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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And now an extra special large edition of 40K RPG news, including a new product that wasn't on the original Deathwatch release schedule:

FFG wrote:The Return of Haarlock
Announcing the upcoming Haarlock's Legacy Trilogy




“No matter how established, how stable or how pious, every fragmented part of our Imperium is separated from terror and anarchy by naught but a shadow’s width. And where one world falls, another may follow over the edge of the abyss as a drowning man might take another down with him in his desperate grasp.”
–attributed to Sebastian Thor

Fantasy Flight Games is pleased to announce the upcoming release of The Haarlock’s Legacy Trilogy! The definitive series of epic Dark Heresy adventures found in The Haarlock’s Legacy series are together at last in one package. The new packaging of Tattered Fates, Damned Cities, and Dead Stars is ideal for any GM looking to run a campaign with ease and enjoyability.

The Haarlock’s Legacy Trilogy offers a satisfying experience for new and veteran Dark Heresy players alike. Travel throughout the Calixis Sector uncovering dark secrets and investigating a suspicious pattern of events. This thrilling adventure will transport you into the midst of bloodbaths, power-plays, and sanity-shredding secrets, leading up to a shattering climax that will decide the future of hundreds of worlds.




Dark decadence

Tattered Fates, the first segment of The Haarlock’s Legacy Trilogy, puts the fate of the pleasure planet Quaddis into your and your fellow Acolytes’ hands. Begin your adventure in media res...immediately overcoming danger, and continuing on to fight for your survival within the Undercity of the Red Cages, the Great City of Xicarph, and during the Festival of Tattered Fate.

Can you uncover the mystery behind the infamous Haarlock dynasty, escape enemies such as the savage Spindle-maw and the terrifying Widower, and ++Deleted by the Inquisition++ all before the Steel Clock strikes the 13th Hour?


Decay and despair

Sinophia Magna is a city of blood and lies. The poor downtrodden masses of the common folk are puppets for the malevolently vain and jaded nobles who rule from tattered bowers, and the murderous street scum that rule the streets below.

Here you and your fellow Acolytes will become embroiled in the grand puzzle that is the dark legacy of Erasmus Haarlock, infamous Rogue Trader. Savage murders have stained the mouldering streets of Sinophia Magna...could these brutal incidents point to the return of Haarlock?

Damned Cities is the second adventure in The Haarlock’s Legacy Trilogy. You must navigate the dangerous depths of the rancid city, uncover a conspiracy, and keep the overwhelming bitterness of its inhabitants from tearing the city apart before it is too late. In Sinophia Magna nothing is as it seems; will you be willing to risk everything for the truth?


Dwelling on Dusk

++Incoming transmission from the Inquisition++

The infamous Rogue Trader Erasmus Haarlock is set to return, and he wants...revenge.

Dead Stars concludes The Haarlock’s Legacy Trilogy with a terrifying adventure; you and your fellow Acolytes will travel to the forbidden ice world of Mara and the haunted planet of Dusk, where you must defeat harrowing threats and face unspeakable consequences should you fail.

Old enemies and allies will join the struggle on both sides, and the dread secrets of Erasmus Haarlock will finally be revealed. Can you make a dire decision that will affect the future of millions of Imperial citizens? You must stand in the way of Haarlock’s return, or allow the consequences of his vengeance.

The fate of the Calixis Sector depends upon you.

Prepare yourself for awesome power and a fraught investigation, mixed with the cold caress of death. Look for the multi-layered adventure of The Haarlock’s Legacy Trilogy on store shelves in the fourth quarter of 2011!


Next up what must easily be the angriest cover FFG have ever made:

FFG wrote:More Rogue than Trader
Announcing Hostile Acquisitions, a supplement for Rogue Trader




“An honest life is no life at all, all duty and servitude and struggling to survive at the feet of someone born to better. A dishonest life is the way to live—no preacher expects a thief to tithe, and the authorities have no claim on moneys stolen. Of course, you need a quick wit to survive… few are happy to find themselves a few thrones lighter, and the Magistratum don’t take too kindly to thieves.”
–‘Fingers’ Deru, Scintillan pick-pocket

Rogue Traders are accustomed to earning their livings in the grey areas of the law, but a few brave or foolhardy captains take it a step further...

Fantasy Flight Games is pleased to announce the next supplement for Rogue Trader, Hostile Acquisitions! Within this detailed book, players and GMs will find all they need to run a campaign on the far side of Imperial Law. From new characters and equipment to creating nemeses and running games based on criminal enterprise, Hostile Acquisitions is an invaluable resource on those Rogue Traders who are more rogue than trader.

Crime often pays



For more on Hostile Acquisitions, let’s hear from lead developer of Rogue Trader:

Hostile Acquisitions has some particularly exciting aspects that were deviously fun to work on. One was the new character alternate career ranks, such as the Swashbucker, the House Operative, and the Cold Trader. These new alternate career ranks are highly flavourful, and allow you to make a character with a distinctively “scoundrel” bent. The House Operative is especially interesting, because it allows players to make characters who are essentially secret agents for a more powerful entity. They might even be working for the Rogue Trader’s dynasty’s interests, rather than the Rogue Trader, so players may take the role of an agent who may be secretly working against his own boss.

Another fascinating part of Hostile Acquisitions is the Nemesis Origin Path. A modification of the popular Rogue Trader Origin Path system, the Nemesis Path helps GMs craft a custom made adversary for their groups. The Nemesis Path actually ties into the Origin Path that the players fill out, so that the choices they make can determine the type of adversary they’ll go up against.

Of course, this is only some of the new content in this book. Hostile Acquisitions has new gear and starship upgrades to facilitate piracy and smuggling, a section on Imperial adversaries and details on Imperial Law, guidelines on how to run a “con” game, and a list of mythical treasures waiting to be “liberated.”

Hostile Acquisitions is a guide to crime for Explorers with a flexible sense of morality. A catalog of valuable treasures wait to be “liberated.” In short, Hostile Acquisitions is proof that in the Koronus Expanse, crime often pays.

Keep checking back over the coming weeks as we preview Hostile Acquisitions, and look for it on store shelves in the fourth quarter of 2011!


And finally, a book that a lot of people will respond to with 'Well it's about time!' - First Founding...

FFG wrote:Loyal Legions and Traitors
Announcing First Founding, a supplement for Deathwatch




“Only when by the power of our hate we have truly shed the prison of our flesh, shall we be judged worthy to stand at the side of the returned Primarch. Every foe I slay, every stone I cast down, makes my hatred purer, and the day Ferrus Manus is restored to us a day closer.”
–Iron Father Klaanu Johar

Fantasy Flight Games is pleased to announce the upcoming release of First Founding, a supplement for Deathwatch! The First Founding Legions were crafted by the Emperor himself in the image of his twenty Primarchs. They forged the Imperium in bloody combat as they waged the Great Crusade across the galaxy. Many Space Marines fell to the maligned seduction of Chaos during the Horus Heresy, but those that stayed loyal formed the base from which all Space Marine Chapters would be created. Those Chapters that still hold the loyalist Legions’ names and colours are the oldest and the most revered of all the Adeptus Astartes.

First Founding details the nine Chapters directly formed from the loyalist Space Marines Legions, and includes new rules from solo modes to new advances specialities. Of these nine Chapters, First Founding features the final four Chapters not discussed in previous Deathwatch rulebooks. This exciting supplement includes the background of the nine Traitor Legions and their fall to the seduction of the Ruinous Powers. Additionally, for the first time in Deathwatch, First Founding provides new rules for Battle-Brothers to have followers.


Exploring their heritage



For more on First Founding, here’s a word from Deathwatch’s lead developer:

The Battle-Brothers of the Deathwatch owe their heritage to a myriad of diverse chapters from across the Imperium. Of these chapters, none are more revered than those that owe their namesake to the original Space Marine Legions that fought in the Great Crusade. From the wild Space Wolves of Fenris, to the cold and calculating Iron Hands of Medusa, the chapters of the First Founding have a long and glorious legacy.

Today I’m very excited to announce the latest sourcebook in the Deathwatch line: First Founding. As you may have guessed, First Founding is all about those Space Marines who owe their name to the legendary First Founding Legions. It provides rules for playing as Battle-Brothers from the four First Founding Chapters never before detailed in the Deathwatch line: the Iron Hands, the Raven Guard, the Salamanders, and the White Scars. The book also includes new rules for the other five First Founding Chapters, including some all new chapter-specific Advanced Specialties and Chapter Relics.

As we made this book, we worked to explore the relationships between Battle-Brothers of these different chapters. First Founding contains an entire chapter devoted to the experience of joining the Deathwatch, and serving along Space Marines of all different backgrounds for the first time, helping players to get even more personally involved with their character during his service in the long watch.

Finally, First Founding contains a gripping adventure that sees the Kill-team working alongside forces from three different Space Marine chapters as they fight for the fate of an entire world. As these chapters’ combat philosophies begin to clash, tensions rise, and it is up to the Kill-team to mediate between the chapters and determine the fate of an entire world.

Look for previews in the coming weeks, and prepare for First Founding to be released in the fourth quarter of 2011!


I've been wondering for a while now when FFG were going to announce this book, and I might have the odd comment to add as more information about First Founding is made public.
Made in au
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Versteckt in den Schatten deines Geistes.

And the news just does not stop:

FFG wrote:Conspiracy at the Highest Level
The latest Dark Heresy adventure is available for sale vie download




"Around us is darkness and sin. We slip as one ever further into hell. If one could arrest our slide to damnation, but doing so would cost more lives than you can comprehend, is it not right to take that step. Appalling though the price might be, is it not our duty?"
—Pronouncement of the First Synod of the Maledictor’s Hand

The Church of the Damned, an adventure for Dark Heresy, is now on sale via download at drivethrurpg.com and rpgnow.com! Investigating corruption within the Ecclesiarchy itself is as delicate as it is dangerous, but when an influential leader is suspected of heresy, you and your fellow Acolytes will uncover an ever-deepening conspiracy that could spell the end of the entire Calixis Sector...

The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium’s most vaunted organisations. While The Church of the Damned continues the events started in The Black Sepulchre, it also includes starting points to be played on its own or as part of your own campaign.


Mystery and Conspiracy



Dark Heresy’s lead developer took the time to share his thoughts about The Church of the Damned, and how it seamlessly ties in to the events depicted in Black Sepulchre:

Dark Heresy is a game of investigation, and while there is plenty of action to be had, the core experience is one of mystery and conspiracy. The Church of the Damned sees the Acolytes embracing that role and leading an investigation into the heart of one of the Imperium’s most powerful organizations. Witnesses must be questioned, information researched, and crime scenes examined.

Of course, there is a good deal of combat too, with a variety of new and familiar foes. Hair raising, skin of your teeth, knock down, drag out combat. This may be the deadliest adventure we’ve ever written. Don’t expect to save the entire Calixis Sector and come away with all your fate points... or limbs!

The Maledictor’s Hand, a secret group of fanatical extremists, manipulates the Imperium from the shadows. You and your fellow Acolytes must hurry to stop their dark plot before it’s too late. But who can you trust?

Head to drivethrurpg.com or rpgnow.com and download your copy of The Church of the Damned today!


I know this pace won't keep up, but it is nice to get so many new things in one day.

This message was edited 3 times. Last update was at 2011/08/19 16:28:21


 
Made in au
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Versteckt in den Schatten deines Geistes.

Yes Kan, that's a Penitent Engine. And you do fight one during the adventure!
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well... Blood of Martyrs has rules for Penitent Engines (I presume the ones in Church of the Damned are just the copypasta'd version, but I'd have to check). If you have a nice enough GM (or twisted enough GM) I 'spose they could let you pilot one.

That said, I'm pretty sure that 'Penitent Engine Pilot' would be a lot like the 'Sister Repentia' alternate rank - a one-way trip. You don't come back from that.
Made in au
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Versteckt in den Schatten deines Geistes.

It'll probably be out this month or next month. Don't trust Amazon's release dates. They're nonsense.
Made in au
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Versteckt in den Schatten deines Geistes.

Time for a Rogue Trader preview:

FFG wrote:The Gratitude of the Expanse
A preview of Fallen Suns, the upcoming Rogue Trader adventure




“Brand me a heretic, but I love xenos. Selling the gear from the bodies of the ones I slay has made me a wealthy man."
–Rogue Trader Krawkin Feckward

Last month, Fantasy Flight Games announced Fallen Suns, the third and final instalment in The Warpstorm Trilogy for Rogue Trader. Today, we’re pleased to offer a preview of Fallen Suns by contributing writer John Dunn.

I was fortunate to have an opening in my writing schedule at the same time that the Rogue Trader development team needed an author for Fallen Suns. Working closely with Sam Stewart and Ross Watson, I crafted the plot details for the adventure, while Jason Marker fleshed out the Gazetteer section and created the game statistics for the adventure’s encounters.

Raising the Bar

Fallen Suns is the final instalment of The Warpstorm Trilogy. Without spoiling too much, in The Frozen Reaches, the Explorers faced an Ork horde large enough to conquer a planet. During Citadel of Skulls, they confronted a well defended Chaos fortress. My first challenge was to identify a foe that offered a threat appropriate to follow what had come before.

Fortunately, the Koronus Expanse is a source of bountiful story hooks and phenomenal dangers. The region plays host to lost worlds, unknowable threats, and the constant dangers of the warp. The development team was kind enough to let me interweave some of the threats that had been hinted at previously. Pulling from the the first two books of trilogy as well as materials from the Rogue Trader Core Rulebook, Edge of the Abyss, and Lure of The Expanse, I worked with the rest of the team to develop an Eldar threat of titanic proportions.

Previous materials had established that some of the Eldar within in the Expanse are extremely hostile towards humanity. Fallen Suns reveals at least one of the reasons for that stance. The adventure challenges the Explorers to overcome this animosity at the same time that they must defend themselves from a threat that endangers the entirety of the Expanse. If the Explorers take care, they may unearth countless xenos secrets from this ancient threat at the same time as they recover priceless xenos artefacts and technology. Of course, the Explorers are not the only people within the Expanse interested in uncovering its secrets and harnessing its power.



If the characters succeed in overcoming their foes, the potential rewards are immeasurable. Their Profit Factor could skyrocket as human and xenos alike rush to show their gratitude. New information and technology could lead to countless new adventures, or it could be sold to those willing to exploit it. The Explorers might ensure the economic stability of their dynasty for generations or choose to expand in entirely different directions using their newly procured resources. Immeasurable vistas open for those who have saved the Expanse from such a dire threat.

Conversely, if they fail, their lives become far more challenging and potentially much shorter. The risks are dramatic, but the rewards are vast. For those Explorers willing to accept the chance of death and near-certain damnation as they confront overwhelming odds, the Endeavour presents an unparalleled opportunity.

Ongoing Saga

Unless the Explorers meet with tragedy, this adventure wraps up the end of an adventure trilogy but does not complete their story. There are countless additional tales to tell within the Koronus Expanse. Because of this, the scenario concludes by presenting a variety of new hooks that tie in to the revelations contained throughout The Warpstorm Trilogy. Depending upon their decisions, the Explorers may be anxious to seek vengeance and repayment from dozens of foes, or they might be fleeing their former allies. Both of these possibilities and their myriad variants are considered, as the Explorers prepare to embark upon their next Endeavour.

Keep checking back for more on Fallen Suns, and look for it on store shelves in the fourth quarter of 2011!


I was lucky enough to be hired as the proof-reader for this book, so I got to fix all of John’s mistakes (like where he's used the word 'the' twice in a row in his third paragraph above - ). This is a fun book, and one I really like.

This message was edited 1 time. Last update was at 2011/08/30 01:18:21


 
Made in au
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Versteckt in den Schatten deines Geistes.

Yay! Finally.

Is it weird to want a book so much yet at the same time have absolutely no desire to read it?
Made in au
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Versteckt in den Schatten deines Geistes.

Well that's one way to become a freelance writer for FFG.
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Pinky and the Brain more likely.


Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Nope. I can only really talk about what's been made public, and all that's been made public so far is that the book exists.

So I can confirm that it does exist.
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Black Crusade should be out soon. These things usually hit sometime in September and it's only the 9th.
Made in au
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Versteckt in den Schatten deines Geistes.

Achilus Assault is out? Finally! I'll need to get FFG to send me my copy then.


The Achilus Assault is a book that our group really liked. It was actually the first thing we play-tested for FFG, and I'd like to think that we had a lot of influence on certain things (Mephidast and the Dark Apostle especially) - though that could be my ego talking (). The Fire Wasp has become a near-mandatory piece of kit for our group, and the Dragon's Fang Relic gets used by our Blood Angel Assault Marine every chance he gets. I love the section on the Space Hulk - it's easily my fav thing in that book and we've used it as the setting for a number of our games.

Aside from play-testing this book, I also proofread it (hence the reason why I'm in no rush to read it - I've already read it cover-2-cover three times). Make sure to thank fellow Dakkanaut, the_dunner, as he is responsible for a lot of the Tyranid stuff in that book, including the best description of the stages of a Tyranid invasion that I've ever read.

I can't go into the development process of any book (NDA's and all that), but I will say that even my small involvement in this book was a big learning experience for me. It gave me a first hand look at the development cycle for a book, and gave me a greater appreciation for why these things take so long (we first saw this book in late Jan/early Feb).


Disclaimer: As always, the views expressed above are my own and I do not speak for, on behalf of or represent Fantasy Flight Games in any official capacity, etc. etc. etc.

This message was edited 4 times. Last update was at 2011/09/09 22:23:15


 
Made in au
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Versteckt in den Schatten deines Geistes.

I know nothing in regards to that subject. If they have, I haven’t seen it (and besides, even if I had, I wouldn’t be able to say anything about it). Thinking about it though, the Scythes don’t do a great deal during the period where Deathwatch is set. Their shining moments (that we know of) come during the Damocles Crusade, which is pre-Deathwatch, and Hive Fleet Kraken, which is post-Deathwatch.

This message was edited 1 time. Last update was at 2011/09/12 02:10:28


 
Made in au
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Versteckt in den Schatten deines Geistes.

The Achilus Assault is finally here:

FFG wrote:The Assault Begins
The Achilus Assault, a supplement for Deathwatch, is now available




“All ships, fire at will! Gunner, get me a lock on that hive ship... I want our nova cannon ready to fire the instant we enter optimal range.”
–Final received transmission from the Dominator-class Cruiser Ferrum Aeterna

The Achilus Assault, a supplement for Deathwatch, is now available at your local retailer and on our webstore!

This detailed sourcebook tells of the Achilus Crusade and the great challenges it faces from both without and within. Living up to the ideals of honor, brotherhood, and duty is a difficult task, and it is the fate of the Deathwatch Space Marines in the Jericho Reach to shoulder this duty head-on—they are the first and last line of defence against a myriad of threats to the Crusade of which some commanders are not even aware.

Incoming Orders

For more on this invaluable resource, we present a few insights from Deathwatch’s lead developer:

The setting for the Deathwatch RPG is a massive war front—the Achilus Crusade—sweeping across the lost worlds of the Jericho Reach. The front lines of this interstellar conflict are a great backdrop for the adventures of the Deathwatch Space Marines battling alongside the Crusade forces, and the Achilus Assault is a brand-new sourcebook that brings all of this into focus for a Deathwatch campaign. The Achilus Assault provides detailed descriptions for some of the Jericho Reach’s most significant planets and warzones to allow players and GMs alike to plan new Deathwatch Missions.



Each of the three major salients of the Achilus Crusade have their own unique themes and deadly enemies. Some foes may be reasoned with, whilst others must be fought to the bitter end. This book describes the major threats to the Crusade’s advance and describes how the efforts of Deathwatch Kill-teams can tip the balance.

With The Achilus Assault, you can bring your Deathwatch campaign into the front lines of the Crusade, and choose which worlds shall be saved, and which shall burn.


For more on The Achilus Assault, check out our detailed previews: Hive Fleet Dagon, A Diseased Soul, and Know the Man, Know the Mission. Then, head to your local retailer today and begin the assault!
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PrimarchX wrote:Not so impressed by Achilus Assault. Again we get a crunch-free source book. There are sidebars (ooh) and a handful of stat blocks along with a ton of fluffy stuff that makes interesting reading but in the end the Jericho Reach still seems hollow. I don't blame the content, because the book was designed as a basis for a GM to develop their own content on top of this setting.

Okay. But I really want more crunchy bits in my source books. Like Edge of the Abyss for RT. That one is similar in the doughy plot possibilities and the same stale adventure no one ever plays but put some awesome content in the middle on opponent.


Criticising the setting-expansion book for not being a crunchy rulebook seems a bit daft to me. Makes about as much sense as accusing Rites of Battle of being too rule-focused.

Each line has a book like this - Disciples of the Dark Gods, Edge of the Abyss and now The Achilus Assault. I can't remember what the Black Crusade one is, or even if it's been mentioned, but you can be pretty sure we'll be getting one of those as well. World-building books are necessary. If you want crunch you'll just have to wait for First Founding.


Automatically Appended Next Post:
FFG wrote:An Online Map to Profit
Citadel of Skulls, a Rogue Trader adventure, is available for sale via download




“A right dangerous place, to be sure. Only a madman would make it a habit to travel there...but as the saying goes, only the insane truly prosper!”
–Sarvus Trask, Rogue Trader

A great beast has awakened from beyond the edges of the Koronus Expanse, hungering to fulfill its dark purpose. Before you and your fellow Explorers can attempt to seek it out and ultimately destroy it, you must uncover what and where it is. Finding the answer is a nearly impossible undertaking, pitting you against an infamous pirate lord blessed by Chaos.

Citadel of Skulls, the second adventure in The Warpstorm Trilogy for Rogue Trader, is now on available for purchase via download through drivethrurpg.com and rpgnow.com!

On the hunt to discover the cause of vanishing settlements, increased xenos sightings, and aggressive confrontations between the Rogue Traders and a mysterious group of raiding pirate vessels, you and your fellow Explorers are thrust on a perilous journey. The key to your quest lies hidden at the Casket of Secrets, in the very heart of the Citadel of Skulls, Karrad Vall’s home. Prepare to attempt the ultimate heist: stealing a priceless artefact that belonged to a legendary starship from Karrad Vall’s vault. No sane person has ever risked entering the Faceless Lord’s inner sanctum, let alone stealing from him...until you.


The Ultimate Heist



Can you and your fellow Explorers navigate safely through your impending expedition? Your journey begins with strange developments, untrustworthy guides, and the awakened mysterious force shadowing your every step. The way to Vall’s seat of power is blocked by potential hazards and a sky full of raiders, slavers, and reavers. Plot your course through Vall’s dark cathedral, past quivering slaves and brutal enemies, bloody chambers, and the ossuaries full of bones that give the Citadel its name. And once you reach the Casket of Secrets you’ll meet “the Archivist.”

Citadel of Skulls can be played as a standalone adventure or connected to the events introduced in The Frozen Reaches. Will you be able to withstand the voyage?

Head to drivethrurpg.com or rpgnow.com to download your copy, and get ready to take your place in the events that will shape the future of the Koronus Expanse!

This message was edited 1 time. Last update was at 2011/09/13 21:57:29


 
Made in au
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Versteckt in den Schatten deines Geistes.

Wait, buy the books online, or buy online versions of the books?
Made in au
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Well there are heaps of stores that sell them, from Maelstrom to FFG themselves. What problem are you having ordering these?
Made in au
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Well there's not much anyone can do about that. If you cannot purchase them locally (or won't due to excessive pricing), then you'll have to find another way overseas and compromise between shipping time and discount.

This message was edited 1 time. Last update was at 2011/09/18 11:09:39


 
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I know that someone posted prototype pics of the Black Crusade collector's edition some time ago, but I can't remember where they were or what it looked like.

Right now I'm just wondering when the standard book is coming out. September is whittling away, and I'm sure it was meant to be this month.
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It doesn't contain anything extra, it just has a fancy cover and/or case and usually a certificate of some kind.

For instance, the Rogue Trader one came with a Warrant of Trade, and you could have your own name (or Rogue Trader's name) put onto it. The book was printed in a different quality - may have come in a box, I don't remember exactly. The Deathwatch collector's edition had a similar thing, this time the Apocraphyn Oath (or whatever it's called) with your Marine's name and Chapter on there. And it came in a big metal case with a 'key' that didn't actually unlock it, but it was on a chain, and the book had fabric book-marks in it, and so on.
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Versteckt in den Schatten deines Geistes.

Unwanted? Who goes and buys someone a limited edition book without knowing they want it first?
Made in au
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Versteckt in den Schatten deines Geistes.

And I'm hearing a few places have it in stock as well.
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Ahh, none of the rules, just the background stuff. That’s a shame.

I’ll be interested to see what artwork they’ve chosen for the Salamander section.
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It's time to acquire... in a hostile manner!

FFG wrote:

Tools of the Trade
A preview of Hostile Acquisitions, the upcoming Rogue Trader supplement




“Always be watchful of pirates and other ne’er-do-wells; seldom, if ever, are they unarmed, and even one who appears at your mercy may still have a trick or six left. A micro-stubber, a sneak-knife, a tox-mister or something more malicious still may lurk beneath sleeves, within hidden pockets elsewhere about their person.”
–Chief Petty Officer Vincholo, addressing a new group of Armsmen aboard the Vengeful Martyr

Last month, we announced the upcoming release of Hostile Acquisitions, the next supplement for Rogue Trader. From new characters and equipment to creating nemeses and running games based on criminal enterprise, Hostile Acquisitions is an invaluable resource for players and GMs wishing to run a campaign on the far side of Imperial Law. Today, we’re pleased to present a preview by contributing writer Nathan Dowdell.


Practicality and Style

As any self-respecting Rogue Trader knows, employing the right tools is not merely a matter of practicality, but also one of style; swords, guns and armour serve as accessories for the discerning Rogue Trader’s wardrobe, each conveying a particular impression. For those Rogue Traders who flaunt the laws more than most, a far greater wealth of options exist, with obscene xenos artefacts and forbidden technologies of ancient days accompanying the more mundane bolters, power swords, and carapace armour.

This was the task I was given for the armoury in Hostile Acquisitions – to delve into the forbidden, the unholy and the immeasurably rare to provide an array of bizarre and illegal devices with which to equip more criminally-minded Explorers. This covers a wide range of items, from crudely fashioned devices produced by heretek artisans beyond the Maw, to the plundered artefacts of the Eldar and other species, to precious Archaeotech and blasphemous items the ownership of which is a death sentence. With weapons such as voidsuit-shredding Razorhail guns, counterfeit “Footfall-pattern” bolters, ancient microgrenade dispensers, devastating Rad grenades, bizarre Stryxis Aetherflare bombs, and the lethal grace of the Shuriken Cannon, ranged combat is well catered for. Of course, those who favour melee may find priceless Eldar Mirrorswords, vicious Zaythan Warblades, or the foul Curseblades of the Stryxis more to their tastes.

Aficionados of ostentatious or exotic armour are not overlooked either. A variety of suits exists, including repurposed carapaces normally used to protect crewmen working with heavy machinery, pressurised carapace armour designed for boarding actions, cunningly made clothing containing hidden mesh armour, and suits of chitinous plates ripped from the exoskeletons of vile Xenos beasts.


Less-than-Legal Equipment

To further emphasise the freedom that comes with disregarding the laws and traditions of the Imperium, I created lists of additional weapon and armour upgrades more suited to the forbidden experimentation of hereteks and criminals, as well as tools better suited to illicit purposes. Easily concealed micro-stubbers, shotguns with jury-rigged bolt shells, reverse-engineered human copies of xenos weaponry, powered exoskeletons for voidsuits, and concealed weapon mounts are just a few examples of what the upgrades section holds.

Additional tools can be found later in the chapter, from illegal gear such as Elseways Charts that tell of paths through the warp unknown to most (or Prognosticators that can guide a vessel without a Navigator’s aid) to piratical tools that project false distress signals across the void. Also included is a variety of drugs and poisons to be used or traded and an array of bionics such as the feature-concealing twitch-mask or the brutal servo-limbs used by menial labourers and augmented pit-fighters on countless worlds.

Whether you scavenge your gear from the ruins of ancient civilisations, steal it from the corpses of your enemies, or choose to create it yourself, there should be something of interest in Hostile Acquisitions’ armoury.


The Wrong Side of the Law



“You have been accused, in the Emperor’s Name, of the crime of Piracy. You have the right to confess to your crime and seek absolution for your sins. Pleas for leniency will not be heard.”
– Master Chastener Grigor Cardainn, levelling an accusation at the captain and crew of the Unhallowed

Those who defy the laws of the Imperium will, sooner or later, be confronted by the organisations who uphold those laws. In Hostile Acquisitions, an entire chapter is devoted to these forces of law and order, providing background and rules for a collection of adversaries – warriors and starships alike – who might have been allies under other circumstances.

Key amongst these are the Adeptus Arbites, the Imperial Navy, and the Adeptus Mechanicus, each of whom have their own focus when it comes to matters of law. The Arbitrators are concerned more with enforcing the Emperor’s laws upon His worlds. The Imperial Navy, on the other hand, patrols the void across the Imperium, watchful not only for Xenos invasions and Chaos incursions, but also for the pirates, raiders and smugglers that ply the cold, dark spaces between worlds. Patrol Group 686 serves as an example of these patrols, providing details of the Armsmen of the Imperial Navy, and a few of its vessels.

Deadlier still are the crimson-garbed priesthood of Mars, the Adeptus Mechanicus, whose fervour for punishing those who blaspheme against the holy machine or seek to keep technology from its rightful masters is virtually unmatched. Many pirates across the Calixis Sector and the Koronus Expanse are hereteks as well, for they operate starships away from the sanctified intellects of Tech-Priests and perform acts of hideous irreverence with the technology at their disposal. To combat such threats, patrol vessels armed with sophisticated weaponry and laden with Skitarii warriors and savage Murder-Servitors are employed by cruel, unrelenting Magi who will not suffer to live those whose heathen ways offend the Omnissiah.

These are not the only threats to criminally-minded Explorers – the Inquisition, the warriors and vessels of local Planetary Defence Forces, and even the supreme bureaucrats of the Administratum can all prove to be an obstacle between a Rogue Trader and his ill-gotten profits.

Thanks, Nathan! Keep checking back for more on Hostile Acquisitions, and look for in on store shelves in the fourth quarter of 2011!


And angry cover, and an angry-looking Arbite.
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It is an RPG yes. As to your question, it sort of depends what 'purely' means. What else could it be?


Automatically Appended Next Post:
candy.man wrote:Might wait for the aussie dollar to increase a bit on the stick market before making a purchase.


You might be waiting a while. I see 80c or even 70c in our future for at least a little bit.

This message was edited 1 time. Last update was at 2011/09/23 02:33:32


 
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yes. The major downside to ordering from FFG directly are their shipping costs. You can use USPS rather than UPS to take away some of the price, but not all of it.

I won't be getting the collector's. No desire to own it.

This message was edited 1 time. Last update was at 2011/09/23 04:21:43


 
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

candy.man wrote:I probably avoid getting Black Crusade altogether as $100 postage is way too much for a single book. *sigh*


Well you don't need to avoid it altogether. Just buy the regular edition from any other store (like Maelstrom, where shipping is free).
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's not that, no.
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And finally confirmation:

FFG wrote:The First Glimpse of Power
Black Crusade and the Black Crusade Game Master's Kit are now on sale




“Embrace your hunger, your lust, your desire. The universe is ours for the taking!”
–Sanctifer LeVay, Cult of the Sacred Union

It is the 41st millennium, a time of constant strife. For untold billions, merely to be born is to be condemned to a lifetime of cruel suffering under an unforgiving and draconian regime. Only a select few in positions of power are permitted limited freedom: the Inquisitors who hunt heretics, the Rogue Traders who gather wealth, and the Deathwatch Space Marines who combat the alien threat. But there are those who nonetheless claim power, seeking personal glory and dark notoriety by any means necessary...

Black Crusade, the fourth standalone RPG in the popular Warhammer 40,000 Roleplay line, is now available at your local retailer and on our webstore!

This remarkable experience offers players a new perspective on the conflict between the Imperium of Man and the forces of Chaos by delivering the unprecedented opportunity to play as a Disciple of the Dark Gods, whether as a Chaos Space Marine or a human Servant of Chaos.





Why resist?

“It is not enough to defeat your foe. His people must be ravaged, homeland laid waste, and his reputation laid bare. Only then will your name be known as a true servant of the gods.”
–Battlelord Octavius Kohl

Dark Heresy, Rogue Trader, and Deathwatch each portray loyalty to the Imperium from multiple perspectives. Throughout them all, however, one common factor is Chaos: the ubiquitous antagonist responsible for much of what defines this immersive setting. But with Black Crusade, players can examine this exciting universe through an entirely new lens. Who are the characters, and what set them on the path of corruption? Are they willingly in league with the enemies of humanity, or are they merely the deluded slaves of forces far beyond their comprehension?


Bring Order to Chaos



“Make war upon the Imperium of Man? What is it you think the Legions have been doing for the last ten thousand years? War does not end with a single victory or a single planet. It is an eternal creature that outlives men and their tiny triumphs."
–Arzyn the Silencebringer, warrior of the World Eaters

Also available at your local retailer and our webstore is The Game Master’s Kit for Black Crusade!

This helpful resource features a sturdy Game Master’s screen, displaying stunning Black Crusade art on one side and a wealth of useful quick references on the other. In addition, The Game Master’s Kit includes a 32-page full colour booklet with a complete adventure, a selection of useful NPCs, expanded rules for running Black Crusade adventures, and advice for how to run an extended campaign. Glean its forbidden knowledge, and be ready for your first forays into the arms of the Ruinous Powers.

With countless creative and engaging opportunities, Black Crusade delivers an exciting new roleplaying experience. The days of the Imperium of Man are coming to an end, and the corpse-god will soon fall. Learn more by reading our detailed series of previews, then head to your local retailer and submit to your dark masters!


Finally!

This message was edited 2 times. Last update was at 2011/09/24 00:35:31


 
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Fallen Suns is out as well?
 
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