Switch Theme:

Adeptus Titanicus WIP *updated* Volkites for Warhounds and Reavers Got Better But Beam is Weird  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Longtime Dakkanaut






shield and auras could maybe be done with forming a shape from thin clear acryllic plate and tint it in a desired colour and cut it so it slot slides into a part of the titan....

when it comes to the mutations, if one had some super 3D print designer skills, one could crate "clip on" mutations with hooks that grab the underside of the part on the titan.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Racerguy180 wrote:
I'm confident that mutations will be modeled in some way. It's actually one of the things I'm looking forward to the most. The more esoteric stuff like shields & auras will be a little more challenging, maybe modifying the shield generators with different mutated ones, pustules for nurgle, torrents of blood for khorne, mirrors for tzeentch, piercings for slannesh?


Yeah I am genuinely excited to see what people whip up, it's also nice for some of the corrupted or chaotic looking titan conversions we've already seen. There's been some great slanesh and nurgle titans. Love to see more.

I feel like the starting point is maybe a different head, even just magnetized, paintjob may not need to change much in some instances. To your point about the more esoteric stuff, ya, maybe just a different colour to the void shields or bit of green stuff to make them look slightly warped. I feel like it's more

on the say acid spitting side of things that I both would want to see a bit of conversion and am excited to see some. Again maybe its just a different head that looks like it spews chaos goo, magnetized so you can still like run an uncorrupted version of the titan.

For some of the vague'er stuff, if you can at least infer which chaos god it sounds closest too, maybe even just having different plates/shields with the appropriate glyph could be enough for like a minor corruption.


Automatically Appended Next Post:
 FrozenDwarf wrote:
shield and auras could maybe be done with forming a shape from thin clear acryllic plate and tint it in a desired colour and cut it so it slot slides into a part of the titan....

when it comes to the mutations, if one had some super 3D print designer skills, one could crate "clip on" mutations with hooks that grab the underside of the part on the titan.


Ya that'd be cool, if it was like clear plastic or resin and you could dye it an appropriately colour it'd be cool. Definitely make the titan stand out on the board, be really cool for pics too.

As for the 3d printing thing, that open up the comment im seeing a lot from people on the fb groups, "when is gw or fw gonna release the corrupted mutations sprue or sets" and I feel like, my gut it telling me that's not something that's gonna come out. The concern for some peeps with using 3d printed or third party bits for conversion is there may be an issue with that and gw events in their stores or warhammer world. But ya, so many great stl's already for adding chaotic bits, battle bling has a great corrupted looking warlord head and a pretty evil looking old school reaver head.


I'm really just hoping the trend isn't towards sorta zero effort corrupted titans or as said in the other thread "invisible upgrades". I think the latter is a more fair take because as I've said before, I don't want to let normal titan upgrades off the hook in terms of effort for conversion. Granted they also have the same issue, some things are more abstract to visually communicate than others. A banner is a pretty objective thing, I'm less sure how to model bastion shields.


Automatically Appended Next Post:


Badlands board.


Spoiler:






















This message was edited 4 times. Last update was at 2021/11/15 07:00:51


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

You've probably already seen these, but thought you might appreciate them nonetheless!

https://www.warhammer-community.com/2021/11/08/the-necrons-are-bringing-60-million-years-worth-of-air-superiority-to-aeronautica-imperialis/

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada



Nice, they look sick.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Count as necron nemesis warbringer build is pretty much done. It took a bit of effort but I managed to get it to fit on the reaver base. The height even after being cut down is still a bit taller than a warbringer but not by much, I still have to figure out what to do for the arm weapons. Also left some room on the base for some little necron warriors I ordered from vanguard.



Spoiler:


This message was edited 1 time. Last update was at 2021/11/19 02:50:36


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So I was very happy to see that my vanguard miniatures order arrived today. Been waiting on these little necron warriors for the count as necron titan and knight bases. I still have to add some to the count as warbringer nemesis, I also put aside the rest of the warriors for the warhounds bases I wanna make out of canoptek spyders.


Spoiler:













This message was edited 2 times. Last update was at 2021/11/19 15:06:59


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Along with the little vanguard necron warriors, I also ordered one the cybershadows heavy gunships. I had mostly got it for terrain to use as a mechanicum ship, but I like it so much I magnetized it and used a flight stand to make it about the same height as an acastus knight, the plan being to use it as a count as a acastus. Also got some little robots that I'm gonna use as armigers.




Spoiler:












This message was edited 2 times. Last update was at 2021/11/25 20:16:35


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in fi
Longtime Dakkanaut






Nice. Having a swarm of various robots at hand might come handy when the full Armiger rules get released

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome https://www.dakkadakka.com/dakkaforum/posts/list/717557.page 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Sherrypie wrote:
Nice. Having a swarm of various robots at hand might come handy when the full Armiger rules get released


I also figured out, you can kit bash these. Could make all sorts of count as armigers.




With the robot legs to make these




The robots also mix with the treaded ones, very terminator







This message was edited 4 times. Last update was at 2021/11/26 23:38:08


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So I photoshoped a quick terminal for the heavy gunship, gonna update it again once I get it painted. The terminal is updated in terms of the new point costs from the faq and the new unit size of 2 down from 4. The only thing I forgot was the aux rule. I kept some weapon names the same and changed the secondary ones. Basically until it gets faq'd again you can still do porphyrion or asterius and mixed units. The basic idea is it just hovers in place and provides close air support to knight houses and titan legios. It's 100% count as and I did my best to make it the same height as the acastus models. Base is a 60mm too.

The kit has a bunch of different weapon options so it is conceiveable to do either or, or like a mixed unit of asterius and porphyrion, at least until gw faq's it again. I view the minigun on the front as the "ryza pattern rotor cannon".

Spoiler:



Spoiler:



This message was edited 5 times. Last update was at 2021/11/25 00:41:18


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Very cool stuff!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Malika2 wrote:
Very cool stuff!


Thanks guy, workin on some of your models currently



Got more work done the count as necron warbringer nemsis titan, that's a mouthful. Found some arm weapons, also did some work on the little vanguard warriors. Working on a little necron monolith that I wanna use as a battlefield asset stratagem. The battlegroup is coming together, hoping to get it all painted pretty soon and get a game in. Also workin on some more shanty's.



Spoiler:












This message was edited 2 times. Last update was at 2021/12/06 19:13:42


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Big scary stuff! Which makes me think...any plans on getting your hands on this fella and convert it into a Warmaster (or even Imperator) sized Titan?

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in gb
Longtime Dakkanaut





Crablezworth, I've just noticed the Frostgrave "Glass Spiders" models which might suitable as a of Necron unit of some description. £6 for 3 metal models. Maybe a bit of kitbashing would make them really shine?

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Malika2 wrote:
Big scary stuff! Which makes me think...any plans on getting your hands on this fella and convert it into a Warmaster (or even Imperator) sized Titan?


Was wondering about this guy, probably a bit short tho, I think that's an 80mm base.




Automatically Appended Next Post:
SamusDrake wrote:
Crablezworth, I've just noticed the Frostgrave "Glass Spiders" models which might suitable as a of Necron unit of some description. £6 for 3 metal models. Maybe a bit of kitbashing would make them really shine?


They'd be cool maybe as like battlefield asset stratagems, maybe shield or plasma generator. I like that they're little orbs.


Spoiler:


This message was edited 4 times. Last update was at 2021/11/27 01:48:54


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Longtime Dakkanaut





LOL.

Not sure what to think about the Void Dragon...maybe as a Talos-like character? Y'know from Jason & The Argonauts? Maybe chasing tiny little Imperial Guardmens across a battlefield?

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

SamusDrake wrote:
LOL.

Not sure what to think about the Void Dragon...maybe as a Talos-like character? Y'know from Jason & The Argonauts? Maybe chasing tiny little Imperial Guardmens across a battlefield?


Maybe if I just ensure he's tall enough.






So messing around with list ideas and the traitor book for the count as necrons. Pretty busted 2000pt list, using custom legios and corrupted mutations. List has about 190pts in upgrades/mutations. 3/5 titans have at least one mutation, the warlord has 2 mutations and the reaver and warbringer each have one. All 5 titans have wargear/upgrades as well. In addition to the 5 titans there's also a unit of 2 knight styrix with dual siege claws.

Basically the main trait "plaything of the gods" lets each titan repair 1 point of armour on a 4+ when activated each strategy phase. They can't fix armour if there is critical damage but can attempt to fix critical damage on a 6+. So very much like crons in 40k, the titans basically have living metal. The second trait is pretty broken, it lets all the titans move backwards at full speed with no half penalty, it also gives each titan a once per turn ability, if they so choose, to move up 3 inches away and fire 1 weapon if they survive/after an enemy is done attacking them in a charge. It's optional and costs 1 point of reactor heat but very strong if a titan survives the initial charge attack. Wargear is tracking gyroscopes, basically means i save 15pts a pop instead of having to take them from universal upgrades. Gives the warlord and warbringer 90 arcs for their carapace weapons. The other upgrade/wargear is macro charges. It's a pretty cynical upgrade, make a 3 inch blast weapon into a 5 inch and adds 1 to the strength. It's obviously very strong on plasma blastguns, having it on both the normal volcano cannons on the warbringer is also helping make them S11. Two of the titans have a traitor only upgrade called singular purpose that allows corrupted titans to lock in the result on the awakened entity table, so for example the warlord and warbringer could lock in say wrathful as a result.

The mutations are basically extra upgrades/wargear but also come with the downside of reducing leadership, -1 for 1 mutation and -2 for 2 or more. That's why I went with axiom, it won't help the warbringer but at least the reaver and warlord can fail orders without affecting the warhounds. The reaver has the overwhelming rage mutation which adds 1 to close combat dice for cc weapons and smash attacks, it also allows it to be issue a charge order without the need to make a command check. Both the warlord and warbringer have the frozen soul mutation, this gives them 2 additional dice during the damage control phase that can only be used for dumping reactor heat. Lastly the warlord also has the writhing carapace mutation, this allows it to change its carapace weapon at the start of the strategy phase to another weapon of equal or lesser point value of the initial weapon. Anyway, it's likely all pretty strong/annoying but we'll see. Still gotta make the warhounds.

Mostly just testing the waters. Not sure how much potential opponents will like the idea of someone using both custom legios and corrupted titans. It's admittedly a strong/cynical list but I fully intend to present it as such to potential opponents. Even go as far to present the whole list with what I'll be taking for stratagems and say either make something accordingly if they're down, using custom legios rules and mutations too if need be, or least mutations if they're traitors.

Some things I could see changing or toning down is the master of defense trait. It sounds very strong given you get basically to bonuses, a passive ability to move backwards at no movement penalty, that's pretty big on its own for the slower titans but to also get a free up to 3 inch move and reaction shot for the price of 1 engine heat is interesting, I also like that its optional but each titan can do it once per game turn. That's also likely why it seems too strong to me, but it does work for the tall spindly legs, I could see the cron titans backing quickly out of a close combat they can't win. The plaything of the gods trait will likely not change, it's basically the core of what makes them cronlike fluffwise, its very living armour like i mentioned earlier.

The wargear again will likely change, macro charges like with masters of defence seems a bit too good. It's a bit of auto take as 3/4 titans can benefit and you 2 benefits from it, the larger blast AND the extra +1 strength, which in all cases from volcano cannon to plasma blastgun to melta cannon is just an awesome upgrade. It's also easy to commit to memory because of how often I may interact with it if it's in a list a lot. But ya, I can see dropping it if I hope to get games that are less cut throat. The tracking gyroscopes could also likely change, they're really just there because I couldn't make armour spikes work but plan to consider them for future lists. I've also considered blind missiles but it would take a bit of re-tooling.

But ya there's a total of 8 titan upgrades and 4 mutations, so the warlord with 2 mutations is at -2 for command and the reaver and warbringer are at -1.

The princeps trait comes from the corrupted titan personal trait list, distorted form, at the start of the movement phase the princeps corrupted titan can choose to either add 1inch to it's base movement or 1 to its maneuver characteristic giving it an extra turn basically.

I still have to figure out stratagems but I'll post those when I do.

--------------------------------------------------


Necron List 2000pts

Traits: Plaything of the Gods, Elite Magos

Wargear: Tracking Gyroscopes, Macro Charges

Axiom Battleline Maniple

Warhound Titan - 240pts
Plasma Blastgun, Vulcan Megabolter
Macro Charges

Warhound Titan – 240pts
Plasma Blastgun, Vulcan Megabolter
Macro Charges

Reaver Titan – 345pts
Melta cannon, Chainfist, Vulcan Megabolter
Overwhelming Rage, Daemonic Bile

Warlord Titan – 525pts
Belicossa Volcano Cannon, Sunfury Plasma Annihilator, Paired Turbolaser Destructors
Tracking Gyroscopes, Singular Purpose
Frozen Soul

Princeps Seniores Corrupted Titan Personal Trait: Distorted Form

Aux Titan Reinforcement

Warbrinber Nemesis Titan – 510pts
Belicossa Volcano Cannon, Volcano Cannon, Volcano Canon
Tracking Gyroscopes, Macro Charges x2, Singular Purpose
Frozen Soul

Knight Styrix Banner – 140pts
4x Hekaton Siege Claws



This message was edited 8 times. Last update was at 2022/01/01 20:30:31


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Longtime Dakkanaut





I think you chose well with Necrons because they kinda feel a bit "chaotic" in that they sold their souls to the devil, as it were, but then sacked the devil himself. Plus you have those fancy fliers to look forward to and could maybe have them count as a Cerastus choice - being the fastest unit in the game.


Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

SamusDrake wrote:
I think you chose well with Necrons because they kinda feel a bit "chaotic" in that they sold their souls to the devil, as it were, but then sacked the devil himself. Plus you have those fancy fliers to look forward to and could maybe have them count as a Cerastus choice - being the fastest unit in the game.



The crons are gonna be weird no matter what, I didn't bother to magnetize anything weapons wise because it's already so out of left field I just made sure the weaponry looked varied and tried to get it mostly in the right spots. The terminals will be a godsend at least on the weapons front,


My only prob with aeronautica cron flyers it they're going to be forge world apparently, I'd have to sell a kidney if the armiger prices are any indication

I'm still trying to figure out stratagems. Way we play it'd be 8 stratagem point, half of which have to be spent on battlefield assets. Was thinking of doing 2 monoliths as count as missile strongpoints.



So the closest to wysiwyg is the warbringer as it's 3 weapons look similar, 3 volcano cannons an 3 weird alien guns at least sorta seem similar to a similarly armed warbringer. It's also the closest in terms if size/dimension to the titan it's "counting as" (warbringer nemesis). I'm just a bit concerned about the other titans in terms of wysiwyg and weapon locations.






The warlord I made sure to make it seem like the two "arm" weapons were at least different in appearance, I was going with the bits I had on hand so I was pretty limited in making them look super different. My thought was basically, I've never run dual arm anything on a warlord so as long as the weapon cards are correct in terms of right/left on the terminal it shouldn't be too hard to figure out what's what in terms of weapons. The problem is where the guns are located isn't really at the right place for the warlord chasis. The other problem is the top weapon is about the right height but not paired. It doesn't come up to often but paired basically means of one of the weapons has its los blocked you half the dice the weapon fires. So ya the problem for me is the weapon is singular and center mounted, not sure what to do about that. I don't think it will ultimately matter to often, my goal would always be to be pretty deferential in terms of los just because of the weirdness.

The reaver again sorta suffered from limited bits. It's "arms" are the same, I may go about changing that for the same reason as the warlord, it's very rare for me to run dual arm of the same weapon. Just to make things more confusing, I wanted this model to look like it has more close combat ability than the others, I doubled on the little scything arms. it has 4 now. My thought is this would count as a close combat arm, likely a count as chain fist. To make things even a bit weirder, it doesn't really have a carapace weapon modelled, I put a few extra little guns in the upper pods but they're mosty forward facing. The current prevailing thought it, it's the only reaver in the list/battlegroup and as always the weapon cards and their location would be very objective on the terminal.

It's not for lack of imagination or effort that I didn't magnetize anything for these guys. I had a realization while I was photoshoping "count-as" weapon cards with necron sounding weapon names that as cool as it was as an art project, it was confusing me and I was the one making them, oof. So I walked it back and thought to myself it's more about the overall theme and the goal is to confuse opponents as little as possible and new weapon names for existing weapons would not help in that department. There's still he issue that the mutations aren't necessarily obvious or modelled specifically. The warlord's "writing carapace" is basically just an esoteric looking weapon, not like a conglomeration of a bunch of weapons. Both the warlord and the warbringer also have frozen soul, which gives them extra dice to vent plasma in the damage control phase. Not sure what about the model would scream that other than "muh alien technology" global fluff excuse. The reaver looks the most "aggressive" in terms of which one I'd assume to be the most likely to run up and punch another titan. But again nothing screams specifically "I get extra cc attacks and can charge without the need to make a command check". I guess I can just chalk it up to being the most aggressive looking one of the bunch.

The warhounds won't be corrupted, they will also be the only titans that are obviously the same, they'll both be based off the canoptek spyders on 80mm bases. I think there's a few levels to the visual communication. The upside as always is the model count is low so unlike a 40k count as army, hopefully it's not as taxing mentally. The corrupted titans are all different titan chasis and the none-corrupted titans are also the same chassis (hounds). It's pretty easy to remember the two little models on 40mm bases are knight stryix. As always having the terminals on hand and perhaps going over the list beforehand should help with confusion or at least minimize it somewhat.

But I'll say this, the list is a bit silly. My hope is my opponent will also be rocking mutations/upgrades. Now I just gotta build the warhounds.

This message was edited 4 times. Last update was at 2021/11/26 21:18:55


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Longtime Dakkanaut





Given that they're the big baddie in 9th edition, I doubt those Necron models will be Forgeworld. It would also make sense to have the initial faction models as plastic and then later ones in resin.

Casual gaming, mostly solo-coop these days.

 
   
Made in fi
Longtime Dakkanaut






I still say you're overthinking the issue, especially with a counts-as army that needs referring to your list anyway. The upgrades you've chosen are cool and fit the theme.

That list isn't particularily nasty, either. Some movement shenanigans and a bit of Str on the already big guns isn't going to change much in the way you fight titans (the blast size change is a bigger thing against Households, though). Enough moving parts to not throw at a new player in their first attempts, but an experienced player shouldn't have much headache with it. Taking those upgrades cost you one whole titan's worth of points and presence on the field, which can make life quite a bit harder.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome https://www.dakkadakka.com/dakkaforum/posts/list/717557.page 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Sherrypie wrote:
I still say you're overthinking the issue, especially with a counts-as army that needs referring to your list anyway. The upgrades you've chosen are cool and fit the theme.


Overthinking is one of my skills

I'm a bit worried about master of defence, it just seems too strong/annoying. It's not that the titans can't get killed in the movement phase from a good charge, but it's just that it guarantees they can't get attacked again in the combat phase from the same attacker. Just tryin to put myself in opponents shoes, I'll feel less bad I think when my opponent's list has a bunch of nasty stuff too. I am thinking of changing out master of defence for something more in line with the crons theme, possibly elite magos, would go along with self repair theme. Thoughts?


Automatically Appended Next Post:
 Sherrypie wrote:
That list isn't particularily nasty, either. Some movement shenanigans and a bit of Str on the already big guns isn't going to change much in the way you fight titans (the blast size change is a bigger thing against Households, though). Enough moving parts to not throw at a new player in their first attempts, but an experienced player shouldn't have much headache with it. Taking those upgrades cost you one whole titan's worth of points and presence on the field, which can make life quite a bit harder.


Yeah, it's basically an acastus worth of upgrades/mutations. The concern I guess is not much is stopping me from dropping the knights and having another 140pts to get even crazier on the upgrades/mutations/weapons front.

I'm just concerned about limits and incentives in the meta. I don't mind knights in support but I feel like the titans are the focus so ever since universal upgrades and the legion specific ones, knights have sorta taken a back seat as filler.

This message was edited 1 time. Last update was at 2021/11/27 17:14:45


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in fi
Longtime Dakkanaut






 Crablezworth wrote:


I'm a bit worried about master of defence, it just seems too strong/annoying. It's not that the titans can't get killed in the movement phase from a good charge, but it's just that it guarantees they can't get attacked again in the combat phase from the same attacker. Just tryin to put myself in opponents shoes, I'll feel less bad I think when my opponent's list has a bunch of nasty stuff too. I am thinking of changing out master of defence for something more in line with the crons theme, possibly elite magos, would go along with self repair theme. Thoughts?


MoD can be quite tricksy, but has significant considerations as well:
- Backing up full speed isn't getting you to your objectives any faster, really.
- It doesn't improve your offensive capabilities in any fashion.
- The charger still gets to hit and likely maul you badly. Sure, might not kill you as certainly as they would've in the ensuing Combat phase, but they still punched you and are near you to do it again next turn. They also still have their other guns, so you don't necessarily get out scot-free either way. Sometimes you do, but hey, that's why you took the trait in the first place: things are allowed to work.
- It's a known trait and not an ass-pull Strat, so the opponent should know and act accordingly anyway.
- Retreating can take you out of relevant positions, especially in a force that is likely outnumbered and pincered.
- It's pretty much a wasted slot if the enemy emphasizes shooting instead, as most do. Not entirely, given the fluid fall back capability, but definitely not a power move.

I play plenty of melee heavy lists and wouldn't feel bad about facing them. It is true that it's not necessarily the most Necron trick in the book, perhaps it'd fit something gracious like Eldar dancing out of harm's way better. Elite Magos or perhaps even the Enduring Gods stratagem for some emergency protocols could play to the repair theme more strongly.


 Crablezworth wrote:


Yeah, it's basically an acastus worth of upgrades/mutations. The concern I guess is not much is stopping me from dropping the knights and having another 140pts to get even crazier on the upgrades/mutations/weapons front.

I'm just concerned about limits and incentives in the meta. I don't mind knights in support but I feel like the titans are the focus so ever since universal upgrades and the legion specific ones, knights have sorta taken a back seat as filler.


If you go heavier into the mutations department, remember you are now left with only five units at 2000 points. I can guarantee you that list would be eaten alive in the maneuver game by a mobile 7-8 engine group of aggressive Ferrox maniples or you could be facing a heavy Extermigus with plenty of dakka to bust you in return with. While mutations are powerful and can be applied liberally, it is worth remembering that they concentrate your assets harshly into big egg baskets that more often than not die just as well if focused upon. Cooler reactors or increased repairs won't avail you much if the opposition kills you piece-meal from zero to slag. Defeat in detail is the name of the game when facing sturdy blighters like that, same as facing Astorum or others who have increased repair capability. Even a single plucky Warhound that rolls well can still run under your shields and throw four critical plasma hits in and instantly kill your 600+ point super-machines and you cannot block them all from trying.

Knights will forever be filler, in this rules chassis, such is their life. They can be powerful and kill stuff, deny area by threatening movements and so on... but will still evaporate in a fair fight.

This message was edited 1 time. Last update was at 2021/11/27 18:16:54


#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome https://www.dakkadakka.com/dakkaforum/posts/list/717557.page 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Sherrypie wrote:


I play plenty of melee heavy lists and wouldn't feel bad about facing them. It is true that it's not necessarily the most Necron trick in the book, perhaps it'd fit something gracious like Eldar dancing out of harm's way better. Elite Magos or perhaps even the Enduring Gods stratagem for some emergency protocols could play to the repair theme more strongly.



I think that's the thing, it feels perhaps more like what an eldar titan would do as you said dancing out of harm's way. It doesn't feel like the cold stalwart advance of a giant striding ancient monster. I think I'll give heavy consideration to elite magos and or look at the mutations that may help in the resiliency department.




Automatically Appended Next Post:
 Sherrypie wrote:


If you go heavier into the mutations department, remember you are now left with only five units at 2000 points. I can guarantee you that list would be eaten alive in the maneuver game by a mobile 7-8 engine group of aggressive Ferrox maniples or you could be facing a heavy Extermigus with plenty of dakka to bust you in return with. While mutations are powerful and can be applied liberally, it is worth remembering that they concentrate your assets harshly into big egg baskets that more often than not die just as well if focused upon. Cooler reactors or increased repairs won't avail you much if the opposition kills you piece-meal from zero to slag. Defeat in detail is the name of the game when facing sturdy blighters like that, same as facing Astorum or others who have increased repair capability. Even a single plucky Warhound that rolls well can still run under your shields and throw four critical plasma hits in and instantly kill your 600+ point super-machines and you cannot block them all from trying.

Knights will forever be filler, in this rules chassis, such is their life. They can be powerful and kill stuff, deny area by threatening movements and so on... but will still evaporate in a fair fight.


Yeah I don't doubt certain lists would indeed eat it alive, hell just regular opponent having some acastus would do numbers I think. I agree that a lot of lists likely wouldn't a problem, but it's more that I just feel bad about all the upgrades. We've had some games with a big mismatch in activations or ratio of knights to titans and it never felt great for balance.

This message was edited 1 time. Last update was at 2021/11/27 18:53:46


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Work in progress on the count as cron warhound. Should be the right height once I get it based on an 80mm.


Spoiler:





Also a buddy printed me a new toy for my lucius reaver.



Spoiler:

This message was edited 1 time. Last update was at 2021/12/06 19:14:04


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

The terminals of for the armigers and moirax were posted on the various AT facebook groups.


So to starts, they're reinforcement for knight banners. Basically, you need to take a unit of knights to be able to field a unit of these as reinforcements to them. I like that because it means you can't spam a whole bunch of these.

Also good news, they're 3-9 so if you're like me, I tend to want to run the smallest unit of them as possible, to just be able to stay out of los with them and lurk/area control. Reason being is, both units are effectively passing command checks on 6+ assuming the scion is alive, so that means charge orders and moving twice aren't something you can rely on.

The armigers are cheaper than the moirax, likely because moirax have ionic flare shields like the other other mechanicum knights. No repair tho. Both units pay a flat rate in points regardless of weapon loadout, you can't do per arm BUT each unit has 2 loadouts, the ones previewed by fw. So basically dual weapon or weapon and ccw.

I think my fav loadout is armigers with thermal spears and ccw. The ccw is pretty weak tho, S6 and no rending, moirax at least get rending. But either way, getting off charges reliably makes the ccw for both a bit of an after thought. Where the armigers get intersting imo is you can add meltaguns for 10pts a pop like questoris. And like questoris, you can do as many or as few as you want. But honestly, 3 with thermal spear and meltaguns for 115pts isn't terrible. 85pts without them and they're still ok.

The one thing I'm noticing about the meltaguns too is it seems like they can split fire, it's more inferred than explicit but it says in the combat phase each knight can target an emey unit within 3 inches. I basically see them as defensive area control that's easy to hide out of los and the plan is basically move up to 11 inches in the movement phase, hopefully towards the end of it and hope to activate soon in the combat phase. Move out to engage enemy unit within hopefuly a few inches or within voids if need be. Shoot melta, hope for the best.

Biggest factor is you gotta take them in addition to another unit of knights. Cheapest I believe is about 140pts for two stryrix/magaera with dual ccw or obviously if you're fielding an acastus or two you can just tack them on.



These are links to facebook, which notoriously don't last too long so you may want to save them because no guarantee how long until the links go dead.


Spoiler:





This message was edited 1 time. Last update was at 2021/12/03 22:50:09


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So I decided to take some pics to emphasize just how small the armigers really are. I grabbed a bunch of small and medium sized terrain and most of my titans/knights to compare scale. A lot of the pics aren't terribly useful, more just for scale reference. What surprised me was just how little space 3 of them base to base take up, the banner is about the same footprint as a single cerastus knight on a 50mm base. I did my best to proxy what 9 would look lime base to base, and again was surprised to find the whole banner was only about the size of a warhound on an 80mm base. Even a medium sized building that block los to a warhound entirely concealed the banner. I don't think much of any knights ability to take much in terms of incoming fire, but these are significantly more likely to be able to remain entirely out of line of sight. This makes them pretty good defensively, either holding or guarding a home a objective. The tactics are pretty straight forward, remain out of los until an enemy unit comes within your area of control (11 inch move) and simply move out at the end of the movement phase and activate early in the combat phase, if you can get within a titan's voids and on side or rear flank all the better.








Spoiler:


























Got the first count as warhound primed, just waiting on bases and trying to figure out weaponry. Gonna make one side of the weaponry slightly different just not sure how yet.


Spoiler:


This message was edited 5 times. Last update was at 2021/12/09 22:44:09


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So vanguard released a bunch of new stuff out of nowhere and some of it is really cool for the mechanicum/crons

For starters, I've been thinking about count as armigers for the crons and as if vanguard has a chip installed in my head these got posted:



I wanna basically put 2 on a 25mm base and use them as armigers with thermal spears/ccw and meltaguns. The height might be a bit short but I'll see what i can do basing wise to help with that.

Scale wise compared to infantry they're a decent size




I'm still painting the mechanicum gunship but this thing dropped out of nowhere and I just needed one. Hoping its big enough for cargo crates.











Automatically Appended Next Post:
Got the first of the two count as cron warhounds done, just gotta paint it.




Spoiler:








Added some servitor loaders and crates to a piece of scatter terrain, still gotta slap some paint on them. Malika designed them and they're awesome.

Spoiler:


This message was edited 4 times. Last update was at 2021/12/12 23:40:33


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

AWESOME!!!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Malika2 wrote:
AWESOME!!!


Thanks guy, gonna get them loaders painted real soon.




Got the final count as cron warhound built. This one has little tiny arms underneath holding some kind of gemstone or crystal. Added the usual vanguard warriors and some garbages/dumpster. The jersey barriers are miffles makes stuff I think and the turrest at the back is by the lazy forger. Really hoping to get everything painted by the holidays so I can get some games in with them.



Spoiler:







This message was edited 3 times. Last update was at 2021/12/17 04:06:14


Do you play 30k? It'd be a lot cooler if you did.  
   
 
Forum Index » Games Workshop Board Games & Specialist Games
Go to: