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Made in gb
Savage Khorne Berserker Biker





UK

Slipspace wrote:
GW rulebooks have, for some time, had the rather amazing ability to be laid out so badly that every edition of WH and 40k for the last 15 years has had at least one rule I can never find, even though I know it exists. At this point I think it's actually a talent.


Haha, I agree!

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in us
Snivelling Workbot





Or you could pick up a free Battle Primer, which has the gameplay rules straight from the rule book. If your FLGS doesn't have them, they are also available to print for free.
Youll need the BRB for detachments, missions, etc., but most of those are either easily memorized, or the work is done ahead of time before you even start play. Not really a need to bring the big book along and flip through it all day for some casual games.
   
Made in us
Nurgle Chosen Marine on a Palanquin






 conker249 wrote:
Do what I did. Take it to Office Max, have them cut the binding, take the rule pages, place them in a newly spun spiral binding. It is really nice to have the 40ish pages together in a format that lays flat and open. The lore portion is in its own binding.


Thank you for the idea. I will be doing this! Any chance you could save me the hassle of turning some pages by telling me which ones you had removed? I am feeling exceptionally lazy right now

   
Made in us
Clousseau





East Bay, Ca, US

Slipspace wrote:
GW rulebooks have, for some time, had the rather amazing ability to be laid out so badly that every edition of WH and 40k for the last 15 years has had at least one rule I can never find, even though I know it exists. At this point I think it's actually a talent.


well you have the added problem that a majority of rules are finding their way into the FAQs and erratas. Which is what happens when you publish a 4 page rule book. Take your time. Make it 15 pages. But get it right. Or maybe i'm asking too much.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Dakka Veteran




Or maybe GW could stop obsessing over the page count and instead focus on the quality of the content, writing as many (or as few) pages as necessary to create a solid ruleset?
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Honestly, I'm kind of impressed with the 8th ed. rules. Just returned to the hobby after skipping 7th completely, and it seems like a lot has been streamlined since I played back in 4th/5th/6th. Is it perfect? No -- but it never really has been.


::1750:: Deathwatch 
   
Made in it
Ladies Love the Vibro-Cannon Operator






Hamburg

Skaorn wrote:
I think this has been my experience with practically every GW book lol

Amateurs at work.
This has to be said somewhere.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Posts with Authority





So I dare OP to go and try Necromunda with that clusterfeth of a rule 'layout' across 4 books (and climbing).

Mob Rule is not a rule. 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

I agree with you completely. When scratchy played itchy’s ribs as a xylophone, and several bones played differentl notes, I was similarly outraged. I sure hope someone got fired over that.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I find the codices to be worse. Why are the faction and warlord traits at the back of the book? Shouldn't they be where the army specific rules are? And why isn't there a reference sheet for unit profiles?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in es
Slippery Ultramarine Scout Biker




Barcelona, Spain

 fraser1191 wrote:
I'm sorry it wasn't written like the national building code


This is hilarious.

Well I think the problem is not with the rulebook, but some rules themselves; LoS, cover, all of the codexes (we can complain on something from every single codex; and I'm the first to do so)... you name it. The rulebook itself, specially the core rules are quite handy, although the fight phase might be quite confusing. In the consolidation and initial 3' movements, people I've played with do a "drift" with their minis 2,99' around the enemy base/hull to get closer to other units, because tecnically, they "moved closer to the closest enemy unit" 0,01'.

This message was edited 1 time. Last update was at 2018/05/26 22:34:19


"Eventually, everything falls to a bolter" 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 lolman1c wrote:
It is annoying i have to admit... for example:the rule about a vechile being 75% obscured means it has +1 to the save is not actually in the area talking about cover... you have to go specifically to the infintry in cover section seperate from the cover main rules and there it talks about vechiles in cover... despite it supposed to be about infintry in cover... i remember it took us like 20m to find this rule when someone said it wasn't real.


True dat.
I STILL haven't found what the keyword JET PACK does.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in es
Slippery Ultramarine Scout Biker




Barcelona, Spain

 pique311 wrote:
[
The rulebook itself, specially the core rules are quite handy, although the fight phase might be quite confusing. In the consolidation and initial 3' movements, people I've played with do a "drift" with their minis 2,99' around the enemy base/hull to get closer to other units, because tecnically, they "moved closer to the closest enemy unit" 0,01'.


Wait I've just realised it can't be done because you are getting closer to two units at the same time! Though it is theoretically legal against a vehicle or big single miniature unit. This means you can still block a transport like in 7e and kill the units inside? BS I say.

This message was edited 1 time. Last update was at 2018/05/26 22:34:40


"Eventually, everything falls to a bolter" 
   
Made in dk
Regular Dakkanaut




I think the rules, and GW updating them relatively often makes this edition very, very promising.

It took me quite a few games to get the hang of it, especially with the consolidate, pile-in and heroic intervention moves.

They DO need to release an updated, free rulebook at some point though.

I highly recommend the ITC champions mission pack. Much better than what GW created.
   
Made in us
Stealthy Sanctus Slipping in His Blade






phydaux wrote:
I'm looking at getting back into the game after a long absence, so I finally broke down and bought the main rule book. After reading through it cover to cover twice, I've got to say this:

The 40k 8th edition main rule book is an absolute FAILURE.


I'm looking forward to your review of the new Necromunda rules...

A ton of armies and a terrain habit...


 
   
Made in gb
Norn Queen






 carldooley wrote:
 lolman1c wrote:
It is annoying i have to admit... for example:the rule about a vechile being 75% obscured means it has +1 to the save is not actually in the area talking about cover... you have to go specifically to the infintry in cover section seperate from the cover main rules and there it talks about vechiles in cover... despite it supposed to be about infintry in cover... i remember it took us like 20m to find this rule when someone said it wasn't real.


True dat.
I STILL haven't found what the keyword JET PACK does.
Keywords in 8th do nothing.

Literally, Keywords have ZERO inherent rules. They only act as an anchor for other rules to latch onto.

This message was edited 1 time. Last update was at 2018/05/27 00:29:05


 
   
Made in us
Been Around the Block




Also not a fan of the layout.

My biggest gripe: Infoboxes should contain clarifications or asides, not actual rules; they're hard to cross-reference. (Rather, our expectations for how rules text should be layed out make cross-referencing infoboxes difficult. Still, that's something that a professional designer should be taking into account.)

Codexes are better in one sense — everything's laid out in the full text itself — but they really would benefit from a better quick-reference section. I'm a Nurgle daemons player, and the sheer number of auras/special rules/strategems can be a little overwhelming, especially when paired with a Death Guard detachment. If I could photocopy 1 or 2 summary pages per army, that'd help a ton; as it is, I have to create my own summaries. (And spreadsheets for army comp. ... Seriously, GW's leaving so much money on the table by not making this stuff more accessible.)
   
Made in au
Torch-Wielding Lunatic





Australia

So you claim the whole book is a failure because of one fault (the formatting). Pretty harsh, do you judge people the same way? Nothing & nobody is petfect this includes all the holy books on this planet which claim to be the word of god.

The only reality that matters is mine. 
   
Made in ro
Fireknife Shas'el




Lisbon, Portugal

 Galas wrote:
Actually, I would call the rulebook an absolute success.

Afterall, it has make you come here, to rant and vent with a ton of hypherbolic statemets. And, isnt that what this hobby is all about?


I'm sad I can only exalt this once.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ie
Battleship Captain





 Ecclesiarch 616 wrote:
So you claim the whole book is a failure because of one fault (the formatting). Pretty harsh, do you judge people the same way? Nothing & nobody is petfect this includes all the holy books on this planet which claim to be the word of god.


You forget that GW is held to a higher standard than something daft like religious texts. People here expect GW to have a PERFECT game system in place with no faults or errors that is worded in such a way that there can be no misinterpretation of the rules by anyone while also being absolutely perfectly balanced and also keeping the character of every army intact and fun to play with no dud rules, stratagems or units.


 
   
Made in us
Oozing Plague Marine Terminator





The big thing 7th did correctly was separate the Fluff, Pretty Pictures, and Rules into 3 books.

   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 Inquisitor Lord Katherine wrote:
I didn't notice it being bad. It seemed well enough laid out for me.

What's missing, and what's scattered around? There's only like 6 pages of rules, then a little section on missions with the force org and the basic strategems and such.

Well. There are descriptions here and points there for one thing...

   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I rarely touch my BRB, I agree it's horribly laid out. I generally just use the Base rule publication/PDF. Battlescribe handles the detachment information, the rest I don't even want to bother with.

Beyond the rules, one of the things that irks me is the uneven page count given to the various factions. I wish they'd done a minimum 2-page spread for each of the factions.

It never ends well 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

I'm puzzled that people actually use their rulebook. The small cardstock rules pamphlet plus a a photocopied set of the missions is all I take to my games.

 
   
Made in gb
Regular Dakkanaut





Core rules + Codex FTW
   
Made in ch
The Dread Evil Lord Varlak





Slipspace wrote:
GW rulebooks have, for some time, had the rather amazing ability to be laid out so badly that every edition of WH and 40k for the last 15 years has had at least one rule I can never find, even though I know it exists. At this point I think it's actually a talent.


I know that feeling, sometimes i have the suspicion that those rules are Alpha Legionaires....

This message was edited 1 time. Last update was at 2018/05/29 09:02:44


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Librarian with Freaky Familiar






At first i thought you were going to complain about the rules, but then i realized you are just complaining about the lay out of the new books, which, alright ill give you that, the books are kinda laid out like crap this ed.

To many unpainted models to count. 
   
Made in gb
Longtime Dakkanaut



London

I concur that it is an oddly laid out tome. It is too big and heavy to be a good rulebook with such a thin rules section in it.
   
Made in si
Foxy Wildborne







 Sim-Life wrote:
 Ecclesiarch 616 wrote:
So you claim the whole book is a failure because of one fault (the formatting). Pretty harsh, do you judge people the same way? Nothing & nobody is petfect this includes all the holy books on this planet which claim to be the word of god.


You forget that GW is held to a higher standard than something daft like religious texts. People here expect GW to have a PERFECT game system in place with no faults or errors that is worded in such a way that there can be no misinterpretation of the rules by anyone while also being absolutely perfectly balanced and also keeping the character of every army intact and fun to play with no dud rules, stratagems or units.


I find it quite the opposite. GW gets a free pass just for being GW all the time. Their games struggle to match the most basic homebrew systems published for free online, never mind professionally produced products. They haven't published a book in 15 years that could stand on its own merits. An identical product would have crashed and burned if published by anyone else.

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