Switch Theme:

Spooky v Drop Pods  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut




Flame On!

(there's 2 battle reports here)

first game:

Epistolary, Smite & might, Mantle, Power fist, Combat shield, skills total:206pts

9 veteran guards, Furious charge and trust your battle brothers. 189pts
vet upgrade + Power fist, Apothecary, flamer, pod 91pts
total: 280pts

7 marines, trust your battle brothers. 126pts
vet upgrade + Power fist, melta, Pod 70pts
total: 196pts
7 marines, trust your battle brothers. 126pts
vet upgrade + Power fist, melta, Pod 70pts
total: 196pts
7 marines, trust your battle brothers. 126pts
vet upgrade + Power fist, plasma, Pod 70pts
total: 196pts
7 marines, trust your battle brothers. 126pts
vet upgrade + Power fist, plasma, Pod 70pts
total: 196pts

multimelta Tornado total: 75pts
multimelta Tornado total: 75pts
Assault Cannon Tornado total: 80pts

Traits:
Trust your battle brothers.
Death before dishonour.

1500pts total

Ok so 5 pods, 3 speeders. Doesn?t have fear & fury, doesn?t have twin specials in the squads.

Mission is take and hold, gamma. No night fight. My first turn

I deploy tanks 15? on, one on either short edge, one in the middle, devilfish on middle/left
Kroot infilgay into terrain, one in his dzone on the far left, other far right. So I'm trying to disperse. I deepstrike all my suits, and keep the firewarriors in the transport.

In my first turn, I move the flank HH?s 12? up either flank, the devilfish 12? forwards and left, and the middle HH slides left along my table edge.

I was originally planning to move the middle HH and the DF forwards up the table, and back them up against the side of a building (a huge landing pad thing) in the middle/left of the table, to protect their rear armour. But as pointed out, the building isn?t impassable, the pod could land in the building and my skimmers count as hovering over it rather than being in it, as they don?t get immobilised for entering it? so he could still shoot my rear armor. So this forces me to slide more to the left side than I?d wanted, I was planning on being distributed quite evenly along the table, but now I?m a bit stacked on the left.

My 2nd turn, I get only a 4 man unit of stealths as reserves (cool), who I bring down about 9? from the far left corner. The kroot are nearby, between them and the centre. I move my flank HH?s further up the side edges, the DF joins the left hand one on the left edge, not far from the left kroot.

His 2nd, he gets most of his reserves now, I think it was 2 out of 3 speeders and 3 out of 5 pods came down, inc. the librarian, ace.
They drop around the big landing pad on the middle/left and all roll ?hits? but he?s not got much to shoot at apart from kroot. He fries 5 kroot of the left unit, and moves towards my tanks on the left. He?s generally quite close to the central objective, but in terrain? between me on the left flank and the central objective.
His multimelta speeder punks my right flank hammerhead with a glancing 6

My 3rd, I get a unit of stealths and a shas?el so I bring him down on the far right corner, and the stealths in the middle, they scatter backwards like chumps though to the right. Shas?el kills the MM speeder that killed the right flank HH. I kill a few guys from some squad, I charge kroot at one of the units on the landing pad, he?s got counter charge, erk I forgot. He moves his powerfist into b2b, and gets about 3x the amount of attacks I was expecting, I get owned.


His 3rd, he moves his squads leftward over the landing pad towards my flank guys, bones the stealth unit there, stuns one of the tanks. A 4th pod unit comes down in the other large building and rapid fires the kroot nearby, 5 die but they hold

My 4th turn, I get the other shas?el as reserve and it scatters right into the face of the asscan speeder near my middle HH, and shakes it. Right hand Kroot rapid fire the guys near them and break them, make them fall back, Shas?el on the right shoots them too and takes them below half, I move my skimmers about on the left flank to make a skimmer wall for a firewarrior fish-of-fury, I kill about 3 out of a marine squad nearby.



----------
By now I think all the reserves are on, I've dispersed across the board, taken 2 units below half, killed a couple of speeders but not much else. He?s got 3 big units on this landing pad, they?d walked to the left to kill my flank attack, I tried to withdraw from that flank but he killed 4 stealth, 10 kroot, and a hammerhead as I escaped. His guys now have to walk back across the pad if they want to score. My suits are generally in the right hand side of the board, shooting him and able to score in turn 6 if I push them forwards. He?s got a unit in the other building on his side of the score zone that can threaten me with plasma though.
His scoring potential is the librarian squad, the right hand squad, a speeder and another squad. 1 squad is below half and the other is probably too far away to slog through the terrain and score.
My scoring potential is 1 HH, 10 stealths, FW team. Shas?els are near the stealths but not scoring units.
----------


My 5th, FW mount up and scoot across the landing pad towards the score zone so they can score centrally in turn 6 if all goes well. I kill a speeder or something, and a few marines.

His 5th, he charges some tanks and fails to roll any 6?s on an awful lot of dice. He takes both weapon systems off the left flank HH and shakes the devilfish. The plasma unit in the other building walks forward and is JUST in 12? of ONE stealth model, kills it, I fail LD, and run almost off the table (I fail LD again in turn 6 and the unit is gone, great.)

My 6th, I want to take the libby squad under half as its such a lot of scoring pts. Its got 10 men inc. apocathery, so I?ll need to do 7 casualities and they?ve got a 4+ cover save, ace.
I send the FW squad over and form up another skimmer wall to rapid fire, using the middle HH to help it. Its rail misses (I think the railguns only hit once in the whole game), but the SMS kills 2 guys. I kill a few more with the rapid fire, and manage to take them down to 2 guys only with shas?els and stealths

His 6th, he has the pfist of the libby and the pfist vet to charge at my scoring HH, fails to get any 6?s again. He has a melta unit that is too far away to score, shoots my FW and takes them below half and they break and run off

Anyway so I score stealths and HH, he scores a speeder, but he?s killed more of me, so overall it?s a draw, about 850 vps each. Excellent game!



second game:

Advantage: Cleanse & Purify (2 special weapons)
Disadvantage: Stand Alone (no allies)

Epistolary Lib - Term armour, Fear & Fury
Term Command - 2 Ass cannons, Drop Pod 384

Dreadnaught - Heavy Flamer, Ass Cannon, Drop Pod 145
Dreadnaught - Heavy Flamer, Ass Cannon, Drop Pod 145

8 Tac marines - 2 Plasma, Power Fist, Drop Pod 205
8 Tac marines - 2 Plasma, Power Fist, Drop Pod 205
6 Tac marines - 2 Melta, Power Fist, Drop Pod 175

Tornado 80
Tornado 80
Tornado 80

38 models 1499pts


Gamma, Recon, he won first turn, gives it to me.

i deepstruck all my suits, infiltrated the kroot into terrain into either of his dzone corners, and put a hammerhead on either short table edge, 15" up. devilfish with firewarriors on my long edge, 12" left of the centre
3rd hammerhead on my long edge, 12" right of the centre

so i'm quite dispersed all around the perimeter of the table.

i use my first turn to move the left fish into the left corner, and all the hammerheads forwards up the flanks and on the side edges. back to the walls!

my 2nd turn, i get ALL my reserves (damnit) and they ALL scatter a long way (damnit)
i tried to bring them down generally in his dzone

his 2nd turn, he gets termies, plasma squad, melta squad, all the speeders and a dread.
he chooses a flank to drop on, goes for my right flank.

ive got 2 hammerheads, shas'el, and 4 stealths on that flank. in the far right corner theres 10 kroot. in the middle, near his dzone there's 6 stealths and the other shas'el. on my left theres a devilfish, a hammerhead, and 4 stealths.

dread flamers kroot, kills 7, they run
termies drop in his dzone, between stealths and kroot on the right-ish.
speeders all land in the middle and shoot stealths
he stuns a hammerhead too, and takes another railgun off another.

plasma unit fires at shas'el on the right, and kills it with bolters. i make him roll the plasma as well (shooting from a unit is simultanous, even if you opt to roll them seperately) and he overheats himself and one dies, lol


my turn, i use my shas'el on his table edge to SNIPE an assault cannon out of the termy unit, by positioning so its the only model i can see around the drop pod (lol)

i railgun the dread in the rear armor (i made him rotate left it towards the kroot so he could get his left arm there, this was actually wrong, i thought they had a 180 degree fire arc on that side, but its actually a forward 180, so they can shoot a flamer from their left side, all the way out to units on their right hand side. oops. i would have penetrated it anyway on a '2' though)

middle stealth unit kills a speeder.

next turn, his other twin-plasma unit comes down next to a unit of stealths on the right hand table edge, and is 7" away, he rolls snake eyes, LOL. i laugh for ages. he uses other firepower to kill 3 of the unit anyway.

my right flank hammerhead is in his dzone now, the one that started in the middle of my table edge is on the middle of my right short table edge now, getting 'attention' from 3 squads of tac marines. they've taken both the railguns off



blah blah. by the end game, i've managed to snipe the other assault cannon out of the unit by judging 12" rapid fire plasma to pick out him as the only model, and the librarian has got himself confused and taken a wound to perils of the warp. FEAR is out of range in every turn apart from when he dropped, and FURY managed nothing apart from to cause himself a wound, and also fail to cast on an '11' in turn 5


ive killed 2 speeders in the middle, the other is scoring. the other dread comes down on my left in his dzone and fails to hurt anything much. my shas'el took a wound. i disembarked the firewarriors into the rear armor of the dread and kill that with 3 pen hits and 1 glance (woot) then get back in the devilfish and go score

he's killed eventually the hammerhead on my right flank after taking both its gun systems off, and 3 marine tac squads near it have legged it for the score zone, but only 2 made it far enough

in the last turn my hammerhead on the left that'd survived, took a shot at a the command drop pod, with the vain hope of blowing it up and killing a terminator 5" away, to take the command squad below half... i dont make it though, i rolled 2" for explosion distance, lol

he scores with a speeder and 2 tac squads = 430
i score with 2 hammerheads (one in each corner, the one in the right corner has no guns )
the firewarrior unit, a kroot unit, and 4 stealths
ive got the devilfish still alive, and the twin-plasma crisis suit taken a wound = 650 pts scoring, 794 left alive

i killed 2 dreads, 2 speeders, 2 pods... various marine squads took casualities but none are under half. the command squad is on half str, and the libby has taken a wound


my total = 1189
his total = 1119

draw!

woot

   
Made in gb
Regular Dakkanaut




Flame On!

oh my 1500 pt list for both games:

Shas'el, twin Plasma, Missiles, HWMT
Shas'el, twin Missiles, Plasma, HWMT
6 stealths
4 stealths
4 stealths
10 kroot
10 kroot
10 firewarriors inc. shas'ui, in devilfish with DL, MT
railhead, SMS, DL, MT, TL
railhead, SMS, DL, MT, TL
railhead, SMS, DL, MT, TL
   
Made in us
Regular Dakkanaut




You can choose not to shoot weapons in a squad, but if they do fire, they must fire to full effect. Therefore, it was illegal for you to force him to shoot his plasma weapons if he didn't want to.

Oh, and your rapid fire sniping of the other assault cannon wouldn't have happened either if you could see other models: as Ed and others argue, under the current rules, weapons are fired to their full range, not just 12 inches for the double tap. Unless that's a house rule of yours.
   
Made in gb
Regular Dakkanaut




Flame On!

when you rapid fire, your gun range is 12".
i know by strict interpretation of the rules don't support that, but frankly, thats ridiculous and i dont care. the rules dont support that model having terminator armor, so what are we to do? i can kill any model within LOS, and it doesn't get an invul save? no thanks.
'dakka rules' like this are all well and good academically, but doesn't mean you have to actually play to them if they're patently stupid.

a better question to raise is the unique situation of crisis who have 2 guns with different range, say if the plasma fires 1 shot at 24" and 2 shots with missiles ranged 36", and the target unit has 1 model within 24" and the other models are at 25"... is the plasma casualty limited to coming from the front model? can wounds inflicted by plasma, be taken from models at 25" range because the missile has that reach? i'd think not, and thats kind of what happened here with my rapid fire plasma snipe at 12", i also fired with the missiles as well, although they didn't get any kills



as for his plasma. he dropped down a squad with 6 bolters, and 2 plasma guns next to a 3 wound shas'el. he rolled the bolters first, and caused 4 wounds, and i failed all 4 saves (lol)
then what?
i know you can declare to not shoot weapons if you dont want to. but he didn't do that, as obviously the bolters killing the suit by themselves would be unlikely. he was obviously going to fire the plasma if the bolters hadn't killed it, its just all the dice were the same colour so he was rolling them seperately.
i dont mind him doing the physcial rolling seperately, but you can't fire seperately. the shooting from the unit comes out simultaneously.

the plasma was fired, in effect, as soon as he started rolling for bolters, because he didn't specifiy he wasn't firing it.
he obviously would have fired the plasma, if the bolters hadn't killed it, and then been at risk of overheat.
we played it correctly, i made him roll the plasma anyway to see if it'd overheat, even though the target was already dead.

it is not correct to shoot the weapons from the unit in seperate batches, in order to see if you can avoid having to risk overheating.

   
Made in gb
Longtime Dakkanaut





The context is this is working out what will work against DPs for the GT. And me and Spooky both know that
i) the convention in the UK is to pull models in 12"
ii) If a GT ref makes a ruling on this, he will rule the range is 12"
Therefore, playing it Spooky's way is the best method.

Personally, I think the rulebook is clear enough that the range is 12".


Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
 
   
Made in us
Dakka Veteran







I concur with Spooky in that if he started rolling to shoot and didn't specify what was/wasn't shooting, then the plasma has to fire.
Shooting should all happen simultaneously from within a single squad. So the controlling player needs to decide what guns are firing before rolling.

 
   
 
Forum Index » 40K Battle Reports
Go to: