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Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

Aight so here are the two lists I plan to run in 8th edition...
Ive tried the WoC and wow. People are saying its ridiculously hard beating it due to the fact that killing 90 warriors is hard... and once they hit them in combat its over.
The OnG I plan to try on Saturday, but its basically just going to be hard to kill 240+ models before I get there. It needs alot of tweaking, so lets see what you think.

Warriors of Chaos
Lords and Heroes- 1130
Chaos Lord- MoK, Juggernaught, Runesword, Armour of Damnation, Favour, Word of Agony- 415
Sorcerer Lord- Lvl4, Lore of Heavens, Spell Familiar, Infernal Puppet- 320
Exalted Hero- MoK, BSB, Enchanted Shield, Book of Secrets, Necrotic Phylactery, Acid Ichor- 205
Chaos Sorcerer- Lvl2, MoT, Black Tounge- 190

Core- 1785
30 Chaos Warriors- MoK, Additional Hand weapon, Full Command, Blasted Standard- 580
30 Chaos Warriors- MoK, Additional Hand weapon, Full Command, Warbanner- 565
30 Chaos Warriors- MoK, Additional Hand weapon, Full Command- 540
5 Horsemen- MoS, Light Armour, Flails, Throwing Axes (I dont know why I gave them all this >.&gt- 100

Rare- 335
Hellcannon- 205
Warshrine- 130

Total- 3250

So it definitely needs work, but Im definitely liked the 3 rank attacking khorne warriors... its quite stupid.



Orcs and Goblins
Lords and Heroes
Black Orc Warboss- 145
Savage Orc Great Shaman- Lvl4, 2+ amour (from common items, I dont recall the name)-265
Black Orc Big Boss- BSB, Enchanted Shield- 115
Black Orc Big Boss-85
Black Orc Big Boss-85
Goblin Shaman- Lvl2, Staff of Sneaky Stealin- 105

Core
40 Orc Boyz- Shields, Full Command- 270
40 Orc Boyz- Shields, Full Command- 270
40 Orc Boyz- Shields, Full Command- 270
20 Night Goblins- Bows, 3 Fanatics- 135
20 Night Goblins- Bows, 3 Fanatics- 135

Special
40 Black Orcs- Shields, Full Command- 598
40 Black Orcs- Shields, Full Command- 598
5 Spear Chukkas- 175
2 Rock Lobbas- 140

Total- 3251

This list needs some major tweaking too, and I know most people will say the Black Orcs arent worth it.
But I quite like them, and I highly doubt anyone can kill them all, and once I swing back with great weapons its going to be funny.
The Lords and Heroes are a bit funky, the Big Bossess are odviously to avoid animosity.
20 Night Goblins? The hell? Well firstly, I only have 40, and second, they will either A) Stay by the warmachines to unleash their presents upon any whom ponder destroying my maches. B) Run up there and say, "HI!".

Thoughts, comments? Eventually Id like to use both Grimgor and Gorbad in one list (isnt too hard, as both are only 685 together).

This message was edited 2 times. Last update was at 2010/06/29 03:53:59


 
   
Made in us
Automated Rubric Marine of Tzeentch






Buttlerthepug wrote:
Warriors of Chaos
Lords and Heroes- 1130
Chaos Lord- MoK, Juggernaught, Runesword, Armour of Damnation, Favour, Word of Agony- 415

The Jugger is not so great now. Characters with different sized bases than units they join can be picked out.

Sorcerer Lord- Lvl4, Lore of Heavens, Spell Familiar, Infernal Puppet- 320

Illegal, Both the Puppet and the Spell Familiar are Arcane. You could probably drop the spell familiar since you can pick which spell you want if you roll a double.

Exalted Hero- MoK, BSB, Enchanted Shield, Book of Secrets, Necrotic Phylactery, Acid Ichor- 205

Models with the MoK can't have the Book of Secrets. Also, the Book is pretty much a death warrant to the bearer and the models around it if he miscasts.

Chaos Sorcerer- Lvl2, MoT, Black Tounge- 190

The Black Tongue should be great fun this Edition. Although I'm not sure many wizards will be failing spells that often since any wizard can throw up to 6 PD and add their wizard level.

Core- 1785
30 Chaos Warriors- MoK, Additional Hand weapon, Full Command, Blasted Standard- 580
30 Chaos Warriors- MoK, Additional Hand weapon, Full Command, Warbanner- 565
30 Chaos Warriors- MoK, Additional Hand weapon, Full Command- 540

I suggest Halberds over Additional Hand Weapons, since supporting ranks will only ever have one attack.

5 Horsemen- MoS, Light Armour, Flails, Throwing Axes (I dont know why I gave them all this >.&gt- 100

Seems fine, nice to hunt warmachines with.

Rare- 335
Hellcannon- 205
Warshrine- 130

Looks cool, although I don't think 1 Shrine will be all that useful.

Total- 3250


Something you need to really worry about is guarding your Warrior hordes' flanks. If an enemy unit with a rank gets in a flank, that is it for that unit except for probably a long drawn out fight; No supporting attacks and no ranks.
   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

Thanks for the reply, I didnt notice it till just now. I actually changed most of the illigal gear choices already (thats what I get for writing the list at like 3am!) so that they were legal.

Also, I dont think Ive ever used the spells taken from book of secrets, its more or less a free power dice right now which is ridiculous.

The biggest reason I dont use halberds, is cause I already have my 90 warriors, modeled with either 2 hand weapons or shields, and for alot of people, calling those halberds is a stretch! Other than that, I just love the sheer number of attacks gained from two hand weapons, and it usually makes up for str 4 vs str 5.

As for the warmachine, I actually find it quite useful, even though theres only one. When I see a dangerous target across the board, I can usually see where its headed and have a turn or two to boost up that unit for a desired result. Id eventually like to incorperate a second hellcannon or a shaggoth into the list however.

Ill post an updated Warriors of Chaos list soon.



As for the Orcs and Goblins list, Ive actually changed it a bit since the OP.

Biggest notable changes however...
Dropped the Warboss as he was completely pointless without any special gear.
Made 1 Orc unit into a 55man big un unit with spirit totem, and both the other units into 50man.

Dropped the night goblins, as in all honesty, 6 fanatics doesnt do anything this edition, units are too damn big to care about a d6 loss imo. And the night goblins always ended up blocking the orcs.

Otherthan that I will say that the WAAAGH spell is bloody ridiculous, I can usually get into combat on turn 3 without casting the spell. But the fact that it gives all units rerolls to hit and ASF... is bloody ridiculous. And Im not all that scared of the OnG miscast table anymore, so bombs away, lets throw 6 dice!

I did not know that about characters, Ive also been told my jugger doesnt get his stomp attack since hes mounted? Pretty sure I wont be using that bad boy anymore!
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Buttlerthepug wrote:Thanks for the reply, I didnt notice it till just now. I actually changed most of the illeagal gear choices already (thats what I get for writing the list at like 3am!) so that they were legal.

I know how this feels . That's what I was up to last night!

I'm going to swing by the store on my way home today and check out the main rulebook... I've heard there's some cheap magic weapons/items that are well worth it in there.

I love your idea to take book of secrets and necrotic phylactery on the same model. Pick lore of death with purple sun- if it ends up on top of him, he'll still be alright (although no one else nearby will!)
   
 
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