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Irbis wrote: Yeah, it's not like they got a gigantic pile of models over last 2 years, including revamp of 2 whole armies, models for other 2, and assorted daemon engin-- oh wait...
You do realize not everyone soups and the solo Chaos Daemon codex is incredibly frustrating to play mono? Also how ALL Chaos Daemon buffs work on CSM Daemon units but no vice versa? Also fun fact - Chaos Daemon armies have no traits unless the entire detachment goes mono god, no one else trait locks them out of 75%Theorethically of their unit choices in the detachment, and even when you DO get the bonus they are as follows-
All characters get the bonus and daemons need to be 6" within otherwise tough luck, no army trait!
We need actual traits, also some for going undivided so Chaos Daemons feels like an actual independent codex and not just 'Codex Troops and HQ!'
Fixed it.
Fixed nothing, there is no theoretically about it, if you don't go only one god in your detachment you lose the Locus rule for the bonus. and there ISNT a baseline set of traits you get. If you take even one non Khorne unit in a otherwise 99% pure khorne detatchment you lose the Locus of Rage ability and your charging rerolls and have no trait. It's clumsy, badly balanced against every other army traits and bonuses and is also locked behind needing a supporting character nearby, it's like having chapter traits that ONLY work within 6" of your HQ's.
I was sarcastic and added the 5% due to 4 gods each equal 25% ca.
i agree with your point wholeheartedly btw.
I... Need to calm down and offer a genuine apology, I misread the sarcasm!
I just adore my Chaos Daemons (Played them for 10 years) and it hurts me to see them so bad in 8th ed, our Greater Daemons are pointless in a meta where dropping a knight T1 is a requirement, our Fast Attack, Elite and Heavy Support are a joke and I genuinely think Plague Bearers will get a nerf leaving the codex even worse than before!
This message was edited 1 time. Last update was at 2019/10/17 14:10:39
An army based around the use of melta and flamers, two of worse weapons in w40k right now. I wonder how the armies are going to work. The rules are really going to have to be powerful. But who knows, maybe a sister with a multi melta is going to shot with a power of a knight, when buffed with faith.
And suddenly SoB multa weapons become the bane of w40k tables
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
Irbis wrote: Yeah, it's not like they got a gigantic pile of models over last 2 years, including revamp of 2 whole armies, models for other 2, and assorted daemon engin-- oh wait...
You do realize not everyone soups and the solo Chaos Daemon codex is incredibly frustrating to play mono? Also how ALL Chaos Daemon buffs work on CSM Daemon units but no vice versa? Also fun fact - Chaos Daemon armies have no traits unless the entire detachment goes mono god, no one else trait locks them out of 75%Theorethically of their unit choices in the detachment, and even when you DO get the bonus they are as follows-
All characters get the bonus and daemons need to be 6" within otherwise tough luck, no army trait!
We need actual traits, also some for going undivided so Chaos Daemons feels like an actual independent codex and not just 'Codex Troops and HQ!'
Fixed it.
Fixed nothing, there is no theoretically about it, if you don't go only one god in your detachment you lose the Locus rule for the bonus. and there ISNT a baseline set of traits you get. If you take even one non Khorne unit in a otherwise 99% pure khorne detatchment you lose the Locus of Rage ability and your charging rerolls and have no trait. It's clumsy, badly balanced against every other army traits and bonuses and is also locked behind needing a supporting character nearby, it's like having chapter traits that ONLY work within 6" of your HQ's.
I think the point is to help summoning, it's sadly mostly useless in matched play, but I like the thought that went into trying to not discourage it with detachment benefits that can't ever work for summoned units. You could've simply had them apply if the summoner was pure, but that would discourage CSM from summoning Daemons in a Daemon/CSM list. Daemons were OP before their codex, unlike many other codexes the codex release was actually a nerf. More rules = more pts. Currently both pure and impure Daemon Detachments are viable because the power level of the rule is so low, I think that's ideal for Daemons and exactly the balance point that is good for the faction. Can't say the same thing for SM were mono-SM armies are mandatory, mono-chapter detachments are mandatory and mono-chapter armies are slightly better than multi-chapter armies.
Irbis wrote: Yeah, it's not like they got a gigantic pile of models over last 2 years, including revamp of 2 whole armies, models for other 2, and assorted daemon engin-- oh wait...
You do realize not everyone soups and the solo Chaos Daemon codex is incredibly frustrating to play mono? Also how ALL Chaos Daemon buffs work on CSM Daemon units but no vice versa? Also fun fact - Chaos Daemon armies have no traits unless the entire detachment goes mono god, no one else trait locks them out of 75%Theorethically of their unit choices in the detachment, and even when you DO get the bonus they are as follows-
All characters get the bonus and daemons need to be 6" within otherwise tough luck, no army trait!
We need actual traits, also some for going undivided so Chaos Daemons feels like an actual independent codex and not just 'Codex Troops and HQ!'
Fixed it.
Fixed nothing, there is no theoretically about it, if you don't go only one god in your detachment you lose the Locus rule for the bonus. and there ISNT a baseline set of traits you get. If you take even one non Khorne unit in a otherwise 99% pure khorne detatchment you lose the Locus of Rage ability and your charging rerolls and have no trait. It's clumsy, badly balanced against every other army traits and bonuses and is also locked behind needing a supporting character nearby, it's like having chapter traits that ONLY work within 6" of your HQ's.
I was sarcastic and added the 5% due to 4 gods each equal 25% ca.
i agree with your point wholeheartedly btw.
I... Need to calm down and offer a genuine apology, I misread the sarcasm!
I just adore my Chaos Daemons (Played them for 10 years) and it hurts me to see them so bad in 8th ed, our Greater Daemons are pointless in a meta where dropping a knight T1 is a requirement, our Fast Attack, Elite and Heavy Support are a joke and I genuinely think Plague Bearers will get a nerf leaving the codex even worse than before!
He you could have it worse, friend of mine had a DKoK assault list, guess what happened there. (from 2 lists down to 1 thanks GW)
Or my R&H, comparatively even the 1.5 dex of CSM looks nice.
Not to mention things like Eldar corsair, or the fact that DE are now down to 3 HQ. Without options.
But we need that Primaris leutnant and this primaris only vehicle that look like a pile of guns slapped on a rhino that losts i'ts threads and decided that it now flies.
This message was edited 1 time. Last update was at 2019/10/17 14:16:10
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Karol wrote: Assuming nothing comes out in december or in months when AoS stuff comes out, we are still looking at some armies getting their stuff in a year plus time. Who knows if w40k is even going to be a thing that far in the future.
Barring some sort of extinction level event, I'm going to go out on a limb & guess that 40k will still be a thing a year + from now.
Well if the store in my town closes, because lets say the vat goes up, or the cost of rent goes up, then w40k will no longer exist for me, because there will be no place to play. I am not sure if this counts as an extinction event.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
Karol wrote: Assuming nothing comes out in december or in months when AoS stuff comes out, we are still looking at some armies getting their stuff in a year plus time. Who knows if w40k is even going to be a thing that far in the future.
Learn to stop worrying and love the bomb my friend.
Am not sure what loving the bomb means , I am assuming you do not mean it litterally. And am not worried one bit. It really can't get worse for me, unless GW removes GK termintor models from match play and puts them in legends.
beast_gts wrote: It might be that there's more than 4 books coming, or that the later books cover more than the two factions listed (or that rumour could be false).
I think this is the only way to look at it.
"all factions will get rules..." that's 20+ factions, 2 factions per book, a book roughly every three months? This'll be the definition of a Campaign