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Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

I recently purchased a cadian battleforce and assembled it shown by the list below:
HQ

Nothing yet

Elites

Nothing yet either

Troops
Platoon Number 1.
Platoon Command: Junior officer with bolt pistol, regimental standard, medikit, vox caster and sniper rifle (mistake i think). (30+2+30+15+5+5)=87
Troop 1
Ten guardsmen with vox caster and grenade launcher or flamer (because my friend sold me some spare guardsmen cheap) (50+5+5)=60
Troop 2
Ten guardsmen with vox caster and grenade launcher or flamer (because my friend sold me some spare guardsmen cheap)(50+5+5)=60
Troop 3
Ten guardsmen with vox caster and grenade launcher or flamer (because my friend sold me some spare guardsmen cheap)(50+5+5)=60
Heavy weapons team with 3x Lascannon (60+45)=105
Heavy weapons team with Mortar, Autocannon and Rocket launcher(60+5+10)=75

Total=447

Heavy Support

Leman russ with heavy bolter sponsons and lascannon. 185

Fast attack

Armoured Sentinel with Autocannon and hunter-killer missile 50

Extras

1 sergeant
3 guardsmen with lasguns
1 flamer spare
1 grenade launcher spare.

Grand total:
682 points
----------------------------------------------------------------------------------------------
Now my question is what should I do to get it to 1750 points? I want it to be mainly infantry based and my main opponents are eldar, chaos space marines. DIE!!!

This message was edited 1 time. Last update was at 2010/09/05 02:04:50


1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

Sign by Danasoft - Get Your Sign


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Status: Saving up for a basilisk
 
   
Made in us
Lord of the Fleet





Texas

Illegal. You cant have 2 special weapons per infantry squad

other than that you only have 1 troop choice, the 2nd HWS is horribly configured. The russ doesnt need Side weapons and you need an HQ (I know you already listed you dont have an HQ)

What you need is (bare with me) vets. probably in chimeras with (inb4 cookie cutter) meltas. get the infantry a commissar. I would consider some artillery like a manticore and bassies. Autocannons is also great

 
   
Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

kenshin620 wrote:Illegal. You cant have 2 special weapons per infantry squad

other than that you only have 1 troop choice, the 2nd HWS is horribly configured. The russ doesnt need Side weapons and you need an HQ (I know you already listed you dont have an HQ)

What you need is (bare with me) vets. probably in chimeras with (inb4 cookie cutter) meltas. get the infantry a commissar. I would consider some artillery like a manticore and bassies. Autocannons is also great


I meant I can do either.

1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

Sign by Danasoft - Get Your Sign


-------------------------------------------------

Status: Saving up for a basilisk
 
   
Made in us
Lord of the Fleet





Texas

Cadichan Support wrote:
kenshin620 wrote:Illegal. You cant have 2 special weapons per infantry squad

other than that you only have 1 troop choice, the 2nd HWS is horribly configured. The russ doesnt need Side weapons and you need an HQ (I know you already listed you dont have an HQ)

What you need is (bare with me) vets. probably in chimeras with (inb4 cookie cutter) meltas. get the infantry a commissar. I would consider some artillery like a manticore and bassies. Autocannons is also great


I meant I can do either.



Man I suck. I did not see those voxes there. Probably only need one vox if you're going to infantry blob

 
   
Made in us
Fresh-Faced Inquisitorial Acolyte





California

First thing, please take the points break downs out. People get a little sensitive about it as there is a possibility GW lawyers are bored and go all IP on Dakka.

To make what you have playable run the PCS as a CCS, call the troops veterans, and move the heavy weapons into the veteran squads. By doing that and adding in your spares, you've enough for 4 vet squads with heavy weapons.

Not saying its good, but its a legal list that you can start learning IG with.


Automatically Appended Next Post:
How about this.
HQ
CCS - commander with Bolt Pistol, Regimental Standard, Vox, Missile Launcher (87)
Troops
Veteran Squad - Vox, Flamer, Lascannon (100)
Veteran Squad - Vox, Flamer, Lascannon (100)
Veteran Squad - Vox, Flamer, Lascannon (100)
Veteran Squad - Vox, Grenade Launcher, Mortar (85)
Heavy
Russ (185)
Fast
Sentinel (50)

Total 707

As has been said though, to get to 1750 you need wheels and lots of them. Its what guard does best. Unfortunately its also expensive. You are looking for 4 or 5 chimeras and possibly a valkyrie or two for transport. Then another Russ or two or some artillery (Manticores or similar).

Troops wise, pick up a couple of command squad boxes and maybe a regular troops box. It'll give you all you need to mix and match to your hearts content.

This message was edited 1 time. Last update was at 2010/09/05 02:35:19


4300 points 3750 points 2900 points 1050 points 4000 points
Cygnar 73 points, Khador 44 points, Menoth 46 points, Mercenary 25 points
Painting blog - http://nftrc.blogspot.com/ 
   
Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

So with the list above its going to be mech based am I right?
Sounds pretty cool. Would i want to maybe another 2 vet squads or invest more in elites?
I think ratlings would be pretty good along with some storm troopers.
I am reconsidering making the list mech based

This message was edited 2 times. Last update was at 2010/09/05 02:43:51


1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

Sign by Danasoft - Get Your Sign


-------------------------------------------------

Status: Saving up for a basilisk
 
   
Made in us
Stalwart Tribune





As for elites. You don’t have a lot to choose from.

1) ogryns, just plane suck.
2) Ratlings, aren’t really that bad, I can see them in a gunline, but that’s a stretch.
3) Stoorm troopers, do about the same thing as vets, but vets do everything better.
4) Marbo. Is a lot of fun to play but if you are wanting to go hard core the points are better spent some where else
5) psyker battle squad, this unit is leet if you know how to use it. But it must be in a transport, must be maxed out unit and must not take away from your troops. So this really is your only choice in the elites section. IMO. But if you are new to guard I wouldn’t go worrying about your elites until you start getting use to playing the army.

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
5000
2500
5000
500
3000
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2000
4000
1500 
   
Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

For an updated list how does this sound?

HQ
CCS - commander with Bolt Pistol, Regimental Standard, Vox, Missile Launcher (87)
Officer of fleet (30)
Master of ordnance (30)
CCS- Lord Castellan Creed and Kell, vox and plasma gun. (240)
Elites
5 ratlings (50)
Marbo (65)
Psyker battlesqaud with 5 extra psykers. (110)
Troops
Veteran Squad - Vox, Flamer, Lascannon (100)
Veteran Squad - Vox, Flamer, Lascannon (100)
Veteran Squad - Vox, Flamer, Lascannon (100)
Veteran Squad - Vox, Grenade Launcher, Mortar (85)
Veteran Squad - Vox, Grenade launcher, Missile launcher (95)
Veteran Sqaud -Vox, Grenade launcher, Autocannon (90)
Heavy
Russ (185)
Fast
Sentinel (50)

Total 1417

This message was edited 1 time. Last update was at 2010/09/05 03:54:22


1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

Sign by Danasoft - Get Your Sign


-------------------------------------------------

Status: Saving up for a basilisk
 
   
Made in us
Fresh-Faced Inquisitorial Acolyte





California

Actually, I'd rearrange the weapons a lot. My suggested group was just based on what you had, rather than a perfect list. The problem is it doesn't group the weapons very well. Flamer and Las Cannon is a poor paring. Long range tank killer and short range infantry mean you don't know what to do with the squad. When deciding what specials and heavys a squad gets, try and pair off so your weapons have similar ranges and targets.

Vets are good, but taking regular troops gets you more bodies, more guns, and access to HWS and SWS squads and commissars. You need to decide what kind of army you are after. Bigs guns with some soft troopy padding and you'll want regular infantry. Lots of annoying in-your-face vets in transports, you'll want a bunch of chimeras .

4300 points 3750 points 2900 points 1050 points 4000 points
Cygnar 73 points, Khador 44 points, Menoth 46 points, Mercenary 25 points
Painting blog - http://nftrc.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

If you wanted to do a ground-pounters list, then that's fine, you just have to do it right. This means more dudes and some commissars.

Vets have a place in a foot list, but not in the way you're doing it. Foot lists rely on durability to counteract their squishiness. This list doesn't have it, and will thus get squished.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

So would i want to have 2 platoons instead of the extra veterans? Maybe throw in some conscripts and commissars?


Automatically Appended Next Post:
Ailaros wrote:If you wanted to do a ground-pounters list, then that's fine, you just have to do it right. This means more dudes and some commissars.

Vets have a place in a foot list, but not in the way you're doing it. Foot lists rely on durability to counteract their squishiness. This list doesn't have it, and will thus get squished.


What's a ground pounders list? Is it good ? *hopeful face*

This message was edited 1 time. Last update was at 2010/09/05 06:20:53


1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

Sign by Danasoft - Get Your Sign


-------------------------------------------------

Status: Saving up for a basilisk
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

depending on the circumstances, I've been running an all foot or infantry+artillery list. Click here to see sample lists and how it's played out on the field so far.

I've actually started to become disillusioned with my artillery, and so am planning to advance my list in an infantry-only direction (perhaps with some rough riders).

Obviously this isn't the ONLY way to play a guard army with infantry as it's core, but it is A way, and, taking foppish partners and obscenely bad luck out of the picture, done rather well, as far as I'm concerned.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

Ailaros wrote:depending on the circumstances, I've been running an all foot or infantry+artillery list. Click here to see sample lists and how it's played out on the field so far.

I've actually started to become disillusioned with my artillery, and so am planning to advance my list in an infantry-only direction (perhaps with some rough riders).

Obviously this isn't the ONLY way to play a guard army with infantry as it's core, but it is A way, and, taking foppish partners and obscenely bad luck out of the picture, done rather well, as far as I'm concerned.


In the list it shows only 9 infantry in a sqaud
Squad 1
7 guardsmen, Sergeant with LP+power weapon, meltabombs
Guardsman (w/ flamer)
Priest (with eviscerator)
Commissar (with power weapon, bolt pistol)

Doesn't it need to have 10? Is that legal?

This message was edited 1 time. Last update was at 2010/09/05 11:21:33


1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

Sign by Danasoft - Get Your Sign


-------------------------------------------------

Status: Saving up for a basilisk
 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

I personally prefer mech IG over gun line IG. 2/3 missions in the core rulebook are about grabbing objectives, something a stagnant gun line can struggle with.

I've had alot of success with my 5 vet squads as troops choice. Example list

All chimeras have heavyflamers
IG mech 1750

CCS- medic, plasma pistol, plasmagunsx3, Astropath, Chimera.

Vet Squad- Plasmax3, lazcannon chimera

Vet Squad- Flamerx3, Lascannon, chimera

Vet Squad- Flamerx3, Lascannon, chimera

Vet Squad- Demo, Meltaguns x3

Vet Squad- Demo, Meltaguns x3

Vendetta
Vendetta-

Leman Russ- Heavybolters

Manticore
Manticore

This is a solid 1750 mech list. It has 2 plasma squads for nasty 2+ save units, and MEQs. Meltavets riding in outflanking vendettas for heavy tank hunting, and late game objective grabbing. Lots of fire for heavy troops armies. A good ol classic russ and 2 units of D3 Str10 templates that are good at tank hunting and killing groups of infantry.


"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Red_Lives wrote:I personally prefer mech IG over gun line IG. 2/3 missions in the core rulebook are about grabbing objectives, something a stagnant gun line can struggle with.

I highly agree, but you can most definitely do infantry-only without doing it a gunline (just like you can make a parking-lot static mechline).

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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