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Made in us
Fresh-Faced New User




Working on a Night Goblin list, using mostly Skull Pass models. Wanting to take advantage of the Horde rule and this is what I have come up with so far. Looking to see if it's viable and what I need to fill it out with. Let me know what you guys think.

Snarsnik - 205pt

N.G. Big Boss - 105pt
-BSB w/ Big Red Banner

Lvl 1 Shaman - 50pt

Lvl 1 Shaman - 90pt
- Horn of Urgok

50 Night Goblin Mob - 220pt
- Full Command, Spears

50 Night Goblin Mob - 220pt
- Full Command, Spears

50 Night Goblin Mob - 220pt
- Full Command, Spears

50 Night Goblin Mob - 220pt
- Full Command, Spears

21 Night Goblin Mob - 89pt
- Musican, Bows 1 Fanatic

21 Night Goblin Mob - 89pt
- Musican, Bows 1 Fanatic

21 Night Goblin Mob - 89pt
- Musican, Bows 1 Fanatic

15 Spider Rider Mob - 240pt
-Full Command, Bows

15 Spider Rider Mob - 240pt
-Full Command, Bows

Giant - 205pt

Giant - 205pt

_______________________

Total - 2487pt


   
Made in us
Regular Dakkanaut






No fanatics! I would add some of those.

 
   
Made in us
Fresh-Faced New User




I added one in each of the Bow units. Think I need more?
   
Made in us
Fresh-Faced New User



Southern California

Alright so from top to bottom:
1. Skarsnik is always a solid choice, but i would also add a Night Goblin Great Shaman lvl4 with magic items.
2. The Big Red Banner is obselete with the new rules of the BSB, they do the same thing so drop it for a protective gear.
3. Instead of 2 lvl 1's take one lvl2 with a staff of sneaky stealing to help with magic defense.
4. Night Gobbo mobs are good, except i would add nets and 2 fanatics to each group.
5. Im gonna assume you're planning on using the bowmen to screen which in 7th was a good idea, now it doesnt work so well and you run the risk of panicing your spearmen mobs if the bowmen run through them. So i would drop them all together to free up points.
6. Spider riders units should not be that big at all, instead drop them down to 6 or 10 and only give them a musician, use them to harass flanks/hunt warmachines.
7.Giants i kind of have mixed feeling about, since they turn into pin cushions on turns one and two they direct fire away from the rest of your army, but its a very expensive pin cushion. I like 2 doom divers at this level and if you drop the giants, i would also take 2 units of 10 squig hoppers, definitely worth the 15 points per model.

So with that being said everything in the army is a night goblin so it fits in with the theme and its also a very viable list. Hope this helps.
   
Made in us
Fresh-Faced New User




As you can tell by the list above, I trying to come to terms with 8th edition. This is my first shot with it and I have a few questions about your suggestions.

Why not run the Spider Riders at 15? I want them to attach flanks and my understanding was that I need at least 2 ranks to strip rank bonus. I was running the extra rank to make sure that I had at least 2 ranks. By the way, I am taking your suggestion to remove the Full Command. Thanks.

NG Bowman is what I use to deliver my Fanatics with out risking my large block units. Also they give me cheap units that I can throw away during deployment and use them similar to Skaven slaves. What rule change did I miss that will change the way these cheap throw-away units are used? Admittedly, I have not had a chance to really pick apart the new rule book.

I agree about the Squig Hoppers and Doom Divers, but I am trying to work with the models that I have. Though, I think I will be doing some proxies to try those units out. As far as the Giants, I have always seen them ran in pairs. You can typically stop one, but not both with shooting.

Thanks again for responding and please keep the suggestions coming.

   
Made in us
Lord of the Fleet





Texas

Maybe switch out spiders with wolves. I prefer the speed

 
   
 
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