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![[Post New]](/s/i/i.gif) 2010/07/16 15:30:04
Subject: Beta squadron (note: very long.)
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Courageous Questing Knight
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V1.2
Hi guys, this is my penal leigon idea. (based on it anyway.) it is very pricey, but is very strong.
hope it is well recieved.
Beta squad have earned more battle honours then any other squad in the SOTE chapter, their histories have been added to the legends of the chapter.
They are very capable of moving ahead of a detachment, and are even able to hide hours before the main army moves in because of this, they are often used instead of scouts for harrying infantry ranks and for scouting numbers.
Beta Squad 400 points
Beta squad must always enter battle by infiltration
Squad special rules
Infiltrate
Fearless
Martyrdom
Move through cover
Feel no pain
Martyrdom:
If an enemy shoots a unit within 6” of the squad
Special sergeant Malokhai
Malokhai is a very capable leader. He would sacrifice himself for any of his men. Wether he uses a bolter, sword or even just a rock, he is a very capable soldier, proficient in both close combat and at range. He has fought in over 50 theatres, and is considered the most honoured sergeant in SOTE, if not the entire eastern sector.
WS4 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Character rules:
Keep your voices low, brothers.
Keep your voices low, brothers:
If Malokhai and his squad start a turn in cover, they gain the stealth universal rule. If the squad moves, runs or shoots, they loose this rule.
Wargear:
Frag and Krak grenades
Melta bombs
Teleport homer
Power armour
Boltgun
Bolt pistol
May take his honour blade for 20 points
Honour blade
This is a master-crafted Power sword.
Brother Maliya
Maliya is second in command to Malokhai. He is an efficient soldier, and is able to function as well in the squad as he is ahead of it. He is a capable point, and has been able to benefit his squad much because of this.
WS4 BS4 S4 T4 W1 I4 A2 Ld 10
Wargear:
Frag and Krak grenades
Power armour
Boltgun
Bolt pistol
Special rules:
Acute senses
“Take point.”
Take point: Maliya may move up to 6” away from his squad, increasing his coherency range to 8”.
Battle-Brother Herrion
Herrion is a hardened infantryman. He is at his best when he is holding an objective. He would gladly give up his life to protect an objective.
WS4 BS4 S4 T4 W1 I4 A1 Ld10 Sv3+
Wargear
Frag and Krak grenades
Power armour
Boltgun
Bolt Pistol
Special rules
The last stand
The last stand:
If Herrion is removed as a casualty while defending an objective, place him on his side. He counts as contesting the objective, for the next turn even if his squad moves away. As well, he may shoot his bolt pistol and attack anyone within 1” of him at WS2/I2
Battle-brother Meandozah
Meandozah is a hard hitter. If he is attacked in close combat, he hits back doing more efficient damage then his other battle brothers. He is able to counter any attack, and is a valuable member of the squad.
WS4 BS4 S4 T4 W1 I4 A1 Ld10 Sv3+
Wargear
Frag and Krak grenades
Power armour
Boltgun
Bolt Pistol
Special rules:
Strike first!
Strike first!
Roll a D2 [or flip a coin.] when charged at in assault.
On a 1 [tails] nothing happens
On a 2 [heads] Meandozah gets 1 extra special attack. This attack is taken at WS4 S4 I10.
Battle brother Raeef
Raeef has been so close to dieing so many times that he is used to it. He can shrug off all but the heaviest weaponry and still fight on.
WS4 BS4 S4 T4 W1 I4 A1 Ld10 Sv3+
Wargear
Frag and Krak grenades
Power armour
Boltgun
Bolt Pistol
Special rules:
It’s just a flesh wound, I’m fine!
This rule allows for an extra FNP roll. (On top of the normal one)
This rule is ignored if the weapon would cause instant death, or is AP1 or 2.
Battle brother Munoz
Munoz is the youngest member of the squad. He is still an experienced soldier he fights faster then his comrades.
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 3+
Wargear
Frag and Krak grenades
Power armour
Boltgun
Bolt pistol
Battle brother Veritzia
Veritzia is incapable of thinking about self preservation. He has taken almost as many wounds as Raeef.
WS4 BS4 S4 T4 W1 I4 A1 Ld10 Sv 3+
Wargear
Frag and Krak grenades
Power armour
Boltgun
Bolt Pistol
Special rule
Get dow- arrgh!
Get dow- Arrgh!
During wound allocation, two wounds may be placed on Veritzia. Also, his squad gains 1+ to cover saves, as if they had gone to ground
Battle brother Striker
Striker hits harder then a normal. He hits so hard, he causes orks to get concussions.
WS4 BS4 S4 T4 W1 I4 A1 Ld10 Sv3+
Wargear
Frag and Krak grenades
Power armour
Boltgun
Bolt Pistol
Special rules:
Every time Striker hits, he causes an extra wound, at S2.
Specialist Iaezar
Iaezar carries a Plasma rifle as standard. He sometimes fires faster then even a boltgun.
WS4 BS4 S4 T4 W1 I4 A1 Ld10 Sv3+
Wargear:
Frag and Krak grenades
Power armour
Bolt pistol
Plasma rifle
Special rule:
Gunslinger
Gunslinger
If Iaezar shoots and hits with both his plasma to hit rolls, he rolls a D2. On a…
1. nothing happens
2. Shoots an extra bolt (automatically hits.)
Battle brother Rikkidus
Rikkidus is so full of rage that when he fires, he looses all thought for personal safety. He is known be blown back by his attacks, he has never been killed by that.
Wargear:
Frag and Krak grenades
Power armour
Bolt pistol
Plasma cannon
Special rule
Are we OTM?
Are we OTM?
Rikkidus may move and shoot his plasma cannon.
If he decides to, he must (after resolving the shot which therefore is final regardless of the outcome.) roll D6 and a scatter dice. If you get a hit, disregard this. Scatter as normal. If he is blown back by the blast (or forward, though it’s rare) he takes a S4 wound. Note that if he is blown into terrain, he takes a S6 wound instead.
Also note that if he is scattered out of coherency, he is moved back as if he had past the coherency test. (unless he is killed, of course.)
Playtesting:
the squad was originally 550 points, but it was felt this was too much. and, some of the rules are revised
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/07/16 16:56:02
Subject: Re:Beta squadron (note: very long.)
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Swift Swooping Hawk
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With a special rule each, that might get confusing for your opponent..
With a special rule each, thats a high pointed unit... just asking for a tempest launcher shot.
Maybe try something easier to handle (for everyone involved) and a slight tone down on the rules...
(bracketed stats are malokhai's)
BETA SQUAD
WS 4(5) BS 4(5) S 4 T 4 W 1(2) I 4 A 1(2) LD 8(9) SV 3+
Squad. 160 points for Sergeant Malohai and 4 marines, upto 5 additional marines may be bought for +22 points each.
Unit Type. Infantry.
Wargear. Frak and Krak grenades, power armour, boltgun, bolt pistol.
Two member of the unit may replace their boltguns with plasma guns for +15 points each.
Malokhai. Brother Malokhai as a normal squad member, in addition he has a teleport homer and melta bombs.
Brother Malokhai also has master-crafted power sword.
Special Rules.
--Beta squad advance ahead of the main force, acting as scouts or harrying enemy supply lines in preperatin for the main assault. As such they gain the USR: Infiltrate, if the squad chooses to outflank, while they are off the board you may force an opponent to re-roll one reserve die per turn.
--Keep yout voices low, brothers. Beta squad have been known to lie in wait for hours, or even days, keeping out of sight to report back important findings or waiting for the oppertune moment to strike. The unti gains USR: Stealth, however, if the unit performed any actions in the previous turn, this bonus is lost.
--The last stand. Beta squad are willing to lay down their lives for the chapter as much as any marine, but these hardened veterans will fight unti their last ounce of strength has been drained before letting the enemy be victorious. As such the last member of the squad left gains the USR: FNP [3+] and is led down on its side as a marker when slain, this marker will contest objectives, but will disappear after one full turn.
--First strike. Beta squad will fortify their position if able with tripwires and anti-personnel mines, if the squad is in area terrain they count as having the USR: Counter charge. In addition, any extra attacks generated this way will strike at double initiative.
--It's just a flesh wound. Beta squad have been through the worst the Imperium has to face, emerging victorious and earning much glory. Member of the squad have had to fight on despite grevous injuries, the squad has a 6+ Invulnerable save and the USR: FNP [5+]
--Waste-not want-not. Beta squad has learnt that its better to reload whenever you can, you never know when your next chance will be, member of the unit will empty their weapons when low on ammunition and snap in a fresh clip whenever possible. For every 2 shots that hit from one particular group of weaponry you may roll one additional shot that hits on a 4+.
Transport The squad may purchase a rhino, razorback, or drop pod for the points cost indicated in the codex
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Ok... not sure on points, but the unit is less complicated, you can still model them and write fluff for them but its much easier having unit-wide rules that are ok-ish rather than a sepcial rule for every member, and as stated earlier, with a special rule each thats one complicated and expensive unit... one flamestorm cannon away from death. As it is in my post its 300 points for the unit (7 bolter marines, 2 plasma gun marines, 1 segeant) I tried keeping with your defence orientated theme and love of plasma but for scouting groups i don't see a plasma cannon fitting in.
Also i cut some rules out because they were either to complicated or just to wierd for my tastes but its your unit, do what you want with it, just consider making things more simple and easy flowing.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2010/07/16 17:16:43
Subject: Beta squadron (note: very long.)
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Lord of the Fleet
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Ok, way too many special rules for the squad. I would say you should change it to a basic Beta Squad, with a choice of any 2 special Marines from the ones you've listed.
Also, 400 points?? I could take a Shadowsword for 50 points more. I wouldn't spend 400 points on a squad which could get ID from a Battle Cannon. They should be 250 points, 300 at the most.
I think the quality your ideas are improving, but they still need some work. The quality of the fluff could use some improvement, as you seem to be constantly justifying their rules by things close to the lines of stuff like "they're good fighters", in almost every entry for the troops in Beta Squad, you've said something like "he is a hardened fighter, he is a very capable soldier, etc".
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![[Post New]](/s/i/i.gif) 2010/07/17 06:18:28
Subject: Beta squadron (note: very long.)
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Infiltrating Hawwa'
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Captain Solon wrote:V1.2
Squad special rules
Infiltrate
Fearless
Martyrdom
Move through cover
Feel no pain
Need I say more? Simplify.
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![[Post New]](/s/i/i.gif) 2010/07/24 03:46:42
Subject: Beta squadron (note: very long.)
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Fresh-Faced New User
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Solon never fails to disappoint with his ridiculously written special characters. Seriously, in the time it takes to play a turn with this one squad, I could move, shoot and assault with my whole army.
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![[Post New]](/s/i/i.gif) 2010/07/24 08:35:03
Subject: Beta squadron (note: very long.)
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Courageous Questing Knight
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Hey, Super, you do as your name says and stop trolling.
I'd like you to produce a last chancers rip off set in an overpowered mech based 40k.
Theres no need to be rude. none what so ever.
if you don't like the idea, say so. don't tell me 'oh, I'm an experienced looker, and I don't like you.'
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/07/24 09:41:56
Subject: Beta squadron (note: very long.)
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Lord of the Fleet
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Hey, he never said he dosen't like you, he said he dosen't like the idea.
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