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Made in gb
Lieutenant Colonel







If my SM Captain with Relic Blade, Bolt pistol and Aux Grenade Launcher launches a KRAK grenade at a tank, it penetrates and I roll a 6, it is destroyed. Can he then charge into another unit within assault range or does he have to still assault into the open space that the tank previously occupied. It occurred last night and we couldn't work it out so we rolled off for it which seemed fair at the time. We were both confused by the fact that units can only fire at one unit (except the Landraider with Machine Sprirt!).
Help requested on this one (though it won't sadly change the result :( )

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Made in us
Longtime Dakkanaut





US

You may only assault the unit that you fired at. Exceptions would be multi-assaults and assaulting a unit that spills out of a transport you fired at.

If the vehicle you destroyed didn't have anything in it, then no you may not assault anything. If the vehicle you destroyed had a unit in it then you may assault that unit.

In addition, by your wording it looks like you are a lil confused on "assault weapons". Assault weapons just give you the capability to assault after firing, you are not forced to nor can you move in the assault phase unless you are actually assaulting an enemy in range (without special rules that allow you to).

This message was edited 1 time. Last update was at 2010/08/28 17:15:54


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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

He cannot assault if the unit that he shot no longer exists--the only exception being if he shot a transport with an embarked unit; he would be allowed to assault the (no longer embarked) unit transported.

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This message was edited 1 time. Last update was at 2010/08/28 17:14:00


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Made in gb
Lieutenant Colonel







Okay that makes sense. If i commit to assaulting a tank, fire a Krak Grenade (Get lucky) and kill it I cannot adjust my assault onto another unit except if it was a unit disembarking/escaping from the Tank/Transport.

I got confused last night, as it was the first time I had destroyed a unit outright with an Assault weapon (Aux Gren) prior to my following up with Powerfist etc. I have used Melta's etc before in Assault, I was just confused as my Captain would just stand there even though there was an Enemy Squad within 5" of him. My bad, I stand corrected.

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Made in gb
Decrepit Dakkanaut




Meltaguns are assault 1, multimeltas are heavy.

Its a balance thing; in fact they only added the ability to assault the occupants of a vehicle in 5th ed, in 4th you would have blown a transport up and then stood there as my bezerkers ran into you next turn...
   
Made in us
Guarding Guardian



Penn's Woods

Also, you could shoot the tank, and assault it if you failed to destroy it the first time and you are in assault range... right?

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Made in gb
Decrepit Dakkanaut




Yes, as it remains a legal target for assaults.
   
Made in us
The Hammer of Witches





A new day, a new time zone.

mwnciboo wrote:I have used Melta's etc before in Assault, I was just confused as my Captain would just stand there even though there was an Enemy Squad within 5" of him. My bad, I stand corrected.

That's just the way the game works. You assault the unit you shoot at, so if you wipe out the unit in the shooting phase, you're out of luck in the assault phase.

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Made in gb
Hanging Out with Russ until Wolftime







Which is why it is often a bad idea to shoot at a unit you want to assault, especially for units that are "safer" in assault such as ork boyz, since your shooting can either wipe out the unit or you kill so many that your opponent removes the models closest to you, leaving you out of assault range.

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Made in us
Long-Range Land Speeder Pilot




mwnciboo wrote:Okay that makes sense. If i commit to assaulting a tank, fire a Krak Grenade (Get lucky) and kill it I cannot adjust my assault onto another unit except if it was a unit disembarking/escaping from the Tank/Transport.


I think you've got the turn sequence wrong. In the shooting phase, you fire shooting weapons at targets. All shooting weapons go off during the shooting phase, whether they're type pistol, assault, rapid fire, heavy, or ordnance. Then in the assault phase, you charge and resolve assaults with no shooting. The auxillary grenade launcher is an extra shooting attack, it doesn't go off when you charge or when you declare a charge, you shoot it in the shooting phase. If you shoot and kill a vehicle, you don't get to charge anything unless the vehicle had passengers, and then you can only charge those passengers.

I got confused last night, as it was the first time I had destroyed a unit outright with an Assault weapon (Aux Gren) prior to my following up with Powerfist etc. I have used Melta's etc before in Assault, I was just confused as my Captain would just stand there even though there was an Enemy Squad within 5" of him. My bad, I stand corrected.


The phases don't really happen one right after the other, with each side taking turns watching the other one move. Think of it as the captain spending the whole turn trying to kill the tank, while the grenade was what took it out he spent the turn focused on the tank and in the assault phase was 'really' still firing and moving towards the tank. In practice, be careful what you charge, like Gwar says there are several ways for your shooting to make it so that you can't assault. One example he didn't mention is that against other marines, if you cause 25% casualties with shooting they can choose to fail their morale check and fall back.
   
 
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