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Made in gb
Longtime Dakkanaut






HATE Club, East London

Actual tactics rather than list building, though nothing revolutionary:

* I have actually sheltered in cover on the first turn a couple of times. Once due to some pathetic charge rolls (treble 1 and 1,1,2!) making it a bad idea to charge with the rest of the guys and once through choice. It has worked well for me both times, especially against opponents and/or objective missions where people can't shelter in cover waiting for me.

* I have not moved at all when I fail my charge roll. Better to just wait further away.

As for lists - I have found that basic blade guys can shred through low AP enemies, but as soon as they hit a 3+ save, they are screwed. The opponent controls the re-roll on the saving throws, so with 3+ are unlikely to fail. I think a maximum of two blades in a list is probably the best idea. That way you can still have 7 guys for going after objectives and so on, but can have a chance of killing MEQs.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in it
Fresh-Faced New User




I do love Harlequins lore and models, and i'm okay with them beind one-dimensional and bound to go in combat as soon as possibile every game.
I'm a bit worried that there will no real list building though, considered you choose a roster of 20 models and all we get to pick from is... well, players. 20 different loadouts will allow us to cover basically every viable combo/choice, and all we will have to do is picking the right ones after knowing what we're up against.

Sure, it's still some decision making, but one step is completely removed.

A 100 point list is actually interesting to debate, but kind of pointless since we'll not be limited by that amount when presenting our roster.

Not related, but we are also forced to get the 7th player from somewhere outside the standard troupe box, because we'll want to field 7 sometimes.

This message was edited 3 times. Last update was at 2018/09/02 04:27:01


 
   
Made in us
Winged Kroot Vulture






I think as soon as we get more games in against different factions we will start to see some slight list adjustments to people's harlequin lists.

Ultimately, though, we will have more focus on controlling the flow of battle than anything else.

I'm back! 
   
Made in us
Flower Picking Eldar Youth



Saint Joseph MO

I’ve been running 7 without fusion and the caress for the extra str. I’ve had pretty good results, however I really struggle against grey knights and T-sons. Smite is too damn strong in kill team.

[Thumb - 919703B9-19AD-42E5-9814-50EFA31B2C4B.png]

   
Made in gb
Regular Dakkanaut




For Harlequins to strong, you need LoS blocking terrain. Good enough to harbour three chappies. Obscured is not good enough for toughness 3, 4+ invuln save guys.

If the kill team campaign allows you to take terrain to contribute to a kill team mission, take along your cover. Harlequins are a bit one dimensional unless the new tactics provide something new...

And DarknessEternal did you mean the Scouting Phase analysis - Take Forward Positions in your post?

This message was edited 1 time. Last update was at 2018/09/03 21:10:09


 
   
Made in de
Emboldened Warlock





So, Neuro disruptor upped to Strength 4, while Fusion pistols lose the roll two dice for damage special rule. Thoughts? Neuro disruptor more viable now?

 
   
Made in it
Fresh-Faced New User




Neuro disruptor vs low thoughness and bad save kts, such as guards, fusion pistol is still good vs marine,deathguards, gellerpox etc.

This message was edited 1 time. Last update was at 2018/09/28 17:39:45


 
   
Made in us
Fixture of Dakka





Also, you can climb infinity inches.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Imperial Agent Provocateur





Los Angeles

Looks like Harlequin Kill Teams are getting Troupe Master, Shadowseer, and Death Jester Commanders in a few weeks!


 
   
Made in us
Winged Kroot Vulture






 Sentionaut wrote:
Looks like Harlequin Kill Teams are getting Troupe Master, Shadowseer, and Death Jester Commanders in a few weeks!


A great bit of news. Was beginning to wonder when we would see something.

This message was edited 1 time. Last update was at 2018/10/12 20:02:38


I'm back! 
   
Made in us
Satyxis Raider






Seattle, WA

Nice, I wanted to play a Death Jester, but was bummed when I opened the book and only say the basic guys
   
Made in us
Executing Exarch





The Twilight Zone

I have been doing really well with the following list post eratta-

Leader w/embrace
zealot w/kiss
combat w/kiss
vet w/embrace
player x3 w/embrace.

I don't really sideboard, but I have taken the same list where everyone had disruptors instead of kisses and the kisses were dropped to embraces for sheer lulz.

I find that pistols are never really worth it. I may shoot 1-2 times tops a shooting phase, and if I do my first call is a plasma grenade. If I am charged(rarely), my first overwatch call is also a plasma grenade. In combat, I don't usually want to shoot my pistol and kill my target or I will be exposed to the other units and gunned down. Sometimes I can safely shoot in combat, and for those few times the shuriken pistol does just fine. I never liked fusion pistols pre eratta, but now they are a total waste of points IMO.That said, post eratta neural disruptors have potential if you outnumber your enemy or they are equal/worse CC monsters. Having 1 or 2 and using fire and fade to try and snipe can yield hilarious results. The few times I have tried shootyquins I have been overall disappointed though.

I don't think the caress is worth it for the price point, either spring for a kiss against multi wound models or take the embrace. Against T3 the embrace works better than the caress with higher AP, and to me the extra AP wins out against T4 and T5 models. Quins have enough attacks that you can usually land a wound with S4, and ignoring the armor means it sticks.

My biggest threats are any army with 15+ models. Against my friend's 18 man guard KT I just can't do enough damage. As others have said, quins are very swingy glass cannons and either annihilate their targets or get owned.

This message was edited 1 time. Last update was at 2018/11/20 02:58:49


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Fresh-Faced New User





Interesting mix of Kill teams here. And no real consensus on what weapons to give the specialists.
With Zealot and Combat specialists seeming to be consistent (wonder why, with those combat boosts!) what are peoples logic behind the weapons they give them?
if it helps I'm likely to be facing Marines, Genestealer Cult and Tyranids (definitely warriors and a Lictor)
With both those specialists getting increased attacks it is tempting to give them Kisses. The extra attack might offset the lower AP, and against low save models, should get plenty of D3 damage through - certainly needed against those 'Nids. Though with Marines the save modifiers of the embrace might be better.

Currently thinking
Leader - Shuriken Pistol, Embrace
Combat - Shuriken Pistol, Caress
Zealot - Shuriken Pistol, Kiss
Veteran - Shuriken Pistol, Embrace
Trooper - Shuriken Pistol, Kiss
Trooper - Shuriken Pistol, Caress

Partly looking at this load out because it can be made from the 6 man box (only 2 of Caress and Embrace) but it also feels like it has a good spread of weapons across specialists, with them all being different. Plus its also only 90 points, so I have some space to play with extra's
   
Made in fr
Executing Exarch





The Twilight Zone

Deathwatch101 wrote:
Interesting mix of Kill teams here. And no real consensus on what weapons to give the specialists.
With Zealot and Combat specialists seeming to be consistent (wonder why, with those combat boosts!) what are peoples logic behind the weapons they give them?
if it helps I'm likely to be facing Marines, Genestealer Cult and Tyranids (definitely warriors and a Lictor)
With both those specialists getting increased attacks it is tempting to give them Kisses. The extra attack might offset the lower AP, and against low save models, should get plenty of D3 damage through - certainly needed against those 'Nids. Though with Marines the save modifiers of the embrace might be better.

Currently thinking
Leader - Shuriken Pistol, Embrace
Combat - Shuriken Pistol, Caress
Zealot - Shuriken Pistol, Kiss
Veteran - Shuriken Pistol, Embrace
Trooper - Shuriken Pistol, Kiss
Trooper - Shuriken Pistol, Caress

Partly looking at this load out because it can be made from the 6 man box (only 2 of Caress and Embrace) but it also feels like it has a good spread of weapons across specialists, with them all being different. Plus its also only 90 points, so I have some space to play with extra's


I like kisses on my combat and zealot, the extra attacks offset the low AP and the additional strength the zealot has means I am wounding on 3+ against MEQ. I use these against multi wound targets but also anything I NEED dead, leader if I can. Rolling multiple times on the out of action chart is key, particularly for marines who will ignore your flesh wounds. Embrace is stronger on a zealot for the +1 STR if you need to chop through armor, and is almost equal to a kiss in potential-great for chopping through wounds but it is still just one roll on the out of action table. Caress is nice because it wounds MEQ on 3+, but it gives them a marginally better armor save. About tit for tat really. I see a caress on a zealot as a waste, as wounding GEQ on 2+ vs 3+ is a waste of the points. On a combat guy a caress has potential for S5 all the time, but I still want a kiss to try and score 2+wounds. Taking things out of action is paramount.

With your list and loadout, if that is what you are stuck with, you could add in some pistols for sheer lulz. I would advise going with the +4 point advancements to level 2 for the combat and zealot guy, then buying a neural disruptor to spend the last two points. It would be better to proxy, or even try and drop points to squeeze in a 7th clown(preferably with a special CCW).

Genestealer cults might horde you, and are as dangerous in combat as you if not moreso. You have to get the kills on the charge or they will own you fighting back as many can hit and/or wound you on 2+. If the marines are just astartes the primaris eat more wounds from embraces as a whole, but the kiss gives you a chance to take them out of action and their first flesh wound is irrelevant. Against nids you need to sweep anything you charge, particularly the lictor which will murder your clowns if it swings back.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Fresh-Faced New User





 Dr. Serling wrote:


I like kisses on my combat and zealot, the extra attacks offset the low AP and the additional strength the zealot has means I am wounding on 3+ against MEQ. I use these against multi wound targets but also anything I NEED dead, leader if I can. Rolling multiple times on the out of action chart is key, particularly for marines who will ignore your flesh wounds. Embrace is stronger on a zealot for the +1 STR if you need to chop through armor, and is almost equal to a kiss in potential-great for chopping through wounds but it is still just one roll on the out of action table. Caress is nice because it wounds MEQ on 3+, but it gives them a marginally better armor save. About tit for tat really. I see a caress on a zealot as a waste, as wounding GEQ on 2+ vs 3+ is a waste of the points. On a combat guy a caress has potential for S5 all the time, but I still want a kiss to try and score 2+wounds. Taking things out of action is paramount.

With your list and loadout, if that is what you are stuck with, you could add in some pistols for sheer lulz. I would advise going with the +4 point advancements to level 2 for the combat and zealot guy, then buying a neural disruptor to spend the last two points. It would be better to proxy, or even try and drop points to squeeze in a 7th clown(preferably with a special CCW).

Genestealer cults might horde you, and are as dangerous in combat as you if not moreso. You have to get the kills on the charge or they will own you fighting back as many can hit and/or wound you on 2+. If the marines are just astartes the primaris eat more wounds from embraces as a whole, but the kiss gives you a chance to take them out of action and their first flesh wound is irrelevant. Against nids you need to sweep anything you charge, particularly the lictor which will murder your clowns if it swings back.


Thanks for your help!
Sounds like it might be worth getting a second box for all the weapons. Of course, then i might as well collect a small force of them for 40k too..... Oh well, its onyl money. Right?
   
Made in us
Imperial Agent Provocateur





Los Angeles

Deathwatch101 wrote:
 Dr. Serling wrote:


I like kisses on my combat and zealot, the extra attacks offset the low AP and the additional strength the zealot has means I am wounding on 3+ against MEQ. I use these against multi wound targets but also anything I NEED dead, leader if I can. Rolling multiple times on the out of action chart is key, particularly for marines who will ignore your flesh wounds. Embrace is stronger on a zealot for the +1 STR if you need to chop through armor, and is almost equal to a kiss in potential-great for chopping through wounds but it is still just one roll on the out of action table. Caress is nice because it wounds MEQ on 3+, but it gives them a marginally better armor save. About tit for tat really. I see a caress on a zealot as a waste, as wounding GEQ on 2+ vs 3+ is a waste of the points. On a combat guy a caress has potential for S5 all the time, but I still want a kiss to try and score 2+wounds. Taking things out of action is paramount.

With your list and loadout, if that is what you are stuck with, you could add in some pistols for sheer lulz. I would advise going with the +4 point advancements to level 2 for the combat and zealot guy, then buying a neural disruptor to spend the last two points. It would be better to proxy, or even try and drop points to squeeze in a 7th clown(preferably with a special CCW).

Genestealer cults might horde you, and are as dangerous in combat as you if not moreso. You have to get the kills on the charge or they will own you fighting back as many can hit and/or wound you on 2+. If the marines are just astartes the primaris eat more wounds from embraces as a whole, but the kiss gives you a chance to take them out of action and their first flesh wound is irrelevant. Against nids you need to sweep anything you charge, particularly the lictor which will murder your clowns if it swings back.


Thanks for your help!
Sounds like it might be worth getting a second box for all the weapons. Of course, then i might as well collect a small force of them for 40k too..... Oh well, its onyl money. Right?


Or, another box would simply help you build out a full command roster so that you can play campaigns! Still firmly within Kill Team


 
   
Made in no
Liche Priest Hierophant





Bergen

In a base game 100 points, where do people land on 6 or 7 models in the rooster?

   
Made in us
Fixture of Dakka





Always 6.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Lord of the Fleet






 Sentionaut wrote:

Or, another box would simply help you build out a full command roster so that you can play campaigns! Still firmly within Kill Team

Just as relevant and useful for matched play as well.
   
 
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