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2018/04/18 12:10:04
Subject: Re:Which armies-units can still reliably 1st turn charge?
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Growlin' Guntrukk Driver with Killacannon
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White scars bikers. Since they auto advance 6". I think it costs them cp to be able to charge after advance though.
Also helldrakes?
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This message was edited 1 time. Last update was at 2018/04/18 12:10:48
Brutal, but kunning! |
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2018/04/18 12:30:52
Subject: Which armies-units can still reliably 1st turn charge?
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Preacher of the Emperor
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There are multiple Sororitas units that can do it easily, but other than Celestine, there's no advantage to it.
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2018/04/18 12:34:47
Subject: Which armies-units can still reliably 1st turn charge?
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Twisting Tzeentch Horror
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A lot of fast moving untis can, depending on deployment. There are a couple of maps where you start 18" apart, so if you choose map you can reliably.
Adeptus custodes jetbikes.
Magnus with warptime.
Any fast moving heretic Astartes unit actually.
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insaniak wrote:
You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy. |
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2018/04/18 17:50:24
Subject: Which armies-units can still reliably 1st turn charge?
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Regular Dakkanaut
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I'm surprised no one has mentioned Alpha Legion Berserkers with Icons of Wrath yet. With the loss of warptime the charge is no longer guaranteed, but it's still pretty reliable with a CP reroll.
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2018/04/18 18:20:03
Subject: Which armies-units can still reliably 1st turn charge?
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Longtime Dakkanaut
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1) Kraken genestealers and in fact most things kraken
2) Alpha Legion and Raven Guard if they get first turn
3) Stormboyz and Ork bikers (per the FAQ) can do so quite often, although not often enough to be called reliable. And Warbikes are hilariously overpriced.
4) Tzaangor enlightened with warptime
5) Eldar bikes with Quicken, or Deldar reavers
6) White scars scout bikes with stratagem Automatically Appended Next Post: Atlatl Jones wrote:I'm surprised no one has mentioned Alpha Legion Berserkers with Icons of Wrath yet. With the loss of warptime the charge is no longer guaranteed, but it's still pretty reliable with a CP reroll.
Alpha Legion can make guaranteed 1. turn charges with the forward operatives stratagem. They never needed warptime, and I don't think that they have lost access to it. But they still need to get first turn, so it only works about half of the time.
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This message was edited 1 time. Last update was at 2018/04/18 18:24:37
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2018/04/18 18:29:49
Subject: Which armies-units can still reliably 1st turn charge?
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Regular Dakkanaut
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Which armies DON"T have a reliable 1st turn charge?
Is a better question. Necrons??
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2018/04/18 18:35:08
Subject: Which armies-units can still reliably 1st turn charge?
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Fresh-Faced New User
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Swarmlord+20 Genestealers Kraken
Warlock(1*55), Quicken + 9 Shining Spears
Dark cristale, Warp time + 9 Tzaangor Enlightened
20 Fulgurite Electro-Priests + stratagem
6 Inceptor Squad + stratagem
12 Reavers cult of red grieff
6 Canoptek Wraiths + Nephrek + Stratagem
40 Cultistes du Chaos + Stratagem
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This message was edited 1 time. Last update was at 2018/04/18 18:41:53
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2018/04/18 18:35:13
Subject: Which armies-units can still reliably 1st turn charge?
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Longtime Dakkanaut
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rhinoceraids wrote:Which armies DON"T have a reliable 1st turn charge?
Is a better question. Necrons??
Orks. They can make first turn charges, but not reliably so.
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2018/04/18 18:45:46
Subject: Which armies-units can still reliably 1st turn charge?
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Regular Dakkanaut
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pismakron wrote: rhinoceraids wrote:Which armies DON"T have a reliable 1st turn charge?
Is a better question. Necrons??
Orks. They can make first turn charges, but not reliably so.
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2018/04/19 05:27:49
Subject: Which armies-units can still reliably 1st turn charge?
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Loyal Necron Lychguard
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rhinoceraids wrote:Which armies DON"T have a reliable 1st turn charge?
Is a better question. Necrons??
As I posted earlier, Necrons can have a pretty reliable 1st turn charge with wraiths and a strategem
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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2018/04/19 14:22:37
Subject: Which armies-units can still reliably 1st turn charge?
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Tail-spinning Tomb Blade Pilot
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Necrons also have the deceiver, which can allow a first turn charge pretty easily, if you bring the appropriate units. Depending on whether you count as coming from reserves, you can use the deceiver to place a Nightscythe or Monolith right next to the enemy, and bring in two units via stratagem. If they do count as units coming from reserves, you can instead tunnel a unit across the table to your monolith, which is specifically considered to be disembariking from a transport, and can thus charge. Since youre always guaranteed one unit from the deceiver, you can always pull this off.
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2018/04/19 19:14:54
Subject: Which armies-units can still reliably 1st turn charge?
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Annoyed Blood Angel Devastator
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The warhammer 40,000 community page have replied to a number of comments on their "Big FAQ" post regarding the use of da jump and upon wings of fire saying those abilities still work by the way.
If that doesn't then blood angels also lose the ability to reliably first turn charge outside of forlorn fury which I'd argue isn't really reliable.
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2018/04/25 04:29:46
Subject: Re:Which armies-units can still reliably 1st turn charge?
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Devestating Grey Knight Dreadknight
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It's probably worth drawing a distinction between being able to pull off a first turn charge, and being able to do it en masse. Being able to use stacking strategems and psychic powers to get a single unit into melee does no good if your opponent just backs out of CC and shoots that one thing with everything else. So "how many units can you charge with first turn" is a good follow on question.
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Hope is the first step on the road to disappointment. |
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2018/04/25 05:11:40
Subject: Which armies-units can still reliably 1st turn charge?
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Regular Dakkanaut
Houston
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For a 9" charge 'Ere we go + a command point re-roll is 56.9%. Not great, but it's above the 50-50 threshold, if barely.
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This message was edited 1 time. Last update was at 2018/04/25 05:12:00
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2018/04/25 07:05:16
Subject: Which armies-units can still reliably 1st turn charge?
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Fixture of Dakka
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Dont forget these 2 units. 1) Tantalus for DE as Red Grief (36" movement with advances) 2) Harpies/Crones for Tyranids especially as Kraken (30"+Advance) Edit: added movements
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This message was edited 2 times. Last update was at 2018/04/25 07:06:20
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2018/04/25 07:16:00
Subject: Which armies-units can still reliably 1st turn charge?
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Regular Dakkanaut
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Minh wrote:
Dark cristale, Warp time + 9 Tzaangor Enlightened
You can not Warptime after Dark Cristal.
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2018/04/25 07:24:27
Subject: Which armies-units can still reliably 1st turn charge?
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Longtime Dakkanaut
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Renegade ogryns in valkyries.
Helldrakes
Warptimed heretic astartes stuff. (Particularly if renegade infantry/bikes/prince or Nurgle daemon +tree for advance and charge. )
Alpha legion (But you will get killed if you don't go first)
Considering if disembark + advance + warptime + advance is enough. It is but all the transports with good capacity cost too much.
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DFTT |
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2018/04/25 07:35:09
Subject: Re:Which armies-units can still reliably 1st turn charge?
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Douglas Bader
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Guardsmen, of course. Disembark from the Valkyrie 9" away, move 6", need to roll a 3+ to charge. Bonus points for charging first with the Valkyrie itself to draw overwatch.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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2018/04/25 18:59:52
Subject: Which armies-units can still reliably 1st turn charge?
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Guardsmen so scary.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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2018/04/25 19:08:28
Subject: Which armies-units can still reliably 1st turn charge?
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Legendary Master of the Chapter
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Renegade csm bikes.
Fast moving renegade units on the occasional hot 6 run
helldrakes for sure
most things csm things with a bit o warp speed.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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2018/04/25 19:11:47
Subject: Which armies-units can still reliably 1st turn charge?
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Dakka Veteran
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I'm not sure why it's not being brought up but a good chunk of Daemons of Slaanesh can tear up the board at a lightning fast pace.
Seekers - 14"+D6+1 move, then a 2D6+1" charge.
Daemonettes - right behind them with a 7"+D6"+1 move, then 2D6+1" charge.
A Keeper of Secrets or Daemon Prince with wings with Slaanesh Celerity Warlord trait is moving a base 15"+D6". Then charging 2D6".
Then there's the Heralds on Seekers, Heralds on Chariots.
Fiends also move 14", having a psyker debuff and once (if) they make contact, the unit is trapped in combat unless they can fly.
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2018/04/25 19:20:28
Subject: Which armies-units can still reliably 1st turn charge?
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Loyal Necron Lychguard
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Necrons have a more reliable one.
Deceiver brings with him Namesor Zahndrekh. (Outside 12, but cannot charge) At the end of the movement phase, Varguard Oberyon can bring a squad of Lychguard and can be placed anywhere within 6 inches of Zahndrekh. That leaves you with a 7 inch charge with a reroll.
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2018/04/25 19:37:03
Subject: Which armies-units can still reliably 1st turn charge?
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Shadowy Grot Kommittee Memba
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Ynnari WC of Strife Reavers with attack drugs can choose to either move 18", charge and make 147 S4 AP-1 attacks, or they can move 32" and make 98 S4 AP-1 attacks. This costs 5CP, but is invariably hilarious.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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2018/04/25 19:54:03
Subject: Which armies-units can still reliably 1st turn charge?
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Longtime Dakkanaut
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fatbudda319 wrote:The warhammer 40,000 community page have replied to a number of comments on their "Big FAQ" post regarding the use of da jump and upon wings of fire saying those abilities still work by the way.
If that doesn't then blood angels also lose the ability to reliably first turn charge outside of forlorn fury which I'd argue isn't really reliable.
Da Jump + Charge is not reliable either. It essentially has a 50% chance of succeeding, which is still good enough to have a go at it most of the time. 40 boyz standing 9" away from your opponents lines will grab his attention.
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2018/04/25 20:37:37
Subject: Which armies-units can still reliably 1st turn charge?
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Hooded Inquisitorial Interrogator
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Ynnari harlequin skyweavers could move up to 48 inches in a turn without advancing. Regular ones could get more than 32 inches same with starweavers with clowns inside. A Ynnari Harlequin Solitaire could end up with a move characteristic of 24" and can move up to 3 times in one turn, but would need to be within 3 inches of a shadowseer at the beginning of the psychic phase, then within 18 inches of a ynnari psyker after that so at best you'd be looking at an 18ish inch move, then 15, then 24 getting you a respectable 57 inch movement. But more realistically you could get 36-48
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This message was edited 1 time. Last update was at 2018/04/25 20:38:02
There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov
In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo
He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
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2018/04/25 20:47:21
Subject: Which armies-units can still reliably 1st turn charge?
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Lone Wolf Sentinel Pilot
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C4790M wrote:Nids can still slingshot genestealers using the swarmlord, only difference is the stealer have to start on the board and kraken their way up
Or kraken double advance.
Automatically Appended Next Post:
20 Genestealers with a nearby Broodlord and use fight 2x stratagem. Hitting on 2's with broodlord, 80 attacks, rending on 6's at -4 AP; TWICE.
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This message was edited 1 time. Last update was at 2018/04/25 20:52:41
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2018/04/25 21:01:14
Subject: Which armies-units can still reliably 1st turn charge?
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Ultramarine Chaplain with Hate to Spare
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Yeah, Tyranids can go crazy far if they put a little effort into it. Raveners moving 12" + D6, twice, plus a charge, for instance. I forget the move of a Flyrant, ((16"maybe?) x2) +2x(3D6 take the highest) + Assault. The Swarmlord power is pretty incredible for that.
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2018/04/25 21:42:17
Subject: Which armies-units can still reliably 1st turn charge?
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Decrepit Dakkanaut
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Any and all Imperial Guard tanks can advance and charge in the same turn.
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2018/04/25 21:44:10
Subject: Which armies-units can still reliably 1st turn charge?
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Tunneling Trygon
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Swarmlord + Kraken Nids = 20-60 Genestealers in your face on turn one. 20 are auto charging and 20 are likely charging. The last 20 depend on their run move and how aggressively you screen.
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2018/04/26 04:27:56
Subject: Which armies-units can still reliably 1st turn charge?
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Sneaky Sniper Drone
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Anpu-adom wrote:Necrons have a more reliable one.
Deceiver brings with him Namesor Zahndrekh. (Outside 12, but cannot charge) At the end of the movement phase, Varguard Oberyon can bring a squad of Lychguard and can be placed anywhere within 6 inches of Zahndrekh. That leaves you with a 7 inch charge with a reroll.
The FAQ overrules your ability to drop within 6" of Zahndrekh if you're outside of your deployment zone.
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