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Made in us
Longtime Dakkanaut




The Waaagh spell says that war machine crew will leave their machines.

In the new rules, crew cannot leave their machines. I didn't see this in the errata. Would the war machine itself move 2d6 forward then?
   
Made in gb
Decrepit Dakkanaut




No, it means that the crew will leave their war machines.

Specific > General.
   
Made in us
Devious Space Marine dedicated to Tzeentch




In the new rules the "crew" don't even exist. There is simply a war machine with a combined profile, and some models standing beside it that are for all intents and purposes just scenery (and wound markers). It's very specific that the crew are not actually models on the table. The actual war machine itself is it. There's no actual "crew" to move away from the machine and operate independently.
   
Made in gb
Decrepit Dakkanaut




Actually it is specific that the crew are models that can be ignored for a lot of purposes.

The crew still exist and can be compelled to move by Waagh!
   
Made in gb
Waaagh! Warbiker





nosferatu1001 wrote:Actually it is specific that the crew are models that can be ignored for a lot of purposes.

The crew still exist and can be compelled to move by Waagh!


A hotly debated point. To the OP, suggest clarifying it with your opponent before playing, and awaiting an FAQ.

http://www.dakkadakka.com/dakkaforum/posts/list/304604.page
   
Made in us
Regular Dakkanaut





Page 108 clearly states the crew cannot be affected separately from their war machine.

No waagh, unless the machine comes.

Black Templar  
   
Made in gb
Decrepit Dakkanaut




And yet the WAAAGH! rule specifies that the crew CAN be affected. So they are.

Are people not getting specific > general? Until errated the SPECIFIC waaagh! rule, which only affects O&G, overrides the general BRB rule on warmachine and the crew.

You are told the crew will leave their machine and move off. Until and errata that is exactly what happens.
   
Made in se
Sack of Flesh & Bones



Aarhus, Denmark

So, the machine's wound markers move off. Will this in any way affect the machine? I do not have the O&G rules with me right now. As far as memory serves, the crew will still be ignored for gaming purposes, and the crewless machine will still fire
   
Made in us
Longtime Dakkanaut







Let's see the facts.

1. The Ork book says that the unit moves 2D6" forward, with a note that warmachine crews will abandon their machines.
2. Warmachine crews can't abandon their machines anymore. That mechanic has been discontinued.

The only sensible thing is to make the warmachine move 2D6" forward, and if it contacts an enemy unit, count it as charging even though it's normally not allowed, and treat the abandonment comment as fluff stating that the crews will "abandon" their warmachines and rush forward, rather than do the sensible thing and fire from a distance.

Or do the Orks have move and shoot warmachines from the amendments?
   
Made in us
Regular Dakkanaut





solkan wrote:Let's see the facts.

1. The Ork book says that the unit moves 2D6" forward, with a note that warmachine crews will abandon their machines.
2. Warmachine crews can't abandon their machines anymore. That mechanic has been discontinued.

The only sensible thing is to make the warmachine move 2D6" forward, and if it contacts an enemy unit, count it as charging even though it's normally not allowed, and treat the abandonment comment as fluff stating that the crews will "abandon" their warmachines and rush forward, rather than do the sensible thing and fire from a distance.

Or do the Orks have move and shoot warmachines from the amendments?


War Machines have the Move or Fire rule now... perhaps that helps my argument. The Machine Moves with the Crew, but cannot shoot.
   
Made in us
Longtime Dakkanaut




Right I think that is the sensible way to play it.
   
Made in us
Gnawing Giant Rat




Just curious, but does the BRB o O&G Rule book include a rule or any language hinting at the ability to re-crew a war machine in this edition? If not, i would not think it unreasonable to conclude the following: If your War Machine Crew are forced to leave the war machine under the effects of the Waaagh Spell, then due to the fact there is no rule written to expressly allow them to re-crew the war machine then the machine is effectively useless.

Thoughts?

This message was edited 1 time. Last update was at 2010/07/19 22:05:51


 
   
Made in us
Widowmaker





Virginia

The crew are just wound markers, who cares if they walk away!

2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General 
   
Made in gb
Waaagh! Warbiker





frawd wrote:Just curious, but does the BRB o O&G Rule book include a rule or any language hinting at the ability to re-crew a war machine in this edition? If not, i would not think it unreasonable to conclude the following: If your War Machine Crew are forced to leave the war machine under the effects of the Waaagh Spell, then due to the fact there is no rule written to expressly allow them to re-crew the war machine then the machine is effectively useless.

Thoughts?


The Empire and Dwarf FAQ have explicitly removed the previous rules that allowed additional crew/interchangeable crew, so re-crewing would also seem to be inappropriate, but the role of crew isn't completely clear (threads passim).

I suppose there are several fudges:

1) Allow the crew to drag their machine when they Waaagh. (This assumes the no abandoning machines rule > O&G army book)
2) Allow the crew to move and return to their specific machine, meaning the machine is useless until they return, but that they can return. If the machine is attacked, it is auto-destroyed. If the crew are all killed, the machine is destroyed. (The crew do have enough profile information to allow this- this is RAW and meets with the principle specific army book > BRB).
3) Destroy the machine when the crew run away. (But this seems odd, as they can't otherwise be targeted).

Probably a house rule of 1 or 2 would be reasonable whilst we await an FAQ. Though I've argued differently elsewhere, in this case I'd go with 2.
   
Made in us
Gnawing Giant Rat




Don't get me wrong, my point was an absurd nuance, and if someone decided to be a staunch RAW player, they could cause a lot of consternation with it.

Doc i agree with you that house rules make the most sense to get around it.

I like your first rule, fits with the O&G persona in a way.

This message was edited 1 time. Last update was at 2010/07/20 20:30:22


 
   
Made in us
Longtime Dakkanaut




Note this was FAQ'ed, Waagh doesn't affect war machines now.
   
Made in bg
Cosmic Joe





Bulgaria

Killjoy00 wrote:Note this was FAQ'ed, Waagh doesn't affect war machines now.

You're gonna scour all the old threads and do the FAQ thing arent you. Honestly i'd have more trust in people... on second thought go right ahead.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut




Well, I did this one because I started the thread and I did wizards who are level 0 aren't wizards because I thought the prevailing wisdom was wrong.

There were a couple of others I searched for, but lost interest. Especially the one where I was semi-arguing against step up for characters in different I spots
   
Made in bg
Cosmic Joe





Bulgaria

Oh good i was starting to get worried about you'r free time and its potential wasting.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut




Well, the amount of time I've spent in that damned minimum dispel thread is a much greater cause for worry.

I just didn't want people to pull up an older thread and get a wrong answer.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Valid. I was thinking of doing that to the old Bret thread, but it was a little *too* old. So I posted in this subforum even though there wasn't really a call to be made any more.


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in au
Iron Fang




Sydney , Australia

Glad to see they finally cleared that up with FAQ .
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I appreciate this being cleared up with the FAQ... way to go, GW! They're got more sense than we give them credit for . Well done on the fantasy rules all around thus far!!
   
 
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