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Made in gb
Horrific Hive Tyrant





RobS wrote:
tneva82 wrote:
Also generally units that lock you into combat are fast ones so they can reach combat in the first place. So you def need backup to bail vehicle out

Ah, darn yeah. I was thinking 3e charge distances for a minute there!

Mind you, I can think of lots of tactical games that could happen around these rules.


Yeah absolutely. As another alternative based on my scenario above, if B falls back, C can also charge A, and so long as C don't get wiped, B will be free as A will be stuck in combat and not able to charge B.
   
Made in us
Longtime Dakkanaut





LunaWolvesLoyalist wrote:
Step one to starting 8th edition.
Don't.
Step two.
Buy the Age of Darkness rule book and play 30k.



I'm surprised this wasn't one of the first three of four comments. Is 30k actually that much better?

   
Made in gb
Horrific Hive Tyrant





The Newman wrote:
LunaWolvesLoyalist wrote:
Step one to starting 8th edition.
Don't.
Step two.
Buy the Age of Darkness rule book and play 30k.



I'm surprised this wasn't one of the first three of four comments. Is 30k actually that much better?


It's basically 7th, without a lot of the chaff. So... Arguably.

Not if you want to ever play as or against Xenos!
   
Made in us
Insect-Infested Nurgle Chaos Lord






LunaWolvesLoyalist wrote:
Step one to starting 8th edition.
Don't.
Step two.
Buy the Age of Darkness rule book and play 30k.



Erm, no.

Why would I want to play using the worst edition of 40k's rules in a setting I have zero interest in? 7th was the drizzling gaks. This is a fact.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in fi
Locked in the Tower of Amareo





 Grimtuff wrote:
LunaWolvesLoyalist wrote:
Step one to starting 8th edition.
Don't.
Step two.
Buy the Age of Darkness rule book and play 30k.



Erm, no.

Why would I want to play using the worst edition of 40k's rules in a setting I have zero interest in? 7th was the drizzling gaks. This is a fact.


Because HH is waaaay better rule set than 8th ed. More logical, more fun, clearer, faster and way more balanced.

7th ed rules are way superior to the dumbfest that's 8th ed. It was codex that was issue. HH fixed that and improved some more.

8th ed you cannot even play game through without house rules. Turns takes ages, rules are illogical and balance is total mess and is subjected for GW constantly changing them for sake of shifting focus of purchaces rather than any idea of making good balanced game. GW doesn't even WANT balance. Goes against their whole core idea of making sure people keep changing armies and models to make sure they buy more more more.

2024 painted/bought: 109/109 
   
Made in us
Krazed Killa Kan






 Grimtuff wrote:
LunaWolvesLoyalist wrote:
Step one to starting 8th edition.
Don't.
Step two.
Buy the Age of Darkness rule book and play 30k.



Erm, no.

Why would I want to play using the worst edition of 40k's rules in a setting I have zero interest in? 7th was the drizzling gaks. This is a fact.


7th had its share of issues (namely GW didn't give a flying gak about balance) but the core rules where way more fun and complex than what the game currently is.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

OP, my advice is get the Rulebook, Codex, find some friends and familiarise yourself with the FAQs. They’re all on one page and easy to find but fairly numerous.

After that ignore the endless soapboxing on forums and enjoy some games.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
8th ed you cannot even play game through without house rules.

Yeah, you keep repeating that like it's true. It's not.
We had three parallel games running with the only house rule being ignoring the measure to hull when terrain is involved. But you that rule is by no means necessary to play.
If you can't play a game of WH40k without house-rules, that's on you, not on GW.

Turns takes ages, rules are illogical and balance is total mess

None of that is unique to an edition of WH40k, including the WH30k variant.

and is subjected for GW constantly changing them for sake of shifting focus of purchaces rather than any idea of making good balanced game. GW doesn't even WANT balance. Goes against their whole core idea of making sure people keep changing armies and models to make sure they buy more more more.

Yeah, that's a conspiracy theory, with nothing to prove it.


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

The Newman wrote:
LunaWolvesLoyalist wrote:
Step one to starting 8th edition.
Don't.
Step two.
Buy the Age of Darkness rule book and play 30k.



I'm surprised this wasn't one of the first three of four comments. Is 30k actually that much better?


Just to be clear to the OP:

Horus Heresy was an 'expansion' to 40k which used it's own army lists to set games in 30k - 10,000 years before the events of Warhammer 40k. It still exists, but while 40k has moved on to 8ed, Heresy still uses a variant of the 7ed rules. This has cause *some discussion* online that we really don't need to go over again here.

In answer to 'which is better', it really depends on what you want. There's a bit of history to understand behind the two - apologies for length:

Heresy uses the 7ed rules, which is basically 3ed 40k from 2004 with endless patches and extras rules bolted on for all the bigger and weirder units they introduced over the years. This really affects how the edition works. So, for example, they wanted to release really big tanks like the Baneblade but found that the 3ed tank rules meant they blew up too easily. So, they had to invent a separate class of 'Super-heavy vehicles' that ignore a load of the basic game rules. Ditto for super-heavy walkers (which ignore a different set of rules) and then for flyers, etc etc. The basic weapons then weren't strong enough to hurt those and, since the 3ed scale only went up to Strength 10 Damage 1, they had to invent 'Destroyer-class' to represent those bigger weapons. Ditto 'Thunderblitz' for when a big vehicle does a tank shock. The release schedule was stretched over many years, with old edition Codexes still valid until the new on was released, so it was impossible to reset the edition to take these into account - so at every point rules for new unit types were bolted on and on.

So you have an edition where there are lots and lots of rules interactions between lots of different classes of weapon and vehicle and unit type, which you could argue made it complex (in the good way) but I would say made it a bit of a slog to actually play. Lots of trying to remember which bit of the rulebook says X class ignores that specific bit of the Y phase, and a lot of weird counter-intuitive things like X giant walking robot being one class but Y identical giant robot being a completely different class with different rules. Also, a lot of the rules in 7ed were themselves exceptions to 'normal sequence of play'. So, while shooting a gun was broadly the same as 8ed, shooting a Blast weapon involved using plastic templates to see who is hit and then scattering them (and trying to agree with your opponent about which way the blast travelled) - again this is something that in the days of 3ed you'd do a couple of times a turn with the odd missile launcher, but by 7ed you might have ten of those weapons in your army.

Also, in 7ed, regular 40k started a crazy system of army-building with lots of Formations, special army-specific Detachments and bonuses, more and more of which would appear in campaign supplements and give HUGE boosts to very specific builds of armies, making the whole game even harder to balance or keep track of.

The Heresy version of 7ed kept all the basic rules the same, but opted for a much simpler army-building system and far fewer 'codexes', which made building an army was much likely to be 'fair' and the system was inherently easier to balance. However the basic game rules are the same.

8ed was the first time since 2004 that GW have completely rebooted the game to take into account the scale to which it has grown, and it's broadly the same in intent, but feels a lot faster to play, with less reference to rules and exceptions. If you're a fan of 8ed (which I am) then this is brilliant - it feels a lot more like playing a modern skirmish-style war-game or a very complex board game and less like lining up your models and then trying to remember all the interactions in 200 pages of rules. More focused on in-game tactical choices and less of a feat of memory! It's also simplified a lot of the base rules so they inherently account for things like Strength 15 weapons and big vehicles doing more damage in assault - so that means a lot of the bolt-on systems aren't needed any more.

However, there are a fair amount of 7ed players who liked all those different bolt-on systems and argue that stuff like the Blast weapon charade or Destroyer weapons added granularity and variety. There's also the major advantage that people already knew how to play 7ed and many didn't want to have to learn a new ruleset. Also, it took quite a long time (for various unavoidable reasons) for FW to tell the Heresy community what was going on - if Heresy was switching to 8ed or not - and in that time people's positions got quite entrenched. A lot of Heresy players valued the fact that, in 7ed, Heresy was less of a chore to play than 7ed 40k, and that was one of the main reasons they liked it more. With 8ed coming out, they prefer that system, but now find that they have to play 7ed or just switch to playing 'regular' 40k. For some people, who used to play, say, their Heresy Legion army vs their friends 40k Ork army, they basically can't play any more. That pissed some people off. On the other hand, you've got a lot of 7ed fans who dug their heels in right at the start and declared that the perceived simplification of 8ed meant that it was some sort of pointless Kiddiehammer atrocity without any depth (usually before they even played it). It's now at the level where 'THAT CONVERSATION' is banned on some Heresy groups!

Generally, I'd say that 8ed has been really well-recieved. It's brought back a lot of players to 40k and there isn't really any separatist movement of 40k players who want to keep playing 7ed, which should tell a lot. On the other hand, it's meant a decline in 30k players in many areas, since the rules systems aren't compatible any more and 8ed feels like a much more modern war-game. Of course, if you're one of the die-hard 7ed Heresy fans, then all those people that are left weren't REAL heresy fans anyway, and the scene is still big enough so who cares - 7ed is still the best game and will be forever!

Your choice which you believe!!


.

This message was edited 4 times. Last update was at 2018/10/03 16:44:11


   
Made in us
Guard Heavy Weapon Crewman



Mechanicsville va

I'm aware what horus herasy is never played it but I'm aware of it I got my astra milatarum and dark angels codexs in though new list making hurts my head a bit with how book arranges everything. as for astra milatarum or dark angels anything youd think are must include for either army in 8th? I'm basicly starting from scratch for both at this point as I'm new to guard and most of my old mariene stuff would only work as conversion base as I screwed up most of the models when I was Originally starting out though I do have the dark vengence guys as a base.

play style wise I'm looking for a farely balanced list without too many tanks (hate the guard tank models and never was a big fan of assembling tanks to begin with, and any tank for guard would have to be converted.)
   
 
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