful against the right type of list. The rupture cannon is also a legit choice, but costs quite a bit more, suffers from a -1 penalty if he has to move, and has a much higher variance in terms of its damage output. When in doubt, magnetize.

Do you have any idea how the Tyrannofex actually works? The Acid Spray has 18" range and the Fex only moves 6" so I have no idea how you remtoely got 36" range out of that (30 being the absolute maximum possible), however if you do move then you're only getting 2D6 shots instead of 4D6 (can't shoot twice if you move). The Rupture Cannon might be a heavy weapon but that doesn't matter since Fex's ignore the penalty for moving shooting with heavy weapons. Not that matters, to get the best out of them your running them in a Kronos detachment so you sit still and shoot 6 S10 shots, only hitting on 4's but re-rolling 1's.

archons are at least cheap and have decent weapons hitting on 2's. Plus that 2++ which can be really annoying. Not great - but bound to get much better very soon. At the very least it is a cheap AF option for HQ.

You obviously don't play Dark Eldar, they're weapons are rubbish and the Shadowfield is as annoying for me as it is my opponent (Whoever thought that an invuln that can't be rerolled for any reason and disappears the second you roll a 1 is an idiot. Being T3 if they're put in a position to make saves statistically they lose that shield pretty quickly). Archons and Succubi are a tax, nothing else.
blasters and agonizers are decent.

As I said, you obviously don't play Dark Eldar. The Agoniser is at least cheap at 4pts, but it only wounds on 4's and is damage 1. When you struggle to kill more than 1 Space Marine a turn with a combat focused HQ you know there's something wrong. As for the Blaster, it's a nice weapon but notably overcosted for a single shot D3 damage weapon.

This message was edited 1 time. Last update was at 2018/03/17 19:41:24


 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

I’ll throw in a vote for the humble fleshborer hive on your Fex. It’s not always the best choice, but it’s the most flexible. It benefits the most from Kronos, can handle hordes, or pop some command points and chunk heavy infantry and vehicles. You can run a Neurothrope with Onslaught to let it advance and fire to help get around the 18” range as well.
   
Made in us
Sneaky Lictor





Chicago, IL

 Imateria wrote:
As a Dark Eldar player I'd kill to have an HQ choice as good as the Tervigon (and no, I don't think it's particualrly good but there armies with considerably worse choices out there).


Automatically Appended Next Post:
 Asmodas wrote:
Tyrannofex is pricy, it’s true, and he’s pretty bad in melee, but he is very good at creating a 36” no fly zone with the acid spray’s 4d6 s7 auto hits against flyers. He is also excellent against infantry, but he needs a screen himself since he can’t leave combat and still shoot. It’s not something you would take to the LVO, but it has pretty fun rules and can be very useful against the right type of list. The rupture cannon is also a legit choice, but costs quite a bit more, suffers from a -1 penalty if he has to move, and has a much higher variance in terms of its damage output. When in doubt, magnetize.

Do you have any idea how the Tyrannofex actually works? The Acid Spray has 18" range and the Fex only moves 6" so I have no idea how you remtoely got 36" range out of that (30 being the absolute maximum possible), however if you do move then you're only getting 2D6 shots instead of 4D6 (can't shoot twice if you move). The Rupture Cannon might be a heavy weapon but that doesn't matter since Fex's ignore the penalty for moving shooting with heavy weapons. Not that matters, to get the best out of them your running them in a Kronos detachment so you sit still and shoot 6 S10 shots, only hitting on 4's but re-rolling 1's.


It’s a diameter, smart guy. 18” from each side of the base. I never said “range,” so no idea where you’re getting that idea. That makes a difference against flyers, who have minimum move requirements and often must maneuver behind your lines in order to avoid flying off the board. I play against Hemlocks a lot, and acid spray is excellent against them due to their short range.

I will admit to forgetting about the fact that they don’t suffer a penalty from moving and shooting with heavy weapons. I never use that rule so I forgot about it.

This message was edited 2 times. Last update was at 2018/03/18 22:10:08


 
   
Made in cz
Regular Dakkanaut




A Kraken Acid Spray T-fex can reach up to 36" with Onslaught and Opportunistic advance (if he rolls 6 to advance on one out of three dice). 37" with Adrenal Glands.

That said, you know who looks from its lonely corner at this contest between Tervigons and Lictors and just cries in silence?

The Haruspex.

This message was edited 1 time. Last update was at 2018/03/19 13:09:20


 
   
Made in us
Omnipotent Necron Overlord






Kitane wrote:
A Kraken Acid Spray T-fex can reach up to 36" with Onslaught and Opportunistic advance (if he rolls 6 to advance on one out of three dice). 37" with Adrenal Glands.

That said, you know who looks from its lonely corner at this contest between Tervigons and Lictors and just cries in silence?

The Haruspex.

I've played with it - it's actually vicious in CC with the rerolls strategem. I have no idea why ins ravenous MAW is d3 attacks instead of 3 attacks per. It's regeneration of wounds gimic is to weak to make a difference. It can do some serious damage to MEQ and TEQ in CC though.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Clousseau





East Bay, Ca, US

Who cares, no one designs a competitive list around MEQ or TEQ.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




Reading, England

Thanks for the advice so far guys, so definitely going for the 'fex. Not much in the way of flyers in my area, so looks like rupture cannon it is.

Bruins fan till the end.

Never assume anything, it will only make an ass of you and me. 
   
 
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