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Made in si
Foxy Wildborne









Mots of those have "RPG" in the title, are they for the (narrative) wargame and mislabeled or is that a different thing?

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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Some of it is for the RPG, but the rest is tabletop content, though three of the books are the same as in the starter set, but it does include a scenario book.



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The RPG content is for the Wasteland Warfare RPG - which was an early attempt to turn the wargame ruleset into a narrative RPG relying heavily on miniatures combat. The WW:RPG corebook is included in the bundle. As far as I know, the WW:RPG wasn't terribly popular as a ttrpg, but many people have used the character creation rules to kludge together their own wargame characters and narrative rules. I've been eyeballing using it for the same purpose.

The rpg content in this bundle is NOT for Modiphius's later-released Fallout RPG, a more traditional, narrative rpg using their house 2d20 system. The existence of two Modiphius Fallout rpgs can be confusing, so I thought I'd point that out.
   
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 Psychopomp wrote:
The RPG content is for the Wasteland Warfare RPG - which was an early attempt to turn the wargame ruleset into a narrative RPG relying heavily on miniatures combat. The WW:RPG corebook is included in the bundle. As far as I know, the WW:RPG wasn't terribly popular as a ttrpg, but many people have used the character creation rules to kludge together their own wargame characters and narrative rules. I've been eyeballing using it for the same purpose.

The rpg content in this bundle is NOT for Modiphius's later-released Fallout RPG, a more traditional, narrative rpg using their house 2d20 system. The existence of two Modiphius Fallout rpgs can be confusing, so I thought I'd point that out.


Also, a respectful, fair warning about even the current supported Fallout RPG... It is in a very poor state with its most recent sourcebook being called one of the worst, most poorly edited books from a major publisher in years. I was about to spend a lot of money on the RPG line, and a bit of research ran me right off.

Hopefully having two war-games concurrently that couldn't be more different won't also cause either to get poor support.

Trying to be positive though as a friend who picked up some Factions models at a big con said they're wonderful kits, and the rules for Factions look wonderful!

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
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"Also, a respectful, fair warning about even the current supported Fallout RPG... It is in a very poor state with its most recent sourcebook being called one of the worst, most poorly edited books from a major publisher in years. I was about to spend a lot of money on the RPG line, and a bit of research ran me right off."

Poor editing has worked well for GW for several years. I honestly don't think it could be worse then that. The regular Fallout Wasteland game is super easy to pick up and play and doesn't require 50 books to play unlike GW games. The fact that it has an AI so you can play single player is also a fun aspect as a lot of time you might not be able to meet up with someone, so it still gives you your fix.



   
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Longtime Dakkanaut





NewTruthNeomaxim wrote:
 Psychopomp wrote:
The RPG content is for the Wasteland Warfare RPG - which was an early attempt to turn the wargame ruleset into a narrative RPG relying heavily on miniatures combat. The WW:RPG corebook is included in the bundle. As far as I know, the WW:RPG wasn't terribly popular as a ttrpg, but many people have used the character creation rules to kludge together their own wargame characters and narrative rules. I've been eyeballing using it for the same purpose.

The rpg content in this bundle is NOT for Modiphius's later-released Fallout RPG, a more traditional, narrative rpg using their house 2d20 system. The existence of two Modiphius Fallout rpgs can be confusing, so I thought I'd point that out.


Also, a respectful, fair warning about even the current supported Fallout RPG... It is in a very poor state with its most recent sourcebook being called one of the worst, most poorly edited books from a major publisher in years. I was about to spend a lot of money on the RPG line, and a bit of research ran me right off.

Hopefully having two war-games concurrently that couldn't be more different won't also cause either to get poor support.

Trying to be positive though as a friend who picked up some Factions models at a big con said they're wonderful kits, and the rules for Factions look wonderful!


Which sourcebook was that? Haven't kept up on the 2d20 RPG but I did get Winter of Atom Campaing and it's really well done.


Automatically Appended Next Post:
 Psychopomp wrote:
The RPG content is for the Wasteland Warfare RPG - which was an early attempt to turn the wargame ruleset into a narrative RPG relying heavily on miniatures combat. The WW:RPG corebook is included in the bundle. As far as I know, the WW:RPG wasn't terribly popular as a ttrpg, but many people have used the character creation rules to kludge together their own wargame characters and narrative rules. I've been eyeballing using it for the same purpose.

The rpg content in this bundle is NOT for Modiphius's later-released Fallout RPG, a more traditional, narrative rpg using their house 2d20 system. The existence of two Modiphius Fallout rpgs can be confusing, so I thought I'd point that out.


The FWW:RPG really feels like the prototype FWW before a bunch of gack was cut for streamlining. I've been slowing reworking it with some people on the FWW discord trying to make it actually feel like a finished game as opposed to the Alpha version we got. I love the concept, isometric CRPG on the tabletop with actual tactical gameplay against AI, but it feels like it was just thrown out into the wild without much care.

This message was edited 1 time. Last update was at 2024/04/23 03:14:33


 
   
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angel of death 007 wrote:


Poor editing has worked well for GW for several years. I honestly don't think it could be worse then that.



Apparently the books reference tables that don't even exist, so I would say that is worse. :-p

Research says all the books have those kinds of issues, but it is the new Wanderers Guidebook sourcebook that reaches infamous heights of being unusable.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Regular Dakkanaut




NewTruthNeomaxim wrote:
angel of death 007 wrote:


Poor editing has worked well for GW for several years. I honestly don't think it could be worse then that.



Apparently the books reference tables that don't even exist, so I would say that is worse. :-p

Research says all the books have those kinds of issues, but it is the new Wanderers Guidebook sourcebook that reaches infamous heights of being unusable.


Obviously you never heard of this GW project called Necromunda. In about a dozen books they still couldn't get the rules to make any sense and the people's online resource was better then anything in print. The fact that GW doesn't allegedly bother putting points costs in codex's is another reason why I know GW just uses codex's as a money grab.
   
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So, it looks like the Wasteland Warfare content for the LA Heros pack was provided in the form of the Vault-Tec profile layout, without the usual cards.

So the caps, equipment, profile, etc is all provided on a half-page profile layout. This has the benefits of everything being in one place without having to keep track of a standard-size card and several mini-cards for the gear, but I didn't see any AI cards in the download pack.

Is there any word whether this might be the way going forward? Or is this a one-off way of providing the rules, due to time constraints and cost issues with printing and including such a small number of game cards for a box set that needed to release near the series?
   
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As this is the only active discussion of FO on Dakka, and piggybacking off of the above post...

How does a returning player to Wasteland Warfare even find the cards from later waves? It seems that they no longer sell cards packs after a wave?

Also, what is the currently supported campaign system, if any? I'm very confused as there seems to be at least three official separate campaign/settlement systems for linking games.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
[DCM]
Longtime Dakkanaut





 Psychopomp wrote:
So, it looks like the Wasteland Warfare content for the LA Heros pack was provided in the form of the Vault-Tec profile layout, without the usual cards.

So the caps, equipment, profile, etc is all provided on a half-page profile layout. This has the benefits of everything being in one place without having to keep track of a standard-size card and several mini-cards for the gear, but I didn't see any AI cards in the download pack.

Is there any word whether this might be the way going forward? Or is this a one-off way of providing the rules, due to time constraints and cost issues with printing and including such a small number of game cards for a box set that needed to release near the series?


We should be getting all the normal cards digitally the month they're released. Hollywood heroes official release is next month (they added the booklet since it was on sale at salute). We're assuming that includes AI cards as during the last livestream they made it sound like they were moving away from printed books and cards going forward and only releasing cards digitally the month the model comes out -- but we don't know what the new process entails fully.

Wave 9 was peppered with errors in the cards, more then really any wave I can remember, and the new team is wanting to improve on that by not having to do them in one big batch. Though we're not too sure on if that will happen as expected at first, as the Hollywood heroes profiles for FWW are full of errors for both Lucy and The Ghoul, but if digital at least they can updated them as needed.

I'm hoping we still get print at the end of the wave but Ben hasn't replied to anyone's questions around this.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:
As this is the only active discussion of FO on Dakka, and piggybacking off of the above post...

How does a returning player to Wasteland Warfare even find the cards from later waves? It seems that they no longer sell cards packs after a wave?


There's a lot to sort through for sure. First off downloads page has pdfs of all the non-narrative cards (AI, quests, events, and similar).

https://www.modiphius.net/pages/fallout-downloads

Cards packs haven't been discontinued as far as I've heard (they'd tell us in a blog post I'd expect) but they are made in China which right now takes several extra weeks to get to the UK/EU via boat which is likely why so many things are not available (2 player starter included). The books, with cards, are printed in the UK last I heard and should be easily available (outside of NV which has been sold out in UK/EU for over a year but there's hundreds in stock in Modiphius's NA store). The Wave 9 book did get a full digital release (including all narrative cards) and we're hoping they go back and release PDFs of older books.

There's also an app made by a 3d party. It has a 3$ a month sub (or around that price) and gives you access to everything but it generally takes Jamie a few weeks to update whenever there's new stuff. It can also help run basic scenarios but doesn't support any of the rules expansions I'll talk about below.

Also, what is the currently supported campaign system, if any? I'm very confused as there seems to be at least three official separate campaign/settlement systems for linking games.


there's 1 main campaign system called Settlement mode that's included in the starter box (campaign book). There's also a mini area campaign system included in wave 9 (it's like 2 pages but it's enough).

There are three rules expansion books: Into the Wasteland, Into the Vault, and Homestead. The first two are PvE only and for making random scenarios that are attrition based (much like an RPG) where you do several small fights as you progress vs one big map fight. Into the Wasteland is a hex crawler and can sort of do standalone campaigns but there's no rules for them -- just an example and you're expected to make your own however you want. Into the Vault turns the game into a dungeon crawler and there's no progression/campaign with it.

Homestead expands settlement mode adding in injury rules, settlement layout/maps and defending them. It can be used PvP or PvE.

This message was edited 1 time. Last update was at 2024/04/24 15:49:09


 
   
 
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