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Made in us
Steadfast Grey Hunter





Dayton, Ohio

If I'm reading his rule right I can take 6 dreadnoughts?

If this is wrong tell me now but if it is right tell me if it's a good idea because to me it seems like one.

"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator 
   
Made in us
Dakka Veteran




you can do it.

the question is... should you? I'd imagine if your doing an all-drop pod army, having 6 ironclads in pods along with 5 tactical squads in pods would make a pretty sick army.

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

6? Bah! Da Orks get 11! Now dat's sum stompy dakka!

Orks W-L-D
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Made in us
Longtime Dakkanaut





New Jersey, USA

Yeah, you can take 6 dreads in an army going this route. As to wether its a good idea, it depends on how many points your playing. At 1500 points, I generally play 5, two are shooty dreads with a AC/PC and the other 3 are Ironclads with no drop pods. I find that if you go with 6 dreads at 1500 points you dont end up takeing much else so I like to diversify.

Its sort of a gimicky unfluffy stratagy though, you will either win big or loose big there is no middle ground with a all dread list.


 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

It's not gimmicky or unfluffy if you're playing Iron Hands or something similar.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Longtime Dakkanaut





I use to have an army of 9 landspeeders with assault cannons and 6 dreadnoughts with them as well, 4x5 man pas plas squads and a basic captain, in the V4 rules it was awesome!

Its a bit different now because the Assault Cannon isn't quite as good.

Go for it!
   
Made in us
Fresh-Faced New User




Ohio

I am an Iron Hands player and I LOVE my 6 dreads.
I don't always field 6 but I never go below 4. Usually
1 Ironclad, 2 venerable dreads and three regular. It keeps the points down
and I play against a lot of IG so drop podding the Ironclad and
venerable on his tank line while walking the others as weapon platforms
still causes him trouble.

I usually give my MotF a conversion beamer to takeout his armor
but will give him a full servo harness if I am playing a horde army.

Bottom line is with 6 dreads you have a lot of flexibility with their load
outs. I prefer the 3 ccb with 3 weapons platforms but some times I will
run 3 sets of 2.

Some people knock it because of a lack of 'mobility' but if you do a good job
of drop podding (even with bad roles) so you can crossfire and cover you'll be fine.
You will lose 2 or 3 but its very fun when you drop 6 in one turn while your tac squads
get in position.

 
   
Made in us
Fixture of Dakka






on board Terminus Est

Six dreadnaughts at 1500 points is pretty sick. As suggested above three should be Ironclads. If you play Apoc you can take drop pods they can assault out of the turn they arrive. I would equip all the dreads that can take them with hunter killer missiles for the alpha strike. It would certainly be a fun army to play. It will have problems versus melta heavy armies... So keep that in mind.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Steadfast Grey Hunter





Dayton, Ohio

My main question was it viable. In normal every day games I usually play a ton of orks, some tau and on occasion Necrons (usually smaller point games there).

But in tournaments there are tons of Marines and BA (wooo...).

So against these types of armies does running a ton of dreads have any merit?

"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator 
   
Made in us
Esteemed Veteran Space Marine





TheBlackVanguard wrote:My main question was it viable. In normal every day games I usually play a ton of orks, some tau and on occasion Necrons (usually smaller point games there).

But in tournaments there are tons of Marines and BA (wooo...).

So against these types of armies does running a ton of dreads have any merit?


Orks would wreck dreadnoughts with power klaws hiding behind mobs of boyz.

Marines, all depends on the build. Vulkan will probably wreck dreadnought face.

You're really at an end. You aren't a take all comers list, since you're not balanced. You have less firepower against some armies, more or less durabilty.

It would give alot of armies fits, yet fold over on turn two to some, I wouldn't take the gamble. Think of it as something like a five land raider list, unique and possibility for greatness, though if you're a realist, it doesn't have much going for it.

I wouldn't take six until at least 2,000 to tell you the truth.
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Ironclad Dreadnoughts do fine against mobs of Boyz, even with a Klaw. Venerables do too. Even more so if so the Orks don't get the charge. What you need to watch out for with your Dreads is Nob squads and Deff Rollas.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

It's a nightmare to assault style armies but can get destroyed quickly to a shooty fast army. Scoot and shoot Eldar and Tau can be a problem

But more importantly it is a blast to play

and don't worry about PKs or Powerfists +4 to hit +4(+5 in the case of Ironclads) to glance. I've had armless immobilized dreadnoughts tie up 30 man mob of boyz for entire games.

   
Made in us
Esteemed Veteran Space Marine





General_Chaos wrote:It's a nightmare to assault style armies but can get destroyed quickly to a shooty fast army. Scoot and shoot Eldar and Tau can be a problem

But more importantly it is a blast to play

and don't worry about PKs or Powerfists +4 to hit +4(+5 in the case of Ironclads) to glance. I've had armless immobilized dreadnoughts tie up 30 man mob of boyz for entire games.


Well then you sir, have to find luckier opponents.
   
Made in us
Mekboy Hammerin' Somethin'






I thought about getting into space marines and looked at the 2 Venerable and 4 Ironclad Dreds.

The only thing that bothered me is where do I put the Master of the Forge! I have no vehicles other than the dedicated Rhinos or Razorbacks...

The way that I see it is it depends on the point level. at 1500 points there is little Anti-Tank that can take out 6 AV 13 walkers but at 2500 points, you better have a back up plan in those fast attack and troop choices. (my friend suggested dropping a dread or two and take terminators for the dedicated land raider.)

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Boosting Space Marine Biker




Downers Grove, IL

as soon as you said 6 dreads i thought of this army http://www.yesthetruthhurts.com/2009/12/critical-mass-ironclad.html it looks pretty scary. I know my mech marines would laugh at the idea of 6 armor 12 regular dreads advancing towards it but 6 AV13 dreads would make me pretty worried and its got one massive alpha strike too. I've never tried it though so i dont know how successful it will be in practice but its something to think about.
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

cromwest wrote:as soon as you said 6 dreads i thought of this army http://www.yesthetruthhurts.com/2009/12/critical-mass-ironclad.html it looks pretty scary. I know my mech marines would laugh at the idea of 6 armor 12 regular dreads advancing towards it but 6 AV13 dreads would make me pretty worried and its got one massive alpha strike too. I've never tried it though so i dont know how successful it will be in practice but its something to think about.
Footslogging a bunch of Ironclads... I don't know about that. Maybe two or three. With the rest Rifleman dreads would nastier I would think. Actually might have to give that a try.
   
Made in gb
Bounding Dark Angels Assault Marine




London

A friend of mine has a Mechanicus-themed SM army, and ran IIRC4 dreads with a Master of the Force as his main HQ. He seems to have stopped after I had a single Furioso Librarian kill ALL of them in a single game. That said, I've been running BA armies which are heavy on Dreads lately (aroud the 4 mark at 1500pts), one Death Company, two Furioso (one Librarian), and maybe a "Rifleman" for backup. I know Vanilla SM are a bit less killy in CC than the various BA ones, but I find it works well for me.
   
Made in us
Fixture of Dakka






on board Terminus Est

Any army that is heavy in meltas can smoke 6 dreadnaughts. Sure it's a cool list but it is going to have some problems.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
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