Switch Theme:

SX weapons cant wound T3X enemies  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Morally-Flexible Malleus Hearing Whispers




I am fully supportive of making certain weapons flat out not capable of wounding certain things. I don't care how Venerable that laspistol is, or how many names it has. It should never be able to wound a Terminator, or a Titan, or cause a LR to explode.

I'll go one further. Small arms shouldn't be able to damage aircraft. You'll never see that in 10th though, because it would force GW to lie, seeing as how they promised they will never invalidate the cards purchased at the start of 10th.

This message was edited 1 time. Last update was at 2023/08/27 16:18:55


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

FezzikDaBullgryn wrote:
I am fully supportive of making certain weapons flat out not capable of wounding certain things. I don't care how Venerable that laspistol is, or how many names it has. It should never be able to wound a Terminator, or a Titan, or cause a LR to explode.

I'll go one further. Small arms shouldn't be able to damage aircraft. You'll never see that in 10th though, because it would force GW to lie, seeing as how they promised they will never invalidate the cards purchased at the start of 10th.
A Terminator is an Infantry model. You can have an entire army of nothing but Terminators, and that's a fluffy First-Company army.

Moreover, a Bolter, while stronger than a Lasgun, isn't THAT MUCH stronger. Should Terminators also be immune to Bolters?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka





FezzikDaBullgryn wrote:
I am fully supportive of making certain weapons flat out not capable of wounding certain things.

Plenty of others agree with you.

I don't care how Venerable that laspistol is, or how many names it has. It should never be able to wound a Terminator, or a Titan, or cause a LR to explode.

That's a pretty hot take. As JNA pointed out, Death Wing/first company armies exist. You could reasonably find that there are zero (or nearly zero) targets for your lasguns in the enemy army. Do you believe you'd have fun playing a vanilla guard list (or any other army with a decent number of S3 attacks) against an army of terminators if the S3 attacks aren't allowed to interact with the termies? Are you envisioning some other changes to go along with the small-arms-immunity to address the obvious issues?

I'll go one further. Small arms shouldn't be able to damage aircraft. You'll never see that in 10th though, because it would force GW to lie, seeing as how they promised they will never invalidate the cards purchased at the start of 10th.

I find it interesting that you bring up flyers. When they were made "mainstream" in 6th edition, they were all but immune to attacks that lacked the anti-air (anti-flyer?) special rule. This resulted in everyone shoehorning universal anti-air fortifications into their lists or feeling compelled to take specific units that could deal with flyers. Over time, flyers have become progressively easier to hit/interact with because not being allowed to interact with portions of the enemy army was pretty unpopular.

Not trying to throw shade, but it's weird to me that you brought up one of the best examples in 40k of why non-interactive defenses that require specialized options to deal with aren't great in the same post that you advocate for making that sort of non-interactivity even more widespread.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I know this is spicy, but 10th is already crashed and burning due to the refusal to alter the rules at start, or statement therein. However I am hoping that if GW learns anything from 10th, it's that people don't want their tanks and Lords of War getting as much damage from a squad of light infantry as a squad of other tanks, with dedicated AT weapons. Look at the all mightly lascannon. IT's super powerful, and is capable of doing major damage to anything it hits. But an Infanty squad has nothing to fear from it, because it's a 1 shot weapon. The wounds don't spill over. All I'm asking for is the reverse of that. Why is a punisher canon on a LRBT more dangerous to a fellow tank than a LRBT Battle Cannon?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

FezzikDaBullgryn wrote:
I know this is spicy, but 10th is already crashed and burning due to the refusal to alter the rules at start, or statement therein. However I am hoping that if GW learns anything from 10th, it's that people don't want their tanks and Lords of War getting as much damage from a squad of light infantry as a squad of other tanks, with dedicated AT weapons. Look at the all mightly lascannon. IT's super powerful, and is capable of doing major damage to anything it hits. But an Infanty squad has nothing to fear from it, because it's a 1 shot weapon. The wounds don't spill over. All I'm asking for is the reverse of that. Why is a punisher canon on a LRBT more dangerous to a fellow tank than a LRBT Battle Cannon?
Terminators are still Infantry, and something you can take an entire army of and do well right now.

A Punisher Cannon is 24" 20 Shots BS 4+ S6 AP0 D1.
A Battle Cannon is 48" d6+3 shots BS 4+ S10 AP-1 D3.

A Leman Russ is T11 2+ W13.

20 shots
10 hits
10/3 wounds
10/18 or 5/9 failed saves
.56 damage

6.5 or 13/2 shots
13/4 hits
13/12 wounds
13/36 failed saves
39/36, 13/12, or 1.08 damage

Despite being T11 (and therefore just high enough to make the Battle Cannon wound on 5s but the Punisher isn't yet wounding on 6s) the Cannon is still doing about double the damage of the Punisher.
If you compare a Demolisher (which has the same range as the Punisher) it's then S14 AP-3 Dd6, with same number of shots and BS.

13/2 shots
13/4 hits
26/12 or 13/6 wounds
26/18 or 13/9 failed saves
91/18 or 5.06 damage

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut





 JNAProductions wrote:
Terminators are still Infantry, and something you can take an entire army of and do well right now.


As long as they aren't Blightlord terminators... I tried an entire army of those against my buddies Sister's and those ladies destroyed me so badly it gave Nurgle heartburn!

Back in 9th I had a game where a friend played a "las rifle spam" army against my nearly entirely Terminator force and he crushed me under a mountain of dice.

This message was edited 1 time. Last update was at 2023/08/29 04:55:55


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

FezzikDaBullgryn wrote:
It would completely invalidate the core mechanic of Imperial guard, as well as Cultists, and the grots, don't pox walkers hit at S2 as well? Point is, no. You shouldn't be able to damage Terminators and Tanks with grot blasters, and titans with Lasguns, but that's how it is. You'd have to make everyone a base S4 attack. And Guard are already silly enough.


Considering guard went ~7 editions without being able to damage tanks with their lasguns, I think they'll be fine.

Jarms48 wrote:
I wouldn't mind if they simplified the wound chart a bit more. For example:
- Double Toughness remains 6+.
- Triple Toughness becomes N/A. Which means S3 into T9 would do nothing, S4 into T12 would do nothing.
- Then on the flipside double Strength remains 2+.
- Triple Strength becomes autowound. So S9 into T3 doesn't need to roll at all. You just need to hit.
So while this might make high Toughness skew worse as it was in older editions it's still nowhere near as bad as it use to be. As things like heavy bolters can still wound knights. It also removes some of the "feels bad" moments when something like a lascannon wouldn't kill a Guardsmen.


This is good. I like this. I want this. The triple strength autowound harkens back to the Instant Death mechanic, without being quite so punishing.

FezzikDaBullgryn wrote:
I don't care how Venerable that laspistol is, or how many names it has. It should never be able to wound a Terminator


Erm... what? I know some of the fluff takes terminator armor to illogical extremes of silliness, but come on - thats just silly. That level of widespread immunity would entail a pretty extreme points job per model, to the tune of 100+ pts in order to justify it. They will never earn those points back.

You'll never see that in 10th though, because it would force GW to lie, seeing as how they promised they will never invalidate the cards purchased at the start of 10th.


Ive yet to find a good source on that claim. Considering that the preview for the new Tyranids codex indicated that there would be some datasheet updates already, it seems they either never said it, if they did say it it was misunderstood, or they have already been caught lying.

https://www.warhammer-community.com/2023/08/28/smash-or-sneak-you-decide-in-a-first-look-at-new-detachments-from-codex-tyranids/?force_isolation=true

The new Codex replaces the free Index which came at the start of the edition, expanding your army options with new Detachments and introducing new and updated datasheets.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
Forum Index » 40K Proposed Rules
Go to: