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![[Post New]](/s/i/i.gif) 1970/01/01 00:00:57
Subject: I'm confused on Assault Weapons with multiple targets.
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Lieutenant Colonel
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If my SM Captain with Relic Blade, Bolt pistol and Aux Grenade Launcher launches a KRAK grenade at a tank, it penetrates and I roll a 6, it is destroyed. Can he then charge into another unit within assault range or does he have to still assault into the open space that the tank previously occupied. It occurred last night and we couldn't work it out so we rolled off for it which seemed fair at the time. We were both confused by the fact that units can only fire at one unit (except the Landraider with Machine Sprirt!).
Help requested on this one (though it won't sadly change the result :( )
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2010/08/28 17:12:42
Subject: Re:I'm confused on Assault Weapons with multiple targets.
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Longtime Dakkanaut
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You may only assault the unit that you fired at. Exceptions would be multi-assaults and assaulting a unit that spills out of a transport you fired at.
If the vehicle you destroyed didn't have anything in it, then no you may not assault anything. If the vehicle you destroyed had a unit in it then you may assault that unit.
In addition, by your wording it looks like you are a lil confused on "assault weapons". Assault weapons just give you the capability to assault after firing, you are not forced to nor can you move in the assault phase unless you are actually assaulting an enemy in range (without special rules that allow you to).
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This message was edited 1 time. Last update was at 2010/08/28 17:15:54
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![[Post New]](/s/i/i.gif) 2010/08/28 17:13:32
Subject: I'm confused on Assault Weapons with multiple targets.
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Huge Bone Giant
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He cannot assault if the unit that he shot no longer exists--the only exception being if he shot a transport with an embarked unit; he would be allowed to assault the (no longer embarked) unit transported. Ninjas everywhere. . .
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This message was edited 1 time. Last update was at 2010/08/28 17:14:00
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/28 17:28:50
Subject: I'm confused on Assault Weapons with multiple targets.
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Lieutenant Colonel
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Okay that makes sense. If i commit to assaulting a tank, fire a Krak Grenade (Get lucky) and kill it I cannot adjust my assault onto another unit except if it was a unit disembarking/escaping from the Tank/Transport.
I got confused last night, as it was the first time I had destroyed a unit outright with an Assault weapon (Aux Gren) prior to my following up with Powerfist etc. I have used Melta's etc before in Assault, I was just confused as my Captain would just stand there even though there was an Enemy Squad within 5" of him. My bad, I stand corrected.
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2010/08/28 17:35:10
Subject: I'm confused on Assault Weapons with multiple targets.
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Decrepit Dakkanaut
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Meltaguns are assault 1, multimeltas are heavy.
Its a balance thing; in fact they only added the ability to assault the occupants of a vehicle in 5th ed, in 4th you would have blown a transport up and then stood there as my bezerkers ran into you next turn...
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![[Post New]](/s/i/i.gif) 2010/08/28 17:56:32
Subject: Re:I'm confused on Assault Weapons with multiple targets.
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Guarding Guardian
Penn's Woods
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Also, you could shoot the tank, and assault it if you failed to destroy it the first time and you are in assault range... right?
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Fairness is a wonderful attribute. It has nothing to do with war. -- Col. Hyrum Graff
Give a man a fish he eats for a day. Teach a man to read the rules and he won't post simple questions in a dakka forum. -- tetrisphreak
1500 pts |
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![[Post New]](/s/i/i.gif) 2010/08/28 18:49:18
Subject: I'm confused on Assault Weapons with multiple targets.
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Decrepit Dakkanaut
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Yes, as it remains a legal target for assaults.
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![[Post New]](/s/i/i.gif) 2010/08/29 02:36:40
Subject: I'm confused on Assault Weapons with multiple targets.
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The Hammer of Witches
A new day, a new time zone.
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mwnciboo wrote:I have used Melta's etc before in Assault, I was just confused as my Captain would just stand there even though there was an Enemy Squad within 5" of him. My bad, I stand corrected.
That's just the way the game works. You assault the unit you shoot at, so if you wipe out the unit in the shooting phase, you're out of luck in the assault phase.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2010/08/29 02:45:22
Subject: I'm confused on Assault Weapons with multiple targets.
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Hanging Out with Russ until Wolftime
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Which is why it is often a bad idea to shoot at a unit you want to assault, especially for units that are "safer" in assault such as ork boyz, since your shooting can either wipe out the unit or you kill so many that your opponent removes the models closest to you, leaving you out of assault range.
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![[Post New]](/s/i/i.gif) 2010/08/29 04:12:40
Subject: I'm confused on Assault Weapons with multiple targets.
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Long-Range Land Speeder Pilot
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mwnciboo wrote:Okay that makes sense. If i commit to assaulting a tank, fire a Krak Grenade (Get lucky) and kill it I cannot adjust my assault onto another unit except if it was a unit disembarking/escaping from the Tank/Transport.
I think you've got the turn sequence wrong. In the shooting phase, you fire shooting weapons at targets. All shooting weapons go off during the shooting phase, whether they're type pistol, assault, rapid fire, heavy, or ordnance. Then in the assault phase, you charge and resolve assaults with no shooting. The auxillary grenade launcher is an extra shooting attack, it doesn't go off when you charge or when you declare a charge, you shoot it in the shooting phase. If you shoot and kill a vehicle, you don't get to charge anything unless the vehicle had passengers, and then you can only charge those passengers.
I got confused last night, as it was the first time I had destroyed a unit outright with an Assault weapon (Aux Gren) prior to my following up with Powerfist etc. I have used Melta's etc before in Assault, I was just confused as my Captain would just stand there even though there was an Enemy Squad within 5" of him. My bad, I stand corrected.
The phases don't really happen one right after the other, with each side taking turns watching the other one move. Think of it as the captain spending the whole turn trying to kill the tank, while the grenade was what took it out he spent the turn focused on the tank and in the assault phase was 'really' still firing and moving towards the tank. In practice, be careful what you charge, like Gwar says there are several ways for your shooting to make it so that you can't assault. One example he didn't mention is that against other marines, if you cause 25% casualties with shooting they can choose to fail their morale check and fall back.
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