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Made in us
Fixture of Dakka





 Daba wrote:

However, the main problem is that in practice, you're not bearing that many Multimeltas in Melta range (where they do have an advantage), so there's a significant risk your units fail to connect at all and sitting dangerously close.

Not to disregard the rest of Daba's excellent post, but this portion is a big part of the issue for me. It's the feels bad potential for your dedicated anti-tank guns to bounce off their target entirely.

Shooting a meltagun at a tank used to be really satisfying. Now, just the idea of taking meltaguns and pointing them at tanks feels like an awkward gamble. Personally, my end user experience is worse when meltas are a gamble you have to spam to be effective.


Automatically Appended Next Post:
EviscerationPlague wrote:
 H.B.M.C. wrote:
EviscerationPlague wrote:
Yeah because monsters shouldn't feel that burn more at half range

Monstrous Creatures shouldn't have a privilege vs Melta
And then Plasma gets Anti-Monster.

Each weapon gets its niche.

That makes just as little sense.


Yeah, I love me some niche protection, but at that point you'd be divorcing the mechanics from the fluff so thoroughly that the rules would no longer be useful for telling a story. Unless there's fluff I'm not aware of that makes tanks impervious to plasma but weak to heat rays and giant bugs the opposite.

This message was edited 1 time. Last update was at 2023/07/03 17:32:07



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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