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![[Post New]](/s/i/i.gif) 2010/10/17 04:52:51
Subject: How to use Snikrot?
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Ferocious Blood Claw
Buffalo
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How should he be used? What army types or strategies support or utilize him in the most efficient way?
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All Orks is equal, but some Orks are more equal dan uvvas. |
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![[Post New]](/s/i/i.gif) 2010/10/17 05:29:41
Subject: How to use Snikrot?
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Charing Cold One Knight
Lafayette, IN
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Give his unit 2 burnas, can be used as CC power weapons, or as a template depending on target.
Attack a IC to the unit for some interesting rules uses (that I'm sure people will attack here, they usually do, but it is completely legal RAW with no FAQ or errata preventing it...) My favorite is Ghaz, for a 6 inch waaaargh the turn the unit arrives.
As for which armies should use it, well any army that needs to get rid of pesky back line units. Which can be any ork army that has the points and has units that can be really hurt by units like that.
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![[Post New]](/s/i/i.gif) 2010/10/18 04:55:59
Subject: How to use Snikrot?
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Flashy Flashgitz
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Whaddaya mean how do you use him?
Have him come on anywhere you like on the board and have him take out that thing at the back of the board that is going to cause you the most damage. There isn't much strategy to it just have him make what you need gone, gone. As for supporting units, his unit is a supporting unit, you take nothing to support them really as much as you have him support what you already have.
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This message was edited 1 time. Last update was at 2010/10/18 04:56:32
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![[Post New]](/s/i/i.gif) 2010/10/18 06:51:32
Subject: How to use Snikrot?
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Longtime Dakkanaut
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notabot187 wrote:Give his unit 2 burnas, can be used as CC power weapons, or as a template depending on target.
This is certainly the most popular build in an all-comers army - it's very likely to make its points back in casualties against almost any army, or at the very least disrupt an opponent's deployment.
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![[Post New]](/s/i/i.gif) 2010/10/18 07:31:00
Subject: How to use Snikrot?
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Furious Raptor
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creep up behind someone and make him slit their throats!
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/18 08:42:10
Subject: How to use Snikrot?
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Mekboy Hammerin' Somethin'
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Just pick your target wisely because they won't live long past there first attack.
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![[Post New]](/s/i/i.gif) 2010/10/19 00:54:14
Subject: How to use Snikrot?
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Ferocious Blood Claw
Buffalo
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ty for the tips
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All Orks is equal, but some Orks are more equal dan uvvas. |
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![[Post New]](/s/i/i.gif) 2010/10/19 05:35:15
Subject: How to use Snikrot?
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Furious Raptor
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send him in behind troops and kill them
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/19 12:58:15
Subject: How to use Snikrot?
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Decrepit Dakkanaut
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sickening wrote:Just pick your target wisely because they won't live long past there first attack.
Definitely this. Make sure you actually KNOW what your sending them after. You dont want to waste a golden moment on a "oh its rear AV is how much?" Snikrots boyz are Orks mind you, so you have to make them count whereever your sending them, because as stated you pretty much get 1 shot, 2 if your really lucky. After that they are in the gak once you down a vehicle or take out a heavy support.
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![[Post New]](/s/i/i.gif) 2010/10/21 21:58:35
Subject: How to use Snikrot?
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Smokin' Skorcha Driver
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I love snikrot's model, and rules and the unit's rules and everything...the one thing stopping me from taking him all the time, is he doesn't get power weapons! :(
Also, him ina unit of 5 with 2 burnas is 175 points, is it worth it to max out the unit size? Another 10 kommandoes is only another 100 points, and basically gives snikrot and the flamers an extra 10 wounds. (though the unit becomes much harder to hide)
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![[Post New]](/s/i/i.gif) 2010/10/21 22:00:37
Subject: How to use Snikrot?
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Fixture of Dakka
On a boat, Trying not to die.
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Put Ghazzgull "Mad Urk" Thraka with him. Insane amounts of fun, havoc and damage will ensue. For around 150 pts, Ghazzgull will have a amazing support squad, and he will sneak in the back door. Awesomesauce.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2010/10/21 22:17:28
Subject: How to use Snikrot?
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Smokin' Skorcha Driver
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that's 375 pts though! It does put the opponent into a quandry, stay within 18" of any table edge, or out in the middle with da rest uv da boyz!
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![[Post New]](/s/i/i.gif) 2010/10/22 00:52:00
Subject: How to use Snikrot?
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Screaming Shining Spear
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I'm not convinced of this "put Ghaz in da squad" thing...I know I'd much rather face him with a squad of squishy kommandos than a squad of deathstar Nobz. He'd still likely die next turn, even with 2+ inv save. And I doubt the unit would make the whole 375 points back that way.
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![[Post New]](/s/i/i.gif) 2010/10/22 02:38:51
Subject: How to use Snikrot?
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Mekboy Hammerin' Somethin'
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I feel Ghaz is best in a Battlewagon to put him where you really need him. LOL I have sent Ghaz into lighting claw terminators with a Chaplin and he live for 3 rounds of CC.
Most of the time Lootas are a better buy for your points but Snikrot dose fit nicely into a Kan wall list.
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![[Post New]](/s/i/i.gif) 2010/10/22 04:06:23
Subject: How to use Snikrot?
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Nasty Nob
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Im not convinced that Ghaz can actually Ambush with Snikrot - attaching him to Snikrot, absolutely, yes that can be done. I just think the unit wouldnt still be able to ambush.
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2010/10/22 04:17:54
Subject: How to use Snikrot?
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Regular Dakkanaut
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Thelaugher wrote:How should he be used? What army types or strategies support or utilize him in the most efficient way?
Despite all the wrong comments above, I m going to say :- Snikrot + 2 Rokkits + komms. You don't wan to be arriving on the board and start hitting vehicles in your assault phase. 5th Ed. is a mechanized world. Granted komms are BS2, but you need all the anti-transport you can get, and therefore you take the maximum (two) no. of rokkit kommandos. With 2 rokkits, you should score 1 rokkit hit 55% of the time, then assault the contents.
The part about rokkit being 5 points cheaper than a burna is just a bonus.
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![[Post New]](/s/i/i.gif) 2010/10/22 08:09:30
Subject: How to use Snikrot?
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Longtime Dakkanaut
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kaiservonhugal wrote: I just think the unit wouldnt still be able to ambush.
Why? Contribute!
http://www.dakkadakka.com/dakkaforum/posts/list/30/323176.page Automatically Appended Next Post: Davicus wrote:Thelaugher wrote:How should he be used? What army types or strategies support or utilize him in the most efficient way?
Despite all the wrong comments above, I m going to say :- Snikrot + 2 Rokkits + komms. You don't wan to be arriving on the board and start hitting vehicles in your assault phase. 5th Ed. is a mechanized world. Granted komms are BS2, but you need all the anti-transport you can get, and therefore you take the maximum (two) no. of rokkit kommandos. With 2 rokkits, you should score 1 rokkit hit 55% of the time, then assault the contents.
The part about rokkit being 5 points cheaper than a burna is just a bonus.
What you're saying is; there will be a transport within 12" of a table edge on any given turn that you could come on and you're banking on a 55% an AP roll and damage roll?
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This message was edited 1 time. Last update was at 2010/10/22 08:32:50
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/10/22 17:08:53
Subject: How to use Snikrot?
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Regular Dakkanaut
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ChrisCP wrote:\What you're saying is; there will be a transport within 12" of a table edge on any given turn that you could come on and you're banking on a 55% an AP roll and damage roll?
Let me TEACH you the right way to think.
Having any chance is better than any chance.
ANd that 10 points saved in overall doesnt hurt, not that I m saying it matters.
2 flamer templates don't really matter in an ork army :-). 2 Rokkits, yes, even if it hits on 5+. And point IS, you don't rely on the 2 Rokkits as the ONLY tool to crack the transport your kommandos wants to charge. You fire the komm rokkits. If it hit (s), good, devote the rest of your AT weapons to other transport. If it don't hit, use the rest of your AT weapons to fire at the same veh until something happens (preferbly wrecked), so that your Snikrot has something to charge at.
Bottom line is, anything that is not TOO expensive, and helps bring contents out into the table, is worth taking. This is because Snikrot and Komm excel at taking out backline infantry, and the 2 flamers wouldnt really make much of an impact, especially if Snikrot and pals is going to screw most of the infantry that they charge at anyway.
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This message was edited 2 times. Last update was at 2010/10/22 17:21:46
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![[Post New]](/s/i/i.gif) 2010/10/22 17:22:32
Subject: How to use Snikrot?
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Growlin' Guntrukk Driver with Killacannon
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Snikrot's red skullz are a great disruption unit. Give them two burnas and have them mess up backfield units...they have some issues though, mostly in the fact that the Burnas, while cool, are I3 S4 power weapons, and the only power weapons in the unit (that's if you don't shoot them)
Ive been putting a lot of thought into this, and I think they actually need an IC in there, because that IC can bring a power fist (I'm going to start converting a Blood Axe warboss for this purpose  ) This turns them from a disruption unit into a unit that can kill stuff. It's like the Wolf Scouts or Al'rhem's platoon. If it was their default kit and flamers, everyone with tanks would not worry about them much, as you can hide from their default weapons, as soon as you start to add melta-guns and such, they become a threat, and I think Snikrot's mob is like this.
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![[Post New]](/s/i/i.gif) 2010/10/22 17:24:56
Subject: How to use Snikrot?
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Regular Dakkanaut
Charleston, SC
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chowderhead13 wrote:Put Ghazzgull "Mad Urk" Thraka with him. Insane amounts of fun, havoc and damage will ensue. For around 150 pts, Ghazzgull will have a amazing support squad, and he will sneak in the back door. Awesomesauce.
If you really want to get crazy - take a full squad of kommandos with snikrot and attach a kitted out warboss and the MadDoc. Now you have 2 PK's, 17 models, 22 wounds, all with FNP, and fearless - coming into the backfield. Yes, the unit can be killed but will take a good bit of effort to do so. And the Docs rule won't hurt as much if you're showing up in the back lines.
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![[Post New]](/s/i/i.gif) 2010/10/22 19:56:53
Subject: Re:How to use Snikrot?
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Squishy Squig
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I'm not sure if I would run Snikrot with an IC.
Once again it's GW writing rules that completely get around the conventions that they've set up. Sigh.
Snikrot doesn't Infiltrate, he Ambushes which means that all the rules around Infiltration don't apply.
This means RAW implies that you can attach ICs to him. (Including say a boss on a Warbike.  )
I would say Rules as Intended would mean you couldn't attach ICs, just because it's silly to imagine a Warbikeboss or Ghaz being at all stealthy.
That being said if I were running Snikkie with an IC, I would him with a min squad of 5 with two Burnas and a cheap PK warboss.
That way you keep your costs down for a throwaway unit, and after their first turn if they're still alive, split the Warboss off, and attack a separate back line vehicle if possible.
Best case scenario; you ruin 3+ back line vehicles/ HS choices and/or make them move their HS choices closer to the rest of your army. Pretty sweet for 165 or ~250 points.
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![[Post New]](/s/i/i.gif) 2010/10/22 20:05:32
Subject: How to use Snikrot?
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Regular Dakkanaut
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@The Rokkit/Burna discussion
It's not the Burnas's templates that really make a difference for me, it's the Burna Power Weapon ability.
Snikrot, as you know, does not have a power weapon. Having two Burnas mitigates that, and since Snikrot has an ability that makes an opponent take a -1 modifier to their resolution, you want to win.
The templates are a bonus against hordes.
If you want to pop transports, try to do it turn 1 with Koptas or Buggies. Snikrot isn't going to even come in, possibly, until turn 2.
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Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
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