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Made in ch
The Dread Evil Lord Varlak





Preciscly it's obstuse and reeks of willfull lack of playtesting. And friendly reminder, the Blackshield rules are the better looked after in this book.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Stealthy Warhound Titan Princeps






 morganfreeman wrote:
Weighing in a bit late, but it seems pretty obvious that wargear is equipment and weapons; as can be seen in the index wargear lists.

Ergo a teleport homer or a pair of falax blades are wargear because they are (conceptually) things which they wear, wield, or otherwise carry with them to battle.

Where as options are skills and abilities which are learned / ingrained / physically a part of you. Ergo the night lords who have preysight and specialize in the fighting methods which Bloody Murder represents won’t just show up for battle without their eyes and skills, nor will a corrupted WB just stop being corrupted for a fight / diabolist decide he’s not going to be a demonic psyker for this one fight.


WITH THAT SAID I agree that the wording is highly ambiguous and does not play nice with the way the legion wargear and options are set up. I see the IF deepstrike as a particularly salient example, as IIRC it doesn’t even mention specifically how it’s done (it homers are involved and such).


As pointed out, it's ambiguous at best (unless you take the strict RAW reading I propose which has it's own oddities). For example, I've bolded a part of your post. Preysight is described as a complex array of sensors. Wargear, yes? but ruleswise, it gives you a special rule. So is it a skill?
Since Preysight's in the Armoury and isn't called out as *not* being Wargear, one can read in Panoply of Slaughter that Preysight is a Wargear option, even though all it says is it gives a USR.

I'm on a podcast about (video) game design:
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Made in gb
Longtime Dakkanaut






HATE Club, East London

Getting back to the purpose of the thread instead of arguing over an impossible to 100% decide what the answer is...

The basics - If you take Legacy of Nikaea you can sacrifice your own men to improve your Warp Torrents. Pair that with Only in Death Does Duty End and doing so won't give away VPs.

List building - Add some Apothecaries and Techmarines to twenty man Despoiler squads and you'll have extra characters to fire of Warp Torrents. Despoilers because you'll be getting in close with Warp Torrent anyway. AP2 axes will be needed as Warp Torrent is AP3 even when you sacrifice some fellas to a Perils of the Warp. Swapping chainswords for a second bolt pistol might not be a terrible idea as you'll mostly want to sit back and shoot warp torrents rather than get fighting. Maybe give the Power Axe fellas Plasma Pistols too, and leave them to be the last sacrificed to improve shooting even more. The squad could cost anywhere between 200pts and 300pts depending on upgrades, and so even with three Chaplains (see below) to run along with them, you're looking at having a good chunk of points left to make the list more well-rounded.

HQ shenanigans - You can upgrade HQs to be psykers, so take Chaplains and they'll be taking Perils tests on Ld10. The Hatred will help your despoiler squads too. If you select Telekenesis, whenever you don't need to move you can put up a Telekine Shield and get a 4+ Invulnerable Save against the Perils. You won't bump the number of attacks or the strength, but you'll still get the improved AP. Or take Telepathy to add some AP2 attacks to this AP3 strategy. Short range, but you'll be at short range anyway due to Warp Torrent being 12"

Dreadnoughts might do a good job of taking heat away from the Despoiler squads. Only in Death Does Duty End (OiDDDE) does not specify unit types, so vehicles and cavalry don't give away VPs either, making this option even better than Sagyar Mazan. Javelins often die due to their high-risk role, so this makes them even better...

I suspect OiDDDE might get FAQ'd to apply to just infantry, but regardless, it is still great.

This message was edited 2 times. Last update was at 2024/05/12 12:51:58


Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

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