While this may not be the most competitive build for Eldar out there, I think this will be a rather fun all comers list to play. I don't expect it to win big tournaments or anything but I do want it to be a solid list for casual gaming. HQ: 270 Farseer- Doom, Guide, Spirit Stones, Warding, Witnessing (runs either with banshees or in falcon) Autarch- WJG, Mandiblasters, Power Weapon, Fusion Gun ( runs with spiders) Elite: 686 9 Howling Banshees- Exarch, Executioner, Acrobatic Wave Serpent- lance 5 Fire Dragons Wave Serpent- shuri cannon, spirit stones 5 Fire Dragons Wave Serpent- shuri cannon, spirit stones Troops: 814 10 Storm Guardians + warlock- 2 flamers, destructor Wave Serpent- eml, underslung cannon 10 Dire Avengers- exarch, 2 catapults, bladestorm Wave Serpent- lance 6 Gu Bikes + warlock- 2 cannons, spear, destructor 5 Dire Avengers (ride in falcon) Fast Attack: 240 9 Warp Spiders- exarch, dds, blades, withdraw Heavy Support: 490 Fire Prism- holofields, stones Fire Prism- holofields, stones Falcon- eml, holofields Total: 2500 points, 18 Kill points, 4 troops I'm a bit worried about not having a death star (jetlock council) in the army list like I had originally planned, however going this path gives me more tanks, and makes more efficient use of the models which I own. The banshees still form a rock hard counter assault, can't be crippled by psychic hoods, runic weapons, or shadow in the warp, and provide something which can engage feel no pain blood angels, etc in combat. One of the big issues I have trouble with is where to put my farseer. I don't particularly like running special characters, so I'm trying to stay away from Eldrad, both the falcon and the banshees really need the aide of the farseers powers though, and he can only be in one place at a time. One thought I had was dropping the Autarch, and putting a guide seer with warding in the falcon, and a doom seer into the banshee serpent. The issue I have with this is that I really like the +1 to reserve rolls granted by the Autarch, he really makes it awesome when facing armies like IG, and you can make them waste 2 entire shooting phases if they get first turn, and still get 2/3s of your army on the board by turn 2 (unless they have officer of the fleet, in which case the Autarch serves to optionally cancel that power)
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