the_scotsman wrote:Silly question, but I also have been playing with a bunch of newbies, and we just...dont do any of it.
We just play without strats, doctrines, traits, relics...we recently added in subfactions, as I think of the layers of army-wide rules, they tend to be the most fun. Now we have subfactions+the main army wide rules like res protocols and stuff.
Works fine. We also do a much simplified cover system, where it's just 'if the line of an attack crosses cover, the unit gets +1 to save, -1 to hit, or can't be attacked depending on whether it's a Building or an Obstacle'
If the line crosses a Building, can't be attacked. if the line goes to a unit standing in a building, +1 save. If the line crosses an Obstacle, -1 to hit. Ignore any terrain pieces your unit is also touching.
Sounds a lot like the new Kill Team.
every team does have a few stratagems (like 3-6 usually) but when I teach people we skip them and its honestly more fun. Strategems just feel like "gotcha gameplay" to me. Its hard enough for me as a new player to know what the other guy's units do, let alone what crazy strategem combinations he can throw down that might completely change the unit's ability and effectiveness.