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Made in us
Nurgle Predator Driver with an Infestation



USA - MS

Thanks again to everyone who helped me decide between SM and IG, and thanks especially to those who threw forth some list ideas.

Here is my first list I have created. Again, not trying to be super competitive just trying to create a good balanced list that also won't break the $$$ and at the moment utilizes most of the models I am trading or buying.


HQ

Librarian in PA
-Null Zone
-Force Dome
-Epistolary Upgrade

150 pts


Elite

Dreadnought - 2 x Twinlinked Autos

125 pts

Dreadnought - Twinlinked Las / Reg CCW

135 pts

Sternguard Veterans (5) - No upgrades (From what I read you want to keep bolters for the special ammo?)

125 pts

Troops

Tactical Squad (10) - Sergeant, Flamer, Plasma, Rhino

210 pts

Tactical Squad (10) - Sergeant, Melta, Missile Launcher, Rhino

210 pts

Scout Squad (5) - Sergeant, 2 shotguns, 2 snipers, cloaks

90 pts

Fast Attack

SM Bike Squad (3) - Sergeant, 2 Meltas

110 pts

Heavy Support

Whirlwind

85 pts

Land Raider - Multi Melta

260 pts.


Total Points = 2000




I realized after I already closed AB that I need to knock a tact squad down to 9 so librarian can join and still get in rhino. My basic grasp is to put the tact squads in the rhinos for cover as they move forward or use them as cover to fire from afar. The sternguard go in the land raider and get sent to wherever the enemies hammer unit is to try and shoot it from afar / assault if need be. Bikes and Las dread go hunting for vehicles, while twin linked cannon dread shreds infantry. Also hoping dreads draw fire away from rhinos and bikes. Not sure what the best loadout for the scouts was, took 2 of each to have them snipe from afar but still be able to fend off troops that may try to assault them. Whirlwind was sorta to hit 2000 and also provide with a cover negating barrage ability in case enemy hunkers down to fire heavy weapons at rhinos/dreads etc. Obviously new to 40k so if I have made any blatant tactical errors let me know and any advice on how to tweak the list is greatly appreciated.



Father Nurgle Wash Over Us 
   
Made in us
Long-Range Land Speeder Pilot




I realized after I already closed AB that I need to knock a tact squad down to 9 so librarian can join and still get in rhino.


If you lose a tac marine, you can't take weapons in the squad, so you don't want to do that. Pretend that marines come in '10 guys' and '5 guys' sizes, you either want an equipped squad or something cheap to hold a spot or get a razorback.

Your librarian doesn't seem all that useful - null zone is good if you plan to be close to something that relies on invulnerable saves, but you're not doing that, force dome is OK but you'll often have cover, and paying to use both just seems like a lot of points for not a lot. I'd drop epistolary to get power fists for your tac squads, and switch force dome to avenger for a marine-killing flamer template.

The sternguard go in the land raider and get sent to wherever the enemies hammer unit is to try and shoot it from afar / assault if need be.


5 sternguard won't kill anything worth being called a hammer unit, they don't put out that kind of firepower. They can help if you bring tacticals along too, but you're really overestimating their scariness here. And 5 guys without even a power weapon are a joke charging any kind of hammer unit, I'd rather use a tac squad for charging since they'd be better in melee on the charge (21 attacks vs 15) and would lose less firepower.

Bolters on sternguard are good, but those cheap 5 point combi-weapons still count as bolters for ammunition but give you a lot of punch. A few combi-meltas let these guys pop a tank or character really easily, and a combi-flamer is nice to thin out hordes.

I'd ditch the land raider for a rhino, beef up the sternguard to 9, and have the librarian ride with them. With the extra points I'd get the sergeant a power fist, and get a couple of combi-weapons for the sternguard. Now you've got a unit that can take some hand to hand, has really nasty shooting (avenger from librarian, special ammo, any combi-weapons) and will be much nastier in melee (powerfist, librarian, and more guys).

If you don't want to ditch the raider, I'd consider switching the rhino from a tac squad to the sternguard and put a tac in the land raider - there's not much I want to melee with a 5-man squad, even with a librarian.

Not sure what the best loadout for the scouts was, took 2 of each to have them snipe from afar but still be able to fend off troops that may try to assault them.


This doesn't actually work in the game, there is no such thing as 'fend off'. The shotguns just weaken the sniper fire, are incredibly unlikely to stop any unit that the scouts can't already beat in melee, and are unlikely to even get to shoot at attackers since jump packs, bikes, open topped and assault vehicles, and cavalry all get to you quickly. Try to think through an actual scenario where a unit would threaten your scouts and the two shotguns would save them, I don't think you'll find many. All sniper rifles and camo cloaks will be much better.
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

mch21689 wrote:
Scout Squad (5) - Sergeant, 2 shotguns, 2 snipers, cloaks


I would suggest just giving them all snipers and then throwing in a missile launcher since from my experience not many people target the scouts unless they are doing major damage.
   
Made in us
Lord of the Fleet





Texas

Does the plasma on the tac mean plasma cannon? for clarification

also might want to change the land raider into a crusader

 
   
Made in us
Nurgle Predator Driver with an Infestation



USA - MS

kenshin620 wrote:Does the plasma on the tac mean plasma cannon? for clarification

also might want to change the land raider into a crusader


Yeah it was a plasma cannon, goof on my part mistook it for a gun. So here is the first revised edition of my list. I did changes to the librarian, beefed up stern, dropped LR for rhino+vind, and added 3 sniper 1 launcher to scouts + telion.


HQ:

Librarian
-Null Zone
-Mightr of the Ancients

100 pts

Elite:

Dreadnought
-2 x Twinlinked Autocannons

125 pts

Dreadnought
- Twinlinkes Las + missile launcher

145 pts

Sternguard Veterans (9) - Sergeant + Rhino

260 pts


Troops:

Tactical Squad (10) - Sgt, Flamer and Hvy Bolter

205 pts

Tactical Squad (10) - Sgt, Missile, Melt

210 pts

Scouts (5) - Sgt Telion, 3 Snipers, 1 M Launcher

135 pts

Fast Attack:

SM Bike Squad (3) - Sgt, 2 Meltas

110 pts

Heavy:

Whirlwind - 85pts

Vindicator - Siege Shield

125 pts.



Total Points - 2000 pts.


Father Nurgle Wash Over Us 
   
Made in us
Lord of the Fleet





Texas

Either beef up the bikes or drop them

3 of them pack little punch. at least attack bikes carry bigger guns

 
   
Made in us
Nurgle Predator Driver with an Infestation



USA - MS

kenshin620 wrote:Either beef up the bikes or drop them

3 of them pack little punch. at least attack bikes carry bigger guns


Yeah bit confused on bikes at the moment. Haven't read into them much on codex and still going over general rules to see which ones are the best to use.

Would you go with Scout Bikes, Attack Bikes, or SM Bikes? And what is good number to run them in / weapons to put on them.

Rest look ok?

Father Nurgle Wash Over Us 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Personally the only use I've found for Scout bikes is calling in Pods, most people use Attack bikes I believe. (Correct me if I'm wrong.)
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

2 attackbikes with MMs cost 100pts, they have one more wound and on top of that can take a wound before they start loosing effieiencey.

the Heavy Bolter is a crapfest compared to the ML.

I prefer my tacticals with ML+Flamer+Combi-Flamer.

Always give your Sternguard combiweapons.

I would either take 2 vindicators or leave them at home.

Trade the LC+ML Dread for a second 2xAC Dread.

Consider dropping the scouts for a second bike squad.


I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Nurgle Predator Driver with an Infestation



USA - MS

tedurur wrote:2 attackbikes with MMs cost 100pts, they have one more wound and on top of that can take a wound before they start loosing effieiencey.

the Heavy Bolter is a crapfest compared to the ML.

I prefer my tacticals with ML+Flamer+Combi-Flamer.

Always give your Sternguard combiweapons.

I would either take 2 vindicators or leave them at home.

Trade the LC+ML Dread for a second 2xAC Dread.

Consider dropping the scouts for a second bike squad.



Was wondering about combi on the stern. From what I read their ammo is amazing but guessing some combis can help get you out of binds, such as flamers if some1 gets too close? I will drop the bolter off the tact, but want to keep the other how it is for now. Trying to also field a list with what I have already traded/bought + only a little more in $$$. Will definitely swap the 2 attack bikes in instead of SM bike squad and change the dread to 2 x AC. That should free some points for the combi on stern. I want to see how the scouts do, if they sadden me I will def try the 2nd bike squad, atm I just have 2 bikes though. As for the vind, what could I sub in for it or use the 100ish points for?


Automatically Appended Next Post:
Maybe a 2nd Whirlwind + scatter remaining 40 pts as combi upgrades or those 1 time use missiles on rhinos?

This message was edited 1 time. Last update was at 2010/09/03 16:56:21


Father Nurgle Wash Over Us 
   
Made in us
Long-Range Land Speeder Pilot




mch21689 wrote:Was wondering about combi on the stern. From what I read their ammo is amazing but guessing some combis can help get you out of binds, such as flamers if some1 gets too close?


Sternguard ammo doesn't have anything to hurt vehicles, combi-meltas absolutely destroy vehicles. Currently your sternguard squad is scary to anyone on foot but laughable to a tank or anyone in a transport, with meltas it is dangerous to any unit in the game. While there are times sternguard just sit back and shoot, you'll find that a lot of times you want to be shooting within 12" for rapid-fire special ammo. A combi-flamer or two gives you a bit more punch on hordes at a negligible cost. Combi-plasma aren't real popular, they're nice for 2+ saves but not anything to write home about.
   
Made in us
Nurgle Predator Driver with an Infestation



USA - MS

So proposed changes if the points allow:

Adding
-Combi to Stern
-Attack Bikes
-Terminators
-Land Raider

Removing:
-SM Bike Squad
-Dreadnought (1)..maybe both if I have to for points
-Vindicator
-? Potentially Scout squad if I have to for points.


Hoping the bikes swap out for +-10 points, and hoping terminators don't cost much more than a dread. Then going to swap LR in for the vindicator, and if I am short points should I drop the 2nd dread or the scout squad?


Father Nurgle Wash Over Us 
   
 
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