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Made in us
Annoyed Blood Angel Devastator





It says in the Ork codex that any units in Mad Dok Grotsniks unit "will always move as fast as possible towards the nearest enemy". If Grotsnik has mega-nobz in his unit does that mean that they always move 6'' for Slow and Purposeful. This is as fast as they can move, but does his ability forgo difficult terrain tests? Seems like an interesting question. Thank you in advance dakka!

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Fixture of Dakka






No.

If MANZ roll double 1s then the 'fastest they can move' is 1" forward towards an enemy.

It just means you can't choose to go slower or in a direction that results in not moving as fast as possible towards the nearest enemy. Which makes MANZ a horrible choice for the Doc as it becomes really easy to dismount them from a transport and keep them waddling around the board out of assault range the whole game, basically nullifying hundreds of points of models.

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Alabama

nkelsch wrote:really easy to dismount them from a transport


Really?

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Penn's Woods

Well, yeah. If the transport was to stop or go in a different direction, the MANZ must disembark and continue on, yes?

However, the transport might be able to prevent this by moving at cruising speed... idk.

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Cayar wrote:Well, yeah. If the transport was to stop or go in a different direction, the MANZ must disembark and continue on, yes?

However, the transport might be able to prevent this by moving at cruising speed... idk.



No being in a transport negates his rule. Once they disembark then they have too.

   
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italiaplaya wrote:
Cayar wrote:Well, yeah. If the transport was to stop or go in a different direction, the MANZ must disembark and continue on, yes?

However, the transport might be able to prevent this by moving at cruising speed... idk.



No being in a transport negates his rule.


Not entirely correct. His transport is basically governed by his rule as well. It must move him as fast as possible toward the nearest enemy unit. I don't know about you, but I don't like the thought of a deffrolla-clad Battlewagon with a KFF nearby rumbling toward me full of mega-armoured nobz with FNP and cybork bodies.

This message was edited 1 time. Last update was at 2010/09/08 02:44:31


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Q. Can Grotsnik board a vehicle if doing so will
get him closer to the nearest enemy than if he
moved normally?
A. In the spirit of the rule, if embarking in a
vehicle will not prevent him from charging that
turn and will also get him closer to the nearest
enemy than moving normally that turn, he may
do that. Once aboard, the vehicle must always
move in such a way as to move as fast as possible
towards the closest enemy and allow Grotsnik to
disembark and charge the closest enemy as soon
as possible.

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Not to derail, but basically Grotsnik's rule is the same as saying 'Opponent, move my unit for me.'

It is easy to turn 1, scout a worthless speeder behind your lines to a worthless corner and you would be forced to pivot your LR, turn it around to face the rear to me and drive backwards away from the fight towards that land speeder. All so you could disembark, whiff 6s on a skimmer and then be sitting very far from the battle while S&P the rest of the game chasing ghosts. AS your opponent, you must move towards whatever unit I choose to put closest to you. Which means I can force you and your 600 points of MANZ to go take a crap in a corner the whole game while I shoot you with instakill weapons.

This isn't Rage, rage is manageable. I can easily place units in such a way to make your unit go nowhere and never be able to legally embark a transport 'within the spirit of the rules'.

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An interesting thought occurred to me.
How does Grotsniks' rule interact with lash?

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Louisville, KY

marv335 wrote:An interesting thought occurred to me.
How does Grotsniks' rule interact with lash?

The same way Pavane of Slaanesh does.

The unit is not moving. It is being moved. Grotsnik's rule has no effect.

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nkelsch wrote:Not to derail, but basically Grotsnik's rule is the same as saying 'Opponent, move my unit for me.'

It is easy to turn 1, scout a worthless speeder behind your lines to a worthless corner and you would be forced to pivot your LR, turn it around to face the rear to me and drive backwards away from the fight towards that land speeder. All so you could disembark, whiff 6s on a skimmer and then be sitting very far from the battle while S&P the rest of the game chasing ghosts. AS your opponent, you must move towards whatever unit I choose to put closest to you. Which means I can force you and your 600 points of MANZ to go take a crap in a corner the whole game while I shoot you with instakill weapons.

This isn't Rage, rage is manageable. I can easily place units in such a way to make your unit go nowhere and never be able to legally embark a transport 'within the spirit of the rules'.


In that case, what I've done to solve this situation is to either:
1) Use another vehicle to ram said skimmer and kill it BEFORE you move Grotsnik's unit (There is no rule that say Grotsnik's unit must move first.)

2) Use another vehicle to mask said skimmer from Grotsnik's view and THEN move him.

Just saying... it's not always that easy to "lure" his unit away.

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Fedral wrote:
2) Use another vehicle to mask said skimmer from Grotsnik's view and THEN move him.

Just saying... it's not always that easy to "lure" his unit away.


Grotsnik is not rage... You can't moonwalk him so he looks backwards so he never sees an enemy unit. His rule is 'closest enemy unit' not 'closest enemy unit in LOS'.

Which means your opponent 100% controls what unit is 'closest' and where Grotsnik and crew will go.

And for #1... Seriously? ramming a skimmer (which can dodge easily and even if it doesn't easily survive the ram) to destroy the closest unit works only in a small number of situations. What happens if someone scouts a jetbike to the corner of the board to lure Grotsnik away? Can't ram him off the board.

This is the problem with him and other compulsory rules like this... people play them totally wrong and then units become better than they are because people are unknowingly playing them wrong.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
 
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