morganfreeman wrote:Weighing in a bit late, but it seems pretty obvious that wargear is equipment and weapons; as can be seen in the index wargear lists.
Ergo a teleport homer or a pair of falax blades are wargear because they are (conceptually) things which they wear, wield, or otherwise carry with them to battle.
Where as options are skills and abilities which are learned / ingrained / physically a part of you.
Ergo the night lords who have preysight and specialize in the fighting methods which Bloody Murder represents won’t just show up for battle without their eyes and skills, nor will a corrupted
WB just stop being corrupted for a fight / diabolist decide he’s not going to be a demonic psyker for this one fight.
WITH THAT SAID I agree that the wording is highly ambiguous and does not play nice with the way the legion wargear and options are set up. I see the IF deepstrike as a particularly salient example, as
IIRC it doesn’t even mention specifically how it’s done (it homers are involved and such).
As pointed out, it's ambiguous at best (unless you take the strict
RAW reading I propose which has it's own oddities). For example, I've bolded a part of your post. Preysight is described as a complex array of sensors. Wargear, yes? but ruleswise, it gives you a special rule. So is it a skill?
Since Preysight's in the Armoury and isn't called out as *not* being Wargear, one can read in Panoply of Slaughter that Preysight is a Wargear option, even though all it says is it gives a
USR.