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Made in fi
Jervis Johnson






I'd just like to take this out in the open to make sure I'm reading it right.

Having to roll on the miscast table has nothing to do with the spell failing in 8th edition. As a matter of fact, when an irresistible force is cast, the spell is a great success, but the caster rolls on the miscast table afterwards because of extreme magical power feedback or whatever. A Slann or any other model that can be made immune to the effects of miscasts, will always try to go for maximum amounts of irresistible force casts and the only thing they're afraid of is rolling under the spell's casting value because then they fail the cast and cannot cast any more spells that turn.

Now, Ring of Hotek makes every roll of double count as a miscast. In the 8th edition this doesn't mean that the spell would fail, so the ring's power is greatly diminished afterall. Against someone who is immune to the miscast table, the Ring of Hotek doesn't do anything at all. The Slann will decimate the entire Black Guard with a 3D6 hits mega-fireball and only laughs about it.

Naturally, a Slann has limited or zero chances to prevent death from a Purple Sun of Xereus or Pit of Shades cast with 6 (or more in the case of Dark Elves) dice at him. Initiative test or death on I1 isn't fun for the frog man (or Kairos Fateweaver).
   
Made in us
Stoic Grail Knight



Houston, Texas

iirc slanns are NOT immune to all miscasts. They can buy an item that lets them redirect the first miscast. There is a huge difference.

Im sure the ring of hotek is one of many items that will be erratad to still be useful.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in gb
Knight Exemplar




But it still causes a miscast? even if the spell isn't stopped.

That wizard is either going to Explode!
or hes going to EXPLODE! ?

Warmachine: Menoth/Cygnar/Mercenaries
40k: Tyranids!
Fantasy: Dark elves
Wood elves!  
   
Made in us
Stoic Grail Knight



Houston, Texas

im not 100% sure, someone who has seen it would have to confirm.

But im pretty sure miscasts are gone, and its called loss of control now.

The spell goes off but something really really bad happens...

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Irked Necron Immortal





Florida

I wouldnt say that the Ring of Hotek is useless now...think of it...

as I understand it, and Loss of Control is Bad...with a capital B. I havent seen the charts yet, however those who have say they are very unforgiving.

So the enemy wizard casts one spell at IF, then rolls on LoC, and either dies, or is crippled for the rest of the game....not a bad trade off honestly.

poor Teclis is boned lol

15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons  
   
Made in us
Snord




NC, USA

Your right the Ring of Hotek will probably need to be errata'd to bring it into line with everything else going on with 8th. Same way as the Cupped Hands for the Slann. When it comes to magic though, it seems everyone is going nuts about the combo abilities that the Slann can do:

1. Take the focus which allows him to reroll miscasts - this gives him a chance to avoid a really nasty one OR . . ..
2. Use the Cupped Hands to transfer the miscast result on a 2+ to an enemy wizard within 24".
3. Oh yeah and have the focus to negate enemy rolls of 6s to cast

Even with the Ring of Hotek operating, if I'm the Slann guy I'm going to shoot for a miscast, just so I can try and roll an instakill or Str 10 template for the miscast. Okay say I do so - I'll transfer it on a 2+ to one of your casters - kiss the caster goodbye, as well as probably nuke the majority of the unit along with it. Sure the Cupped Hands is one use only, but if I can take out your caster and his unit (hopefully the caster being the one with the Ring), I'll consider it a good thing.
   
Made in us
Stoic Grail Knight



Houston, Texas

Trying to miscast with a slann is risky, cause you could always roll a 1.

I would use it for if i miscast.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Sslimey Sslyth




Mattbranb wrote:Your right the Ring of Hotek will probably need to be errata'd to bring it into line with everything else going on with 8th. Same way as the Cupped Hands for the Slann. When it comes to magic though, it seems everyone is going nuts about the combo abilities that the Slann can do:

1. Take the focus which allows him to reroll miscasts - this gives him a chance to avoid a really nasty one OR . . ..
2. Use the Cupped Hands to transfer the miscast result on a 2+ to an enemy wizard within 24".
3. Oh yeah and have the focus to negate enemy rolls of 6s to cast

Even with the Ring of Hotek operating, if I'm the Slann guy I'm going to shoot for a miscast, just so I can try and roll an instakill or Str 10 template for the miscast. Okay say I do so - I'll transfer it on a 2+ to one of your casters - kiss the caster goodbye, as well as probably nuke the majority of the unit along with it. Sure the Cupped Hands is one use only, but if I can take out your caster and his unit (hopefully the caster being the one with the Ring), I'll consider it a good thing.


Casters don't carry the Ring of Hotek, as the ring affects ALL casters, not just enemy casters.
   
Made in us
Longtime Dakkanaut




A few things here -

The ring of hotek and cupped hands work fine without errata. The new chart is actually entitled "Miscast chart."

Slann aren't immune to miscast. Cupped hands is nice, but remember it only works on line of sight. Try to keep your mages hidden if possible. If not, well, it's only the first miscast. Slann will probably miscast a few times in a game (esp if a Ring is involved).

The new chart is bad, but it's not THAT bad. It's worse if you are in a unit. That's why I'd run Slann by himself now (with the discipline of only hurt by magic items) and am running more of my mages solo.

The worst result on the miscast (2-4) means a str 10 template on centered on the mage. Then on a 5+, the mage dies. But others just make the wizard lose spells, etc.

Also note that while double 6's triggers both irresistible and miscast, the Ring does not cause the spell to be cast with irresistible.


   
Made in us
Sslimey Sslyth




Very true, KJ00.

The new book (hrm...what abbreviation are we going to give the new rule book? It's kinda orange in color, so can we call it BOB? ) states that double sixes is both IF and a miscast. It goes on to state that other effects that cause miscasts on other rolls do not also cause IF.
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

This'll REALLY bake your noodle: Let's say the Ring of Hotek, Pandemonium (etc...) cause a Miscast, but you roll high enough to cast the spell. Okay, so the spell goes off, though not irresistably, AND you still get the miscast.

What if the spell is subsequently dispelled? Do you still get the miscast?

She/Her

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Made in us
Nasty Nob on a Boar





Galveston County

I don't think it matters, as you're only going to get it to go off once because the IF makes you lose the spell the rest of the game.

The new table really puts a hurting on IF. Just let it play out over the next few months and see.

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Made in gb
Decrepit Dakkanaut




Um - the other results can affect the unit the mage is with as well. Small template and "everything in contact with" style damage.

Pretty much every result makes you lose D6 power dice as well.
   
 
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