Sweeping advance was also a method of differentiating between ranged and melee combat.
When you have a game where everyone can make attacks uncontested at a distance, getting into melee to do anything seems like a waste of effort.
Now that's a reality in the real world, but
40k retains melee as a standard battle tactic, so there has to be some advantage to doing it.
Sweeping advance gave you an incentive to get into combat with whatever is left of your units for a big payoff.
I'm not saying that the implementation is great, but the incentivisation aspect of the rule separated shooting and melee from one another and allowed them to be useful tactical decisions.
Treating melee like a harder to use form of ranged combat in a game where melee is expected makes it hard to use and unfun to attempt, unless you wombocombo something to try and push one uber unit into melee with all the gotcha rules the game currently uses.
Automatically Appended Next Post:
Tyran wrote:The problem with Sweeping Advance is the same as the rest of all the morale related mechanics, pretty much everyone except Imperial Guard and Tau ignored it.
this is where how you describe it and implement it has a big effect. When the rules are written using language that plays into things like fearlessness etc, you can't justify using it. But if you use different terminology and applications, it can apply to everyone.
IE, you could determine who won combat like normal, make a battleshock test and if the side failed, the opposing side gets another round of combat against them (no further test).
You can call it 'Overwhelm' - no matter how heroic your dude is, he will get overwhelmed by superior numbers eventually. We see it in every epic last stand. Psychology doesn't play into it.
Or any of a dozen other resolution methods.