Switch Theme:

HEL: The Last Saga by Mythic Games KICKSTARTER FUNDED 2.2 million dollars  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Decrepit Dakkanaut




UK

Reichbusters plays pretty well, but it got some bad reviews before most people had even got their games

(which were delayed due to the corona virus, leading far to many to claim mythic or their shipper were deliberately doing it..... sigh)

so now loads of folk are to scared to even try and won't actualy sit down and work out the fairly minor kinks in the rules

sadly I think if it had shipped on time it would have been far better recieved

 
   
Made in gb
RogueSangre



West Sussex, UK

Reichbusters was late but not that bad at all compared to other Kickstarters. A lot of the initial complaints (from those who actually had the game rather than those who didn't) were about how the noise system worked in relation to items which they very quickly revamped based upon the feedback with the FAQ and will be sending out a revised rule book to all backers for free.
   
Made in us
Incorporating Wet-Blending






 highlord tamburlaine wrote:
Come to think of it, that Blacklist one was a pretty successful campaign too.


Reaper Bones also pulls in about 3M per KS, although they offer a larger range of sculpts. So far, though, Bones and Blacklist have been generic fantasy, with various unusual fantasy stuff. Other than 40K terrain (Archon), science fiction and other genres look to be smaller markets. Some boardgame KS sold miniatures separately, but that risks increasing the cost per miniature, since most of the cost are the fixed steel molds, and potentially fewer backers buying the miniatures. Cthulhu Wars tried selling the miniatures separately, but said they lost money on this from handling costs. But Greenbrier Games, with the 2nd printing of Folklore, sold miniatures separately. (Anyone have the Folklore miniatures? I heard mixed reviews about them.)

Still, I'd like to see some model where a company that has a range of miniatures (eg. CMON) first has a miniatures campaign with stats that make the miniatures usable in a miniatures skirmish game to pay for the molds. Then, have a boardgame campaign later on, which would have lower costs since molds have already been paid for, with bonus marketing from the previous miniatures campaign. (Or vice-versa, depending on the demand for the miniatures for other games?) To some extent, Blacklist is doing this, selling the miniatures in one campaign, and a ruleset that uses them in another. (fwiw, Monolith Games sorta tried this with their Beyond the Monolith KS, but I don't think it worked because of components. You needed cards for the miniatures you owned, and you didn't own the right miniatures for the game, anyway, so had to buy more. You need to design a game around the idea of selling miniatures separately and being compatible with miniatures customers should have for a model of selling rules separately from the miniatures to best work (eg. Song of Blade and Heroes)).

This message was edited 2 times. Last update was at 2020/05/25 23:17:32


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in hr
Regular Dakkanaut





Aeneades wrote:
Reichbusters was late but not that bad at all compared to other Kickstarters. A lot of the initial complaints (from those who actually had the game rather than those who didn't) were about how the noise system worked in relation to items which they very quickly revamped based upon the feedback with the FAQ and will be sending out a revised rule book to all backers for free.


Even revised noise, it's bad. It's just more dice rolling for the sake of it. Open door, roll noise, then draw card, roll more noise. Then if you had some dice explode, roll it more. Okay, discover items, roll noise,then draw card, roll more noise. Fire weapon,roll noise, then draw card, roll more noise. Half the time it doesn't matter, other half, that 1 noise dice if it explodes can summon patrol...and you do that for each person, it takes quite a lot time.
Not to mention gak load of tokens, it takes time to sort that, take what you need. Why not simply have cards that actually have text on them, and explain what item does? Not only would it be easier to sort em, you would skip whole rulebook part about what does what. Then ofcourse nothing has rules on itself when you draw it, so you need to look every item or keyword in rulebook. Then you have vril weapons that are not worth the risk when it comes to jamming...

I was more impressed with AW Nemesis tbh. when it comes to co-op dudes on map.
   
Made in us
Stoic Grail Knight





Central Cimmeria

Box added, one more stretch goal apparently on the horizon.
   
Made in us
Longtime Dakkanaut





Finally did my PM that went out last week I think.

$36 for shipping of the base pledge and the art book to the US.

They also added a $60 add on to paint all the minis with a "weathered" effect. Basically looks like a dip but could see that being a popular thing for those that don't want to paint them but want details to really stand out.

This message was edited 1 time. Last update was at 2020/06/29 17:51:10


 
   
 
Forum Index » News & Rumors
Go to: